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  1. FreeSpace 2 Open version: 3.7.3
  2. Passed cmdline options:
  3. -spec_exp 11
  4. -ogl_spec 80
  5. -spec_static .8
  6. -spec_point .6
  7. -spec_tube .4
  8. -ambient_factor 0
  9. -missile_lighting
  10. -nomotiondebris
  11. -no_emissive_light
  12. -soft_particles
  13. -post_process
  14. -bloom_intensity 25
  15. -fxaa
  16. -fb_explosions
  17. -disable_shadows
  18. -no_deferred
  19. -dualscanlines
  20. -3dwarp
  21. -ship_choice_3d
  22. -weapon_choice_3d
  23. -warp_flash
  24. -mod ComplexModels,MediaVPs_2014
  25. -debug_window
  26. -window
  27. -output_scripting
  28. Building file index...
  29. Found root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  30. Found root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  31. Found root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  32. Found root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  33. Found root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  34. Found root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
  35. Found root pack 'E:\Dev_FreeSpace\root_fs2.vp' with a checksum of 0xce10d76c
  36. Found root pack 'E:\Dev_FreeSpace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  37. Found root pack 'E:\Dev_FreeSpace\sparky_fs2.vp' with a checksum of 0x164fe65a
  38. Found root pack 'E:\Dev_FreeSpace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  39. Found root pack 'E:\Dev_FreeSpace\stu_fs2.vp' with a checksum of 0xd77da83a
  40. Found root pack 'E:\Dev_FreeSpace\tango1_fs2.vp' with a checksum of 0x4c25221e
  41. Found root pack 'E:\Dev_FreeSpace\tango2_fs2.vp' with a checksum of 0x86920b82
  42. Found root pack 'E:\Dev_FreeSpace\tango3_fs2.vp' with a checksum of 0x705e8d71
  43. Found root pack 'E:\Dev_FreeSpace\warble_fs2.vp' with a checksum of 0xd85c305d
  44. Searching root 'E:\Dev_FreeSpace\ComplexModels\' ... 71 files
  45. Searching root 'E:\Dev_FreeSpace\MediaVPs_2014\' ... 0 files
  46. Searching root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Assets.vp' ... 2015 files
  47. Searching root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
  48. Searching root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
  49. Searching root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Effects.vp' ... 2063 files
  50. Searching root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Music.vp' ... 32 files
  51. Searching root pack 'E:\Dev_FreeSpace\MediaVPs_2014\MV_Root.vp' ... 848 files
  52. Searching root 'E:\Dev_FreeSpace\' ... 10 files
  53. Searching root pack 'E:\Dev_FreeSpace\root_fs2.vp' ... 157 files
  54. Searching root pack 'E:\Dev_FreeSpace\smarty_fs2.vp' ... 10 files
  55. Searching root pack 'E:\Dev_FreeSpace\sparky_fs2.vp' ... 3027 files
  56. Searching root pack 'E:\Dev_FreeSpace\sparky_hi_fs2.vp' ... 1337 files
  57. Searching root pack 'E:\Dev_FreeSpace\stu_fs2.vp' ... 2355 files
  58. Searching root pack 'E:\Dev_FreeSpace\tango1_fs2.vp' ... 32 files
  59. Searching root pack 'E:\Dev_FreeSpace\tango2_fs2.vp' ... 15 files
  60. Searching root pack 'E:\Dev_FreeSpace\tango3_fs2.vp' ... 10 files
  61. Searching root pack 'E:\Dev_FreeSpace\warble_fs2.vp' ... 52 files
  62. Searching root 'g:\' ... 0 files
  63. Found 19 roots and 12123 files.
  64. AutoLang: Language auto-detection successful...
  65. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  66. Setting language to English
  67. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  68. Game Settings Table: Using Standard Loops For SEXP Arguments
  69. Game Settings Table: Using standard event chaining behavior
  70. Game Settings Table: External shaders are DISABLED
  71. Initializing OpenAL...
  72. OpenAL Vendor : OpenAL Community
  73. OpenAL Renderer : OpenAL Soft
  74. OpenAL Version : 1.1 ALSOFT 1.16.0
  75.  
  76. Found extension "AL_EXT_float32".
  77. Found extension "ALC_EXT_EFX".
  78. Enhanced sound is enabled.
  79.  
  80. Sample rate: 44100 (44100)
  81. EFX version: 1.0
  82. Max auxiliary sends: 4
  83. Playback device: Speakers (High Definition Audio Device)
  84. Capture device: <not available>
  85. ... OpenAL successfully initialized!
  86. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  87. Initializing WGL...
  88. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  89. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  90. OpenGL Vendor : NVIDIA Corporation
  91. OpenGL Renderer : GeForce GTX 960/PCIe/SSE2
  92. OpenGL Version : 4.5.0 NVIDIA 347.25
  93.  
  94. Using extension "GL_EXT_fog_coord".
  95. Using extension "GL_ARB_multitexture".
  96. Using extension "GL_ARB_texture_env_add".
  97. Using extension "GL_ARB_texture_compression".
  98. Using extension "GL_EXT_texture_compression_s3tc".
  99. Using extension "GL_EXT_texture_filter_anisotropic".
  100. Using extension "GL_ARB_texture_env_combine".
  101. Using extension "GL_EXT_compiled_vertex_array".
  102. Using extension "GL_EXT_draw_range_elements".
  103. Using extension "GL_ARB_texture_mirrored_repeat".
  104. Using extension "GL_ARB_texture_non_power_of_two".
  105. Using extension "GL_ARB_vertex_buffer_object".
  106. Using extension "GL_ARB_pixel_buffer_object".
  107. Using extension "GL_SGIS_generate_mipmap".
  108. Using extension "GL_EXT_framebuffer_object".
  109. Using extension "GL_ARB_texture_rectangle".
  110. Using extension "GL_EXT_bgra".
  111. Using extension "GL_ARB_texture_cube_map".
  112. Using extension "GL_EXT_texture_lod_bias".
  113. Using extension "GL_ARB_point_sprite".
  114. Using extension "GL_ARB_shading_language_100".
  115. Using extension "GL_ARB_shader_objects".
  116. Using extension "GL_ARB_vertex_shader".
  117. Using extension "GL_ARB_fragment_shader".
  118. Using extension "GL_ARB_shader_texture_lod".
  119. Using extension "GL_ARB_texture_float".
  120. Using extension "GL_ARB_draw_elements_base_vertex".
  121. Using extension "GL_EXT_framebuffer_blit".
  122. Using extension "GL_EXT_geometry_shader4".
  123. Using extension "GL_EXT_texture_array".
  124. Using extension "GL_ARB_uniform_buffer_object".
  125. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  126. Using extension "GL_ARB_draw_instanced".
  127. Using extension "GL_ARB_texture_buffer_object".
  128. Found special extension function "wglSwapIntervalEXT".
  129.  
  130. Compiling new shader:
  131. Particle Effects
  132. Loading built-in default shader for: effect-v.sdr
  133. Loading built-in default shader for: effect-particle-f.sdr
  134. Shader Variant Features:
  135. Compiling new shader:
  136. Particle Effects
  137. Loading built-in default shader for: effect-v.sdr
  138. Loading built-in default shader for: effect-particle-f.sdr
  139. Loading built-in default shader for: effect-screen-g.sdr
  140. Shader Variant Features:
  141. Geometry shader point-based particles
  142. Compiling new shader:
  143. Distortion Effects
  144. Loading built-in default shader for: effect-distort-v.sdr
  145. Loading built-in default shader for: effect-distort-f.sdr
  146. Shader Variant Features:
  147. Compiling new shader:
  148. Deferred Lighting
  149. Loading built-in default shader for: deferred-v.sdr
  150. Loading built-in default shader for: deferred-f.sdr
  151. Shader Variant Features:
  152. Compiling new shader:
  153. Clear Deferred Lighting Buffer
  154. Loading built-in default shader for: deferred-clear-v.sdr
  155. Loading built-in default shader for: deferred-clear-f.sdr
  156. Shader Variant Features:
  157.  
  158. Compiling new shader:
  159. Post Processing
  160. Loading built-in default shader for: post-v.sdr
  161. Loading built-in default shader for: post-f.sdr
  162. Shader Variant Features:
  163. Compiling new shader:
  164. Bloom Brightpass
  165. Loading built-in default shader for: post-v.sdr
  166. Loading built-in default shader for: brightpass-f.sdr
  167. Shader Variant Features:
  168. Compiling new shader:
  169. Gaussian Blur
  170. Loading built-in default shader for: post-v.sdr
  171. Loading built-in default shader for: blur-f.sdr
  172. Shader Variant Features:
  173. Horizontal blur pass
  174. Compiling new shader:
  175. Gaussian Blur
  176. Loading built-in default shader for: post-v.sdr
  177. Loading built-in default shader for: blur-f.sdr
  178. Shader Variant Features:
  179. Vertical blur pass
  180. Compiling new shader:
  181. FXAA
  182. Loading built-in default shader for: fxaa-v.sdr
  183. Loading built-in default shader for: fxaa-f.sdr
  184. Shader Variant Features:
  185. Compiling new shader:
  186. FXAA Prepass
  187. Loading built-in default shader for: post-v.sdr
  188. Loading built-in default shader for: fxaapre-f.sdr
  189. Shader Variant Features:
  190. Max texture units: 4 (32)
  191. Max client texture states: 4 (8)
  192. Max elements vertices: 1048576
  193. Max elements indices: 1048576
  194. Max texture size: 16384x16384
  195. Max render buffer size: 16384x16384
  196. Can use compressed textures: YES
  197. Texture compression available: YES
  198. Post-processing enabled: YES
  199. Using trilinear texture filter.
  200. OpenGL Shader Version: 4.50 NVIDIA
  201. ... OpenGL init is complete!
