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arma dayz

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Apr 28th, 2014
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  1. 1 addAction !"\"addAction\"" !_addAction !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"raddActioncode={diag_log(\"WARNING illegal RE raddActioncode with args:\"+str(_this));};" !"addAction [format[localize" !"addAction [localize" !"addAction [format[(localize"
  2. //1 addBackpack
  3. 1 addMagazine !"addMagazine [" !"addMagazine _item" !"addMagazine _c" !"addMagazine \"" !addMagazineCargo !="raddMagazine = 'addMagazine'" !="raddMagazinecode={diag_log(\"WARNING illegal RE raddMagazinecode with args:\"+str(_this));};" !="raddMagazinecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addMagazine.sqf')" !"_04\",_namePart,_nameType], \"PLAIN DOWN\"];\n} else { player addMagazine _part; };\n\n} else {\ncutText [format[localize \"str_player_0" !"count magazines player);\nif (_meleeNum < 1) then {\nplayer addMagazine _magType;\n};\n};\n};\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ndayz_originalPlayer" !"e >> \"CfgMagazines\" >> _rndmag);\nif (_isOK) then {\nplayer addMagazine _rndmag;\n_countmags = _countmags +1;\n};\n};\n\n{\n_isOK = is" !"\" from 1 to _qty do {\nplayer removeMagazine _meat;\nplayer addMagazine _meatcooked;\nif !(_meat in magazines player) exitWith {cut" !"igFile >> \"CfgMagazines\" >> _x);\nif (_isOK) then {\nplayer addMagazine _x;\n_countmags = _countmags +1;\n};\n} forEach _gmags;\n\nwhi" !"imalbody) then {\nfor \"_i\" from 1 to _qty do {\n_animalbody addMagazine _rawfoodtype;\n};" !" [_loot, ceil(random _loot_count)];\n} else {\n_agent addMagazine _loot;\n};\n};\n};\n};\n};\n\n_agent setVariable[\"agentObject\",_a" !" [_loot, ceil(random _loot_count)];\n} else {\n_agent addMagazine _loot;\n};\n};\n};\n};\n};\n\n\n_counter = _counter + 1;" !"uel / _capacity);\n\nplayer removeMagazine _cantype;\nplayer addMagazine _emptycan;\n\nplayer playActionNow \"Medic\";\n\n_dis=5;\n_sfx = " !" [_x select 0,_x select 1] } else { _newUnit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_newUnit addWeapon _x;\n\n} " !"player addMagazine 'Machete_swing'" !"player addMagazine 'Fishing_Swing'" !"player addMagazine 'crowbar_swing'" !"player addMagazine 'hatchet_swing'" !"{\n_vehicle removeMagazineTurret [_ammo,_turret];\n_vehicle addMagazineTurret [_ammo,_turret];\nplayer removeMagazine _ammo;\ncutText [for"
  4. 1 "addMagazine [" !"ayer addMagazine [_consume,_qtynew_consume_ammo_rest];\n};\nfor \"_i\" from 1 t" !"eate;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplayer addMagazine [_create,_qtynew_create_ammo_rest];\n};\nsleep 1;\nr_action_c" !"er addMagazine [_create,_qtynew_create_ammo_rest];\n};\nsleep 1;\nr_action_c" !"es\" >> _loot >> \"count\");\nif(_loot_count>1) then {\n_agent addMagazine [_loot, ceil(random _loot_count)];\n} else {\n_agent " !"> _item);\nif (_isOK) then {\nif (_val != -1) then {\nplayer addMagazine [_item,_val];\n} else {\nplayer " !" _newUnit;\n\n\n{\nif (typeName _x == \"ARRAY\") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit " !"rrows do {\nplayer removeMagazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\",_qty_quiverarrows];\ncutText [format[localize \"st" !"s2add do {\nplayer removeMagazine \"WoodenArrow\";\n};\nplayer addMagazine [\"Quiver\",_qty_quiverarrows+_qty_arrows2add];\ncutText [for" !"azine \"Quiver\";\nplayer addMagazine \"WoodenArrow\";\nplayer addMagazine [\"Quiver\",_qty_quiverarrows-1];\n} else {\ncutText [localize " !"ume;\n};\nif (_qtynew_consume_ammo_rest != 0) then {\nplayer addMagazine [_consume,_qtynew_consume_ammo_rest];\n};\nfor \"_i\" from 1 t"
