Guest User

Untitled

a guest
Apr 29th, 2012
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 11.48 KB | None | 0 0
  1. #These are Global Settings for Residence.
  2. Global:
  3.    # This loads the <language>.yml file in the Residence Language folder
  4.     # All Residence text comes from this file. (NOT DONE YET)
  5.     Language: English
  6.     # Wooden Axe is the default selection tool for Residence.
  7.     # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  8.     SelectionToolId: 271
  9.     # This determins which tool you can use to see info on residences, default is String.
  10.     # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  11.     InfoToolId: 287
  12.     # The interval, in milliseconds, between movement checks.
  13.     # Reducing this will increase the load on the server.
  14.     # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  15.     MoveCheckInterval: 500
  16.     # The interval, in minutes, between residence saves.
  17.     SaveInterval: 10
  18.     # The default group to use if Permissions fails to attach or your not using Permissions.
  19.     DefaultGroup: default
  20.     # Enable / Disable the Lease System.
  21.     UseLeaseSystem: false
  22.     # The interval, in minutes, between residence lease checks (if leases are enabled).
  23.     LeaseCheckInterval: 10
  24.     # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  25.     LeaseAutoRenew: true
  26.     # Whether or not to use the Permissions system in conjunction with this config.
  27.     EnablePermissions: true
  28.     # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  29.     LegacyPermissions: true
  30.     # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  31.     EnableEconomy: true
  32.     # Enables or disables the Rent System
  33.     EnableRentSystem: false
  34.     # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  35.     RentCheckInterval: 10
  36.     # Enable or disable residence chat channels.
  37.     ResidenceChatEnable: true
  38.     # Color of residence chat.
  39.     ResidenceChatColor: DARK_PURPLE
  40.     # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  41.     AdminOnlyCommands: false
  42.     # Setting this to true makes server OPs admins.
  43.     AdminOPs: true
  44.     # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  45.     # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  46.     MultiWorldPlugin: Multiverse-Core
  47.     # Setting this to true causes subzones to inherit flags from their parent zones.
  48.     ResidenceFlagsInherit: true
  49.     # Setting this to false will allow rented residences to be modified by the renting player.
  50.     PreventRentModify: true
  51.     # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  52.     StopOnSaveFault: true
  53.     # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  54.     ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  55.     # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  56.     ShowIntervalMessages: false
  57.     # These are world flags that are applied when the player is NOT within a residence.
  58.     Flags:
  59.         Global: #these are default for all worlds unless specified below, they can be overridden per group
  60.             use: true
  61.             build: true
  62.             ignite: true
  63.             firespread: true
  64.             damage: true
  65.             creeper: true
  66.             tnt: true
  67.             pvp: true
  68.         WorldNameHere: #here you can set flags for individual worlds, these override Global
  69.             #build: true
  70.     # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  71.     FlagPermission:
  72.         move: true
  73.         build: true
  74.         place: true
  75.         destroy: true
  76.         use: true
  77.         container: true
  78.         pvp: true
  79.         tp: true
  80.         ignite: true
  81.         firespread: true
  82.         bucket: true
  83.         flow: true
  84.         lavaflow: true
  85.         waterflow: true
  86.         creeper: true
  87.         tnt: true
  88.         monsters: true
  89.         animals: true
  90.         subzone: true
  91.         healing: true
  92.         piston: true
  93.     # These are default flags applied to all residences from any user group.
  94.     ResidenceDefault:
  95.         build: false
  96.         use: false
  97.         container: false
  98.         pvp: false
  99.         tnt: false
  100.         creeper: false
  101.         flow: false
  102.         piston: false
  103.         ignite: false
  104.         firespread: false
  105.         piston: false
  106.     # These are default flags applied to the residence creator of any group.
  107.     CreatorDefault:
  108.         build: true
  109.         move: true
  110.         use: true
  111.         ignite: true
  112.         container: true
  113.      # These are default group flags applied to a residence made by a user of any group.
  114.     GroupDefault:
  115.        #default: #group name
  116.             #build: true
  117.    
  118. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  119. Groups:
  120.     Default: #group name
  121.        # Information about the Residence zone that the player can define.
  122.        Residence:
  123.           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
  124.            CanCreate: true
  125.            # The maximum number of Residences a player can have.
  126.            MaxResidences: 3
  127.            # The maximum number of physical areas a residence can have.
  128.            MaxAreasPerResidence: 2
  129.            # The maximum number of blocks a Residence can be, East to West (X).
  130.            MaxEastWest: 16
  131.            # The maximum number of blocks a Residence can be, North to South (Z).
