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  1. 16:38:02: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 16:38:02: CUDA loaded successfully
  3. 16:38:02: 1 CUDA capable devices found
  4. 16:38:02: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
  5. 16:39:11: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  6. 16:39:11: -------------------------------
  7. 16:39:11: CPU Name: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
  8. 16:39:11: CPU Speed: 3300MHz
  9. 16:39:11: Physical Memory: 4095MB Total, 3155MB Free
  10. 16:39:11: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  11. 16:39:11: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 16:39:11: Windows Version: 10.0 Build 10240 (revision 16384)
  13. 16:39:11: Aero is Enabled
  14. 16:39:11: -------------------------------
  15. 16:39:11: OBS Modules:
  16. 16:39:11: Base Address Module
  17. 16:39:11: 01110000 OBS.exe
  18. 16:39:11: 6C560000 OBSApi.dll
  19. 16:39:11: 6FEE0000 DShowPlugin.dll
  20. 16:39:11: 6EAB0000 GraphicsCapture.dll
  21. 16:39:11: 6EA80000 NoiseGate.dll
  22. 16:39:11: 6FA50000 PSVPlugin.dll
  23. 16:39:11: 6EA60000 scenesw.dll
  24. 16:39:11: ------------------------------------------
  25. 16:39:11: Adapter 1
  26. 16:39:11: Video Adapter: NVIDIA GeForce GTX 960
  27. 16:39:11: Video Adapter Dedicated Video Memory: 2065367040
  28. 16:39:11: Video Adapter Shared System Memory: 2229534720
  29. 16:39:11: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  30. 16:39:11: =====Stream Start: 2015-10-05, 16:39:11===============================================
  31. 16:39:11: Multithreaded optimizations: On
  32. 16:39:11: Base resolution: 1920x1080
  33. 16:39:11: Output resolution: 1920x1080
  34. 16:39:11: ------------------------------------------
  35. 16:39:11: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  36. 16:39:11: ------------------------------------------
  37. 16:39:11: Audio Format: 48000 Hz
  38. 16:39:11: ------------------------------------------
  39. 16:39:11: Audio Channels: 2 Ch
  40. 16:39:11: Playback device Default
  41. 16:39:11: ------------------------------------------
  42. 16:39:11: Using desktop audio input: Speakers (Realtek High Definition Audio)
  43. 16:39:11: Global Audio time adjust: 0
  44. 16:39:11: ------------------------------------------
  45. 16:39:11: Audio Encoding: AAC
  46. 16:39:11: bitrate: 320
  47. 16:39:11: Using Monitor Capture
  48. 16:39:11: Using graphics capture
  49. 16:39:11: Using Window Capture
  50. 16:39:11: Trying to hook process: swtor.exe
  51. 16:39:11: Scene buffering time set to 700
  52. 16:39:11: NVENC internal init finished successfully
  53. 16:39:11: NVENC supports 10 h264 presets
  54. 16:39:12: ------------------------------------------
  55. 16:39:12: Video Encoding: NVENC
  56. 16:39:12: fps: 60
  57. 16:39:12: width: 1920, height: 1080
  58. 16:39:12: preset: default
  59. 16:39:12: profile: high
  60. 16:39:12: level: autoselect
  61. 16:39:12: keyint: 120
  62. 16:39:12: CBR: no
  63. 16:39:12: CFR: yes
  64. 16:39:12: max bitrate: 35000
  65. 16:39:12: avg bitrate: 35000
  66. 16:39:12: buffer size: 0
  67. 16:39:12: quality: 10
  68. 16:39:12: ------------------------------------------
  69. 16:39:12: SharedTexCapture hooked
  70. 16:39:55: FlushBufferedVideo: Flushing 43 packets over 700 ms
  71. 16:39:55: Total frames encoded: 2574, total frames duplicated: 39 (1.52%)
  72. 16:39:55: Total frames rendered: 2582, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  73. 16:39:55: Encoder closed
  74. 16:39:55: NVENC deinitialized
  75. 16:39:55:
  76. 16:39:55: Profiler time results:
  77. 16:39:55:
  78. 16:39:55: ==============================================================
  79. 16:39:55: video thread frame - [100%] [avg time: 2.899 ms] [children: 90.2%] [unaccounted: 9.76%]
  80. 16:39:55: | scene->Preprocess - [12.3%] [avg time: 0.356 ms]
  81. 16:39:55: | GPU download and conversion - [78%] [avg time: 2.26 ms] [children: 8.87%] [unaccounted: 69.1%]
