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Ambasa's AE3 route differences

Mar 26th, 2014
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  1. Saru-mon's Castle: from right, walk left through door (skip button)
  2.  
  3. Banana Heat: "jail" gate, clip through left corner into 'side' entrance
  4. Bootown: ferris wheel monkey with cancelled crouch swings, start the elephant mech with these too (until he raises his trunk)
  5. clip through back left corner of tombstone room into back wall, walk inside the wall to the back center and drop into the next area
  6. Wild West: don't hit the button, just hoop up and jump over the fence to the train area-the train doesn't need to be there XD
  7. Ambasa shoots the button with the slingshot and crouch catches the last monkey-looked to be a second faster
  8.  
  9. Hot Spring: knight jumps across to the other side of the changing room (looks slightly slower but easier)
  10. Shopping: done after Hot Spring, buys 1 stock and 2 guided
  11. Winterville: Wild West morph on house roof instead of slingshot snipes from ground level, does not morph for the last monkey
  12. Ninja: by the fat monkey, he does a ninja-cape jump off the wall to skip the bridge lever AND tapestry rolling up scene at the end
  13. Yellow Monkey: He does what I do and does not break the morph (ninja stars are directed near the ramp, which I was never doing *facepalm*)
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  15. Toytown: Goes straight into the car area, moves forward during "spinning" animation of the car. Knight morph in central house (goes there second) for bunnies, 2 monkeys outside, ends with shooting down plane monkey, using a crate to clip into the wall and fly into the RC Car area, then boost fly to the monkey you get first in that room.
  16. http://puu.sh/7K7OB.png <--for the clip area
  17. Titanic: demorphs at the 2nd set of wind currents, slingshot the hanging monkey
  18. Desert: Regular pellet for Genie Dancer tent monkey stunning, not a guided.
  19. Pink: loop w/ http://puu.sh/7K8gt.png
  20.  
  21. Eversummer Island: Boxing monkey, vendor monkey, boost fly onto roof and drop in (no clip, no button press)
  22. Airplane: skips the elevator with a clip (metal crates&wall, right corner), warping the tank up.
  23. HE JUMPS ONTO THE GENIE AND BOOST FLIES OFF ONTO THE DOOR FRAME AND BOOST FLIES STRAIGHT UP TO THE TOP HALF OF THE 2ND TO LAST ROOM, SKIPPING THE 'OUTSIDE' SECTION
  24. Kung Fu: 3 monkeys on the right morphless, gate clip (left side of gate). I think he didn't do the bus strat in the final area, but the extra monkey from the first room evens out the route. This means you get to skip 1.
  25.  
  26. Terminator Bay: boost fly from railing onto gear near the end (saves a bit of movement time)
  27. Tomoki City: clips into the left doorframe with Cyber Ace in the last room to skip the buttons
  28. Space TV: Cyber Ace morph after the boost fly, use it to blast across to the pole (this is what I did for a while!)
  29. He double jumped across the spiked fist pole, outpacing the entire cycle.
  30. Specter: Cyber Ace vs. the clockwork parts (as Surreal started doing)
  31. Final phase is a guided knockdown with the stun club crouch hits again- though ninja may be faster for the damage.
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