  202. Size of bitmap info = 797 KB
  203. Size of bitmap extra info = 52 bytes
  204. ANI cursorweb with size 24x24 (25.0% wasted)
  205. GRAPHICS: Initializing default colors...
  206. SCRIPTING: Beginning initialization sequence...
  207. SCRIPTING: Beginning Lua initialization...
  208. LUA: Opening LUA state...
  209. LUA: Initializing base Lua libraries...
  210. LUA: Beginning ADE initialization
  211. ADE: Initializing enumeration constants...
  212. ADE: Assigning Lua session...
  213. SCRIPTING: Outputting scripting metadata...
  214. SCRIPTING: Beginning main hook parse sequence....
  215. Wokka! Error opening file (scripting.tbl)!
  216. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  217. TBM => Starting parse of 'debugTools-sct.tbm' ...
  218. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  219. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  220. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  221. SCRIPTING: Inititialization complete.
  222. SCRIPTING: Splash screen overrides checked
  223. SCRIPTING: Splash hook has been run
  224. SCRIPTING: Splash screen conditional hook has been run
  225. Using high memory settings...
  226. Wokka! Error opening file (interface.tbl)!
  227. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  228. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  229. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  230. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  231. Windows reported 16 joysticks, we found 0
  232. Current soundtrack set to -1 in event_music_reset_choices
  233. TBM => Starting parse of 'mv_music-mus.tbm' ...
  234. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  235. Wokka! Error opening file (armor.tbl)!
  236. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  237. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  238. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  239. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  240. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  241. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  242. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  243. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  244. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  245. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  246. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  247. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  248. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  249. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  250. TBM => Starting parse of 'mv_root-wep.tbm' ...
  251. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  252. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  253. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  254. TBM => Starting parse of 'mv_root-shp.tbm' ...
  255. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  256. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  257. TBM => Starting parse of 'complex-shp.tbm' ...
  258. WARNING: "Invalid armor name Heavy Armor 100 specified for hull in Ship Class 'GTCv Chimera'" at ship.cpp:3219
  259. WARNING: "Invalid armor name Heavy Armor 100 specified for hull in Ship Class 'GTCv Bellerophon'" at ship.cpp:3219
  260. WARNING: "Invalid armor name Heavy Armor 100 specified for hull in Ship Class 'GTD Titan'" at ship.cpp:3219
  261. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  262. ANI support1 with size 108x24 (25.0% wasted)
  263. ANI damage1 with size 148x25 (21.9% wasted)
  264. ANI wingman1 with size 71x53 (17.2% wasted)
  265. ANI wingman2 with size 35x53 (17.2% wasted)
  266. ANI wingman3 with size 14x53 (17.2% wasted)
  267. ANI toggle1 with size 57x20 (37.5% wasted)
  268. ANI head1 with size 164x132 (48.4% wasted)
  269. ANI weapons1 with size 126x20 (37.5% wasted)
  270. ANI weapons1_b with size 150x20 (37.5% wasted)
  271. ANI objective1 with size 149x21 (34.4% wasted)
  272. ANI netlag1 with size 29x30 (6.3% wasted)
  273. ANI targhit1 with size 31x21 (34.4% wasted)
  274. ANI time1 with size 47x23 (28.1% wasted)
  275. ANI targetview1 with size 137x156 (39.1% wasted)
  276. ANI targetview2 with size 4x96 (25.0% wasted)
  277. ANI targetview3 with size 7x20 (37.5% wasted)
  278. ANI 2_energy2 with size 86x96 (25.0% wasted)
  279. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  280. ANI 2_leftarc with size 103x252 (1.6% wasted)
  281. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  282. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  283. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  284. ANI 2_lead1 with size 26x26 (18.8% wasted)
  285. ANI 2_lock1 with size 56x53 (17.2% wasted)
  286. ANI 2_lockspin with size 100x100 (21.9% wasted)
  287. ANI energy1 with size 12x41 (35.9% wasted)
  288. ANI 2_radar1 with size 209x170 (33.6% wasted)
  289. TBM => Starting parse of 'mv_effects-str.tbm' ...
  290. TABLES => Starting parse of 'ssm.tbl'...
  291. loading animated cursor "cursor"
  292. ANI cursor with size 24x24 (25.0% wasted)
  293. MediaVPs: Explosions script loaded!
  294. MediaVPs: Flaming debris script loaded!
  295. Ships.tbl is : VALID
  296. Weapons.tbl is : VALID
  297. cfile_init() took 587
  298. Movie Error: Unable to open 'intro' movie in any supported format.
  299. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  300. PLR => Loading 'Holley.plr' with version 2...
  301. PLR => Parsing: Flags...
  302. PLR => Parsing: Info...
  303. PLR => Parsing: Scoring...
  304. PLR => Parsing: ScoringMulti...
  305. PLR => Parsing: HUD...
  306. PLR => Parsing: Variables...
  307. PLR => Parsing: Multiplayer...
  308. PLR => Parsing: Controls...
  309. PLR => Parsing: Settings...
  310. PLR => Loading complete!
  311. PLR => Verifying 'Alpha 1.plr' with version 2...
  312. PLR => Parsing: Flags...
  313. PLR => Parsing: Info...
  314. PLR => Verifying complete!
  315. PLR => Verifying 'Axe.plr' with version 2...
  316. PLR => Parsing: Flags...
  317. PLR => Parsing: Info...
  318. PLR => Verifying complete!
  319. PLR => Verifying 'Chago.plr' with version 2...
  320. PLR => Parsing: Flags...
  321. PLR => Parsing: Info...
  322. PLR => Verifying complete!
  323. PLR => Verifying 'Holley.plr' with version 2...
  324. PLR => Parsing: Flags...
  325. PLR => Parsing: Info...
  326. PLR => Verifying complete!
  327. PLR => Verifying 'Luuke.plr' with version 2...
  328. PLR => Parsing: Flags...
  329. PLR => Parsing: Info...
  330. PLR => Verifying complete!
  331. ANI cursor.ani with size 24x24 (25.0% wasted)
  332. PLR => Verifying 'Holley.plr' with version 2...
  333. PLR => Parsing: Flags...
  334. PLR => Parsing: Info...
  335. PLR => Verifying complete!
  336. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  337. PLR => Loading 'Holley.plr' with version 2...
  338. PLR => Parsing: Flags...
  339. PLR => Parsing: Info...
  340. PLR => Parsing: Scoring...
  341. PLR => Parsing: ScoringMulti...
  342. PLR => Parsing: HUD...
  343. PLR => Parsing: Variables...
  344. PLR => Parsing: Multiplayer...
  345. PLR => Parsing: Controls...
  346. PLR => Parsing: Settings...
  347. PLR => Loading complete!
  348. CSG => Loading 'Holley.FreeSpace2.csg' with version 5...
  349. CSG => Parsing: Flags...
  350. CSG => Parsing: Info...
  351. CSG => Parsing: Missions...
  352. CSG => Parsing: Techroom...
  353. CSG => Parsing: Loadout...
  354. CSG => Parsing: Scoring...
  355. CSG => Parsing: RedAlert...
  356. CSG => Parsing: HUD...
  357. CSG => Parsing: Variables...
  358. CSG => Parsing: Settings...
  359. CSG => Parsing: Controls...
  360. CSG => Parsing: Cutscenes...
  361. CSG => Parsing: Last Missions...
  362. Someone passed an extension to bm_load for file 'hammer1.pcx'
  363. CSG => Loading complete!
  364. CSG => Loading 'Holley.FreeSpace2.csg' with version 5...
  365. CSG => Parsing: Flags...
  366. CSG => Parsing: Info...
  367. CSG => Parsing: Missions...
  368. CSG => Parsing: Techroom...
  369. CSG => Parsing: Loadout...
  370. CSG => Parsing: Scoring...
  371. CSG => Parsing: RedAlert...
  372. CSG => Parsing: HUD...
  373. CSG => Parsing: Variables...
  374. CSG => Parsing: Settings...
  375. CSG => Parsing: Controls...
  376. CSG => Parsing: Cutscenes...
  377. CSG => Parsing: Last Missions...
  378. Someone passed an extension to bm_load for file 'hammer1.pcx'
  379. CSG => Loading complete!
  380. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  381. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  382. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  383. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  384. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  385. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  386. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  387. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  388. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  389. Frame 0 too long!!: frametime = 0.513 (0.513)
  390. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  391. Techroom successfully initialized, now changing tab...