  5. 1 "addMagazine _item" !"(configfile >> \"cfgmagazines\" >> (_item))) then {_unit addMagazine _item;};\n};\n};\n};\n};\n\n_invCount1 = (count (weapons _unit) + c" !" [_item,_val];\n} else {\nplayer addMagazine _item;\n};\n};\n_idc = _idc + 1;\n} forEach _mags;\n\n\n{\nif (_x " !"l != _myModel) then {\nplayer removeMagazine _item;\nplayer addMagazine _itemNew;\n[dayz_playerUID, dayz_characterID, _model] spawn" !" else {\nr_action_count = 0;\ndeleteVehicle _object;\nplayer addMagazine _item;\ncutText [format[localize \"str_build_failed_01\",_tex" !"itchMove,\"\"] call RE;\nplayer playActionNow \"stop\";\nplayer addMagazine _item;\n};" !"\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine _item;\n};\n};\ncutText[format[(localize \"str_crafting_succes"
  6. 1 "addMagazine _c" !"\nfor \"_i\" from 1 to _qtynew_consume_mags_full do {\nplayer addMagazine _consume;\n};\nif (_qtynew_consume_ammo_rest != 0) then {\npl" !";\nfor \"_i\" from 1 to _qtynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplay" !"o _qtynew_create_mags_full do {\nplayer addMagazine _create;\n};\nif (_qtynew_create_ammo_rest != 0) then {\nplay" !"[player,\"refuel\",0,false] call dayz_zombieSpeak;\n\n\nplayer addMagazine _canName;\n\ncutText [format[localize \"str_siphon_drained\",_"
  7. 1 "addMagazine \"" !"player addMagazine \"ItemFuelcan\"" !"player addMagazine \"ItemJerrycan\"" !"player addMagazine \"WoodenArrow\"" !"player addMagazine \"ItemWaterbottleUnfilled\"" !"player addMagazine \"ItemMorphine\" !"player addMagazine \"WoodenArrow\"" !"player addMagazine \"ItemWaterbottleBoiled\"" !"player addMagazine \"ItemAntibacteria\"" !"player addMagazine \"ItemWaterbottle\"" !"player addMagazine \"Machete_swing\"" !"player addMagazine \"Fishing_Swing\"" !"player addMagazine \"crowbar_swing\"" !"player addMagazine \"hatchet_swing\""
  8. //1 addMagazineCargoGlobal
  9. 1 addWeapon !addWeaponCargo !"player addWeapon" !"\"addWeapon\"" !="raddWeapon = 'addWeapon'" !"raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf'" !"raddWeaponcode={diag_log(\"WARNING illegal RE raddWeaponcode with args:\"+str(_this));};" !"igfile >> \"cfgweapons\" >> (configName _item))) then {_unit addWeapon configName _item;};\nif (_item == (configfile >> \"cfgmagazin" !"eapons - [_x];\n} forEach (weapons _newUnit);\n\n\n{\n_newUnit addWeapon _x;\n\n} forEach _weapons;\n};\n\nif(_primweapon != (primaryWea" !"pon _newUnit)) then {\n_newUnit addWeapon _primweapon;\n};\n\nif(_secweapon != (secondaryWeapon _newUni" !"sableUserInput true;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;\n};\n\n\nPVDZ_plr_Death = [dayz_characterID,0,_bo" !"t) _secweapon != \"\") then {\n_newUnit addWeapon _secweapon;\n};\n\n\nif (!isNil \"_newBackpackType\") then {\nif " !"Unit addMagazine _x };\n\n} forEach _magazines;\n\n{\n_newUnit addWeapon _x;\n\n} forEach _weapons;\n\n\nif(str(_weapons) != str(weapons"
