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Callum fights!

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Oct 17th, 2015
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  1. <Serket> CALLUM HEYES
  2. <Callum_Heyes> YES
  3. <Serket> ARE YOU READY TO RUUUMMMMBBBBBBLLLLLLLLEEEEEEE
  4. <Callum_Heyes> SURE WHY NOT
  5. <Serket> okay
  6. <Serket> lets do this then
  7. <Callum_Heyes> alright
  8. <Callum_Heyes> roll 1d20+2 for initiative while i sit here
  9. <`DICE> Callum_Heyes rolled 1d20+2 for initiative while i sit here [ 1d20=20 ]{22}
  10. <Serket> ...damn
  11. <Serket> roll 4#1d20-1 to impnititaive
  12. <`DICE> Serket rolled 4#1d20-1 to impnititaive [ 1d20=16 ]{15}, [ 1d20=15 ]{14}, [ 1d20=7 ]{6}, [ 1d20=17 ]{16}
  13. <Callum_Heyes> son whered you find that
  14. <Serket> Callum somehow manages to outspeed all the imps, and gets the jump on the.
  15. <Serket> Somehow
  16. <Callum_Heyes> ((Anything special for a crit))
  17. <Serket> (( no.
  18. <Callum_Heyes> ((damn))
  19. <Callum_Heyes> Alright I turn to the imp that I had just slapped
  20. <Serket> The imp is offended that you slapped him, but is bound by the laws of spacetime to wait his god-damned turn.
  21. <Callum_Heyes> "wai r u guise suhch ashowles"
  22. <Callum_Heyes> roll 1d20+6 to grapple
  23. <`DICE> Callum_Heyes rolled 1d20+6 to grapple [ 1d20=19 ]{25}
  24. <Serket> roll 1d20-1 to not grapple
  25. <`DICE> Serket rolled 1d20-1 to not grapple [ 1d20=7 ]{6}
  26. <Serket> The Imp fails to not be grappled, and, somehow, you manage to fail to not grapple him as well.
  27. <Callum_Heyes> i give him another one of the old slappero
  28. <Callum_Heyes> "fuhk u guise soe muhch"
  29. <Serket> The imp hisses at you.
  30. <Callum_Heyes> roll 1d20+3 for the slappe
  31. <`DICE> Callum_Heyes rolled 1d20+3 for the slappe [ 1d20=5 ]{8}
  32. <Serket> Your slap hits the air, instead of the Imp.
  33. <Serket> The air is offended by your attack.
  34. <Serket> End turn?
  35. <Callum_Heyes> end turn
  36. <Callum_Heyes> roll 1d6
  37. <`DICE> Callum_Heyes rolled 1d6 [ 1d6=3 ]{3}
  38. <Serket> roll 1d4
  39. <`DICE> Serket rolled 1d4 [ 1d4=3 ]{3}
  40. <Serket> The grappled imp struggles in an attempt to free itself.
  41. <Serket> roll 1d20-1
  42. <`DICE> Serket rolled 1d20-1 [ 1d20=11 ]{10}
  43. <Callum_Heyes> roll 1d20+6
  44. <`DICE> Callum_Heyes rolled 1d20+6 [ 1d20=1 ]{7}
  45. <Callum_Heyes> ...
  46. <Serket> The Imp escapes your grapple, and ends up with his little, claw-like hands around your neck instead.
  47. <Serket> You are grappled by the imp.
  48. <Serket> Sort of.
  49. <Serket> The other Imps, stirred into action by the other Imps rousing success, bare down upon you with their own cute little claws.
  50. <Serket> roll 3#1d20-1 to-hit
  51. <`DICE> Serket rolled 3#1d20-1 to-hit [ 1d20=14 ]{13}, [ 1d20=11 ]{10}, [ 1d20=18 ]{17}
  52. <Serket> roll 2#1d4-1
  53. <`DICE> Serket rolled 2#1d4-1 [ 1d4=4 ]{3}, [ 1d4=2 ]{1}
  54. <Serket> End turn.
  55. <Callum_Heyes> (((am i grappled?))