  392. Loading model 'fighter01.pof'
  393. Compiling new shader:
  394. Model Rendering
  395. Loading built-in default shader for: main-v.sdr
  396. Loading built-in default shader for: main-f.sdr
  397. Loading built-in default shader for: main-g.sdr
  398. Shader Variant Features:
  399. Shadow Mapping
  400. Compiling new shader:
  401. Model Rendering
  402. Loading built-in default shader for: main-v.sdr
  403. Loading built-in default shader for: main-f.sdr
  404. Shader Variant Features:
  405. Lighting
  406. Diffuse Mapping
  407. Animated Effects
  408. Clip Plane
  409. Compiling new shader:
  410. Model Rendering
  411. Loading built-in default shader for: main-v.sdr
  412. Loading built-in default shader for: main-f.sdr
  413. Shader Variant Features:
  414. Lighting
  415. Fog Effect
  416. Diffuse Mapping
  417. Animated Effects
  418. Clip Plane
  419. Compiling new shader:
  420. Model Rendering
  421. Loading built-in default shader for: main-v.sdr
  422. Loading built-in default shader for: main-f.sdr
  423. Shader Variant Features:
  424. Lighting
  425. Diffuse Mapping
  426. Deferred lighting
  427. Clip Plane
  428. Compiling new shader:
  429. Model Rendering
  430. Loading built-in default shader for: main-v.sdr
  431. Loading built-in default shader for: main-f.sdr
  432. Shader Variant Features:
  433. Lighting
  434. Fog Effect
  435. Diffuse Mapping
  436. Deferred lighting
  437. Clip Plane
  438. Compiling new shader:
  439. Model Rendering
  440. Loading built-in default shader for: main-v.sdr
  441. Loading built-in default shader for: main-f.sdr
  442. Shader Variant Features:
  443. Lighting
  444. Diffuse Mapping
  445. Animated Effects
  446. Submodel Transforms
  447. Clip Plane
  448. Compiling new shader:
  449. Model Rendering
  450. Loading built-in default shader for: main-v.sdr
  451. Loading built-in default shader for: main-f.sdr
  452. Shader Variant Features:
  453. Lighting
  454. Fog Effect
  455. Diffuse Mapping
  456. Animated Effects
  457. Submodel Transforms
  458. Clip Plane
  459. Compiling new shader:
  460. Model Rendering
  461. Loading built-in default shader for: main-v.sdr
  462. Loading built-in default shader for: main-f.sdr
  463. Shader Variant Features:
  464. Lighting
  465. Diffuse Mapping
  466. Submodel Transforms
  467. Clip Plane
  468. Compiling new shader:
  469. Model Rendering
  470. Loading built-in default shader for: main-v.sdr
  471. Loading built-in default shader for: main-f.sdr
  472. Shader Variant Features:
  473. Lighting
  474. Fog Effect
  475. Diffuse Mapping
  476. Submodel Transforms
  477. Clip Plane
  478. Compiling new shader:
  479. Model Rendering
  480. Loading built-in default shader for: main-v.sdr
  481. Loading built-in default shader for: main-f.sdr
  482. Shader Variant Features:
  483. Lighting
  484. Diffuse Mapping
  485. Animated Effects
  486. Deferred lighting
  487. Submodel Transforms
  488. Clip Plane
  489. Compiling new shader:
  490. Model Rendering
  491. Loading built-in default shader for: main-v.sdr
  492. Loading built-in default shader for: main-f.sdr
  493. Shader Variant Features:
  494. Lighting
  495. Fog Effect
  496. Diffuse Mapping
  497. Animated Effects
  498. Deferred lighting
  499. Submodel Transforms
  500. Clip Plane
  501. Compiling new shader:
  502. Model Rendering
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader Variant Features:
  506. Lighting
  507. Diffuse Mapping
  508. Deferred lighting
  509. Submodel Transforms
  510. Clip Plane
  511. Compiling new shader:
  512. Model Rendering
  513. Loading built-in default shader for: main-v.sdr
  514. Loading built-in default shader for: main-f.sdr
  515. Shader Variant Features:
  516. Lighting
  517. Fog Effect
  518. Diffuse Mapping
  519. Deferred lighting
  520. Submodel Transforms
  521. Clip Plane
  522. Compiling new shader:
  523. Model Rendering
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader Variant Features:
  527. Lighting
  528. Diffuse Mapping
  529. Glow Mapping
  530. Specular Mapping
  531. Normal Mapping
  532. Environment Mapping
  533. Animated Effects
  534. Clip Plane
  535. Compiling new shader:
  536. Model Rendering
  537. Loading built-in default shader for: main-v.sdr
  538. Loading built-in default shader for: main-f.sdr
  539. Shader Variant Features:
  540. Lighting
  541. Fog Effect
  542. Diffuse Mapping
  543. Glow Mapping
  544. Specular Mapping
  545. Normal Mapping
  546. Environment Mapping
  547. Animated Effects
  548. Clip Plane
  549. Compiling new shader:
  550. Model Rendering
  551. Loading built-in default shader for: main-v.sdr
  552. Loading built-in default shader for: main-f.sdr
  553. Shader Variant Features:
  554. Lighting
  555. Diffuse Mapping
  556. Glow Mapping
  557. Specular Mapping
  558. Normal Mapping
  559. Environment Mapping
  560. Deferred lighting
  561. Clip Plane
  562. Compiling new shader:
  563. Model Rendering
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader Variant Features:
  567. Lighting
  568. Fog Effect
  569. Diffuse Mapping
  570. Glow Mapping
  571. Specular Mapping
  572. Normal Mapping
  573. Environment Mapping
  574. Deferred lighting
  575. Clip Plane
  576. Compiling new shader:
  577. Model Rendering
  578. Loading built-in default shader for: main-v.sdr
  579. Loading built-in default shader for: main-f.sdr
  580. Shader Variant Features:
  581. Lighting
  582. Diffuse Mapping
  583. Glow Mapping
  584. Specular Mapping
  585. Normal Mapping
  586. Environment Mapping
  587. Animated Effects
  588. Submodel Transforms
  589. Clip Plane
  590. Compiling new shader:
  591. Model Rendering
  592. Loading built-in default shader for: main-v.sdr
  593. Loading built-in default shader for: main-f.sdr
  594. Shader Variant Features:
  595. Lighting
  596. Fog Effect
  597. Diffuse Mapping
  598. Glow Mapping
  599. Specular Mapping
  600. Normal Mapping
  601. Environment Mapping
  602. Animated Effects
  603. Submodel Transforms
  604. Clip Plane
  605. Compiling new shader:
  606. Model Rendering
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader Variant Features:
  610. Lighting
  611. Diffuse Mapping
  612. Glow Mapping
  613. Specular Mapping
  614. Normal Mapping
  615. Environment Mapping
  616. Submodel Transforms
  617. Clip Plane
  618. Compiling new shader:
  619. Model Rendering
  620. Loading built-in default shader for: main-v.sdr
  621. Loading built-in default shader for: main-f.sdr
  622. Shader Variant Features:
  623. Lighting
  624. Fog Effect
  625. Diffuse Mapping
  626. Glow Mapping
  627. Specular Mapping
  628. Normal Mapping
  629. Environment Mapping
  630. Submodel Transforms
  631. Clip Plane
  632. Compiling new shader:
  633. Model Rendering
  634. Loading built-in default shader for: main-v.sdr
  635. Loading built-in default shader for: main-f.sdr
  636. Shader Variant Features:
  637. Lighting
  638. Diffuse Mapping
  639. Glow Mapping
  640. Specular Mapping
  641. Normal Mapping
  642. Environment Mapping
  643. Animated Effects
  644. Deferred lighting
  645. Submodel Transforms
  646. Clip Plane
  647. Compiling new shader:
  648. Model Rendering
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Shader Variant Features:
  652. Lighting
  653. Fog Effect
  654. Diffuse Mapping
  655. Glow Mapping
  656. Specular Mapping
  657. Normal Mapping
  658. Environment Mapping
  659. Animated Effects
  660. Deferred lighting
  661. Submodel Transforms
  662. Clip Plane
  663. Compiling new shader:
  664. Model Rendering
  665. Loading built-in default shader for: main-v.sdr
  666. Loading built-in default shader for: main-f.sdr
  667. Shader Variant Features:
  668. Lighting
  669. Diffuse Mapping
  670. Glow Mapping
  671. Specular Mapping
  672. Normal Mapping
  673. Environment Mapping
  674. Deferred lighting
  675. Submodel Transforms
  676. Clip Plane
  677. Compiling new shader:
  678. Model Rendering
  679. Loading built-in default shader for: main-v.sdr
  680. Loading built-in default shader for: main-f.sdr
  681. Shader Variant Features:
  682. Lighting
  683. Fog Effect
  684. Diffuse Mapping
  685. Glow Mapping
  686. Specular Mapping
  687. Normal Mapping
  688. Environment Mapping
  689. Deferred lighting
  690. Submodel Transforms
  691. Clip Plane
  692. Compiling new shader:
  693. Model Rendering
  694. Loading built-in default shader for: main-v.sdr
  695. Loading built-in default shader for: main-f.sdr
  696. Shader Variant Features:
  697. Lighting
  698. Diffuse Mapping
  699. Specular Mapping
  700. Environment Mapping
  701. Animated Effects
  702. Clip Plane
  703. Compiling new shader:
  704. Model Rendering
  705. Loading built-in default shader for: main-v.sdr
  706. Loading built-in default shader for: main-f.sdr
  707. Shader Variant Features:
  708. Lighting
  709. Fog Effect
  710. Diffuse Mapping
  711. Specular Mapping
  712. Environment Mapping
  713. Animated Effects
  714. Clip Plane
  715. Compiling new shader:
  716. Model Rendering
  717. Loading built-in default shader for: main-v.sdr
  718. Loading built-in default shader for: main-f.sdr
  719. Shader Variant Features:
  720. Lighting
  721. Diffuse Mapping
  722. Specular Mapping
  723. Environment Mapping
  724. Deferred lighting
  725. Clip Plane
  726. Compiling new shader:
  727. Model Rendering
  728. Loading built-in default shader for: main-v.sdr
  729. Loading built-in default shader for: main-f.sdr
  730. Shader Variant Features:
  731. Lighting
  732. Fog Effect
  733. Diffuse Mapping
  734. Specular Mapping
  735. Environment Mapping
  736. Deferred lighting
  737. Clip Plane
  738. Compiling new shader:
  739. Model Rendering
  740. Loading built-in default shader for: main-v.sdr
  741. Loading built-in default shader for: main-f.sdr
  742. Shader Variant Features:
  743. Lighting
  744. Diffuse Mapping
  745. Specular Mapping
  746. Environment Mapping
  747. Animated Effects
  748. Submodel Transforms
  749. Clip Plane
  750. Compiling new shader:
  751. Model Rendering
  752. Loading built-in default shader for: main-v.sdr
  753. Loading built-in default shader for: main-f.sdr
  754. Shader Variant Features:
  755. Lighting
  756. Fog Effect
  757. Diffuse Mapping
  758. Specular Mapping
  759. Environment Mapping
  760. Animated Effects
  761. Submodel Transforms
  762. Clip Plane
  763. Compiling new shader:
  764. Model Rendering
  765. Loading built-in default shader for: main-v.sdr
  766. Loading built-in default shader for: main-f.sdr
  767. Shader Variant Features:
  768. Lighting
  769. Diffuse Mapping
  770. Specular Mapping
  771. Environment Mapping
  772. Submodel Transforms
  773. Clip Plane
  774. Compiling new shader:
  775. Model Rendering
  776. Loading built-in default shader for: main-v.sdr
  777. Loading built-in default shader for: main-f.sdr
  778. Shader Variant Features:
  779. Lighting
  780. Fog Effect
  781. Diffuse Mapping
  782. Specular Mapping
  783. Environment Mapping
  784. Submodel Transforms
  785. Clip Plane
  786. Compiling new shader:
  787. Model Rendering
  788. Loading built-in default shader for: main-v.sdr
  789. Loading built-in default shader for: main-f.sdr
  790. Shader Variant Features:
  791. Lighting
  792. Diffuse Mapping
  793. Specular Mapping
  794. Environment Mapping
  795. Animated Effects
  796. Deferred lighting
  797. Submodel Transforms
  798. Clip Plane
  799. Compiling new shader:
  800. Model Rendering
  801. Loading built-in default shader for: main-v.sdr
  802. Loading built-in default shader for: main-f.sdr
  803. Shader Variant Features:
  804. Lighting
  805. Fog Effect
  806. Diffuse Mapping
  807. Specular Mapping
  808. Environment Mapping
  809. Animated Effects
  810. Deferred lighting
  811. Submodel Transforms
  812. Clip Plane
  813. Compiling new shader:
  814. Model Rendering
  815. Loading built-in default shader for: main-v.sdr
  816. Loading built-in default shader for: main-f.sdr
  817. Shader Variant Features:
  818. Lighting
  819. Diffuse Mapping
  820. Specular Mapping
  821. Environment Mapping
  822. Deferred lighting
  823. Submodel Transforms
  824. Clip Plane
  825. Compiling new shader:
  826. Model Rendering
  827. Loading built-in default shader for: main-v.sdr
  828. Loading built-in default shader for: main-f.sdr
  829. Shader Variant Features:
  830. Lighting
  831. Fog Effect
  832. Diffuse Mapping
  833. Specular Mapping
  834. Environment Mapping
  835. Deferred lighting
  836. Submodel Transforms
  837. Clip Plane
  838. Submodel 'detail2' is detail level 1 of 'detail1'
  839. Submodel 'detail2' is detail level 2 of 'detail0'
  840. Submodel 'detail1' is detail level 1 of 'detail0'
  841. Frame 0 too long!!: frametime = 4.559 (4.559)
  842. Compiling new shader:
  843. Model Rendering
  844. Loading built-in default shader for: main-v.sdr
  845. Loading built-in default shader for: main-f.sdr
  846. Shader Variant Features:
  847. Lighting
  848. Diffuse Mapping
  849. Clip Plane
  850. Compiling new shader:
  851. Model Rendering
  852. Loading built-in default shader for: main-v.sdr
  853. Loading built-in default shader for: main-f.sdr
  854. Shader Variant Features:
  855. Lighting
  856. Diffuse Mapping
  857. Specular Mapping
  858. Environment Mapping
  859. Clip Plane
  860. Frame 0 too long!!: frametime = 0.445 (0.445)
  861. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  862. Freeing all existing models...