  10. 1 "player addWeapon" !"en {\nswitch (_selection) do {\ncase \"CfgWeapons\":\n{\nplayer addWeapon _item;\n};\ncase \"CfgMagazines\":\n{\nplayer addMagazine _item;" !"player addWeapon \"Loot\"" !"player addWeapon \"Flare\"" !"nfigFile >> \"CfgWeapons\" >> _x);\nif (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n};" !"nfigFile >> \"CfgWeapons\" >> _x);\nif (_isOK) then {\nplayer addWeapon _x;\n};\n} forEach _wpns;\n\nif (_bcpk != \"\") then {\nplayer ad" !"= _timeout };\n};\n};\n\nif (dayz_onBack != \"\") then {\nplayer addWeapon dayz_onBack;\nplayer selectWeapon ([dayz_onBack] call _sele" !"Weapon _primary;\n};\n\nif (dayz_onBack != \"\") then {\nplayer addWeapon dayz_onBack;\n\nif (_primary == _current) then {\nplayer sele"
  11. //1 addWeaponCargoGlobal
  12. 1 allMissionObjects !"c 0.5;\n\n\n{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects \"RoadFlare\");\n{ _id = [_x,1] spawn object_roadFlare } forE" !"Flare\");\n{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects \"ChemLight\");" !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} forEach allMissionObjects \"SpawnableWreck\";" !"0)})then{gcam_tentsDate=diag_ticktime;gcam_helicrashes=allMissionObjects \"SpawnableWreck\";gcam_tents=(allMissionObjects \"TentSto"
  13. 1 attachTo !"\n\n_fl = \"#particlesource\" createVehicleLocal getpos _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect2\"];\n_fl setdropinterval 0.02" !" 0, 0.1], 0, 0, 10];\n_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];\n\nsleep 5;\n\nwhile {((_unit getVar" !"g = [_dragee];\npublicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];\nsleep 0.02;\n\n\n\n\n_dragee setDir 180" !"\n_dirt = \"#particlesource\" createVehicleLocal _pos;\n_dirt attachto [_v,[0,0,0],\"destructionEffect1\"];\n_dirt setParticleParams" !"\n_fire = \"#particlesource\" createVehicleLocal _pos;\n_fire attachto [_v,[0,0,0],\"destructionEffect2\"];\n\n\n_fire setParticlePara" !" = \"#particlesource\" createVehicleLocal getPosATL _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect2\"];\n_fl setParticleRandom [" !" = \"#particlesource\" createVehicleLocal getPosATL _v;\n_sm attachto [_v,[0,0,0],\"destructionEffect1\"];\n_sm setParticleRandom [" !"#particlesource\" createVehicleLocal getPosATL _v;\n_splash attachto [_v,[0,0,0],\"destructionEffect1\"];\n_splash setParticleRand" !" \"#particlesource\" createVehicleLocal getPosATL _v;\n_wave attachto [_v,[0,0,0],\"destructionEffect1\"];\n_wave setParticleRandom" !"riation),((random (_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];\n_dir = ([_hitObject,_unit]" !"select 3;\nplayer playActionNow \"PutDown\";\nsleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];\n[_flare, -90, -10] call object" !"smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];\n_smoke setParticleParam" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];\n\n\nwhile {r_carry_sqf} do\n{\n_anim_n" !"{\n_fl=\"#particlesource\"createVehicleLocal getPosATL _v;\n_fl attachto[_v,[0,0,0],\"destructionEffect2\"];\n_fl setParticleRandom[0.3"
  14. //1 BIS_ !"{\n BIS_" !"(isnil 'BIS_" !BIS_Effects_ !BIS_DEBUG_MPF
  15. //1 BIS_fnc_invAdd
  16. //1 commandingMenu !="\"showCommandingMenu\"" !"rshowCommandingMenucode" !"'showCommandingMenu'" !"rshowCommandingMenucode" !"\"showCommandingMenu\"," !"Description\",\"setTaskState\",\"setWPdesc\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction" !"c\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction\",\"switchCamera\",\"taskHint\",\"titleCut" !"rshowCommandingMenucode = compile PreprocessFile (BIS_PathMPscriptCommands + 'showCommandingMenu.sqf')" !"osLocal\",\"setObjectTexture\",\"setSimpleTaskDescription\",\"setTaskState\",\"setWPdesc\",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"s" !"rshowCommandingMenu = 'showCommandingMenu'" !",\"setWPtype\",\"showCommandingMenu\",\"sideChat\",\"sideRadio\",\"skiptime\",\"spawn\",\"switchAction\",\"switchCamera\",\"taskHint\",\"titleCut\","