  82. 16:39:55: | | flush - [5.93%] [avg time: 0.172 ms]
  83. 16:39:55: | | CopyResource - [0.655%] [avg time: 0.019 ms]
  84. 16:39:55: | | conversion to 4:2:0 - [2.28%] [avg time: 0.066 ms]
  85. 16:39:55: Convert444Threads - [100%] [avg time: 1.756 ms] [children: 99.5%] [unaccounted: 0.513%]
  86. 16:39:55: | Convert444toNV12 - [99.5%] [avg time: 1.747 ms]
  87. 16:39:55: encoder thread frame - [100%] [avg time: 2.16 ms] [children: 4.58%] [unaccounted: 95.4%]
  88. 16:39:55: | sending stuff out - [4.58%] [avg time: 0.099 ms]
  89. 16:39:55: ==============================================================
  90. 16:39:55:
  91. 16:39:55:
  92. 16:39:55: Profiler CPU results:
  93. 16:39:55:
  94. 16:39:55: ==============================================================
  95. 16:39:55: video thread frame - [cpu time: avg 0.538 ms, total 1390.63 ms] [avg calls per frame: 1]
  96. 16:39:55: | scene->Preprocess - [cpu time: avg 0.036 ms, total 93.75 ms] [avg calls per frame: 1]
  97. 16:39:55: | GPU download and conversion - [cpu time: avg 0.09 ms, total 234.375 ms] [avg calls per frame: 1]
  98. 16:39:55: | | flush - [cpu time: avg 0.03 ms, total 78.125 ms] [avg calls per frame: 1]
  99. 16:39:55: | | CopyResource - [cpu time: avg 0.012 ms, total 31.25 ms] [avg calls per frame: 1]
  100. 16:39:55: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 15.625 ms] [avg calls per frame: 1]
  101. 16:39:55: Convert444Threads - [cpu time: avg 1.544 ms, total 7828.13 ms] [avg calls per frame: 2]
  102. 16:39:55: | Convert444toNV12 - [cpu time: avg 1.535 ms, total 7781.25 ms] [avg calls per frame: 2]
  103. 16:39:55: encoder thread frame - [cpu time: avg 0.185 ms, total 468.75 ms] [avg calls per frame: 1]
  104. 16:39:55: | sending stuff out - [cpu time: avg 0.018 ms, total 46.875 ms] [avg calls per frame: 1]
  105. 16:39:55: ==============================================================
  106. 16:39:55:
  107. 16:39:55: =====Stream End: 2015-10-05, 16:39:55=================================================
  108. 16:40:39: 1 CUDA capable devices found
  109. 16:40:39: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
  110. 16:41:01: =====Stream Start: 2015-10-05, 16:41:01===============================================
  111. 16:41:01: Multithreaded optimizations: On
  112. 16:41:01: Base resolution: 1920x1080
  113. 16:41:01: Output resolution: 1920x1080
  114. 16:41:01: ------------------------------------------
  115. 16:41:01: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  116. 16:41:01: ------------------------------------------
  117. 16:41:01: Audio Format: 48000 Hz
  118. 16:41:01: ------------------------------------------
  119. 16:41:01: Audio Channels: 2 Ch
  120. 16:41:01: Playback device Default
  121. 16:41:01: ------------------------------------------
  122. 16:41:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
  123. 16:41:01: Global Audio time adjust: 0
  124. 16:41:01: ------------------------------------------
  125. 16:41:01: Audio Encoding: AAC
  126. 16:41:01: bitrate: 320
  127. 16:41:01: Using Monitor Capture
  128. 16:41:01: Using graphics capture
  129. 16:41:01: Using Window Capture
  130. 16:41:01: Trying to hook process: swtor.exe
  131. 16:41:01: Scene buffering time set to 700
  132. 16:41:01: NVENC internal init finished successfully
  133. 16:41:01: NVENC supports 10 h264 presets
  134. 16:41:01: ------------------------------------------
  135. 16:41:01: Video Encoding: NVENC
  136. 16:41:01: fps: 60
  137. 16:41:01: width: 1920, height: 1080
  138. 16:41:01: preset: hq
  139. 16:41:01: profile: high
  140. 16:41:01: level: autoselect
  141. 16:41:01: keyint: 120
  142. 16:41:01: CBR: no
  143. 16:41:01: CFR: yes
  144. 16:41:01: max bitrate: 20000
  145. 16:41:01: avg bitrate: 20000
  146. 16:41:01: buffer size: 0
  147. 16:41:01: quality: 10
  148. 16:41:01: ------------------------------------------
  149. 16:41:01: SharedTexCapture hooked
  150. 16:41:31: FlushBufferedVideo: Flushing 44 packets over 716 ms
  151. 16:41:32: Total frames encoded: 1781, total frames duplicated: 4 (0.22%)
