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- #where to look for the units. This is the place the unit_list.json of PA should be
- pa.units=G:\\Planetary Annihilation\\Stable-Media\\pa\\units
- #where to create the mod
- mod.output=C:\\Users\\Andre\\AppData\\Local\\Uber Entertainment\\Planetary Annihilation\\client_mods\\rescale
- #If this is set it will make the converter create a client mod with only the textures. So players can download them once.
- #the textures are always the same, no matter what scale is used. However they are only included for the modified units. The texture package on pamm has textures for all units
- #If this line does not exist the textures are put into the server mod
- texturemod.output=C:\\Users\\Andre\\AppData\\Local\\Uber Entertainment\\Planetary Annihilation\\mods\\rescale-textures
- #the scale to use
- scale=2
- #this block forces only a certain list of units to be processed
- #to process all units and only exclude a few exchange "convert" with "ignore"
- convert
- #I don't know why, but teleporters refuse to work at some scales at least. I think it's okay to have huge stargates anyway :)
- /pa/units/commanders/avatar/avatar.json
- /pa/units/commanders/base_commander/base_commander.json
- /pa/units/commanders/imperial_able/imperial_able.json
- /pa/units/commanders/imperial_aceal/imperial_aceal.json
- /pa/units/commanders/imperial_alpha/imperial_alpha.json
- /pa/units/commanders/imperial_aryst0krat/imperial_aryst0krat.json
- /pa/units/commanders/imperial_base/imperial_base.json
- /pa/units/commanders/imperial_chronoblip/imperial_chronoblip.json
- /pa/units/commanders/imperial_delta/imperial_delta.json
- /pa/units/commanders/imperial_enzomatrix/imperial_enzomatrix.json
- /pa/units/commanders/imperial_fiveleafclover/imperial_fiveleafclover.json
- /pa/units/commanders/imperial_gamma/imperial_gamma.json
- /pa/units/commanders/imperial_gnugfur/imperial_gnugfur.json
- /pa/units/commanders/imperial_invictus/imperial_invictus.json
- /pa/units/commanders/imperial_kapowaz/imperial_kapowaz.json
- /pa/units/commanders/imperial_mjon/imperial_mjon.json
- /pa/units/commanders/imperial_progenitor/imperial_progenitor.json
- /pa/units/commanders/imperial_sangudo/imperial_sangudo.json
- /pa/units/commanders/imperial_seniorhelix/imperial_seniorhelix.json
- /pa/units/commanders/imperial_thechessknight/imperial_thechessknight.json
- /pa/units/commanders/imperial_theta/imperial_theta.json
- /pa/units/commanders/quad_ajax/quad_ajax.json
- /pa/units/commanders/quad_armalisk/quad_armalisk.json
- /pa/units/commanders/quad_base/quad_base.json
- /pa/units/commanders/quad_calyx/quad_calyx.json
- /pa/units/commanders/quad_gambitdfa/quad_gambitdfa.json
- /pa/units/commanders/quad_mobiousblack/quad_mobiousblack.json
- /pa/units/commanders/quad_osiris/quad_osiris.json
- /pa/units/commanders/quad_potbelly79/quad_potbelly79.json
- /pa/units/commanders/quad_raventhornn/quad_raventhornn.json
- /pa/units/commanders/quad_sacrificiallamb/quad_sacrificiallamb.json
- /pa/units/commanders/quad_shadowdaemon/quad_shadowdaemon.json
- /pa/units/commanders/quad_spiderofmean/quad_spiderofmean.json
- /pa/units/commanders/quad_tokamaktech/quad_tokamaktech.json
- /pa/units/commanders/quad_twoboots/quad_twoboots.json
- /pa/units/commanders/quad_xinthar/quad_xinthar.json
- /pa/units/commanders/raptor_base/raptor_base.json
- /pa/units/commanders/raptor_beast/raptor_beast.json
- /pa/units/commanders/raptor_beniesk/raptor_beniesk.json
- /pa/units/commanders/raptor_betadyne/raptor_betadyne.json
- /pa/units/commanders/raptor_centurion/raptor_centurion.json
- /pa/units/commanders/raptor_diremachine/raptor_diremachine.json
- /pa/units/commanders/raptor_iwmiked/raptor_iwmiked.json
- /pa/units/commanders/raptor_majuju/raptor_majuju.json
- /pa/units/commanders/raptor_nemicus/raptor_nemicus.json
- /pa/units/commanders/raptor_rallus/raptor_rallus.json
- /pa/units/commanders/raptor_stickman9000/raptor_stickman9000.json
- /pa/units/commanders/raptor_zaazzaa/raptor_zaazzaa.json
- /pa/units/commanders/tank_aeson/tank_aeson.json
- /pa/units/commanders/tank_banditks/tank_banditks.json
- /pa/units/commanders/tank_base/tank_base.json
- #ends the convert/ignore list
- endblock
- #actually all lines it doesn't understand are ignored, so I keep this list here
- #list of units to convert for a "productive run"
- /pa/units/land/vehicle_factory/vehicle_factory.json
- /pa/units/land/bot_factory/bot_factory.json
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