  17. //1 createDialog
  18. //1 createMarkerLocal !"\"createMarkerLocal\"" !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')" !"rcreateMarkerLocalcode={diag_log("WARNING illegal RE rcreateMarkerLocalcode with args:"+str(_this));};"
  19. //1 createUnit !"_group = createGroup west;\n_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];\n\n_newUni" !"Group sideLogic;\n\n\n\n\n\n\nBIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];\npublicVariable \"BIS"
  20. //1 createVehicle !createVehiclelocal !"createVehicle [\""
  21. //1 "createVehicle [\""
  22. //1 createVehicleLocal !"createVehicleLocal _" !"createVehicleLocal getPosATL"
  23. //1 "createVehicleLocal _"
  24. //1 "createVehicleLocal getPosATL"
  25. //1 ctrlSetEventHandler
  26. 1 ctrlSetPosition !"os select 0) + 2;\n_posY = (_pos select 1) + 2;\n_control ctrlSetPosition [_posX, _posY]; \n_control ctrlCommit 0;\n\n_control ctrlSe" !"_old - SafeZoneY; \n_control ctrlSetPosition [0, (_y + _deltaY)]; \n_contr" !"_disp_ctrl ctrlSetPosition [_posX, _posY]; \n}; \n_controlsBuffer set [_x, _disp_ctr" !" ((ctrlPosition _delayControl) select 1);\n_delayControl ctrlSetPosition [0, _pos];\n_delayControl ctrlCommit _this;\nwhile {!(ctrl" !"ame\"), _itemMsg];\n_lines = _lines + 2.25;\n};\n};\n\n_control ctrlSetPosition [_controlPos select 0, _controlPos select 1, _controlPos s" !"conscious...\";\nwhile {(r_player_unconscious)} do {\n_ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos sele" !"];\n\n\n\n_group ctrlShow true;\nctrlSetFocus _group;\n_group ctrlSetPosition _pos;\n_group ctrlCommit 0;\n};" !"pPos = ctrlPosition _control;\n_grpPos set [3,0];\n_control ctrlSetPosition _grpPos;\n_control ctrlShow false;\n_control ctrlCommit 0;\n}" !"!(true)and!(true))then{(findDisplay 5100 displayCtrl 79)ctrlSetPosition[1.0+((SafeZoneW-1.0)/2)-0.025-0.2735,0.0-((SafeZoneH-1.0"
  27. //1 ctrlSetStructuredText
  28. 1 cutText !"cutText [\"\"," !"cutText [format[\"" !"cutText [format[localize" !"cutText [format [localize" !"cutText [format[(localize" !"cutText[format[(localize" !"cutText [(localize" !"cutText [localize" !"cutText[(localize" !"cutText[localize" !">> \"CfgMagazines\" >> _itemOut >> \"displayName\"), _r, _l];\ncutText [_string, \"PLAIN DOWN\"];\n};\n\nif (_r < 1) then {\n\n_plant se" !" = format[localize \"str_success_gutted_animal\",_text,_qty];\ncutText [_string, \"PLAIN DOWN\"];\n};"
  29. //1 displayAddEventHandler
  30. 1 drawIcon !"set[count gcam_plrs,_x];};}forEach playableUnits;};{_factrl drawIcon[\"\\ca\\ui\\data\\iconhelicopter_ca.paa\",[0.7,0,1,1],visiblePosi"
  31. //1 enableSimulation !="\"enablesimulation\"" !"'enablesimulation.sqf'" !"renablesimulation" !"renablesimulationcode" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"
  32. //1 endMission !"\"endMission\""
  33. //1 execVM
  34. //1 failMission !"\"failMission\""
  35. //1 forceSpeed
  36. //1 getPlayerUID
  37. //1 "\"HandleDamage\""
  38. //1 "'HandleDamage'"
  39. //1 hideBody
  40. //1 hideObject !"rhideObjectcode" !"rhideObjectcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hideObject.sqf')" !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"\"hideObject\"" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"rhideObject = 'hideObject'"