  56. <Serket> (( yes ))
  57. <Callum_Heyes> roll 1d20+3 to slap the imp
  58. <`DICE> Callum_Heyes rolled 1d20+3 to slap the imp [ 1d20=18 ]{21}
  59. <Callum_Heyes> "LEHT MEH GOE"
  60. <Serket> The imp takes three damage from your slap.
  61. <Serket> The imp, subsequently, refuses to let you go.
  62. <Serket> He simply digs his claws further into your neck.
  63. <Callum_Heyes> ((jesus this imp is tanky))
  64. <Callum_Heyes> ((over 12 hp))
  65. <Serket> (( lolno
  66. <Serket> (( you've only done like, 6 damage to him
  67. <Callum_Heyes> ((Crit slap before the fight did 5))
  68. <Serket> (( doesnt count
  69. <Callum_Heyes> ((awww))
  70. <Serket> (( :P
  71. <Callum_Heyes> I attempt to free myself from the grapple
  72. <Callum_Heyes> roll 1d20+6
  73. <`DICE> Callum_Heyes rolled 1d20+6 [ 1d20=6 ]{12}
  74. <Serket> roll 1d20-1 to not free
  75. <`DICE> Serket rolled 1d20-1 to not free [ 1d20=7 ]{6}
  76. <Serket> You are freed from the imps grasp.
  77. <Callum_Heyes> I give him a stern look of disapproval
  78. <Callum_Heyes> end turn
  79. <Serket> The imps, once more, mount a more or less co-ordinated attack on you.
  80. <Serket> roll 4#1d20-1
  81. <`DICE> Serket rolled 4#1d20-1 [ 1d20=8 ]{7}, [ 1d20=17 ]{16}, [ 1d20=20 ]{19}, [ 1d20=4 ]{3}
  82. <Serket> roll 2#1d4-1
  83. <`DICE> Serket rolled 2#1d4-1 [ 1d4=2 ]{1}, [ 1d4=1 ]{0}
  84. <Serket> End turn.
  85. <Callum_Heyes> 20/28 hp
  86. <Callum_Heyes> I proceed to slap the fuck out of that stupid imp again
  87. <Serket> .roll damage
  88. <Serket> er
  89. <Serket> to hit
  90. <Callum_Heyes> "I HAYTE U I HAYTE U I HAYTE U"
  91. <Callum_Heyes> roll 1d20+3
  92. <`DICE> Callum_Heyes rolled 1d20+3 [ 1d20=8 ]{11}
  93. <Serket> You slap the imp so hard that you actually land a hit instead of whiffing into the air.
  94. <Serket> The Imps body falls to the ground, and explodes into mystical blue hexagons.
  95. <Serket> You gain +10 EXP
  96. <Callum_Heyes> I continue to FLIP THE FUCK OUT
  97. <Callum_Heyes> I grab the next imp
  98. <Serket> roll 1d20-1 to not grab the next imp
  99. <`DICE> Serket rolled 1d20-1 to not grab the next imp [ 1d20=4 ]{3}
  100. <Callum_Heyes> "U GUISE R DA SHITESHT TRANSLAYTORHS EVAH"
  101. <Serket> You grab the next imp
  102. <Callum_Heyes> roll 1d20+6
  103. <Serket> roll 1d3
  104. <`DICE> Callum_Heyes rolled 1d20+6 [ 1d20=20 ]{26}
  105. <`DICE> Serket rolled 1d3 [ 1d3=1 ]{1}
  106. <Callum_Heyes> roll 1d6
  107. <`DICE> Callum_Heyes rolled 1d6 [ 1d6=3 ]{3}
  108. <Callum_Heyes> end turn
  109. <Serket> You grapple the imp, but you grapple it so hard that you end up crushing it to death with your pseudo-hug.
  110. <Serket> It also explodes into hexagons.
  111. <Serket> +10 EXP
  112. <Serket> The remaining two imps screech at the loss of their comrades, they, once more, launch into attack.
  113. <Serket> roll 2#1d20-1
  114. <`DICE> Serket rolled 2#1d20-1 [ 1d20=16 ]{15}, [ 1d20=2 ]{1}
  115. <Serket> roll 1d4-1
  116. <`DICE> Serket rolled 1d4-1 [ 1d4=1 ]{0}
  117. <Serket> Both of the Imps fail to do any worthwhile damage in the slightest.