  152. 16:41:32: Total frames rendered: 1787, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  153. 16:41:32: Encoder closed
  154. 16:41:32: NVENC deinitialized
  155. 16:41:32:
  156. 16:41:32: Profiler time results:
  157. 16:41:32:
  158. 16:41:32: ==============================================================
  159. 16:41:32: video thread frame - [100%] [avg time: 0.776 ms] [children: 65.5%] [unaccounted: 34.5%]
  160. 16:41:32: | scene->Preprocess - [41.2%] [avg time: 0.32 ms]
  161. 16:41:32: | GPU download and conversion - [24.2%] [avg time: 0.188 ms] [children: 17.1%] [unaccounted: 7.09%]
  162. 16:41:32: | | flush - [15.6%] [avg time: 0.121 ms]
  163. 16:41:32: | | CopyResource - [0.515%] [avg time: 0.004 ms]
  164. 16:41:32: | | conversion to 4:2:0 - [1.03%] [avg time: 0.008 ms]
  165. 16:41:32: Convert444Threads - [100%] [avg time: 1.806 ms] [children: 99.4%] [unaccounted: 0.554%]
  166. 16:41:32: | Convert444toNV12 - [99.4%] [avg time: 1.796 ms]
  167. 16:41:32: encoder thread frame - [100%] [avg time: 1.966 ms] [children: 4.32%] [unaccounted: 95.7%]
  168. 16:41:32: | sending stuff out - [4.32%] [avg time: 0.085 ms]
  169. 16:41:32: ==============================================================
  170. 16:41:32:
  171. 16:41:32:
  172. 16:41:32: Profiler CPU results:
  173. 16:41:32:
  174. 16:41:32: ==============================================================
  175. 16:41:32: video thread frame - [cpu time: avg 0.445 ms, total 796.875 ms] [avg calls per frame: 1]
  176. 16:41:32: | scene->Preprocess - [cpu time: avg 0.008 ms, total 15.625 ms] [avg calls per frame: 1]
  177. 16:41:32: | GPU download and conversion - [cpu time: avg 0.061 ms, total 109.375 ms] [avg calls per frame: 1]
  178. 16:41:32: | | flush - [cpu time: avg 0.034 ms, total 62.5 ms] [avg calls per frame: 1]
  179. 16:41:32: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  180. 16:41:32: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 15.625 ms] [avg calls per frame: 1]
  181. 16:41:32: Convert444Threads - [cpu time: avg 1.685 ms, total 5859.38 ms] [avg calls per frame: 2]
  182. 16:41:32: | Convert444toNV12 - [cpu time: avg 1.672 ms, total 5812.5 ms] [avg calls per frame: 2]
  183. 16:41:32: encoder thread frame - [cpu time: avg 0.35 ms, total 609.375 ms] [avg calls per frame: 1]
  184. 16:41:32: | sending stuff out - [cpu time: avg 0.062 ms, total 109.375 ms] [avg calls per frame: 1]
  185. 16:41:32: ==============================================================
  186. 16:41:32:
  187. 16:41:32: =====Stream End: 2015-10-05, 16:41:32=================================================
  188. 16:41:49: 1 CUDA capable devices found
  189. 16:41:49: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
  190. 16:42:13: =====Stream Start: 2015-10-05, 16:42:13===============================================
  191. 16:42:13: Multithreaded optimizations: On
  192. 16:42:13: Base resolution: 1920x1080
  193. 16:42:13: Output resolution: 1920x1080
  194. 16:42:13: ------------------------------------------
  195. 16:42:13: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  196. 16:42:13: ------------------------------------------
  197. 16:42:13: Audio Format: 48000 Hz
  198. 16:42:13: ------------------------------------------
  199. 16:42:13: Audio Channels: 2 Ch
  200. 16:42:13: Playback device Default
  201. 16:42:13: ------------------------------------------
  202. 16:42:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
  203. 16:42:13: Global Audio time adjust: 0
  204. 16:42:13: ------------------------------------------
  205. 16:42:13: Audio Encoding: AAC
  206. 16:42:13: bitrate: 320
  207. 16:42:13: Using Monitor Capture
  208. 16:42:13: Using graphics capture
  209. 16:42:13: Using Window Capture
  210. 16:42:13: Trying to hook process: swtor.exe
  211. 16:42:13: Scene buffering time set to 700
  212. 16:42:13: NVENC internal init finished successfully
  213. 16:42:13: NVENC supports 10 h264 presets
  214. 16:42:13: ------------------------------------------