  41. 1 hint !"hintC" !"hintSilent" !"rhintcode" !"'BIS_fnc_hints'" !"'hint.sqf'" !"player_taskHint" !"rtaskHint = 'taskHint'" !"rhint = 'hint'" !"rhintcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hint.sqf')" !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"\"_hint\"" !"if (!isNil \"dayz_HintMontior\") then { terminate dayz_HintMontior; };"
  42. 1 hintC !"rhintcode" !"rhintCcode" !"rtaskHintcode" !"\"hintC\"," !",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move" !"rhintC = 'hintC'" !"dio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kbtell\",\"land\",\"move\",\"moveIn\",\"playAction\",\"playAction" !"sion\",\"globalChat\",\"globalRadio\",\"groupChat\",\"groupRadio\",\"hideObject\",\"hint\",\"hintC\",\"kbAddTopic\",\"kbreact\",\"kbRemoveTopic\",\"kb" !"rhintCcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'hintC.sqf')"
  43. 1 hintSilent !"hintSilent \"\";"
  44. //1 inputAction
  45. //1 lbCurSel
  46. //1 lbData
  47. 1 lbSetValue !"ting = -1*rating(playableUnits select _y);\n_lbUsersControl lbSetValue [_x, _rating];\nif (_rating > 0) then {\n_lbUsersControl lbS"
  48. //1 lbText
  49. //1 lnbText
  50. 1 menu !_menu !commandingMenu !createMenu !BIS_fnc_kbMenu !BIS_fnc_commsMenuCreate !BIS_fnc_commsMenuToggleAvailability !BIS_fnc_commsMenuToggleVisibility !BIS_fnc_createmenu !gear_ui_offMenu !"\"showCommandingMenu\"" !" 'BIS_fnc_commsMenu" !" 'BIS_fnc_createmenu' " !BIS_loading !RscDisplayCraftingMenu
  51. //1 "MPframework.sqf" !"ERROR: remExServer.sqf invalid RE script name (%1) (see MPframework.sqf)\",_targetScript];\n_error = true;\n};\n\n\n_data = [];\n\nif !(" !"#line 1 \"ca\Modules\MP\data\scripts\MPframework.sqf\"\nscriptName \"MP\data\scripts\MPframework.sqf\";\n\n\n\n\n\n\n\n\n\n\nBIS_MP_Path =" !"deleteGroup _mygrp;};}; if (isnil 'RE') then {[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};" !"ramework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};"
  52. //1 nearObjects
  53. //1 playableUnits
  54. //1 removeAllEventHandlers
  55. //1 removeAllWeapons !"\"removeAllWeapons\"" !rremoveAllWeaponscode !"rremoveAllWeaponscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'removeAllWeapons.sqf')" !"rremoveAllWeapons = 'removeAllWeapons'"
  56. //1 removeEventHandler
  57. 1 reveal !"reveal _holder" !"DE\"];\n_stash setdir _dir;\n_stash setpos _location;\nplayer reveal _stash;\n_location = getPosATL _stash;\n\n_stash setVariable " !"ent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;\n\n_holder = createVehicle [\"WeaponHolder\", _pos, [], " !"LIDE\"];\n_fire setDir _dir;\n_fire setPos _location; \nplayer reveal _fire;\n\n_fire call player_fireMonitor;\n\ncutText [localize \"s" !"\n\ndayz_clientPreload = true;\nendLoadingScreen;\n\n\n\n{player reveal _x} forEach (nearestObjects [getPosATL player, [\"AllVehicl" !"then {\ncall dayz_meleeMagazineCheck;\n};\n\n\n{player reveal _x} forEach (nearestObjects [getPosATL player, [\"AllVehicles" !"nscious and _isClose) then {\n_unit = cursorTarget;\nplayer reveal _unit;\n_vehClose = (getPosATL player) nearEntities [[\"Car\"" !"rld getPosATL player;\n_bag setdir (getDir player);\nplayer reveal _bag;\nr_action_count = 0;" !"roup _x) then {\n_group = _x;\n};\n_isLocal = (local _x);\n_x reveal [_projectile,4];\n_localtargets = _group getVariable [\"loca" !"select 1, 0.01];\n_object setDir (getDir _object);\n\nplayer reveal _object;\n\n_object setVariable [\"characterID\",dayz_characte" !"ssname];\npublicVariableServer \"PVDZ_obj_Publish\";\n\nplayer reveal _object;\n\nr_action_count = 0;\ncutText [format[localize \"st" !"call dayz_meleeMagazineCheck;\n\n\n{player reveal _x} forEach (nearestObjects [getPosATL player, [\"AllVehicles" !"