  863. CSG => Loading 'Holley.FreeSpace2.csg' with version 5...
  864. CSG => Parsing: Flags...
  865. CSG => Parsing: Info...
  866. CSG => Parsing: Missions...
  867. CSG => Parsing: Techroom...
  868. CSG => Parsing: Loadout...
  869. CSG => Parsing: Scoring...
  870. CSG => Parsing: RedAlert...
  871. CSG => Parsing: HUD...
  872. CSG => Parsing: Variables...
  873. CSG => Parsing: Settings...
  874. CSG => Parsing: Controls...
  875. CSG => Parsing: Cutscenes...
  876. CSG => Parsing: Last Missions...
  877. Someone passed an extension to bm_load for file 'hammer1.pcx'
  878. CSG => Loading complete!
  879. Frame 0 too long!!: frametime = 0.576 (0.576)
  880. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  881. PLR => Saving 'Holley.plr' with version 2...
  882. PLR => Saving: Flags...
  883. PLR => Saving: Info...
  884. PLR => Saving: Scoring...
  885. PLR => Saving: ScoringMulti...
  886. PLR => Saving: HUD...
  887. PLR => Saving: Variables...
  888. PLR => Saving: Multiplayer...
  889. PLR => Saving: Controls...
  890. PLR => Saving: Settings...
  891. PLR => Saving complete!
  892. =================== STARTING LEVEL LOAD ==================
  893. ANI 2_Loading with size 824x43 (32.8% wasted)
  894. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  895. LOADING: 0.000: <unknown>
  896. Starting model page in...
  897. Beginning level bitmap paging...
  898. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  899. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  900. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  901. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  902. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  903. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  904. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  905. Loading warp model
  906. Loading model 'warp.pof'
  907. LOADING: 0.230: ** ModelLoad: warp.pof **
  908. Compiling new shader:
  909. Model Rendering
  910. Loading built-in default shader for: main-v.sdr
  911. Loading built-in default shader for: main-f.sdr
  912. Shader Variant Features:
  913. Lighting
  914. Animated Effects
  915. Clip Plane
  916. Compiling new shader:
  917. Model Rendering
  918. Loading built-in default shader for: main-v.sdr
  919. Loading built-in default shader for: main-f.sdr
  920. Shader Variant Features:
  921. Lighting
  922. Fog Effect
  923. Animated Effects
  924. Clip Plane
  925. Compiling new shader:
  926. Model Rendering
  927. Loading built-in default shader for: main-v.sdr
  928. Loading built-in default shader for: main-f.sdr
  929. Shader Variant Features:
  930. Lighting
  931. Deferred lighting
  932. Clip Plane
  933. Compiling new shader:
  934. Model Rendering
  935. Loading built-in default shader for: main-v.sdr
  936. Loading built-in default shader for: main-f.sdr
  937. Shader Variant Features:
  938. Lighting
  939. Fog Effect
  940. Deferred lighting
  941. Clip Plane
  942. Compiling new shader:
  943. Model Rendering
  944. Loading built-in default shader for: main-v.sdr
  945. Loading built-in default shader for: main-f.sdr
  946. Shader Variant Features:
  947. Lighting
  948. Animated Effects
  949. Submodel Transforms
  950. Clip Plane
  951. Compiling new shader:
  952. Model Rendering
  953. Loading built-in default shader for: main-v.sdr
  954. Loading built-in default shader for: main-f.sdr
  955. Shader Variant Features:
  956. Lighting
  957. Fog Effect
  958. Animated Effects
  959. Submodel Transforms
  960. Clip Plane
  961. Compiling new shader:
  962. Model Rendering
  963. Loading built-in default shader for: main-v.sdr
  964. Loading built-in default shader for: main-f.sdr
  965. Shader Variant Features:
  966. Lighting
  967. Submodel Transforms
  968. Clip Plane
  969. Compiling new shader:
  970. Model Rendering
  971. Loading built-in default shader for: main-v.sdr
  972. Loading built-in default shader for: main-f.sdr
  973. Shader Variant Features:
  974. Lighting
  975. Fog Effect
  976. Submodel Transforms
  977. Clip Plane
  978. Compiling new shader:
  979. Model Rendering
  980. Loading built-in default shader for: main-v.sdr
  981. Loading built-in default shader for: main-f.sdr
  982. Shader Variant Features:
  983. Lighting
  984. Animated Effects
  985. Deferred lighting
  986. Submodel Transforms
  987. Clip Plane
  988. Compiling new shader:
  989. Model Rendering
  990. Loading built-in default shader for: main-v.sdr
  991. Loading built-in default shader for: main-f.sdr
  992. Shader Variant Features:
  993. Lighting
  994. Fog Effect
  995. Animated Effects
  996. Deferred lighting
  997. Submodel Transforms
  998. Clip Plane
  999. Compiling new shader:
  1000. Model Rendering
  1001. Loading built-in default shader for: main-v.sdr
  1002. Loading built-in default shader for: main-f.sdr
  1003. Shader Variant Features:
  1004. Lighting
  1005. Deferred lighting
  1006. Submodel Transforms
  1007. Clip Plane
  1008. Compiling new shader:
  1009. Model Rendering
  1010. Loading built-in default shader for: main-v.sdr
  1011. Loading built-in default shader for: main-f.sdr
  1012. Shader Variant Features:
  1013. Lighting
  1014. Fog Effect
  1015. Deferred lighting
  1016. Submodel Transforms
  1017. Clip Plane
  1018. 600
  1019. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1020. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1021. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1022. SHOCKWAVE => Loading default shockwave animation...