  215. 16:42:13: Video Encoding: NVENC
  216. 16:42:13: fps: 60
  217. 16:42:13: width: 1920, height: 1080
  218. 16:42:13: preset: hq
  219. 16:42:13: profile: high
  220. 16:42:13: level: autoselect
  221. 16:42:13: keyint: 120
  222. 16:42:13: CBR: no
  223. 16:42:13: CFR: yes
  224. 16:42:13: max bitrate: 70000
  225. 16:42:13: avg bitrate: 70000
  226. 16:42:13: buffer size: 0
  227. 16:42:13: quality: 10
  228. 16:42:13: ------------------------------------------
  229. 16:42:13: SharedTexCapture hooked
  230. 16:42:39: FlushBufferedVideo: Flushing 44 packets over 716 ms
  231. 16:42:40: Total frames encoded: 1572, total frames duplicated: 0 (0.00%)
  232. 16:42:40: Total frames rendered: 1578, number of late frames: 1 (0.06%) (it's okay for some frames to be late)
  233. 16:42:40: Encoder closed
  234. 16:42:40: NVENC deinitialized
  235. 16:42:40:
  236. 16:42:40: Profiler time results:
  237. 16:42:40:
  238. 16:42:40: ==============================================================
  239. 16:42:40: video thread frame - [100%] [avg time: 0.858 ms] [children: 67.8%] [unaccounted: 32.2%]
  240. 16:42:40: | scene->Preprocess - [36.4%] [avg time: 0.312 ms]
  241. 16:42:40: | GPU download and conversion - [31.5%] [avg time: 0.27 ms] [children: 20.3%] [unaccounted: 11.2%]
  242. 16:42:40: | | flush - [18.8%] [avg time: 0.161 ms]
  243. 16:42:40: | | CopyResource - [0.466%] [avg time: 0.004 ms]
  244. 16:42:40: | | conversion to 4:2:0 - [1.05%] [avg time: 0.009 ms]
  245. 16:42:40: Convert444Threads - [100%] [avg time: 1.826 ms] [children: 99.5%] [unaccounted: 0.548%]
  246. 16:42:40: | Convert444toNV12 - [99.5%] [avg time: 1.816 ms]
  247. 16:42:40: encoder thread frame - [100%] [avg time: 2.236 ms] [children: 5.19%] [unaccounted: 94.8%]
  248. 16:42:40: | sending stuff out - [5.19%] [avg time: 0.116 ms]
  249. 16:42:40: ==============================================================
  250. 16:42:40:
  251. 16:42:40:
  252. 16:42:40: Profiler CPU results:
  253. 16:42:40:
  254. 16:42:40: ==============================================================
  255. 16:42:40: video thread frame - [cpu time: avg 0.336 ms, total 531.25 ms] [avg calls per frame: 1]
  256. 16:42:40: | scene->Preprocess - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
  257. 16:42:40: | GPU download and conversion - [cpu time: avg 0.069 ms, total 109.375 ms] [avg calls per frame: 1]
  258. 16:42:40: | | flush - [cpu time: avg 0.059 ms, total 93.75 ms] [avg calls per frame: 1]
  259. 16:42:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  260. 16:42:40: | | conversion to 4:2:0 - [cpu time: avg 0.01 ms, total 15.625 ms] [avg calls per frame: 1]
  261. 16:42:40: Convert444Threads - [cpu time: avg 1.681 ms, total 5140.63 ms] [avg calls per frame: 2]
  262. 16:42:40: | Convert444toNV12 - [cpu time: avg 1.675 ms, total 5125 ms] [avg calls per frame: 2]
  263. 16:42:40: encoder thread frame - [cpu time: avg 0.429 ms, total 656.25 ms] [avg calls per frame: 1]
  264. 16:42:40: | sending stuff out - [cpu time: avg 0.122 ms, total 187.5 ms] [avg calls per frame: 1]
  265. 16:42:40: ==============================================================
  266. 16:42:40:
  267. 16:42:40: =====Stream End: 2015-10-05, 16:42:40=================================================
  268. 16:43:24: 1 CUDA capable devices found
  269. 16:43:24: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
  270. 16:43:49: =====Stream Start: 2015-10-05, 16:43:49===============================================
  271. 16:43:49: Multithreaded optimizations: On
  272. 16:43:49: Base resolution: 1920x1080
  273. 16:43:49: Output resolution: 1920x1080
  274. 16:43:49: ------------------------------------------
  275. 16:43:49: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  276. 16:43:49: ------------------------------------------
  277. 16:43:49: Audio Format: 48000 Hz
  278. 16:43:49: ------------------------------------------
  279. 16:43:49: Audio Channels: 2 Ch
  280. 16:43:49: Playback device Default
  281. 16:43:49: ------------------------------------------
