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Oct 31st, 2015
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  1. sensitivity 3.37
  2. mat_maxframelatency 0
  3. bind shift +duck
  4. bind tab +showscores
  5. bind mwheelup +use_action_slot_item
  6. bind mwheeldown +jump
  7. bind space "-duck;+jump"
  8. bind UPARROW "exec jump"
  9. bind DOWNARROW "kill"
  10. hud_combattext_batching_window 0.4
  11. tf_dingaling_pitchmaxdmg 45
  12. tf_dingaling_pitchmaxdmg 120
  13. bind "space" "+jump"
  14. sv_allow_point_servercommand always
  15.  
  16.  
  17.  
  18. //// Good connection settings
  19. //cl_cmdrate 66
  20. //cl_updaterate 66
  21. //cl_interp 0
  22. //cl_interp_ratio 1
  23. //cl_lagcompensation 1
  24. //cl_pred_optimize 2
  25. //cl_smooth 1
  26. //cl_smoothtime 0.015151515
  27. //rate 60000
  28.  
  29. // m0re's net settings
  30. rate "30000" // Max bytes/sec the host can receive data.
  31. cl_cmdrate "66" // Number of command pakets sent to the server per second.
  32. cl_interp "0.02" // Interpolate x seconds from game (0.02 = 20ms)
  33. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  34. cl_updaterate "66" // Number of packets per second you are requesting from the server.
  35. cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
  36. cl_smoothtime "0.01" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
  37. cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  38. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  39. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  40.  
  41. // Movement
  42.  
  43. bind w +forward
  44. bind s +back
  45. bind a +moveleft
  46. bind d +moveright
  47.  
  48. // Null-cancelling movement script
  49.  
  50. //bind w +mfwd
  51. //bind s +mback
  52. //bind a +mright
  53. //bind d +mleft
  54.  
  55. alias +mfwd "-back;+forward;alias checkfwd +forward"
  56. alias +mback "-forward;+back;alias checkback +back"
  57. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  58. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  59. alias -mfwd "-forward;checkback;alias checkfwd none"
  60. alias -mback "-back;checkfwd;alias checkback none"
  61. alias -mleft "-moveleft;checkright;alias checkleft none"
  62. alias -mright "-moveright;checkleft;alias checkright none"
  63. alias checkfwd none
  64. alias checkback none
  65. alias checkleft none
  66. alias checkright none
  67. alias none ""
  68.  
  69.  
  70. // Viewmodel FOV Toggle
  71.  
  72. bind RSHIFT "0"
  73.  
  74. alias 0 "bind RSHIFT 55; r_drawviewmodel 0"
  75. alias 55 "viewmodel_fov 55;bind RSHIFT 60;r_drawviewmodel 1"
  76. alias 60 "viewmodel_fov 60;bind RSHIFT 65"
  77. alias 65 "viewmodel_fov 65;bind RSHIFT 70"
  78. alias 70 "viewmodel_fov 70;bind RSHIFT 75"
  79. alias 75 "viewmodel_fov 75;bind RSHIFT 80"
  80. alias 80 "viewmodel_fov 80;bind RSHIFT 85"
  81. alias 85 "viewmodel_fov 85;bind RSHIFT 90"
  82. alias 90 "viewmodel_fov 90;bind RSHIFT 95"
  83. alias 95 "viewmodel_fov 95;bind RSHIFT 100"
  84. alias 100 "viewmodel_fov 100;bind RSHIFT 105"
  85. alias 105 "viewmodel_fov 105;bind RSHIFT 110"
  86. alias 110 "viewmodel_fov 110;bind RSHIFT 115"
  87. alias 115 "viewmodel_fov 115;bind RSHIFT 120"
  88. alias 120 "viewmodel_fov 120;bind RSHIFT 0"
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