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- [
- 20:05:33: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
- 20:05:33: -------------------------------
- 20:05:33: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
- 20:05:33: CPU Speed: 3392MHz
- 20:05:33: Physical Memory: 4095MB Total, 4095MB Free
- 20:05:33: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 20:05:33: monitor 1: pos={0, 0}, size={1280, 1024}
- 20:05:33: Windows Version: 6.1 Build 7601 S
- 20:05:33: Aero is Enabled
- 20:05:33: -------------------------------
- 20:05:33: OBS Modules:
- 20:05:33: Base Address Module
- 20:05:33: 01170000 OBS.exe
- 20:05:33: 0FB30000 OBSApi.dll
- 20:05:33: 50190000 DShowPlugin.dll
- 20:05:33: 59A30000 GraphicsCapture.dll
- 20:05:33: 50160000 NoiseGate.dll
- 20:05:33: 549E0000 PSVPlugin.dll
- 20:05:33: ------------------------------------------
- 20:05:33: Adapter 1
- 20:05:33: Video Adapter: AMD Radeon HD 6700 Series
- 20:05:33: Video Adapter Dedicated Video Memory: 1063071744
- 20:05:33: Video Adapter Shared System Memory: 3231830016
- 20:05:33: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
- 20:05:33: =====Stream Start: 2014-07-20, 20:05:33===============================================
- 20:05:33: Multithreaded optimizations: On
- 20:05:33: Base resolution: 1280x720
- 20:05:33: Output resolution: 1280x720
- 20:05:33: ------------------------------------------
- 20:05:33: Loading up D3D10 on AMD Radeon HD 6700 Series (Adapter 1)...
- 20:05:33: ------------------------------------------
- 20:05:33: Audio Format: 48000 Hz
- 20:05:33: ------------------------------------------
- 20:05:33: Audio Channels: 2 Ch
- 20:05:33: Playback device Default
- 20:05:33: ------------------------------------------
- 20:05:33: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 20:05:33: Global Audio time adjust: 0
- 20:05:33: ------------------------------------------
- 20:05:33: Audio Encoding: AAC
- 20:05:33: bitrate: 128
- 20:05:33: Using graphics capture
- 20:05:34: Trying to hook process: hl2.exe
- 20:05:34: Scene buffering time set to 700
- 20:05:34: Using custom x264 settings: "crf=1"
- 20:05:34: x264: VBV maxrate specified, but no bufsize, ignored
- 20:05:34: ------------------------------------------
- 20:05:34: Video Encoding: x264
- 20:05:34: fps: 30
- 20:05:34: width: 1280, height: 720
- 20:05:34: preset: veryfast
- 20:05:34: profile: high
- 20:05:34: keyint: 250
- 20:05:34: CBR: no
- 20:05:34: CFR: yes
- 20:05:34: max bitrate: 10000
- 20:05:34: buffer size: 0
- 20:05:34: quality: 31
- 20:05:34: ------------------------------------------
- 20:05:35: SharedTexCapture hooked
- 20:05:46: Total frames encoded: 360, total frames duplicated: 0 (0.00%)
- 20:05:46: Total frames rendered: 385, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 20:05:46:
- 20:05:46: Profiler time results:
- 20:05:46:
- 20:05:46: ==============================================================
- 20:05:46: video thread frame - [100%] [avg time: 0.455 ms] [children: 14.1%] [unaccounted: 85.9%]
- 20:05:46: | scene->Preprocess - [0.22%] [avg time: 0.001 ms]
- 20:05:46: | GPU download and conversion - [13.8%] [avg time: 0.063 ms] [children: 11.6%] [unaccounted: 2.2%]
- 20:05:46: | | flush - [8.79%] [avg time: 0.04 ms]
- 20:05:46: | | CopyResource - [1.76%] [avg time: 0.008 ms]
- 20:05:46: | | conversion to 4:2:0 - [1.1%] [avg time: 0.005 ms]
- 20:05:46: Convert444Threads - [100%] [avg time: 0.427 ms] [children: 98.8%] [unaccounted: 1.17%]
- 20:05:46: | Convert444toNV12 - [98.8%] [avg time: 0.422 ms]
- 20:05:46: encoder thread frame - [100%] [avg time: 0.774 ms] [children: 1.81%] [unaccounted: 98.2%]
- 20:05:46: | sending stuff out - [1.81%] [avg time: 0.014 ms]
- 20:05:46: ==============================================================
- 20:05:46:
- 20:05:46:
- 20:05:46: Profiler CPU results:
- 20:05:46:
- 20:05:46: ==============================================================
- 20:05:46: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:05:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:05:46: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:05:46: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:05:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:05:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 20:05:46: Convert444Threads - [cpu time: avg 0.086 ms, total 62.4 ms] [avg calls per frame: 2]
- 20:05:46: | Convert444toNV12 - [cpu time: avg 0.086 ms, total 62.4 ms] [avg calls per frame: 2]
- 20:05:46: encoder thread frame - [cpu time: avg 0.13 ms, total 46.8 ms] [avg calls per frame: 1]
- 20:05:46: | sending stuff out - [cpu time: avg 0.043 ms, total 15.6 ms] [avg calls per frame: 1]
- 20:05:46: ==============================================================
- 20:05:46:
- 20:05:46: =====Stream End: 2014-07-20, 20:05:46=================================================
- Last game capture log:
- 2014-07-20, 20:05:34: we're booting up:
- 20:05:34: CaptureThread: attached to process hl2.exe
- 20:05:34: D3D9 Present
- 20:05:34: GL Present
- 20:05:34: (half life scientist) everything.. seems to be in order
- 20:05:35: D3D9EndScene called
- 20:05:35: D3DPRESENT_PARAMETERS {
- 20:05:35: BackBufferWidth: 1280
- 20:05:35: BackBufferHeight: 720
- 20:05:35: BackBufferFormat: D3DFMT_A8R8G8B8
- 20:05:35: BackBufferCount: 1
- 20:05:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 20:05:35: MultiSampleQuality: 0
- 20:05:35: SwapEffect: D3DSWAPEFFECT_DISCARD
- 20:05:35: hDeviceWindow: 787872
- 20:05:35: Windowed: true
- 20:05:35: EnableAutoDepthStencil: true
- 20:05:35: AutoDepthStencilFormat: D3DFMT_D24S8
- 20:05:35: Flags: None
- 20:05:35: FullScreen_RefreshRateInHz: 0
- 20:05:35: PresentationInterval: 2147483648
- 20:05:35: };
- 20:05:35: successfully set up d3d9 hooks
- 20:05:35: D3D9Present called
- 20:05:35: DoD3D9GPUHook: success - d3d9ex
- 20:05:35: D3DSURFACE_DESC {
- 20:05:35: Format: D3DFMT_A8R8G8B8
- 20:05:35: Type: D3DRTYPE_SURFACE
- 20:05:35: Usage: D3DUSAGE_RENDERTARGET
- 20:05:35: Pool: D3DPOOL_DEFAULT
- 20:05:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 20:05:35: MultiSampleQuality: 0
- 20:05:35: Width: 1280
- 20:05:35: Height: 720
- 20:05:35: };
- 20:05:35: successfully capturing d3d9 frames via GPU
- 20:05:56: ---------------------- Cleared D3D9 Capture ----------------------
- 20:05:56: received restart event, capturing
- 20:05:56: DoD3D9GPUHook: success - d3d9ex
- 20:05:56: D3D9EndScene called
- 20:05:58: D3D9Present called
- ]
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