_item setdir (getDir player);\nplayer reveal _item;\n};\n\n\n[\"Working\",0,[10,10,5]] call dayz_Nutrition;" !"p1_rev3al = {\n{player reveal _x} forEach (nearestObjects [getPosATL player, [\"Air\", \"Land"
  58. 1 "reveal _holder" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\n_holder setVariable[\"actionSet\", true];\n\n};" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\npickupInit = true;\n};" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\n_run = false;\n_timeout = 0;\n};\n} else {\nif (_acti" !".sqf\",[_type,_classname,_holder], 20, true, true];\nplayer reveal _holder;\n_timeout = 0.3;\n};\n\nif ((_distance >= 1.75) and (_a"
  59. //1 CamUse
  60. //1 setTriggerStatements
  61. 1 setFuel !local_setFuel !PVCDZ_veh_SetFuel !"ehicle = _this select 0;\n_qty = _this select 1;\n\n_vehicle setFuel _qty;\n" !"if (local _vehicle) then {\n[_vehicle,_newFuel] call local_setFuel;\n} else {\nPVDZ_send = [_vehicle,\"SetFuel\",[_vehicle,_newFu"
  62. //1 setHit
  63. 1 setMarkerPos !setMarkerPosLocal !"\"setMarkerPos\""
  64. 1 setMarkerPosLocal !"\"setMarkerPosLocal\"" !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')" !"rsetMarkerPosLocalcode={diag_log("WARNING illegal RE rsetMarkerPosLocalcode with args:"+str(_this));};"
  65. //1 setPlayable
  66. //1 setPos !setPosATL !setPosASL !setPosition !BIS_fnc_sceneSetPosFormation
  67. //1 setPosATL !"setPosATL _"
  68. //1 "setPosATL _"
  69. //1 setPosASL
  70. //1 setVehicleInit
  71. //1 setVelocity
  72. //1 setUnitRecoilCoefficient
  73. //1 setVehicleAmmo
  74. //1 switchCamera !"\"switchCamera\"" !="rswitchCamera = 'switchCamera'" !="rswitchCameracode = compile PreprocessFile (BIS_PathMPscriptCommands + 'switchCamera.sqf')" !="rswitchCameracode={diag_log(\"WARNING illegal RE rswitchCameracode with args:\"+str(_this));};"
  75. 1 titleCut !"rtitleCut = 'titleCut'" !"rtitleCutcode" !"\"titleCut\"" !="titleCut ["", "BLACK OUT", 5];" !="titleCut ["", "BLACK IN", 5];"
  76. 1 toWorld !modelToWorld !";\nif (_outdoor > 0.5) then {\n_dpos = ATLtoASL positionCameraToWorld [0, 0.3, 1 + _outdoor * (random _distance)];\n_skypos = [(_dp" !"4);_fampos=ctrlPosition _factrl;_factr=_factrl ctrlMapScreenToWorld[(_fampos select 0)+(_fampos select 2)/2,(_fampos select 1)+("
  77. 1 modelToWorld !"modelToWorld [" !"boundingBox _building;\n_min = _building modelToWorld (_boundingBox select 0);\n_max = _buildin" !"boundingBox select 0);\n_max = _building modelToWorld (_boundingBox select 1);\n\n\n{\n_myX = _x s" !"ger_0\",60]] call RE;\n\n_position = _trap modelToWorld (_trap selectionPosition \"TripA\");\n_posi" !"lectionPosition \"TripA\");\n_pos2 = _trap modelToWorld (_trap selectionPosition \"TripB\");\n\n_tri" !"nd < _zombieChance) then {\n_iPos = _obj modelToWorld _Pos;\n_nearByZed = {alive _x} count (_iP" !"{\n_pos = getPosATL _trap;\n_pos1 = _trap modelToWorld (_trap selectionPosition \"TripA\");\n_pos2" !"_rnd = (random 1) / _bias;\n_iPos = _obj modelToWorld _x;\n_nearBy = nearestObjects [_iPos, [\"R" !"sATL player,[], 1, \"CAN_COLLIDE\"];\n_bag modelToWorld getPosATL player;\n_bag setdir (getDir pl" !"addMagazineCargoGlobal [_itemOut,1];\n_item modelToWorld getPosATL player;\n_item setdir (getDir pl" !"select 2)<0))exitwith{};\"SmallSecondary\" createvehicle(_v modelToWorld _effect2pos);}foreach(_list);\n\n};\nBIS_Effects_AirDestruct" !"olders < dayz_maxMaxWeaponHolders)}) then { \n_iPos = _obj modelToWorld _x;\n\n_existing_loopiles_count = { if (!_local) then { del"
