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Jun 2nd, 2013
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  6. if (!isDedicated) then {
  7. 0 fadeSound 0;
  8. 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
  9.  
  10. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "fixes\compile\playerspawn.sqf";}];
  11. _playerMonitor = [] execVM "fixes\system\player_monitor.sqf";
  12. waitUntil { alive Player };
  13. waituntil { !(IsNull (findDisplay 46)) };
  14. _fast_roping = [] execVM "=BTC=_fast_roping\=BTC=_fast_roping_init.sqf";
  15. _nul = [] execVM "fixes\compile\playerspawn.sqf";
  16. [] execVM "fixes\player_radioMsg.sqf";
  17.  
  18. "heliCrash" addPublicVariableEventHandler {
  19. _list = nearestObjects [_this select 1, ["CraterLong"], 100];
  20. {deleteVehicle _x;} foreach _list;
  21. };
  22.  
  23. _heliCrash = allmissionobjects "UH1Wreck_DZ";
  24. {
  25. dayzFire = [_x,2,time,false,false];
  26. nul=dayzFire spawn BIS_Effects_Burn;
  27. } forEach _heliCrash;
  28.  
  29. };
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