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CGOBSAAC

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Jul 20th, 2014
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  1. [
  2. 20:05:33: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  3. 20:05:33: -------------------------------
  4. 20:05:33: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  5. 20:05:33: CPU Speed: 3392MHz
  6. 20:05:33: Physical Memory: 4095MB Total, 4095MB Free
  7. 20:05:33: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  8. 20:05:33: monitor 1: pos={0, 0}, size={1280, 1024}
  9. 20:05:33: Windows Version: 6.1 Build 7601 S
  10. 20:05:33: Aero is Enabled
  11. 20:05:33: -------------------------------
  12. 20:05:33: OBS Modules:
  13. 20:05:33: Base Address Module
  14. 20:05:33: 01170000 OBS.exe
  15. 20:05:33: 0FB30000 OBSApi.dll
  16. 20:05:33: 50190000 DShowPlugin.dll
  17. 20:05:33: 59A30000 GraphicsCapture.dll
  18. 20:05:33: 50160000 NoiseGate.dll
  19. 20:05:33: 549E0000 PSVPlugin.dll
  20. 20:05:33: ------------------------------------------
  21. 20:05:33: Adapter 1
  22. 20:05:33: Video Adapter: AMD Radeon HD 6700 Series
  23. 20:05:33: Video Adapter Dedicated Video Memory: 1063071744
  24. 20:05:33: Video Adapter Shared System Memory: 3231830016
  25. 20:05:33: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
  26. 20:05:33: =====Stream Start: 2014-07-20, 20:05:33===============================================
  27. 20:05:33: Multithreaded optimizations: On
  28. 20:05:33: Base resolution: 1280x720
  29. 20:05:33: Output resolution: 1280x720
  30. 20:05:33: ------------------------------------------
  31. 20:05:33: Loading up D3D10 on AMD Radeon HD 6700 Series (Adapter 1)...
  32. 20:05:33: ------------------------------------------
  33. 20:05:33: Audio Format: 48000 Hz
  34. 20:05:33: ------------------------------------------
  35. 20:05:33: Audio Channels: 2 Ch
  36. 20:05:33: Playback device Default
  37. 20:05:33: ------------------------------------------
  38. 20:05:33: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 20:05:33: Global Audio time adjust: 0
  40. 20:05:33: ------------------------------------------
  41. 20:05:33: Audio Encoding: AAC
  42. 20:05:33: bitrate: 128
  43. 20:05:33: Using graphics capture
  44. 20:05:34: Trying to hook process: hl2.exe
  45. 20:05:34: Scene buffering time set to 700
  46. 20:05:34: Using custom x264 settings: "crf=1"
  47. 20:05:34: x264: VBV maxrate specified, but no bufsize, ignored
  48. 20:05:34: ------------------------------------------
  49. 20:05:34: Video Encoding: x264
  50. 20:05:34: fps: 30
  51. 20:05:34: width: 1280, height: 720
  52. 20:05:34: preset: veryfast
  53. 20:05:34: profile: high
  54. 20:05:34: keyint: 250
  55. 20:05:34: CBR: no
  56. 20:05:34: CFR: yes
  57. 20:05:34: max bitrate: 10000
  58. 20:05:34: buffer size: 0
  59. 20:05:34: quality: 31
  60. 20:05:34: ------------------------------------------
  61. 20:05:35: SharedTexCapture hooked
  62. 20:05:46: Total frames encoded: 360, total frames duplicated: 0 (0.00%)
  63. 20:05:46: Total frames rendered: 385, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  64. 20:05:46:
  65. 20:05:46: Profiler time results:
  66. 20:05:46:
  67. 20:05:46: ==============================================================
  68. 20:05:46: video thread frame - [100%] [avg time: 0.455 ms] [children: 14.1%] [unaccounted: 85.9%]
  69. 20:05:46: | scene->Preprocess - [0.22%] [avg time: 0.001 ms]
  70. 20:05:46: | GPU download and conversion - [13.8%] [avg time: 0.063 ms] [children: 11.6%] [unaccounted: 2.2%]
  71. 20:05:46: | | flush - [8.79%] [avg time: 0.04 ms]