  1023. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1024. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1025. LOADING: 1.240: ** starting mission_load() **
  1026. MISSION LOAD: 'complexmodeltest'
  1027. Starting mission message count : 205
  1028. Ending mission message count : 205
  1029. Current soundtrack set to -1 in event_music_reset_choices
  1030. Current soundtrack set to -1 in event_music_set_soundtrack
  1031. Loading model 'fighter01.pof'
  1032. Submodel 'detail2' is detail level 1 of 'detail1'
  1033. Submodel 'detail2' is detail level 2 of 'detail0'
  1034. Submodel 'detail1' is detail level 1 of 'detail0'
  1035. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  1036. Loading model 'GTD_Erebus.pof'
  1037. LOADING: 0.710: ** ModelLoad: GTD_Erebus.pof **
  1038. Compiling new shader:
  1039. Model Rendering
  1040. Loading built-in default shader for: main-v.sdr
  1041. Loading built-in default shader for: main-f.sdr
  1042. Shader Variant Features:
  1043. Lighting
  1044. Diffuse Mapping
  1045. Glow Mapping
  1046. Animated Effects
  1047. Clip Plane
  1048. Compiling new shader:
  1049. Model Rendering
  1050. Loading built-in default shader for: main-v.sdr
  1051. Loading built-in default shader for: main-f.sdr
  1052. Shader Variant Features:
  1053. Lighting
  1054. Fog Effect
  1055. Diffuse Mapping
  1056. Glow Mapping
  1057. Animated Effects
  1058. Clip Plane
  1059. Compiling new shader:
  1060. Model Rendering
  1061. Loading built-in default shader for: main-v.sdr
  1062. Loading built-in default shader for: main-f.sdr
  1063. Shader Variant Features:
  1064. Lighting
  1065. Diffuse Mapping
  1066. Glow Mapping
  1067. Deferred lighting
  1068. Clip Plane
  1069. Compiling new shader:
  1070. Model Rendering
  1071. Loading built-in default shader for: main-v.sdr
  1072. Loading built-in default shader for: main-f.sdr
  1073. Shader Variant Features:
  1074. Lighting
  1075. Fog Effect
  1076. Diffuse Mapping
  1077. Glow Mapping
  1078. Deferred lighting
  1079. Clip Plane
  1080. Compiling new shader:
  1081. Model Rendering
  1082. Loading built-in default shader for: main-v.sdr
  1083. Loading built-in default shader for: main-f.sdr
  1084. Shader Variant Features:
  1085. Lighting
  1086. Diffuse Mapping
  1087. Glow Mapping
  1088. Animated Effects
  1089. Submodel Transforms
  1090. Clip Plane
  1091. Compiling new shader:
  1092. Model Rendering
  1093. Loading built-in default shader for: main-v.sdr
  1094. Loading built-in default shader for: main-f.sdr
  1095. Shader Variant Features:
  1096. Lighting
  1097. Fog Effect
  1098. Diffuse Mapping
  1099. Glow Mapping
  1100. Animated Effects
  1101. Submodel Transforms
  1102. Clip Plane
  1103. Compiling new shader:
  1104. Model Rendering
  1105. Loading built-in default shader for: main-v.sdr
  1106. Loading built-in default shader for: main-f.sdr
  1107. Shader Variant Features:
  1108. Lighting
  1109. Diffuse Mapping
  1110. Glow Mapping
  1111. Submodel Transforms
  1112. Clip Plane
  1113. Compiling new shader:
  1114. Model Rendering
  1115. Loading built-in default shader for: main-v.sdr
  1116. Loading built-in default shader for: main-f.sdr
  1117. Shader Variant Features:
  1118. Lighting
  1119. Fog Effect
  1120. Diffuse Mapping
  1121. Glow Mapping
  1122. Submodel Transforms
  1123. Clip Plane
  1124. Compiling new shader:
  1125. Model Rendering
  1126. Loading built-in default shader for: main-v.sdr
  1127. Loading built-in default shader for: main-f.sdr
  1128. Shader Variant Features:
  1129. Lighting
  1130. Diffuse Mapping
  1131. Glow Mapping
  1132. Animated Effects
  1133. Deferred lighting
  1134. Submodel Transforms
  1135. Clip Plane
  1136. Compiling new shader:
  1137. Model Rendering
  1138. Loading built-in default shader for: main-v.sdr
  1139. Loading built-in default shader for: main-f.sdr
  1140. Shader Variant Features:
  1141. Lighting
  1142. Fog Effect
  1143. Diffuse Mapping
  1144. Glow Mapping
  1145. Animated Effects
  1146. Deferred lighting
  1147. Submodel Transforms
  1148. Clip Plane
  1149. Compiling new shader:
  1150. Model Rendering
  1151. Loading built-in default shader for: main-v.sdr
  1152. Loading built-in default shader for: main-f.sdr
  1153. Shader Variant Features:
  1154. Lighting
  1155. Diffuse Mapping
  1156. Glow Mapping
  1157. Deferred lighting
  1158. Submodel Transforms
  1159. Clip Plane
  1160. Compiling new shader:
  1161. Model Rendering
  1162. Loading built-in default shader for: main-v.sdr
  1163. Loading built-in default shader for: main-f.sdr
  1164. Shader Variant Features:
  1165. Lighting
  1166. Fog Effect
  1167. Diffuse Mapping
  1168. Glow Mapping
  1169. Deferred lighting
  1170. Submodel Transforms
  1171. Clip Plane
  1172. Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
  1173. Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
  1174. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
  1175. Submodel 'detail1' is detail level 1 of 'detail0'
  1176. Loading model 'GTD_Titan.pof'
  1177. LOADING: 63.046: ** ModelLoad: GTD_Titan.pof **
  1178. Compiling new shader:
  1179. Model Rendering
  1180. Loading built-in default shader for: main-v.sdr
  1181. Loading built-in default shader for: main-f.sdr
  1182. Shader Variant Features:
  1183. Lighting
  1184. Diffuse Mapping
  1185. Specular Mapping
  1186. Normal Mapping
  1187. Environment Mapping
  1188. Animated Effects
  1189. Clip Plane
  1190. Compiling new shader:
  1191. Model Rendering
  1192. Loading built-in default shader for: main-v.sdr
  1193. Loading built-in default shader for: main-f.sdr
  1194. Shader Variant Features:
  1195. Lighting
  1196. Fog Effect
  1197. Diffuse Mapping
  1198. Specular Mapping
  1199. Normal Mapping
  1200. Environment Mapping
  1201. Animated Effects
  1202. Clip Plane
  1203. Compiling new shader:
  1204. Model Rendering
  1205. Loading built-in default shader for: main-v.sdr
  1206. Loading built-in default shader for: main-f.sdr
  1207. Shader Variant Features:
  1208. Lighting
  1209. Diffuse Mapping
  1210. Specular Mapping
  1211. Normal Mapping
  1212. Environment Mapping
  1213. Deferred lighting
  1214. Clip Plane
  1215. Compiling new shader:
  1216. Model Rendering
  1217. Loading built-in default shader for: main-v.sdr
  1218. Loading built-in default shader for: main-f.sdr
  1219. Shader Variant Features:
  1220. Lighting
  1221. Fog Effect
  1222. Diffuse Mapping
  1223. Specular Mapping
  1224. Normal Mapping
  1225. Environment Mapping
  1226. Deferred lighting
  1227. Clip Plane
  1228. Compiling new shader:
  1229. Model Rendering
  1230. Loading built-in default shader for: main-v.sdr
  1231. Loading built-in default shader for: main-f.sdr
  1232. Shader Variant Features:
  1233. Lighting
  1234. Diffuse Mapping
  1235. Specular Mapping
  1236. Normal Mapping
  1237. Environment Mapping
  1238. Animated Effects
  1239. Submodel Transforms
  1240. Clip Plane
  1241. Compiling new shader:
  1242. Model Rendering
  1243. Loading built-in default shader for: main-v.sdr
  1244. Loading built-in default shader for: main-f.sdr
  1245. Shader Variant Features:
  1246. Lighting
  1247. Fog Effect
  1248. Diffuse Mapping
  1249. Specular Mapping
  1250. Normal Mapping
  1251. Environment Mapping
  1252. Animated Effects
  1253. Submodel Transforms
  1254. Clip Plane
  1255. Compiling new shader:
  1256. Model Rendering
  1257. Loading built-in default shader for: main-v.sdr
  1258. Loading built-in default shader for: main-f.sdr
  1259. Shader Variant Features:
  1260. Lighting
  1261. Diffuse Mapping
  1262. Specular Mapping
  1263. Normal Mapping
  1264. Environment Mapping
  1265. Submodel Transforms
  1266. Clip Plane
  1267. Compiling new shader:
  1268. Model Rendering
  1269. Loading built-in default shader for: main-v.sdr
  1270. Loading built-in default shader for: main-f.sdr
  1271. Shader Variant Features:
  1272. Lighting
  1273. Fog Effect
  1274. Diffuse Mapping
  1275. Specular Mapping
  1276. Normal Mapping
  1277. Environment Mapping
  1278. Submodel Transforms
  1279. Clip Plane
  1280. Compiling new shader:
  1281. Model Rendering
  1282. Loading built-in default shader for: main-v.sdr
  1283. Loading built-in default shader for: main-f.sdr
  1284. Shader Variant Features:
  1285. Lighting
  1286. Diffuse Mapping
  1287. Specular Mapping
  1288. Normal Mapping
  1289. Environment Mapping
  1290. Animated Effects
  1291. Deferred lighting
  1292. Submodel Transforms
  1293. Clip Plane
  1294. Compiling new shader:
  1295. Model Rendering
  1296. Loading built-in default shader for: main-v.sdr
  1297. Loading built-in default shader for: main-f.sdr
  1298. Shader Variant Features:
  1299. Lighting
  1300. Fog Effect
  1301. Diffuse Mapping
  1302. Specular Mapping
  1303. Normal Mapping
  1304. Environment Mapping
  1305. Animated Effects
  1306. Deferred lighting
  1307. Submodel Transforms
  1308. Clip Plane
  1309. Compiling new shader:
  1310. Model Rendering
  1311. Loading built-in default shader for: main-v.sdr
  1312. Loading built-in default shader for: main-f.sdr
  1313. Shader Variant Features:
  1314. Lighting
  1315. Diffuse Mapping
  1316. Specular Mapping
  1317. Normal Mapping
  1318. Environment Mapping
  1319. Deferred lighting
  1320. Submodel Transforms
  1321. Clip Plane
  1322. Compiling new shader:
  1323. Model Rendering
  1324. Loading built-in default shader for: main-v.sdr
  1325. Loading built-in default shader for: main-f.sdr
  1326. Shader Variant Features:
  1327. Lighting
  1328. Fog Effect
  1329. Diffuse Mapping
  1330. Specular Mapping
  1331. Normal Mapping
  1332. Environment Mapping
  1333. Deferred lighting
  1334. Submodel Transforms
  1335. Clip Plane
  1336. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Titan.pof
  1337. Loading model 'corvette3t-03.pof'
  1338. LOADING: 30.824: ** ModelLoad: corvette3t-03.pof **
  1339. WARNING: "Couldn't open texture 'shuttle' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2306
  1340. Submodel 'detail2' is detail level 2 of 'detail0'
  1341. Loading model 'corvette3t-01.pof'
  1342. LOADING: 16.567: ** ModelLoad: corvette3t-01.pof **
  1343. WARNING: "Couldn't open texture 'bigtur' referenced by model 'corvette3t-01.pof'" at modelread.cpp:2306
  1344. Submodel 'detail1' is detail level 1 of 'detail0'
  1345. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (201 in-use).