  282. 16:43:49: Using desktop audio input: Speakers (Realtek High Definition Audio)
  283. 16:43:49: Global Audio time adjust: 0
  284. 16:43:49: ------------------------------------------
  285. 16:43:49: Audio Encoding: AAC
  286. 16:43:49: bitrate: 320
  287. 16:43:49: Using Monitor Capture
  288. 16:43:49: Using graphics capture
  289. 16:43:49: Using Window Capture
  290. 16:43:49: Trying to hook process: swtor.exe
  291. 16:43:49: Scene buffering time set to 700
  292. 16:43:49: NVENC internal init finished successfully
  293. 16:43:50: NVENC supports 10 h264 presets
  294. 16:43:50: ------------------------------------------
  295. 16:43:50: Video Encoding: NVENC
  296. 16:43:50: fps: 30
  297. 16:43:50: width: 1920, height: 1080
  298. 16:43:50: preset: hq
  299. 16:43:50: profile: high
  300. 16:43:50: level: autoselect
  301. 16:43:50: keyint: 60
  302. 16:43:50: CBR: no
  303. 16:43:50: CFR: yes
  304. 16:43:50: max bitrate: 50000
  305. 16:43:50: avg bitrate: 50000
  306. 16:43:50: buffer size: 0
  307. 16:43:50: quality: 10
  308. 16:43:50: ------------------------------------------
  309. 16:43:50: SharedTexCapture hooked
  310. 16:44:25: FlushBufferedVideo: Flushing 20 packets over 634 ms
  311. 16:44:25: Total frames encoded: 1044, total frames duplicated: 0 (0.00%)
  312. 16:44:25: Total frames rendered: 1050, number of late frames: 1 (0.10%) (it's okay for some frames to be late)
  313. 16:44:25: Encoder closed
  314. 16:44:25: NVENC deinitialized
  315. 16:44:25:
  316. 16:44:25: Profiler time results:
  317. 16:44:25:
  318. 16:44:25: ==============================================================
  319. 16:44:25: video thread frame - [100%] [avg time: 1.067 ms] [children: 73.9%] [unaccounted: 26.1%]
  320. 16:44:25: | scene->Preprocess - [33.6%] [avg time: 0.359 ms]
  321. 16:44:25: | GPU download and conversion - [40.2%] [avg time: 0.429 ms] [children: 16.3%] [unaccounted: 23.9%]
  322. 16:44:25: | | flush - [15%] [avg time: 0.16 ms]
  323. 16:44:25: | | CopyResource - [0.469%] [avg time: 0.005 ms]
  324. 16:44:25: | | conversion to 4:2:0 - [0.843%] [avg time: 0.009 ms]
  325. 16:44:25: Convert444Threads - [100%] [avg time: 1.802 ms] [children: 99.4%] [unaccounted: 0.555%]
  326. 16:44:25: | Convert444toNV12 - [99.4%] [avg time: 1.792 ms]
  327. 16:44:25: encoder thread frame - [100%] [avg time: 2.365 ms] [children: 5.92%] [unaccounted: 94.1%]
  328. 16:44:25: | sending stuff out - [5.92%] [avg time: 0.14 ms]
  329. 16:44:25: ==============================================================
  330. 16:44:25:
  331. 16:44:25:
  332. 16:44:25: Profiler CPU results:
  333. 16:44:25:
  334. 16:44:25: ==============================================================
  335. 16:44:25: video thread frame - [cpu time: avg 0.223 ms, total 234.375 ms] [avg calls per frame: 1]
  336. 16:44:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  337. 16:44:25: | GPU download and conversion - [cpu time: avg 0.029 ms, total 31.25 ms] [avg calls per frame: 1]
  338. 16:44:25: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  339. 16:44:25: | | CopyResource - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  340. 16:44:25: | | conversion to 4:2:0 - [cpu time: avg 0.015 ms, total 15.625 ms] [avg calls per frame: 1]
  341. 16:44:25: Convert444Threads - [cpu time: avg 1.783 ms, total 3656.25 ms] [avg calls per frame: 2]
  342. 16:44:25: | Convert444toNV12 - [cpu time: avg 1.783 ms, total 3656.25 ms] [avg calls per frame: 2]
  343. 16:44:25: encoder thread frame - [cpu time: avg 0.9 ms, total 921.875 ms] [avg calls per frame: 1]
  344. 16:44:25: | sending stuff out - [cpu time: avg 0.106 ms, total 109.375 ms] [avg calls per frame: 1]
  345. 16:44:25: ==============================================================
  346. 16:44:25:
  347. 16:44:25: =====Stream End: 2015-10-05, 16:44:25=================================================
  348. 16:45:11: Terminating 0x31f0
  349. 16:45:11: Terminating 0x3714
  350. 16:45:11: Terminating 0x3050
  351. 16:45:11: Terminating 0x25fc
  352.  
  353.  