  118. <Serket> end turn
  119. <Callum_Heyes> "tranhlatorhs downt scrahtch dis muhch
  120. <Callum_Heyes> roll 1d20+6 to grapple the imp
  121. <`DICE> Callum_Heyes rolled 1d20+6 to grapple the imp [ 1d20=10 ]{16}
  122. <Callum_Heyes> The one that hit
  123. <Serket> roll 1d20-1 to plsno
  124. <`DICE> Serket rolled 1d20-1 to plsno [ 1d20=2 ]{1}
  125. <Serket> The Imp manages to evade not being grappled for the time being.
  126. <Callum_Heyes> I kick the fucker in his legs
  127. <Callum_Heyes> roll 1d20+3
  128. <`DICE> Callum_Heyes rolled 1d20+3 [ 1d20=2 ]{5}
  129. <Callum_Heyes> end turn
  130. <Serket> The Imp struggles in your grasp.
  131. <Serket> roll 1d20-1
  132. <`DICE> Serket rolled 1d20-1 [ 1d20=8 ]{7}
  133. <Callum_Heyes> roll 1d20+6
  134. <`DICE> Callum_Heyes rolled 1d20+6 [ 1d20=14 ]{20}
  135. <Serket> The imp struggles to remain grappled, and it succeeds.
  136. <Serket> The other imp attempts to free the first imp by clawing your eyes out.
  137. <Serket> roll 1d20-1
  138. <`DICE> Serket rolled 1d20-1 [ 1d20=2 ]{1}
  139. <Serket> Needless to say, it fails miserbaly.
  140. <Serket> End turn
  141. <Callum_Heyes> roll 1d20+3 to go back to the far effective slaps
  142. <`DICE> Callum_Heyes rolled 1d20+3 to go back to the far effective slaps [ 1d20=4 ]{7}
  143. <Serket> You slap manages to be even less effective than last time.
  144. <Callum_Heyes> end turn
  145. <Callum_Heyes> roll 1d6
  146. <`DICE> Callum_Heyes rolled 1d6 [ 1d6=2 ]{2}
  147. <Serket> The imp tries to pull itself out of your grip once more.
  148. <Serket> roll 1d20-1
  149. <`DICE> Serket rolled 1d20-1 [ 1d20=4 ]{3}
  150. <Serket> The other imp continues to mount it's ongoing assault on you.
  151. <Serket> roll 1d20-1
  152. <`DICE> Serket rolled 1d20-1 [ 1d20=14 ]{13}
  153. <Serket> roll 1d4-1
  154. <`DICE> Serket rolled 1d4-1 [ 1d4=1 ]{0}
  155. <Serket> End turn
  156. <Callum_Heyes> roll 1d20+3 to try and hit the back of his foot with a kick
  157. <`DICE> Callum_Heyes rolled 1d20+3 to try and hit the back of his foot with a kick [ 1d20=13 ]{16}
  158. <Serket> Your kick finds its mark easily, and the imp takes 4 damage.
  159. <Callum_Heyes> roll 1d6
  160. <`DICE> Callum_Heyes rolled 1d6 [ 1d6=2 ]{2}
  161. <Callum_Heyes> end turn
  162. <Serket> The Imp, seeming to be on it's last legs, attemps to pull itself away from your grip once more
  163. <Serket> roll 1d20-1
  164. <`DICE> Serket rolled 1d20-1 [ 1d20=8 ]{7}
  165. <Callum_Heyes> roll 1d20+6 to not critfail
  166. <`DICE> Callum_Heyes rolled 1d20+6 to not critfail [ 1d20=6 ]{12}
  167. <Serket> The Imp fails to escape your grapple, and the other Imp attemps to grapple you.
  168. <Serket> roll 1d20-1
  169. <`DICE> Serket rolled 1d20-1 [ 1d20=1 ]{0}
  170. <Callum_Heyes> roll 1d20+6
  171. <`DICE> Callum_Heyes rolled 1d20+6 [ 1d20=19 ]{25}
  172. <Serket> The Imp tries to climb up your back, but ends up falling off and faceplanting on the ground.
  173. <Serket> The imp takes 4 damage, and is prone on the grund.
