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- name of display: :0
- display: :0 screen: 0
- direct rendering: Yes
- server glx vendor string: SGI
- server glx version string: 1.4
- server glx extensions:
- GLX_ARB_create_context, GLX_ARB_create_context_profile,
- GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
- GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
- GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
- GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
- GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
- GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
- GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
- GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
- client glx vendor string: Mesa Project and SGI
- client glx version string: 1.4
- client glx extensions:
- GLX_ARB_create_context, GLX_ARB_create_context_profile,
- GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
- GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
- GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
- GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
- GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
- GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
- GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
- GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
- GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
- GLX_SGI_swap_control, GLX_SGI_video_sync
- GLX version: 1.4
- GLX extensions:
- GLX_ARB_create_context, GLX_ARB_create_context_profile,
- GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
- GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
- GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
- GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
- GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
- GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
- GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
- GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
- GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
- GLX_SGI_swap_control, GLX_SGI_video_sync
- Extended renderer info (GLX_MESA_query_renderer):
- Vendor: X.Org (0x1002)
- Device: AMD TAHITI (DRM 3.8.0 / 4.9.0-gentoocustom-i7, LLVM 3.9.0) (0x6798)
- Version: 13.0.2
- Accelerated: yes
- Video memory: 3022MB
- Unified memory: no
- Preferred profile: core (0x1)
- Max core profile version: 4.3
- Max compat profile version: 3.0
- Max GLES1 profile version: 1.1
- Max GLES[23] profile version: 3.1
- OpenGL vendor string: X.Org
- OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 3.8.0 / 4.9.0-gentoocustom-i7, LLVM 3.9.0)
- OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.0.2
- OpenGL core profile shading language version string: 4.30
- OpenGL core profile context flags: (none)
- OpenGL core profile profile mask: core profile
- OpenGL core profile extensions:
- GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
- GL_AMD_performance_monitor, GL_AMD_pinned_memory,
- GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
- GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,
- GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
- GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
- GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
- GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
- GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
- GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
- GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
- GL_ARB_derivative_control, GL_ARB_direct_state_access,
- GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
- GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
- GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
- GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
- GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
- GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
- GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
- GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
- GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
- GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
- GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
- GL_ARB_shader_objects, GL_ARB_shader_precision,
- GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
- GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
- GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
- GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
- GL_ARB_texture_float, GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
- GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
- GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
- GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
- GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
- GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,
- GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate,
- GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
- GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
- GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB,
- GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
- GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
- GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
- GL_EXT_texture_compression_rgtc, GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
- GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
- GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
- GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
- GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
- GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
- GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info,
- GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
- GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_read_format
- OpenGL version string: 3.0 Mesa 13.0.2
- OpenGL shading language version string: 1.30
- OpenGL context flags: (none)
- OpenGL extensions:
- GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
- GL_AMD_performance_monitor, GL_AMD_pinned_memory,
- GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax, GL_APPLE_packed_pixels,
- GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
- GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
- GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
- GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
- GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
- GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
- GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
- GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers,
- GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
- GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
- GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
- GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
- GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
- GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
- GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
- GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
- GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
- GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
- GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
- GL_ARB_shader_objects, GL_ARB_shader_precision,
- GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
- GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
- GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
- GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
- GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
- GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_stencil8, GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
- GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
- GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program, GL_ARB_vertex_shader,
- GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
- GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
- GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
- GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
- GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
- GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
- GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
- GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
- GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
- GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
- GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
- GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
- GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
- GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
- GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
- GL_EXT_texture_array, GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
- GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
- GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
- GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
- GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
- GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
- GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
- GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
- GL_KHR_context_flush_control, GL_KHR_debug,
- GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
- GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
- GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info,
- GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
- GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
- GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
- GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
- GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
- OpenGL ES profile version string: OpenGL ES 3.1 Mesa 13.0.2
- OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
- OpenGL ES profile extensions:
- GL_APPLE_texture_max_level, GL_EXT_base_instance,
- GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
- GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_copy_image,
- GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,
- GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
- GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
- GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
- GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
- GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
- GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
- GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
- GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
- GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
- GL_EXT_texture_sRGB_decode, GL_EXT_texture_type_2_10_10_10_REV,
- GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug,
- GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
- GL_MESA_shader_integer_functions, GL_NV_draw_buffers,
- GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth,
- GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,
- GL_OES_EGL_image_external, GL_OES_EGL_sync,
- GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
- GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
- GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
- GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
- GL_OES_geometry_point_size, GL_OES_geometry_shader,
- GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
- GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
- GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
- GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
- GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,
- GL_OES_stencil8, GL_OES_surfaceless_context,
- GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
- GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
- GL_OES_texture_cube_map_array, GL_OES_texture_float,
- GL_OES_texture_float_linear, GL_OES_texture_half_float,
- GL_OES_texture_half_float_linear, GL_OES_texture_npot,
- GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
- GL_OES_vertex_array_object, GL_OES_viewport_array
- 480 GLX Visuals
- visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
- id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
- ----------------------------------------------------------------------------
- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
- 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
- 0x2e3 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
- ...
- ...
- ...
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