  354. Last game capture log:
  355. 2015-10-05, 13:28:58: we're booting up:
  356. 13:28:58: CaptureThread: attached to process swtor.exe
  357. 13:28:58: D3D9 Present
  358. 13:28:58: (half life scientist) everything.. seems to be in order
  359. 13:28:58: D3D9EndScene called
  360. 13:28:58: D3DPRESENT_PARAMETERS {
  361. 13:28:58: BackBufferWidth: 1920
  362. 13:28:58: BackBufferHeight: 1080
  363. 13:28:58: BackBufferFormat: D3DFMT_A8R8G8B8
  364. 13:28:58: BackBufferCount: 1
  365. 13:28:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  366. 13:28:58: MultiSampleQuality: 0
  367. 13:28:58: SwapEffect: D3DSWAPEFFECT_DISCARD
  368. 13:28:58: hDeviceWindow: 1311502
  369. 13:28:58: Windowed: false
  370. 13:28:58: EnableAutoDepthStencil: true
  371. 13:28:58: AutoDepthStencilFormat: D3DFMT_D24S8
  372. 13:28:58: Flags: None
  373. 13:28:58: FullScreen_RefreshRateInHz: 60
  374. 13:28:58: PresentationInterval: 1
  375. 13:28:58: };
  376. 13:28:58: successfully set up d3d9 hooks
  377. 13:28:58: D3D9Present called
  378. 13:28:58: DoD3D9GPUHook: success
  379. 13:28:58: D3DSURFACE_DESC {
  380. 13:28:58: Format: D3DFMT_A8R8G8B8
  381. 13:28:58: Type: D3DRTYPE_SURFACE
  382. 13:28:58: Usage: D3DUSAGE_RENDERTARGET
  383. 13:28:58: Pool: D3DPOOL_DEFAULT
  384. 13:28:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  385. 13:28:58: MultiSampleQuality: 0
  386. 13:28:58: Width: 1920
  387. 13:28:58: Height: 1080
  388. 13:28:58: };
  389. 13:28:58: successfully capturing d3d9 frames via GPU
  390. 13:30:18: ---------------------- Cleared D3D9 Capture ----------------------
  391. 13:30:18: D3D9EndScene called
  392. 13:30:18: D3D9Present called
  393. 13:31:21: D3D9Reset called
  394. 13:31:21: ---------------------- Cleared D3D9 Capture ----------------------
  395. 13:31:22: successfully set up d3d9 hooks
  396. 13:31:22: D3D9EndScene called
  397. 13:31:22: D3D9Present called
  398. 13:31:24: received restart event, capturing
  399. 13:31:24: DoD3D9GPUHook: success
  400. 13:31:25: D3DSURFACE_DESC {
  401. 13:31:25: Format: D3DFMT_A8R8G8B8
  402. 13:31:25: Type: D3DRTYPE_SURFACE
  403. 13:31:25: Usage: D3DUSAGE_RENDERTARGET
  404. 13:31:25: Pool: D3DPOOL_DEFAULT
  405. 13:31:25: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  406. 13:31:25: MultiSampleQuality: 0
  407. 13:31:25: Width: 1920
  408. 13:31:25: Height: 1080
  409. 13:31:25: };
  410. 13:31:25: successfully capturing d3d9 frames via GPU
  411. 13:31:45: ---------------------- Cleared D3D9 Capture ----------------------
  412. 13:31:45: D3D9EndScene called
  413. 13:31:45: D3D9Present called
  414. 13:42:09: D3D9Reset called
  415. 13:42:09: ---------------------- Cleared D3D9 Capture ----------------------
  416. 13:42:10: successfully set up d3d9 hooks
  417. 13:42:10: D3D9EndScene called
  418. 13:42:11: D3D9Present called
  419. 13:42:16: received restart event, capturing
  420. 13:42:16: DoD3D9GPUHook: success
  421. 13:42:17: D3DSURFACE_DESC {
  422. 13:42:17: Format: D3DFMT_A8R8G8B8
  423. 13:42:17: Type: D3DRTYPE_SURFACE
  424. 13:42:17: Usage: D3DUSAGE_RENDERTARGET
  425. 13:42:17: Pool: D3DPOOL_DEFAULT
  426. 13:42:17: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  427. 13:42:17: MultiSampleQuality: 0
  428. 13:42:17: Width: 1920
  429. 13:42:17: Height: 1080
  430. 13:42:17: };
  431. 13:42:17: successfully capturing d3d9 frames via GPU
  432. 13:44:05: ---------------------- Cleared D3D9 Capture ----------------------
  433. 13:44:05: D3D9EndScene called
  434. 13:44:05: D3D9Present called
  435. 13:48:33: D3D9Reset called
  436. 13:48:33: ---------------------- Cleared D3D9 Capture ----------------------
  437. 13:48:34: successfully set up d3d9 hooks
  438. 13:48:34: D3D9EndScene called
  439. 13:48:34: D3D9Present called
  440. 14:02:10: D3D9Reset called
  441. 14:02:10: ---------------------- Cleared D3D9 Capture ----------------------
  442. 14:02:11: successfully set up d3d9 hooks
  443. 14:02:11: D3D9EndScene called
  444. 14:02:11: D3D9Present called
  445. 14:02:14: received restart event, capturing