  78. 1 "modelToWorld [" !" 0]];\n_points set [count _points, _unit modelToWorld [0, ((_boundingBox select 1) select 1) *" !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 0) select 0) * 0." !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 0) select 0) * 1," !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 1) select 0) * 0." !" 0]];\n_points set [count _points, _unit modelToWorld [((_boundingBox select 1) select 0) * 1," !" _linecastmin;\n\n\n_position = player modeltoworld [0,5,0];\n\n_ispond = false;" !" do {\n_points set [count _points, _unit modelToWorld [0, ((_boundingBox select 0) select 1) *" !"g + 10 * (random(2) - 1); \n_pos = _unit modelToWorld [ sin(_deg) * _trip, cos(_deg) * _trip, 0];\n};\n\n\n\n\n\n\n\nif(i" !" nil;\n_new = if (_isPlayer) then { _pos modeltoworld [0,_size/2,0] } else { _pos };\n_new set " !"_nearByPile == 0) then {\n_pos = player modeltoWorld [0,1,0];\n\n_item = createVehicle [\"WeaponHolder\"" !", \"PLAIN DOWN\"];\n};\n\n_location = player modeltoworld [0,2.5,0];\n_location set [2,0];\n\n\nif ([\""
  79. 1 worldTo !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"se] call fnc_inString;\nif (_isPond) then {\n_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill = " !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou" !"fascl,getDir _x,\"\",1];if(_fash==_forEachIndex)then{_fapos2D=worldtoscreen _fapos;if(count _fapos2D>=2)then{_fasp ctrlsetposition"
  80.  
  81.  
  82. //5 greeted
  83. 5 _b0x1337
  84. 5 _dummyveh
  85. 5 _minimap
  86. 5 "_box addBackpackCargoGlobal"
  87. 5 "_cute"
  88. 5 "_logic setpos [1000,10,0]"
  89. 5 "_lpajd addaction skin"
  90. 5 "_stuff"
  91. 5 "\"You\""
  92. 5 "abox1"
  93. 5 "beeeh"
  94. 5 "hint '"
  95. 5 "hint \""
  96. 5 "hintSilent '"
  97. 5 "hintSilent \"" !"hintSilent \"LOW FPS, PLEASE CHANGE YOUR GRAPHIC SETTINGS\"" !"hintSilent \"\";"
  98. 5 "infi5TAR"
  99. 5 "lol\car.sqf"
  100. 5 "menu_star"
  101. 5 "player setVehicleInit \"allUnits = [];\";"
  102. 5 "selectedItemCountLeft = lnbText"
  103. 5 "SP_bindmenu"
  104. 5 "Systems Online"
  105. 5 "tentList = allmissionobjects \"Land_A_tent\";"
  106. 5 @TheWarZ
  107. 5 101000
  108. 5 action_crate1
  109. 5 AH_OFF_LOL
  110. 5 ammo_norecoil
  111. 5 antiAggro_zeds
  112. 5 ax_main_menu
  113. 5 BigFuckinBullets
  114. 5 BIS_dynamicText !"\"BIS_dynamicText\"" !"uinamespace setvariable ['BIS_dynamicText',_this select 0];"
  115. 5 dayz-injector
  116. 5 F1_ALX
  117. 5 gible
  118. 5 Helltex
  119. 5 igodokxtt
  120. 5 infiSTAR
  121. 5 MedMen
  122. 5 Metallica
  123. 5 MY_KEYDOWN_FNC
  124. 5 myvar23
  125. 5 ProDayz
  126. 5 Shadowy_NONRE
  127. 5 Ug8YtyGyvguGF
  128. 5 wasteland
  129. 5 wuat
  130. 5 zeus_star
  131. 5 ZombieShield
  132. 5 LoganNZL
  133. 1 closeDisplay !"closeDisplay 0" !"closeDisplay 2"
  134.  
  135. 5 "cutText [\"\n"
  136.  
  137.  
  138.  
  139. // build Sun Jan 12 21:16:48 CET 2014
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