  1346. Loading model 'Sathanas.pof'
  1347. LOADING: 15.348: ** ModelLoad: Sathanas.pof **
  1348. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof
  1349. Found live debris model for 'turret01'
  1350. Found live debris model for 'turret02'
  1351. Found live debris model for 'turret03'
  1352. Found live debris model for 'turret04'
  1353. Found live debris model for 'turret49'
  1354. Found live debris model for 'turret50'
  1355. Submodel 'detail1' is detail level 1 of 'detail0'
  1356. Submodel 'detail2' is detail level 2 of 'detail0'
  1357. Submodel 'detail2' is detail level 1 of 'detail1'
  1358. Loading model 'Colossus.pof'
  1359. LOADING: 20.427: ** ModelLoad: Colossus.pof **
  1360. Compiling new shader:
  1361. Model Rendering
  1362. Loading built-in default shader for: main-v.sdr
  1363. Loading built-in default shader for: main-f.sdr
  1364. Shader Variant Features:
  1365. Lighting
  1366. Diffuse Mapping
  1367. Glow Mapping
  1368. Normal Mapping
  1369. Animated Effects
  1370. Clip Plane
  1371. Compiling new shader:
  1372. Model Rendering
  1373. Loading built-in default shader for: main-v.sdr
  1374. Loading built-in default shader for: main-f.sdr
  1375. Shader Variant Features:
  1376. Lighting
  1377. Fog Effect
  1378. Diffuse Mapping
  1379. Glow Mapping
  1380. Normal Mapping
  1381. Animated Effects
  1382. Clip Plane
  1383. Compiling new shader:
  1384. Model Rendering
  1385. Loading built-in default shader for: main-v.sdr
  1386. Loading built-in default shader for: main-f.sdr
  1387. Shader Variant Features:
  1388. Lighting
  1389. Diffuse Mapping
  1390. Glow Mapping
  1391. Normal Mapping
  1392. Deferred lighting
  1393. Clip Plane
  1394. Compiling new shader:
  1395. Model Rendering
  1396. Loading built-in default shader for: main-v.sdr
  1397. Loading built-in default shader for: main-f.sdr
  1398. Shader Variant Features:
  1399. Lighting
  1400. Fog Effect
  1401. Diffuse Mapping
  1402. Glow Mapping
  1403. Normal Mapping
  1404. Deferred lighting
  1405. Clip Plane
  1406. Compiling new shader:
  1407. Model Rendering
  1408. Loading built-in default shader for: main-v.sdr
  1409. Loading built-in default shader for: main-f.sdr
  1410. Shader Variant Features:
  1411. Lighting
  1412. Diffuse Mapping
  1413. Glow Mapping
  1414. Normal Mapping
  1415. Animated Effects
  1416. Submodel Transforms
  1417. Clip Plane
  1418. Compiling new shader:
  1419. Model Rendering
  1420. Loading built-in default shader for: main-v.sdr
  1421. Loading built-in default shader for: main-f.sdr
  1422. Shader Variant Features:
  1423. Lighting
  1424. Fog Effect
  1425. Diffuse Mapping
  1426. Glow Mapping
  1427. Normal Mapping
  1428. Animated Effects
  1429. Submodel Transforms
  1430. Clip Plane
  1431. Compiling new shader:
  1432. Model Rendering
  1433. Loading built-in default shader for: main-v.sdr
  1434. Loading built-in default shader for: main-f.sdr
  1435. Shader Variant Features:
  1436. Lighting
  1437. Diffuse Mapping
  1438. Glow Mapping
  1439. Normal Mapping
  1440. Submodel Transforms
  1441. Clip Plane
  1442. Compiling new shader:
  1443. Model Rendering
  1444. Loading built-in default shader for: main-v.sdr
  1445. Loading built-in default shader for: main-f.sdr
  1446. Shader Variant Features:
  1447. Lighting
  1448. Fog Effect
  1449. Diffuse Mapping
  1450. Glow Mapping
  1451. Normal Mapping
  1452. Submodel Transforms
  1453. Clip Plane
  1454. Compiling new shader:
  1455. Model Rendering
  1456. Loading built-in default shader for: main-v.sdr
  1457. Loading built-in default shader for: main-f.sdr
  1458. Shader Variant Features:
  1459. Lighting
  1460. Diffuse Mapping
  1461. Glow Mapping
  1462. Normal Mapping
  1463. Animated Effects
  1464. Deferred lighting
  1465. Submodel Transforms
  1466. Clip Plane
  1467. Compiling new shader:
  1468. Model Rendering
  1469. Loading built-in default shader for: main-v.sdr
  1470. Loading built-in default shader for: main-f.sdr
  1471. Shader Variant Features:
  1472. Lighting
  1473. Fog Effect
  1474. Diffuse Mapping
  1475. Glow Mapping
  1476. Normal Mapping
  1477. Animated Effects
  1478. Deferred lighting
  1479. Submodel Transforms
  1480. Clip Plane
  1481. Compiling new shader:
  1482. Model Rendering
  1483. Loading built-in default shader for: main-v.sdr
  1484. Loading built-in default shader for: main-f.sdr
  1485. Shader Variant Features:
  1486. Lighting
  1487. Diffuse Mapping
  1488. Glow Mapping
  1489. Normal Mapping
  1490. Deferred lighting
  1491. Submodel Transforms
  1492. Clip Plane
  1493. Compiling new shader:
  1494. Model Rendering
  1495. Loading built-in default shader for: main-v.sdr
  1496. Loading built-in default shader for: main-f.sdr
  1497. Shader Variant Features:
  1498. Lighting
  1499. Fog Effect
  1500. Diffuse Mapping
  1501. Glow Mapping
  1502. Normal Mapping
  1503. Deferred lighting
  1504. Submodel Transforms
  1505. Clip Plane
  1506. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Colossus.pof
  1507. Submodel 'detail3' is detail level 2 of 'detail1'
  1508. Submodel 'detail2' is detail level 1 of 'detail1'
  1509. Submodel 'detail1' is detail level 1 of 'detail0'
  1510. Submodel 'detail3' is detail level 3 of 'detail0'
  1511. Submodel 'detail2' is detail level 2 of 'detail0'
  1512. Submodel 'turret10b' is detail level 1 of 'turret10a'
  1513. Submodel 'turret10b-arm' is detail level 1 of 'turret10a-arm'
  1514. Submodel 'turret09b' is detail level 1 of 'turret09a'
  1515. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  1516. Submodel 'turret08b' is detail level 1 of 'turret08a'
  1517. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  1518. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1519. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1520. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1521. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  1522. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1523. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  1524. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1525. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  1526. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1527. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  1528. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1529. Submodel 'turret06b-arm' is detail level 1 of 'turret06a-arm'
  1530. Submodel 'turret07b' is detail level 1 of 'turret07a'
  1531. Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm'
  1532. Submodel 'detail3' is detail level 1 of 'detail2'
  1533. LOADING: 48.716: ** starting game_post_level_init() **
  1534. OpenGL: Created 512x512 FBO!
  1535. Adding default sun.
  1536. =================== STARTING LEVEL DATA LOAD ==================
  1537. Loading model 'support2t-01.pof'
  1538. Submodel 'bodyb' is detail level 1 of 'bodya'
  1539. Submodel 'bodyc' is detail level 2 of 'bodya'
  1540. Submodel 'bodyd' is detail level 3 of 'bodya'
  1541. Submodel 'bodyc' is detail level 1 of 'bodyb'
  1542. Submodel 'bodyd' is detail level 2 of 'bodyb'
  1543. Submodel 'bodyd' is detail level 1 of 'bodyc'
  1544. Loading model 'Nephthys.pof'
  1545. LOADING: 0.440: ** ModelLoad: Nephthys.pof **
  1546. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1547. Submodel 'Detail2' is detail level 2 of 'Detail0'
  1548. Submodel 'Detail3' is detail level 3 of 'Detail0'
  1549. Submodel 'Detail2' is detail level 1 of 'Detail1'
  1550. Submodel 'Detail3' is detail level 2 of 'Detail1'
  1551. Submodel 'Detail3' is detail level 1 of 'Detail2'
  1552. About to page in ships!
  1553. ANI shield-f01 with size 112x93 (27.3% wasted)
  1554. LOADING: 2.147: *** paging in weapons ***
  1555. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1556. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1557. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1558. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  1559. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1560. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  1561. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  1562. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1563. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1564. Loading model 'Blip.pof'
  1565. LOADING: 0.655: ** ModelLoad: Blip.pof **
  1566. Submodel 'blipb' is detail level 1 of 'blipa'
  1567. Submodel 'blipc' is detail level 2 of 'blipa'
  1568. Submodel 'blipd' is detail level 3 of 'blipa'
  1569. Submodel 'blipc' is detail level 1 of 'blipb'
  1570. Submodel 'blipd' is detail level 2 of 'blipb'
  1571. Submodel 'blipd' is detail level 1 of 'blipc'
  1572. Loading model 'rockeye.pof'
  1573. Submodel 'detail1' is detail level 1 of 'detail0'
  1574. Submodel 'detail2' is detail level 2 of 'detail0'
  1575. Submodel 'detail2' is detail level 1 of 'detail1'
  1576. Loading model 'Tempest.pof'
  1577. LOADING: 0.192: ** ModelLoad: Tempest.pof **
  1578. Submodel 'detail2' is detail level 1 of 'detail1'
  1579. Submodel 'detail2' is detail level 2 of 'detail0'
  1580. Submodel 'detail1' is detail level 1 of 'detail0'
  1581. Loading model 'NewHornet.pof'
  1582. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1583. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1584. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1585. Loading model 'bombardier.pof'