  446. 14:02:14: DoD3D9GPUHook: success
  447. 14:02:14: D3DSURFACE_DESC {
  448. 14:02:14: Format: D3DFMT_A8R8G8B8
  449. 14:02:14: Type: D3DRTYPE_SURFACE
  450. 14:02:14: Usage: D3DUSAGE_RENDERTARGET
  451. 14:02:14: Pool: D3DPOOL_DEFAULT
  452. 14:02:14: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  453. 14:02:14: MultiSampleQuality: 0
  454. 14:02:14: Width: 1920
  455. 14:02:14: Height: 1080
  456. 14:02:14: };
  457. 14:02:14: successfully capturing d3d9 frames via GPU
  458. 14:32:48: ---------------------- Cleared D3D9 Capture ----------------------
  459. 14:32:48: D3D9EndScene called
  460. 14:32:48: D3D9Present called
  461. 15:09:46: D3D9Reset called
  462. 15:09:46: ---------------------- Cleared D3D9 Capture ----------------------
  463. 15:09:47: successfully set up d3d9 hooks
  464. 15:09:47: D3D9EndScene called
  465. 15:09:47: D3D9Present called
  466. 15:10:28: received restart event, capturing
  467. 15:10:28: DoD3D9GPUHook: success
  468. 15:10:28: D3DSURFACE_DESC {
  469. 15:10:28: Format: D3DFMT_A8R8G8B8
  470. 15:10:28: Type: D3DRTYPE_SURFACE
  471. 15:10:28: Usage: D3DUSAGE_RENDERTARGET
  472. 15:10:28: Pool: D3DPOOL_DEFAULT
  473. 15:10:28: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  474. 15:10:28: MultiSampleQuality: 0
  475. 15:10:28: Width: 1920
  476. 15:10:28: Height: 1080
  477. 15:10:28: };
  478. 15:10:28: successfully capturing d3d9 frames via GPU
  479. 15:12:49: ---------------------- Cleared D3D9 Capture ----------------------
  480. 15:12:49: D3D9EndScene called
  481. 15:12:49: D3D9Present called
  482. 15:26:25: D3D9Reset called
  483. 15:26:25: ---------------------- Cleared D3D9 Capture ----------------------
  484. 15:26:25: successfully set up d3d9 hooks
  485. 15:26:26: D3D9EndScene called
  486. 15:26:26: D3D9Present called
  487. 15:26:33: received restart event, capturing
  488. 15:26:33: DoD3D9GPUHook: success
  489. 15:26:33: D3DSURFACE_DESC {
  490. 15:26:33: Format: D3DFMT_A8R8G8B8
  491. 15:26:33: Type: D3DRTYPE_SURFACE
  492. 15:26:33: Usage: D3DUSAGE_RENDERTARGET
  493. 15:26:33: Pool: D3DPOOL_DEFAULT
  494. 15:26:33: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  495. 15:26:33: MultiSampleQuality: 0
  496. 15:26:33: Width: 1920
  497. 15:26:33: Height: 1080
  498. 15:26:33: };
  499. 15:26:33: successfully capturing d3d9 frames via GPU
  500. 15:31:37: ---------------------- Cleared D3D9 Capture ----------------------
  501. 15:31:37: D3D9EndScene called
  502. 15:31:37: D3D9Present called
  503. 15:35:54: D3D9Reset called
  504. 15:35:54: ---------------------- Cleared D3D9 Capture ----------------------
  505. 15:35:55: successfully set up d3d9 hooks
  506. 15:35:56: D3D9EndScene called
  507. 15:35:56: D3D9Present called
  508. 15:36:00: received restart event, capturing
  509. 15:36:00: DoD3D9GPUHook: success
  510. 15:36:00: D3DSURFACE_DESC {
  511. 15:36:00: Format: D3DFMT_A8R8G8B8
  512. 15:36:00: Type: D3DRTYPE_SURFACE
  513. 15:36:00: Usage: D3DUSAGE_RENDERTARGET
  514. 15:36:00: Pool: D3DPOOL_DEFAULT
  515. 15:36:00: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  516. 15:36:00: MultiSampleQuality: 0
  517. 15:36:00: Width: 1920
  518. 15:36:00: Height: 1080
  519. 15:36:00: };
  520. 15:36:00: successfully capturing d3d9 frames via GPU
  521. 15:48:30: ---------------------- Cleared D3D9 Capture ----------------------
  522. 15:48:30: D3D9EndScene called
  523. 15:48:30: D3D9Present called
  524. 15:51:50: D3D9Reset called
  525. 15:51:50: ---------------------- Cleared D3D9 Capture ----------------------
  526. 15:51:51: successfully set up d3d9 hooks
  527. 15:51:51: D3D9EndScene called
  528. 15:51:52: D3D9Present called
  529. 15:51:58: received restart event, capturing
  530. 15:51:58: DoD3D9GPUHook: success
  531. 15:51:58: D3DSURFACE_DESC {
  532. 15:51:58: Format: D3DFMT_A8R8G8B8
  533. 15:51:58: Type: D3DRTYPE_SURFACE
  534. 15:51:58: Usage: D3DUSAGE_RENDERTARGET
  535. 15:51:58: Pool: D3DPOOL_DEFAULT
  536. 15:51:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  537. 15:51:58: MultiSampleQuality: 0