  174. <Serket> End turn
  175. <Callum_Heyes> roll 1d20+3 to kick the other foot
  176. <`DICE> Callum_Heyes rolled 1d20+3 to kick the other foot [ 1d20=7 ]{10}
  177. <Serket> You kick the other foot, and the imps legs give out beneath it, causing it to fall to the ground and explode into mystical blue hexagons.
  178. <Serket> +10 exp
  179. <Serket> End turn? Or grapple the last imp
  180. <Callum_Heyes> ((can i grapple proned guys))
  181. <Callum_Heyes> ((can i pick them up))
  182. <Serket> (( yes, yes you can, and no, no you can't
  183. <Serket> (( However, grappling them makes it impossible for them to get up
  184. <Serket> (( So free advantage on all attacks
  185. <Callum_Heyes> Roll 1d20+6 to grapple a man while he is down
  186. <`DICE> Callum_Heyes rolled 1d20+6 to grapple a man while he is down [ 1d20=6 ]{12}
  187. <Serket> roll 1d20-1 to not grpaple
  188. <`DICE> Serket rolled 1d20-1 to not grpaple [ 1d20=6 ]{5}
  189. <Serket> You pin the imp to the ground.
  190. <Callum_Heyes> roll 1d6 I guess
  191. <`DICE> Callum_Heyes rolled 1d6 I guess [ 1d6=2 ]{2}
  192. <Callum_Heyes> end turn
  193. <Serket> The Imp tries to struggle out of your grasp.
  194. <Serket> roll 1d20-1
  195. <`DICE> Serket rolled 1d20-1 [ 1d20=8 ]{7}
  196. <Callum_Heyes> roll 1d20+6
  197. <`DICE> Callum_Heyes rolled 1d20+6 [ 1d20=3 ]{9}
  198. <Serket> The imp fails to get out of your grip.
  199. <Serket> End turn'
  200. <Callum_Heyes> roll 1d20+3 to kick an imp while he is down
  201. <`DICE> Callum_Heyes rolled 1d20+3 to kick an imp while he is down [ 1d20=6 ]{9}
  202. <Serket> * you have advantage
  203. <Callum_Heyes> roll 1d20+3 to kick an imp while he is down
  204. <`DICE> Callum_Heyes rolled 1d20+3 to kick an imp while he is down [ 1d20=10 ]{13}
  205. <Serket> You succesfully kick the crippled imp.
  206. * Callum_Heyes laughs at the imp
  207. <Callum_Heyes> "FUHK DA ROUM UHP NOHW"
  208. <Callum_Heyes> "JUSHT TRAI"
  209. <Serket> The Imp knocks over a nearby can
  210. <Serket> just to spite you
  211. * Callum_Heyes flips off the imp with his free hand
  212. <Serket> kek
  213. <Callum_Heyes> I go in to slap it again
  214. <Callum_Heyes> No wait
  215. <Callum_Heyes> end
  216. <Callum_Heyes> roll 1d6
  217. <`DICE> Callum_Heyes rolled 1d6 [ 1d6=5 ]{5}
  218. <Serket> The Imp is suffocated to death, and explodes into hexagons
  219. <Serket> +10 exp
  220. <Callum_Heyes> I touch all the hexagons
  221. <Serket> roll 4#1d10+10 for hexagons
  222. <`DICE> Serket rolled 4#1d10+10 for hexagons [ 1d10=10 ]{20}, [ 1d10=9 ]{19}, [ 1d10=3 ]{13}, [ 1d10=10 ]{20}
  223. <Serket> damnnnnnnn
  224. <Callum_Heyes> "evehn en def day leyveh ay mes"
  225. <Serket> roll 4#1d2
  226. <`DICE> Serket rolled 4#1d2 [ 1d2=1 ]{1}, [ 1d2=2 ]{2}, [ 1d2=2 ]{2}, [ 1d2=2 ]{2}
  227. <Serket> roll 4#2d8
  228. <`DICE> Serket rolled 4#2d8 [ 2d8=8 ]{8}, [ 2d8=3 ]{3}, [ 2d8=8 ]{8}, [ 2d8=5 ]{5}
  229. <Callum_Heyes> ((jeez))
  230. <Serket> You gain 72 Build Grist
  231. <Serket> You gain 20 T1 grist
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