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  1. #where to look for the units. This is the place the unit_list.json of PA should be
  2. pa.units=G:\\Planetary Annihilation\\Stable-Media\\pa\\units
  3. #where to create the mod
  4. mod.output=C:\\Users\\Andre\\AppData\\Local\\Uber Entertainment\\Planetary Annihilation\\client_mods\\rescale
  5. #If this is set it will make the converter create a client mod with only the textures. So players can download them once.
  6. #the textures are always the same, no matter what scale is used. However they are only included for the modified units. The texture package on pamm has textures for all units
  7. #If this line does not exist the textures are put into the server mod
  8. texturemod.output=C:\\Users\\Andre\\AppData\\Local\\Uber Entertainment\\Planetary Annihilation\\mods\\rescale-textures
  9. #the scale to use
  10. scale=2
  11.  
  12. #this block forces only a certain list of units to be processed
  13. #to process all units and only exclude a few exchange "convert" with "ignore"
  14. convert
  15. #I don't know why, but teleporters refuse to work at some scales at least. I think it's okay to have huge stargates anyway :)
  16. /pa/units/commanders/avatar/avatar.json
  17. /pa/units/commanders/base_commander/base_commander.json
  18. /pa/units/commanders/imperial_able/imperial_able.json
  19. /pa/units/commanders/imperial_aceal/imperial_aceal.json
  20. /pa/units/commanders/imperial_alpha/imperial_alpha.json
  21. /pa/units/commanders/imperial_aryst0krat/imperial_aryst0krat.json
  22. /pa/units/commanders/imperial_base/imperial_base.json
  23. /pa/units/commanders/imperial_chronoblip/imperial_chronoblip.json
  24. /pa/units/commanders/imperial_delta/imperial_delta.json
  25. /pa/units/commanders/imperial_enzomatrix/imperial_enzomatrix.json
  26. /pa/units/commanders/imperial_fiveleafclover/imperial_fiveleafclover.json
  27. /pa/units/commanders/imperial_gamma/imperial_gamma.json
  28. /pa/units/commanders/imperial_gnugfur/imperial_gnugfur.json
  29. /pa/units/commanders/imperial_invictus/imperial_invictus.json
  30. /pa/units/commanders/imperial_kapowaz/imperial_kapowaz.json
  31. /pa/units/commanders/imperial_mjon/imperial_mjon.json
  32. /pa/units/commanders/imperial_progenitor/imperial_progenitor.json
  33. /pa/units/commanders/imperial_sangudo/imperial_sangudo.json
  34. /pa/units/commanders/imperial_seniorhelix/imperial_seniorhelix.json
  35. /pa/units/commanders/imperial_thechessknight/imperial_thechessknight.json
  36. /pa/units/commanders/imperial_theta/imperial_theta.json
  37. /pa/units/commanders/quad_ajax/quad_ajax.json
  38. /pa/units/commanders/quad_armalisk/quad_armalisk.json
  39. /pa/units/commanders/quad_base/quad_base.json
  40. /pa/units/commanders/quad_calyx/quad_calyx.json
  41. /pa/units/commanders/quad_gambitdfa/quad_gambitdfa.json
  42. /pa/units/commanders/quad_mobiousblack/quad_mobiousblack.json
  43. /pa/units/commanders/quad_osiris/quad_osiris.json
  44. /pa/units/commanders/quad_potbelly79/quad_potbelly79.json
  45. /pa/units/commanders/quad_raventhornn/quad_raventhornn.json
  46. /pa/units/commanders/quad_sacrificiallamb/quad_sacrificiallamb.json
  47. /pa/units/commanders/quad_shadowdaemon/quad_shadowdaemon.json
  48. /pa/units/commanders/quad_spiderofmean/quad_spiderofmean.json
  49. /pa/units/commanders/quad_tokamaktech/quad_tokamaktech.json
  50. /pa/units/commanders/quad_twoboots/quad_twoboots.json
  51. /pa/units/commanders/quad_xinthar/quad_xinthar.json
  52. /pa/units/commanders/raptor_base/raptor_base.json
  53. /pa/units/commanders/raptor_beast/raptor_beast.json
  54. /pa/units/commanders/raptor_beniesk/raptor_beniesk.json
  55. /pa/units/commanders/raptor_betadyne/raptor_betadyne.json
  56. /pa/units/commanders/raptor_centurion/raptor_centurion.json
  57. /pa/units/commanders/raptor_diremachine/raptor_diremachine.json
  58. /pa/units/commanders/raptor_iwmiked/raptor_iwmiked.json
  59. /pa/units/commanders/raptor_majuju/raptor_majuju.json
  60. /pa/units/commanders/raptor_nemicus/raptor_nemicus.json
  61. /pa/units/commanders/raptor_rallus/raptor_rallus.json
  62. /pa/units/commanders/raptor_stickman9000/raptor_stickman9000.json
  63. /pa/units/commanders/raptor_zaazzaa/raptor_zaazzaa.json
  64. /pa/units/commanders/tank_aeson/tank_aeson.json
  65. /pa/units/commanders/tank_banditks/tank_banditks.json
  66. /pa/units/commanders/tank_base/tank_base.json
  67.  
  68.  
  69. #ends the convert/ignore list
  70. endblock
  71.  
  72.  
  73. #actually all lines it doesn't understand are ignored, so I keep this list here
  74. #list of units to convert for a "productive run"
  75. /pa/units/land/vehicle_factory/vehicle_factory.json
  76. /pa/units/land/bot_factory/bot_factory.json
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