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- Patch 1.03 Notes:
- Common to all Platforms:
- -Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
- -Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
- -Fixed Action mode so it will now respect difficulty if set in the main menu
- -Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
- -Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
- -Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- -Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
- -Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
- -Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
- -Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
- -Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
- -Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
- -Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
- -Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
- -Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
- -Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
- -Fixed Host migration that would sometimes cause players to start on an incorrect wave
- -Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
- -Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
- -Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
- -Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
- -Fixed game hitching of 1-2 seconds at start of waves
- -Fixed clients occasionally seeing nonstop firing visual effects
- -Fixed evaded projectiles having an erratic course
- -Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
- -Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
- -Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
- -Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
- -Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
- -Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
- -Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
- -Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
- -Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
- -Fixed an issue so Drell Adept Reave audio plays at full volume for all players
- -Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
- -Fixed a crash in conversations after Investigate Sanctuary mission
- -Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
- -Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
- -Fixed the Memory Leak going in and out of Multiplayer Menus
- -Added feature to remove AFK players after a set amount of inactivity
- -Added a cooldown to Ops Survial consumable
- -Made ammo consumables insta-reload and damage bonus
- PS3 Only:
- -Fixed wrong DLC Text in the Trophy File
- -Added Downloadable Content option to PS3 Main Menu
- Xbox Only:
- -Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu
- PC Only:
- -Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
- -Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
- -Fixed an issue where users could not scan on galaxy map when right-click is rebound
- -Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active
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