  72. 20:05:46: | | CopyResource - [1.76%] [avg time: 0.008 ms]
  73. 20:05:46: | | conversion to 4:2:0 - [1.1%] [avg time: 0.005 ms]
  74. 20:05:46: Convert444Threads - [100%] [avg time: 0.427 ms] [children: 98.8%] [unaccounted: 1.17%]
  75. 20:05:46: | Convert444toNV12 - [98.8%] [avg time: 0.422 ms]
  76. 20:05:46: encoder thread frame - [100%] [avg time: 0.774 ms] [children: 1.81%] [unaccounted: 98.2%]
  77. 20:05:46: | sending stuff out - [1.81%] [avg time: 0.014 ms]
  78. 20:05:46: ==============================================================
  79. 20:05:46:
  80. 20:05:46:
  81. 20:05:46: Profiler CPU results:
  82. 20:05:46:
  83. 20:05:46: ==============================================================
  84. 20:05:46: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 20:05:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 20:05:46: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 20:05:46: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 20:05:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 20:05:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 20:05:46: Convert444Threads - [cpu time: avg 0.086 ms, total 62.4 ms] [avg calls per frame: 2]
  91. 20:05:46: | Convert444toNV12 - [cpu time: avg 0.086 ms, total 62.4 ms] [avg calls per frame: 2]
  92. 20:05:46: encoder thread frame - [cpu time: avg 0.13 ms, total 46.8 ms] [avg calls per frame: 1]
  93. 20:05:46: | sending stuff out - [cpu time: avg 0.043 ms, total 15.6 ms] [avg calls per frame: 1]
  94. 20:05:46: ==============================================================
  95. 20:05:46:
  96. 20:05:46: =====Stream End: 2014-07-20, 20:05:46=================================================
  97.  
  98.  
  99. Last game capture log:
  100. 2014-07-20, 20:05:34: we're booting up:
  101. 20:05:34: CaptureThread: attached to process hl2.exe
  102. 20:05:34: D3D9 Present
  103. 20:05:34: GL Present
  104. 20:05:34: (half life scientist) everything.. seems to be in order
  105. 20:05:35: D3D9EndScene called
  106. 20:05:35: D3DPRESENT_PARAMETERS {
  107. 20:05:35: BackBufferWidth: 1280
  108. 20:05:35: BackBufferHeight: 720
  109. 20:05:35: BackBufferFormat: D3DFMT_A8R8G8B8
  110. 20:05:35: BackBufferCount: 1
  111. 20:05:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  112. 20:05:35: MultiSampleQuality: 0
  113. 20:05:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  114. 20:05:35: hDeviceWindow: 787872
  115. 20:05:35: Windowed: true
  116. 20:05:35: EnableAutoDepthStencil: true
  117. 20:05:35: AutoDepthStencilFormat: D3DFMT_D24S8
  118. 20:05:35: Flags: None
  119. 20:05:35: FullScreen_RefreshRateInHz: 0
  120. 20:05:35: PresentationInterval: 2147483648
  121. 20:05:35: };
  122. 20:05:35: successfully set up d3d9 hooks
  123. 20:05:35: D3D9Present called
  124. 20:05:35: DoD3D9GPUHook: success - d3d9ex
  125. 20:05:35: D3DSURFACE_DESC {
  126. 20:05:35: Format: D3DFMT_A8R8G8B8
  127. 20:05:35: Type: D3DRTYPE_SURFACE
  128. 20:05:35: Usage: D3DUSAGE_RENDERTARGET
  129. 20:05:35: Pool: D3DPOOL_DEFAULT
  130. 20:05:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  131. 20:05:35: MultiSampleQuality: 0
  132. 20:05:35: Width: 1280
  133. 20:05:35: Height: 720
  134. 20:05:35: };
  135. 20:05:35: successfully capturing d3d9 frames via GPU
  136. 20:05:56: ---------------------- Cleared D3D9 Capture ----------------------
  137. 20:05:56: received restart event, capturing
  138. 20:05:56: DoD3D9GPUHook: success - d3d9ex
  139. 20:05:56: D3D9EndScene called
  140. 20:05:58: D3D9Present called
  141.  
  142. ]
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