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- case 1010:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(player_info[playerid][pMoney] < GetCarPrice(451)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 451;
- player_info[playerid][pMoney] -= GetCarPrice(451);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 1:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(415)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 415;
- player_info[playerid][pMoney] -= GetCarPrice(415);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 2:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(541)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 541;
- player_info[playerid][pMoney] -= GetCarPrice(541);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 3:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(477)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 477;
- player_info[playerid][pMoney] -= GetCarPrice(477);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 4:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(506)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 506;
- player_info[playerid][pMoney] -= GetCarPrice(506);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 5:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(560)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 560;
- player_info[playerid][pMoney] -= GetCarPrice(560);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 6:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(480)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 480;
- player_info[playerid][pMoney] -= GetCarPrice(480);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 7:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(429)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 429;
- player_info[playerid][pMoney] -= GetCarPrice(429);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 8:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(565)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 565;
- player_info[playerid][pMoney] -= GetCarPrice(565);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 9:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(559)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 559;
- player_info[playerid][pMoney] -= GetCarPrice(559);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 10:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(587)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 587;
- player_info[playerid][pMoney] -= GetCarPrice(587);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 11:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(602)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 602;
- player_info[playerid][pMoney] -= GetCarPrice(602);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 12:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(402)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 402;
- player_info[playerid][pMoney] -= GetCarPrice(402);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- case 13:
- {
- if(player_info[playerid][pHouse] == 999) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас нет дома!");
- if(player_info[playerid][pMoney] < GetCarPrice(603)) return SendClientMessage(playerid, COLOR_GRAD1, "У Вас недостаточно денег на покупку!");
- if(HouseInfo[player_info[playerid][pHouse]][hCar] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "У Вас уже есть домашний транспорт.");
- SendClientMessage(playerid,0x0099FFAA, "Поздравляем! Вы купили домашний транспорт , используйте {00CC00}/lock 1{0099FF} для закрытия / открытия дверей.");
- SendClientMessage(playerid,0x0099FFAA, "Ваш транспорт уже был доставлен к Вашему дому.");
- HouseInfo[player_info[playerid][pHouse]][hCar] = 603;
- player_info[playerid][pMoney] -= GetCarPrice(603);
- caridhouse[playerid] = CreateVehicle(HouseInfo[player_info[playerid][pHouse]][hCar],HouseInfo[player_info[playerid][pHouse]][CarX],HouseInfo[player_info[playerid][pHouse]][CarY],HouseInfo[player_info[playerid][pHouse]][CarZ],HouseInfo[player_info[playerid][pHouse]][CarA],HouseInfo[player_info[playerid][pHouse]][hCarColorOne],HouseInfo[player_info[playerid][pHouse]][hCarColorTwo],6000);
- new fuelplease = random(70);
- SetNumber(caridhouse[playerid]);
- if(fuelplease < 30) fuelplease = 45;
- VehicleFuel[caridhouse[playerid]] = fuelplease;
- VehInfo[caridhouse[playerid]][pEngine] = 0;
- VehInfo[caridhouse[playerid]][pLights] = 0;
- VehInfo[caridhouse[playerid]][pAlarm] = 0;
- VehInfo[caridhouse[playerid]][pDoors] = 1;
- VehInfo[caridhouse[playerid]][pBonnet] = 0;
- VehInfo[caridhouse[playerid]][pBoot] = 0;
- VehInfo[caridhouse[playerid]][pObjective] = 0;
- SetVehicleParamsEx(caridhouse[playerid],VehInfo[caridhouse[playerid]][pEngine],VehInfo[caridhouse[playerid]][pLights],VehInfo[caridhouse[playerid]][pAlarm],1,VehInfo[caridhouse[playerid]][pBonnet],VehInfo[caridhouse[playerid]][pBoot],VehInfo[caridhouse[playerid]][pObjective]);
- SaveHouse(player_info[playerid][pHouse]);
- }
- }
- SaveAll(playerid);
- }
- }
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