  538. 15:51:58: Width: 1920
  539. 15:51:58: Height: 1080
  540. 15:51:58: };
  541. 15:51:58: successfully capturing d3d9 frames via GPU
  542. 15:52:53: ---------------------- Cleared D3D9 Capture ----------------------
  543. 15:52:53: D3D9EndScene called
  544. 15:52:53: D3D9Present called
  545. 16:38:26: D3D9Reset called
  546. 16:38:26: ---------------------- Cleared D3D9 Capture ----------------------
  547. 16:38:26: successfully set up d3d9 hooks
  548. 16:38:26: D3D9EndScene called
  549. 16:38:27: D3D9Present called
  550. 16:39:11: received restart event, capturing
  551. 16:39:11: DoD3D9GPUHook: success
  552. 16:39:12: D3DSURFACE_DESC {
  553. 16:39:12: Format: D3DFMT_A8R8G8B8
  554. 16:39:12: Type: D3DRTYPE_SURFACE
  555. 16:39:12: Usage: D3DUSAGE_RENDERTARGET
  556. 16:39:12: Pool: D3DPOOL_DEFAULT
  557. 16:39:12: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  558. 16:39:12: MultiSampleQuality: 0
  559. 16:39:12: Width: 1920
  560. 16:39:12: Height: 1080
  561. 16:39:12: };
  562. 16:39:12: successfully capturing d3d9 frames via GPU
  563. 16:39:55: ---------------------- Cleared D3D9 Capture ----------------------
  564. 16:39:55: D3D9EndScene called
  565. 16:39:55: D3D9Present called
  566. 16:40:53: D3D9Reset called
  567. 16:40:53: ---------------------- Cleared D3D9 Capture ----------------------
  568. 16:40:54: successfully set up d3d9 hooks
  569. 16:40:54: D3D9EndScene called
  570. 16:40:54: D3D9Present called
  571. 16:41:01: received restart event, capturing
  572. 16:41:01: DoD3D9GPUHook: success
  573. 16:41:01: D3DSURFACE_DESC {
  574. 16:41:01: Format: D3DFMT_A8R8G8B8
  575. 16:41:01: Type: D3DRTYPE_SURFACE
  576. 16:41:01: Usage: D3DUSAGE_RENDERTARGET
  577. 16:41:01: Pool: D3DPOOL_DEFAULT
  578. 16:41:01: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  579. 16:41:01: MultiSampleQuality: 0
  580. 16:41:01: Width: 1920
  581. 16:41:01: Height: 1080
  582. 16:41:01: };
  583. 16:41:01: successfully capturing d3d9 frames via GPU
  584. 16:41:32: ---------------------- Cleared D3D9 Capture ----------------------
  585. 16:41:32: D3D9EndScene called
  586. 16:41:32: D3D9Present called
  587. 16:42:06: D3D9Reset called
  588. 16:42:06: ---------------------- Cleared D3D9 Capture ----------------------
  589. 16:42:06: successfully set up d3d9 hooks
  590. 16:42:07: D3D9EndScene called
  591. 16:42:07: D3D9Present called
  592. 16:42:13: received restart event, capturing
  593. 16:42:13: DoD3D9GPUHook: success
  594. 16:42:13: D3DSURFACE_DESC {
  595. 16:42:13: Format: D3DFMT_A8R8G8B8
  596. 16:42:13: Type: D3DRTYPE_SURFACE
  597. 16:42:13: Usage: D3DUSAGE_RENDERTARGET
  598. 16:42:13: Pool: D3DPOOL_DEFAULT
  599. 16:42:13: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  600. 16:42:13: MultiSampleQuality: 0
  601. 16:42:13: Width: 1920
  602. 16:42:13: Height: 1080
  603. 16:42:13: };
  604. 16:42:13: successfully capturing d3d9 frames via GPU
  605. 16:42:40: ---------------------- Cleared D3D9 Capture ----------------------
  606. 16:42:40: D3D9EndScene called
  607. 16:42:40: D3D9Present called
  608. 16:43:43: D3D9Reset called
  609. 16:43:43: ---------------------- Cleared D3D9 Capture ----------------------
  610. 16:43:44: successfully set up d3d9 hooks
  611. 16:43:45: D3D9EndScene called
  612. 16:43:45: D3D9Present called
  613. 16:43:49: received restart event, capturing
  614. 16:43:49: DoD3D9GPUHook: success
  615. 16:43:50: D3DSURFACE_DESC {
  616. 16:43:50: Format: D3DFMT_A8R8G8B8
  617. 16:43:50: Type: D3DRTYPE_SURFACE
  618. 16:43:50: Usage: D3DUSAGE_RENDERTARGET
  619. 16:43:50: Pool: D3DPOOL_DEFAULT
  620. 16:43:50: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  621. 16:43:50: MultiSampleQuality: 0
  622. 16:43:50: Width: 1920
  623. 16:43:50: Height: 1080
  624. 16:43:50: };
  625. 16:43:50: successfully capturing d3d9 frames via GPU
  626. 16:44:25: ---------------------- Cleared D3D9 Capture ----------------------
  627. 16:44:25: D3D9EndScene called
  628. 16:44:25: D3D9Present called
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