  1586. LOADING: 0.176: ** ModelLoad: bombardier.pof **
  1587. Submodel 'detail1' is detail level 1 of 'detail0'
  1588. Submodel 'detail2' is detail level 2 of 'detail0'
  1589. Submodel 'detail2' is detail level 1 of 'detail1'
  1590. Loading model 'crossbow.pof'
  1591. LOADING: 0.116: ** ModelLoad: crossbow.pof **
  1592. No subsystems found for model "crossbow.pof".
  1593. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1594. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1595. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1596. Loading model 'trebuchet.pof'
  1597. LOADING: 0.112: ** ModelLoad: trebuchet.pof **
  1598. Submodel 'detail1' is detail level 1 of 'detail0'
  1599. Submodel 'detail2' is detail level 2 of 'detail0'
  1600. Submodel 'detail2' is detail level 1 of 'detail1'
  1601. Loading model 'tag-a.pof'
  1602. LOADING: 0.131: ** ModelLoad: tag-a.pof **
  1603. Submodel 'detail1' is detail level 1 of 'detail0'
  1604. Submodel 'detail2' is detail level 2 of 'detail0'
  1605. Submodel 'detail2' is detail level 1 of 'detail1'
  1606. Loading model 'tag-b.pof'
  1607. LOADING: 0.137: ** ModelLoad: tag-b.pof **
  1608. Submodel 'detail1' is detail level 1 of 'detail0'
  1609. Submodel 'detail2' is detail level 2 of 'detail0'
  1610. Submodel 'detail2' is detail level 1 of 'detail1'
  1611. Loading model 'tag-c.pof'
  1612. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1613. LOADING: 0.141: ** ModelLoad: tag-c.pof **
  1614. Compiling new shader:
  1615. Model Rendering
  1616. Loading built-in default shader for: main-v.sdr
  1617. Loading built-in default shader for: main-f.sdr
  1618. Shader Variant Features:
  1619. Lighting
  1620. Diffuse Mapping
  1621. Glow Mapping
  1622. Specular Mapping
  1623. Environment Mapping
  1624. Animated Effects
  1625. Clip Plane
  1626. Compiling new shader:
  1627. Model Rendering
  1628. Loading built-in default shader for: main-v.sdr
  1629. Loading built-in default shader for: main-f.sdr
  1630. Shader Variant Features:
  1631. Lighting
  1632. Fog Effect
  1633. Diffuse Mapping
  1634. Glow Mapping
  1635. Specular Mapping
  1636. Environment Mapping
  1637. Animated Effects
  1638. Clip Plane
  1639. Compiling new shader:
  1640. Model Rendering
  1641. Loading built-in default shader for: main-v.sdr
  1642. Loading built-in default shader for: main-f.sdr
  1643. Shader Variant Features:
  1644. Lighting
  1645. Diffuse Mapping
  1646. Glow Mapping
  1647. Specular Mapping
  1648. Environment Mapping
  1649. Deferred lighting
  1650. Clip Plane
  1651. Compiling new shader:
  1652. Model Rendering
  1653. Loading built-in default shader for: main-v.sdr
  1654. Loading built-in default shader for: main-f.sdr
  1655. Shader Variant Features:
  1656. Lighting
  1657. Fog Effect
  1658. Diffuse Mapping
  1659. Glow Mapping
  1660. Specular Mapping
  1661. Environment Mapping
  1662. Deferred lighting
  1663. Clip Plane
  1664. Compiling new shader:
  1665. Model Rendering
  1666. Loading built-in default shader for: main-v.sdr
  1667. Loading built-in default shader for: main-f.sdr
  1668. Shader Variant Features:
  1669. Lighting
  1670. Diffuse Mapping
  1671. Glow Mapping
  1672. Specular Mapping
  1673. Environment Mapping
  1674. Animated Effects
  1675. Submodel Transforms
  1676. Clip Plane
  1677. Compiling new shader:
  1678. Model Rendering
  1679. Loading built-in default shader for: main-v.sdr
  1680. Loading built-in default shader for: main-f.sdr
  1681. Shader Variant Features:
  1682. Lighting
  1683. Fog Effect
  1684. Diffuse Mapping
  1685. Glow Mapping
  1686. Specular Mapping
  1687. Environment Mapping
  1688. Animated Effects
  1689. Submodel Transforms
  1690. Clip Plane
  1691. Compiling new shader:
  1692. Model Rendering
  1693. Loading built-in default shader for: main-v.sdr
  1694. Loading built-in default shader for: main-f.sdr
  1695. Shader Variant Features:
  1696. Lighting
  1697. Diffuse Mapping
  1698. Glow Mapping
  1699. Specular Mapping
  1700. Environment Mapping
  1701. Submodel Transforms
  1702. Clip Plane
  1703. Compiling new shader:
  1704. Model Rendering
  1705. Loading built-in default shader for: main-v.sdr
  1706. Loading built-in default shader for: main-f.sdr
  1707. Shader Variant Features:
  1708. Lighting
  1709. Fog Effect
  1710. Diffuse Mapping
  1711. Glow Mapping
  1712. Specular Mapping
  1713. Environment Mapping
  1714. Submodel Transforms
  1715. Clip Plane
  1716. Compiling new shader:
  1717. Model Rendering
  1718. Loading built-in default shader for: main-v.sdr
  1719. Loading built-in default shader for: main-f.sdr
  1720. Shader Variant Features:
  1721. Lighting
  1722. Diffuse Mapping
  1723. Glow Mapping
  1724. Specular Mapping
  1725. Environment Mapping
  1726. Animated Effects
  1727. Deferred lighting
  1728. Submodel Transforms
  1729. Clip Plane
  1730. Compiling new shader:
  1731. Model Rendering
  1732. Loading built-in default shader for: main-v.sdr
  1733. Loading built-in default shader for: main-f.sdr
  1734. Shader Variant Features:
  1735. Lighting
  1736. Fog Effect
  1737. Diffuse Mapping
  1738. Glow Mapping
  1739. Specular Mapping
  1740. Environment Mapping
  1741. Animated Effects
  1742. Deferred lighting
  1743. Submodel Transforms
  1744. Clip Plane
  1745. Compiling new shader:
  1746. Model Rendering
  1747. Loading built-in default shader for: main-v.sdr
  1748. Loading built-in default shader for: main-f.sdr
  1749. Shader Variant Features:
  1750. Lighting
  1751. Diffuse Mapping
  1752. Glow Mapping
  1753. Specular Mapping
  1754. Environment Mapping
  1755. Deferred lighting
  1756. Submodel Transforms
  1757. Clip Plane
  1758. Compiling new shader:
  1759. Model Rendering
  1760. Loading built-in default shader for: main-v.sdr
  1761. Loading built-in default shader for: main-f.sdr
  1762. Shader Variant Features:
  1763. Lighting
  1764. Fog Effect
  1765. Diffuse Mapping
  1766. Glow Mapping
  1767. Specular Mapping
  1768. Environment Mapping
  1769. Deferred lighting
  1770. Submodel Transforms
  1771. Clip Plane
  1772. Submodel 'detail1' is detail level 1 of 'detail0'
  1773. Submodel 'detail2' is detail level 2 of 'detail0'
  1774. Submodel 'detail2' is detail level 1 of 'detail1'
  1775. Loading model 'piranha.pof'
  1776. LOADING: 1.282: ** ModelLoad: piranha.pof **
  1777. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1778. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1779. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1780. Loading model 'stilettoII.pof'
  1781. LOADING: 0.191: ** ModelLoad: stilettoII.pof **
  1782. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1783. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1784. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1785. Loading model 'infyrno.pof'
  1786. LOADING: 0.115: ** ModelLoad: infyrno.pof **
  1787. Submodel 'detail1' is detail level 1 of 'detail0'
  1788. Submodel 'detail2' is detail level 2 of 'detail0'
  1789. Submodel 'detail2' is detail level 1 of 'detail1'
  1790. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  1791. Loading model 'cyclops.pof'
  1792. LOADING: 0.158: ** ModelLoad: cyclops.pof **
  1793. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  1794. Loading model 'helios.pof'
  1795. LOADING: 0.157: ** ModelLoad: helios.pof **
  1796. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1797. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1798. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1799. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1800. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1801. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1802. Loading model 'EMPulse2.pof'
  1803. LOADING: 0.131: ** ModelLoad: EMPulse2.pof **
  1804. Loading model 'cmeasure01.pof'
  1805. LOADING: 0.124: ** ModelLoad: cmeasure01.pof **
  1806. Loading model 'ShivanCM.pof'
  1807. Submodel 'detail1' is detail level 1 of 'detail0'
  1808. Loading model 'VasudanCM.pof'
  1809. LOADING: 0.159: ** ModelLoad: VasudanCM.pof **
  1810. Submodel 'detail1' is detail level 1 of 'detail0'
  1811. Loading model 'S_Rockeye.pof'
  1812. Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
  1813. Loading model 'S_Hornet.pof'
  1814. LOADING: 0.182: ** ModelLoad: S_Hornet.pof **
  1815. Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
  1816. Loading model 'S_Harpoon.pof'
  1817. Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
  1818. Loading model 'S_Trebuchet.pof'
  1819. LOADING: 0.169: ** ModelLoad: S_Trebuchet.pof **
  1820. Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
  1821. Loading model 'ShivanCluster.pof'
  1822. Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
  1823. Loading model 'S_Infyrno.pof'
  1824. LOADING: 0.286: ** ModelLoad: S_Infyrno.pof **
  1825. Submodel 'infyrnolod2' is detail level 1 of 'infyrnolod1'
  1826. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
  1827. Loading model 'S_Bomb.pof'
  1828. LOADING: 0.272: ** ModelLoad: S_Bomb.pof **
  1829. Submodel 'bomblod2' is detail level 1 of 'bomblod1'
  1830. Loading model 'S_MegaBomb.pof'
  1831. Submodel 'megabomblod2' is detail level 1 of 'megabomblod1'
  1832. Loading model 'MX-50.pof'
  1833. LOADING: 0.260: ** ModelLoad: MX-50.pof **
  1834. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1835. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1836. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1837. Loading model 'harbinger.pof'
  1838. LOADING: 0.113: ** ModelLoad: harbinger.pof **
  1839. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1840. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1841. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1842. Loading model 'hornet.pof'
  1843. LOADING: 0.174: ** ModelLoad: hornet.pof **
  1844. Submodel 'detail-3' is detail level 1 of 'detail-2'
  1845. Submodel 'detail-2' is detail level 2 of 'detail-0'
  1846. Submodel 'detail-3' is detail level 3 of 'detail-0'
  1847. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1848. Submodel 'detail-2' is detail level 1 of 'detail-1'
  1849. Submodel 'detail-3' is detail level 2 of 'detail-1'
  1850. LOADING: 0.112: *** paging in various effects ***
  1851. Loading model 'debris01.pof'
  1852. Loading model 'debris02.pof'
  1853. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1854. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1855. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1856. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1857. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1858. Paging in mission messages