  132.            MaxNorthSouth: 16
  133.            # The maximum number of blocks a Residence can be, High to Low (Y).
  134.            MaxUpDown: 256
  135.            # The lowest altitude this group is allowed to protect.
  136.            MinHeight: 0
  137.            # The highest altitude this group is allowed to protect.
  138.            MaxHeight: 255
  139.             # The maximum recursive depth that subzones can go.
  140.             # A subzone within a subzone within the Residence zone would be a depth of 2.
  141.             # Set to 0 to disable subzones.
  142.            SubzoneDepth: 3
  143.            # Whether or not to allow teleporting to Residences.
  144.            CanTeleport: true
  145.            # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  146.            Unstuck: true
  147.            # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  148.            SelectCommandAccess: true
  149.            # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  150.            ItemListAccess: true
  151.        # Options relating to enter and leave messages on the residence.
  152.        Messaging:
  153.           # Whether or not the player can change the Residence enter and leave messages.
  154.            CanChange: true
  155.            # The default enter message to apply to new Residences created by players in this group.
  156.            # Leaving the message blank will disable it.
  157.            DefaultEnter: Welcome %player to %residence, owned by %owner.
  158.            # The default leave message to apply to new Residences created by players in this group.
  159.            # Leaving the message blank will disable it.
  160.            DefaultLeave: Now leaving %residence.
  161.        # Options relating to the Lease system.
  162.        Lease:
  163.          # The maximum number of days to allow leases.
  164.           MaxDays: 16
  165.           # The number of days to add to the lease following a '/res lease renew' command.
  166.           RenewIncrement: 14
  167.        #Options related to the rent system
  168.        Rent:
  169.           #determines how many residences can be rented by players of this group at once
  170.            MaxRents: 3
  171.            #determines how many residences can be set for rent by players of this group at once
  172.            MaxRentables: 3
  173.        # Options relating to the Residence Economy.
  174.        Economy:
  175.          # Whether or not players in this group can buy other Residences that are for sale.
  176.           CanBuy: true
  177.           # Whether or not players in this group can sell their Residences.
  178.           CanSell: false
  179.           # Whether or not to ignore the Residence size/count limits when buying a residence.
  180.           IgnoreLimits: false
  181.           # The cost, per block, of making a new Residence or adding a area to it.
  182.           BuyCost: 0.05
  183.           # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  184.           RenewCost: 0.02
  185.        # Flags are checked in the order:
  186.        # 1: Player
  187.        # 2: Group
  188.        # 3: Owner
  189.        # 4: If all others are undefined, reverts to default value (usually true).
  190.        # Flag permissions default to false.
  191.        # These flags settings override the globals.
  192.        Flags:
  193.          # Specifically allow or deny this group from changing certain flags.
  194.           Permission:
  195.               #build: true
  196.           # Specifys the flags that are applied at residence creation for players of this group.
  197.           Default:
  198.              #build: true
  199.           # Specifys the flags that are applied at to the creator at residence creation.
  200.           CreatorDefault:
  201.              #build: true
  202.           # Specifys the flags that are applied to other groups for this residence, at creation.
  203.           GroupDefault:
  204.               #default: #group name
  205.                    #build: false
  206.           #these flags are applied specifically to this group whenever they are outside a residence
  207.           #these flags will override the flags at the top, under the Global section.
  208.           World:
  209.                 Global: #these flags will apply to all worlds
  210.                      #build: false
  211.                 WorldNameHere: #or you can apply them by each individual world
  212.                      #build: false
  213.  
  214. # You can manually specify the group a player is in below, this overrides their permissions group.
  215. GroupAssignments:
  216.      bekvon: default
  217.      player: default
  218.  
  219. ItemList: #this is where you can create blacklists / whitelists
  220.      DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  221.         #type of the list, can be blacklist, whitelist, or ignorelist
  222.         Type: blacklist
  223.         #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  224.         #World: world
  225.         #You can also have the list apply only to one group, otherwise it applys for all groups
  226.         #Group: default
  227.         #this is the actual list of material names that this list allows or dissallows
  228.         #You can look up the material name by item ID in game by typing /res material <id>
  229.         #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  230.         Items:
  231.            - 'BEDROCK'
  232.            - 'LAVA'
  233.            - 'WATER'
  234.            - 'STATIONARY_LAVA'
  235.            - 'STATIONARY_WATER'
  236.            - 'MOB_SPAWNER'
  237. # Used to determine which major revision of Residence this config is from, dont change this.
  238. ResidenceVersion: 2
Advertisement
Add Comment
Please, Sign In to add comment