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Dec 11th, 2013
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  1. /* ********************************************************************************* */
  2. /* ********************************************************************************* */
  3. // Settings
  4. /* ********************************************************************************* */
  5.  
  6. // Mission System won't start a mission if server fps < mission_fps_check
  7. mission_fps_check = 10;
  8. // Min Number of Players before mission will spawn
  9. mission_player_check = 1;
  10. // Mission Debug Monitor
  11. mission_warning_debug = true;
  12.  
  13.  
  14. // Number of Missions
  15. mission_min_number = 2;
  16. mission_max_number = 4;
  17.  
  18. // Min / Max values for Timer, when to check to spawn a mission
  19. mission_spawn_timer_min = 650;
  20. mission_spawn_timer_max = 1500;
  21.  
  22. // Note Vehicles are destroyed at min timer value...
  23. // Its on my todo list to code it to kill vehicles @ actual end of mission
  24. mission_despawn_timer_min = 2700;
  25. mission_despawn_timer_max = 3600;
  26.  
  27. // Distance around Plotpoles + Info Boards (i.e trader cities)
  28. // To blacklist from spawning missions at
  29. mission_blacklist_range = 200;
  30.  
  31. // Distance around Players
  32. // To blacklist from spawning missions at
  33. mission_blacklist_players_range = 600;
  34.  
  35.  
  36.  
  37. /* ********************************************************************************* */
  38. /* ********************************************************************************* */
  39. // Mission Buildings
  40. /* ********************************************************************************* */
  41.  
  42. mission_buildings = [
  43. ["Land_Tovarna2",[]],
  44. ["Land_Panelak2",[]],
  45. ["Land_Panelak",[]],
  46. ["Land_HouseV2_02_Interier",[]],
  47. ["Land_A_Office01",[]],
  48. ["Land_A_BuildingWIP",[]]
  49. ];
  50.  
  51.  
  52. /* ********************************************************************************* */
  53. /* ********************************************************************************* */
  54. // RYD Hunter AI
  55. // This is just placeholder atm... Code is not yet working... Dont change the values
  56. /* ********************************************************************************* */
  57.  
  58. mission_hunter_fps_check = 10;
  59.  
  60. mission_hunter_chance = 10; // 1-100 Chance of Hunter Spawning @ Mission Site
  61.  
  62. mission_hunter_smell = 3;
  63. mission_hunter_eyes = [1.5,1.5]; // light factor,movement factor
  64.  
  65. mission_hunter = false; // Random Hunter on Map that will wander + try to ill players
  66. mission_hunter_random = false; // Random Hunter on Map that will wander + try to ill players
  67.  
  68.  
  69. /* ********************************************************************************* */
  70. /* ********************************************************************************* */
  71. // LOOT
  72. /* ********************************************************************************* */
  73.  
  74. // Type of Crates to Spawn with Loot
  75. mission_crates = ["GuerillaCacheBox","RUVehicleBox","UNBasicWeapons_EP1","USVehicleBox"];
  76.  
  77. mission_loot_tables = ["Military", "MilitaryIndustrial", "MilitarySpecial", "Supermarket", "Industrial", "HeliCrash_No50s", "SupplyDrop", "Farm"];
  78.  
  79. // Number of Crates to Spawn
  80. mission_num_of_crates = 5;
  81.  
  82. // Number of Crates to Spawn, when there is a vehicle spawn as well
  83. mission_num_of_crates_plus_vehicle = 3;
  84.  
  85. /* ********************************************************************************* */
  86. /* ********************************************************************************* */
  87. // VEHICLES
  88. /* ********************************************************************************* */
  89.  
  90. // Type of Land Vehicles to AI
  91. mission_patrol_land_vehicles = [
  92. "HMMWV_M1035_DES_EP1",
  93. "HMMWV_M1151_M2_CZ_DES_EP1_DZ",
  94. "HMMWV_M998A2_SOV_DES_EP1_DZ",
  95. "LandRover_MG_TK_EP1_DZ",
  96. "LandRover_Special_CZ_EP1_DZ",
  97. "Pickup_PK_GUE_DZ",
  98. "Pickup_PK_INS_DZ",
  99. "Pickup_PK_TK_GUE_EP1_DZ",
  100. "UAZ_MG_TK_EP1_DZ"
  101. ];
  102.  
  103. // Type of Vehicles to Spawn @ Missions to Loot
  104. mission_dynamic_ai_vehicles = [
  105. ["AH6X_DZ",1],
  106. ["AN2_DZ",1],
  107. ["ArmoredSUV_PMC_DZ",1],
  108. ["CH_47F_EP1_DZ",1],
  109. ["CSJ_GyroC",1],
  110. ["CSJ_GyroCover",1],
  111. ["CSJ_GyroP",1],
  112. ["datsun1_civil_1_open",1],
  113. ["datsun1_civil_2_covered",1],
  114. ["datsun1_civil_3_open",1],
  115. ["GLT_M300_LT",1],
  116. ["GLT_M300_ST",1],
  117. ["GNT_C185",1],
  118. ["GNT_C185C",1],
  119. ["GNT_C185R",1],
  120. ["GNT_C185U",1],
  121. ["HMMWV_Ambulance",1],
  122. ["HMMWV_Ambulance_CZ_DES_EP1",1],
  123. ["HMMWV_DES_EP1",1],
  124. ["HMMWV_DZ",1],
  125. ["HMMWV_M1035_DES_EP1",1],
  126. ["HMMWV_M1151_M2_CZ_DES_EP1_DZ",1],
  127. ["HMMWV_M998A2_SOV_DES_EP1_DZ",1],
  128. ["KamazRefuel_DZ",1],
  129. ["LandRover_MG_TK_EP1_DZ",1],
  130. ["LandRover_Special_CZ_EP1_DZ",1],
  131. ["MH6J_DZ",1],
  132. ["Mi17_Civilian_DZ",1],
  133. ["Mi17_DZ",1],
  134. ["MtvrRefuel_DES_EP1_DZ",1],
  135. ["Offroad_DSHKM_Gue_DZ",1],
  136. ["Pickup_PK_GUE_DZ",1],
  137. ["Pickup_PK_INS_DZ",1],
  138. ["Pickup_PK_TK_GUE_EP1_DZ",1],
  139. ["UAZ_MG_TK_EP1_DZ",1],
  140. ["UH1H_DZ",1],
  141. ["UH1Y_DZ",1],
  142. ["UH60M_EP1_DZ",1],
  143. ["Ural_CDF",1],
  144. ["Ural_TK_CIV_EP1",1],
  145. ["Ural_UN_EP1",1]
  146. ];
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