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tegla

/dbg/ Settings guide

Jun 9th, 2015
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  1. /GRAPHIC SETTINGS/
  2.  
  3.  
  4. >ALWAYS SET YOUR CONFIG TO READ-ONLY AFTER CHANGING SETTINGS, THE GAME MAY REVERTS CHANGES IF YOU DON'T!
  5.  
  6. Dirty Bomb uses three files to save your settings, which are these:
  7.  
  8. ShooterEngine.ini (Graphics/Base settings, ET's r_ and com_ settings)
  9. ShooterGame.ini (Game settings, ET's cg_ settings)
  10. ShooterInput.ini (Binds)
  11.  
  12.  
  13. They can be found in:
  14. *:/Mijn Documenten\My Games\UnrealEngine3\ShooterGame\Config
  15. * being whatever hard drive your My Documents folder is located at.
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  17.  
  18. \Maximizing FPS and clear visuals\
  19.  
  20. It is recommended that you cap your FPS to create consistency, the commands related to this are:
  21.  
  22. ResX= (resolution width)
  23. ResY= (resolution height)
  24. bSmoothFrameRate=True (Change this to =False for uncapped)
  25. MinSmoothedFrameRate=X (X to what you want your FPS capped at)
  26. MaxSmoothedFrameRate=X (X to what you want your FPS capped at)
  27. MinDesiredFrameRate=X (X to what you want your FPS capped at)
  28. MinAllowableRefreshRate=X (X to what Hz your monitor is)
  29. MaxAllowableRefreshRate=X(X to what Hz your monitor is)
  30.  
  31. >ColorGrading - this command affects how the games lighting and saturation behaves. =0 and =1 will look very similar but =2 takes away almost all (over)saturation giving the game a brownish tint
  32.  
  33. >FogDensity/BloomSize - Both of these values at 0 means that Fog is completely removed and a lot of unnecessary lighting is removed. These commands however cannot be done through the main menu or in the ShooterEngine.ini file. The best way to use these commands is by using a bind for these and some other settings
  34.  
  35. >MaxParticleVertexMemory - This command changes how many 'particles' the game allows for things like explosives, flashes and fluids. You can find these command in the ShooterEngine.ini and by default will is on =400. Changing it to =1 will completely remove explosives, muzzleflash, wallmarks and many other things
  36.  
  37. >DisplayGamma - Numbers between 2 and 3.5 are most used with the most common being 2.4 and 2.6.
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  39.  
  40. >OneFrameThreadLag - This command touches both your FPS and Input, in simple terms if you have this setting on =True in your ShooterEngine.ini your FPS gets a massive boost(as big as 30-50 more). It does this however at the cost of very minor input lag. In most scenarios, this input lag is not noticeable to any degree! However on some systems the input lag can be very noticeable to a degree where it is not worth the FPS boost. Most, if not all, players I know have this command on =True for the FPS boost
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  43.  
  44. /GAME SETTINGS/
  45.  
  46. FOV
  47. Unreal Engine 3 uses Vertical FOV! So 100 FOV in DB is not equal to 100 FOV in ET. A guideline-rule is that 73 in Dirty Bomb is equal to ~105 in ET
  48.  
  49. FoV calculator: http://www.mouse-sensitivity.com/
  50.  
  51. /INPUT SETTINGS/
  52.  
  53. >ShooterInput.ini
  54.  
  55. The "RawInput still feels broken" Fix
  56.  
  57. bEnableMouseSmoothing=False
  58. LookRightScale=0.000000
  59. LookUpScale=0.000000
  60.  
  61.  
  62. FOV Toggle
  63.  
  64. Bindings=(Name="PipeC",Command="FOV 105 | setbind MouseScrollUp PipeD")
  65. Bindings=(Name="PipeD",Command="FOV 90 | setbind MouseScrollUp PipeC")
  66. Bindings=(Name="MouseScrollUp",Command="PipeC")
  67.  
  68. This is basically DB's version of what creating a vstr bind in ET did.For this to work go into your ShooterInput.ini file and CTRL+F for [ShooterGame.SGPlayerInputPawn]. Paste these three lines at the bottom of that section(so before the next [ShooterGame.blablabla] line) and replace "MouseScrollUp" with the key you want your FOV Toggle on.
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  70.  
  71. ---
  72. Protip if you don't like having big gun taking up half your screen when zooming:
  73. ShooterInput.ini, put it under [ShooterGame.SGPlayerInputPawn]
  74.  
  75. Bindings=(Name="ToggleFov", Command="FOV 40 | onrelease FOV 85")
  76. Bindings=(Name="ThumbMouseButton2", Command="ToggleFov")
  77.  
  78. And a toggle version
  79.  
  80. Bindings=(Name="SwapFov",Command="FOV 40 | SetBind ThumbMouseButton SwapFov2")
  81. Bindings=(Name="SwapFov2",Command="FOV 85 | SetBind ThumbMouseButton SwapFov")
  82. Bindings=(Name="ThumbMouseButton",Command="SwapFov")
  83.  
  84. This is vertical fov, so 85 is something like 111 horizontal and 40 is 65
  85. ThumbMouseButton is forward and ThumbMouseButton2 is backward, but you can use whatever you want
  86. Probably not a good idea to use RightMouseButton (I think it's that) as there are other things under alt fire like the slow melee attack or minigun spinup on rhino, probably more
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