  1859. Stopping model page in...
  1860. LOADING: 0.278: ** BmpMan: hammer1.dds **
  1861. LOADING: 0.117: ** BmpMan: exp04.eff **
  1862. LOADING: 0.129: ** BmpMan: exp06.eff **
  1863. LOADING: 0.140: ** BmpMan: Subach_Impact.ani **
  1864. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  1865. LOADING: 0.113: ** BmpMan: Shivan_Impact01.ani **
  1866. ANI support1.ani with size 108x24 (25.0% wasted)
  1867. ANI damage1.ani with size 148x25 (21.9% wasted)
  1868. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1869. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1870. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1871. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1872. ANI head1.ani with size 164x132 (48.4% wasted)
  1873. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1874. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1875. ANI objective1.ani with size 149x21 (34.4% wasted)
  1876. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1877. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1878. ANI time1.ani with size 47x23 (28.1% wasted)
  1879. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1880. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1881. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1882. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1883. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1884. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1885. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1886. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1887. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1888. LOADING: 0.103: ** BmpMan: 2_toparc3.ani **
  1889. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1890. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1891. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1892. ANI energy1.ani with size 12x41 (35.9% wasted)
  1893. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1894. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1895. LOADING: 0.136: ** BmpMan: particlesmoke02.eff **
  1896. LOADING: 0.104: ** BmpMan: Rock_Exp.eff **
  1897. LOADING: 0.120: ** BmpMan: shieldhit03a.eff **
  1898. LOADING: 0.160: ** BmpMan: ulsss-debris.dds **
  1899. LOADING: 0.109: ** BmpMan: erebus_main02-glow.dds **
  1900. LOADING: 0.110: ** BmpMan: erebus_main02-shine.dds **
  1901. LOADING: 0.137: ** BmpMan: beamcannons-glow.dds **
  1902. LOADING: 0.165: ** BmpMan: tei_turrets-glow.dds **
  1903. LOADING: 0.110: ** BmpMan: tei_turrets-shine.dds **
  1904. LOADING: 0.194: ** BmpMan: erebus_main01-glow.dds **
  1905. LOADING: 0.104: ** BmpMan: erebus_main01-shine.dds **
  1906. LOADING: 0.117: ** BmpMan: erebus_main01-normal.dds **
  1907. LOADING: 0.103: ** BmpMan: erebus_ribs-glow.dds **
  1908. LOADING: 0.118: ** BmpMan: tei_turrets-debris-shine.dds **
  1909. LOADING: 0.101: ** BmpMan: erebus_main01_lod-glow.dds **
  1910. LOADING: 0.101: ** BmpMan: erebus_main02_lod-glow.dds **
  1911. LOADING: 0.107: ** BmpMan: erebus_main01-debris-shine.dds **
  1912. LOADING: 0.148: ** BmpMan: erebus_main02-debris-shine.dds **
  1913. LOADING: 0.117: ** BmpMan: titan_main-glow.dds **
  1914. LOADING: 0.107: ** BmpMan: titan_main-shine.dds **
  1915. LOADING: 0.195: ** BmpMan: titan_extras-glow.dds **
  1916. LOADING: 0.106: ** BmpMan: titan_extras-shine.dds **
  1917. LOADING: 0.192: ** BmpMan: titanbeams-shine.dds **
  1918. LOADING: 0.113: ** BmpMan: titanbeams-normal.dds **
  1919. LOADING: 0.184: ** BmpMan: bellerophon_main-shine.dds **
  1920. LOADING: 0.101: ** BmpMan: bellerophon_main-normal.dds **
  1921. LOADING: 0.149: ** BmpMan: sterpulse_main-normal.dds **
  1922. LOADING: 0.160: ** BmpMan: chimera_main-shine.dds **
  1923. LOADING: 0.121: ** BmpMan: chimera_main-normal.dds **
  1924. LOADING: 0.111: ** BmpMan: sath_01-shine.dds **
  1925. LOADING: 0.132: ** BmpMan: sath_02-shine.dds **
  1926. LOADING: 0.135: ** BmpMan: sath_03-shine.dds **
  1927. LOADING: 0.135: ** BmpMan: colmainhull-normal.dds **
  1928. LOADING: 0.100: ** BmpMan: support1-normal.dds **
  1929. LOADING: 0.133: ** BmpMan: nephthys-normal.dds **
  1930. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  1931. LOADING: 0.102: ** BmpMan: Subach_AniBitmap.eff **
  1932. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1933. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  1934. LOADING: 0.102: ** BmpMan: Lamprey_Particle.ani **
  1935. LOADING: 0.100: ** BmpMan: still.dds **
  1936. LOADING: 0.114: ** BmpMan: SunWhite.dds **
  1937. User bitmap 'TMP512x512+8'
  1938. User bitmap 'TMP512x512+8'
  1939. User bitmap 'TMP256x256+8'
  1940. Bmpman: 1715/4750 bitmap slots in use.
  1941. Ending level bitmap paging...
  1942. LOADING: 0.030: ** finished with level_page_in() **
  1943. LOADING: 0.010: <unknown>
  1944. =================== ENDING LOAD ================
  1945. Real count = 402, Estimated count = 425
  1946. ================================================
  1947. SCRIPTING: Starting flashy deaths script loading
  1948.  
  1949. Class: gtf ulysses
  1950. DRM: 0.25
  1951. DE: 3
  1952. DM: 1
  1953.  
  1954. Class: gtf hercules
  1955. DRM: 0.25
  1956. DE: 3
  1957. DM: 1
  1958.  
  1959. Class: gtf hercules mark ii
  1960. DRM: 0.25
  1961. DE: 3
  1962. DM: 1
  1963.  
  1964. Class: gtf ares
  1965. DRM: 0.25
  1966. DE: 3
  1967. DM: 1
  1968.  
  1969. Class: gtf erinyes
  1970. DRM: 0.25
  1971. DE: 3
  1972. DM: 1
  1973.  
  1974. Class: gtf loki
  1975. DRM: 0.25
  1976. DE: 3
  1977. DM: 1
  1978.  
  1979. Class: gtf pegasus
  1980. DRM: 0.25
  1981. DE: 3
  1982. DM: 1
  1983.  
  1984. Class: gtf perseus
  1985. DRM: 0.25
  1986. DE: 3
  1987. DM: 1
  1988.  
  1989. Class: gtf myrmidon
  1990. DRM: 0.25
  1991. DE: 3
  1992. DM: 1
  1993.  
  1994. Class: sf mara (terrans)
  1995. DRM: 0.25
  1996. DE: 3
  1997. DM: 1
  1998.  
  1999. Class: gtb artemis
  2000. DRM: 0.25
  2001. DE: 3
  2002. DM: 1
  2003.  
  2004. Class: gtb artemis d.h.
  2005. DRM: 0.25
  2006. DE: 3
  2007. DM: 1
  2008.  
  2009. Class: gtb medusa
  2010. DRM: 0.25
  2011. DE: 3
  2012. DM: 1
  2013.  
  2014. Class: gtb ursa
  2015. DRM: 0.25
  2016. DE: 3
  2017. DM: 1
  2018.  
  2019. Class: gtb zeus
  2020. DRM: 0.25
  2021. DE: 3
  2022. DM: 1
  2023.  
  2024. Class: gtb boanerges
  2025. DRM: 0.25
  2026. DE: 3
  2027. DM: 1
  2028.  
  2029. Class: gtdr amazon
  2030. DRM: 0.25
  2031. DE: 3
  2032. DM: 1
  2033.  
  2034. Class: gtdr amazon advanced
  2035. DRM: 0.25
  2036. DE: 3
  2037. DM: 1
  2038. FRM: 1
  2039. FE: 6
  2040. BE: 0.45
  2041. BEDu: 5000
  2042. BEDM: 2.5
  2043.  
  2044. Class: gts hygeia
  2045. DRM: 0.25
  2046. DE: 3
  2047. DM: 1
  2048. FRM: 1
  2049. FE: 6
  2050.  
  2051. Class: gtfr triton
  2052. DRM: 0.25
  2053. DE: 3
  2054. DM: 1
  2055. FRM: 1
  2056. FE: 6
  2057. BE: 0.45
  2058. BEDu: 5000
  2059. BEDM: 2.5
  2060.  
  2061. Class: tc-tri
  2062. DRM: 0.25
  2063. DE: 3
  2064. DM: 1
  2065. FRM: 1
  2066. FE: 6
  2067. BE: 0.4
  2068. BEDu: 4000
  2069. BEDM: 2.5
  2070.  
  2071. Class: gtfr poseidon
  2072. DRM: 0.25
  2073. DE: 3
  2074. DM: 1
  2075. FRM: 1
  2076. FE: 6
  2077.  
  2078. Class: tc 2
  2079. DRM: 0.25
  2080. DE: 3
  2081. DM: 1
  2082.  
  2083. Class: tsc 2
  2084. DRM: 0.25
  2085. DE: 3
  2086. DM: 1
  2087.  
  2088. Class: tac 1
  2089. DRM: 0.25
  2090. DE: 3
  2091. DM: 1
  2092.  
  2093. Class: ttc 1
  2094. DRM: 0.25
  2095. DE: 3
  2096. DM: 1
  2097.  
  2098. Class: gtc fenris
  2099. DRM: 0.25
  2100. DE: 3
  2101. DM: 1
  2102. FRM: 2
  2103. FE: 6
  2104. BE: 0.6
  2105. BEDu: 8000
  2106. BEDM: 2.5
  2107.  
  2108. Class: gtm hippocrates
  2109. DRM: 0.25
  2110. DE: 3
  2111. DM: 1
  2112. FRM: 1
  2113. FE: 6
  2114. BE: 0.6
  2115. BEDu: 8000
  2116. BEDM: 2.5
  2117.  
  2118. Class: gtc leviathan
  2119. DRM: 0.25
  2120. DE: 3
  2121. DM: 1
  2122. FRM: 2
  2123. FE: 6
  2124. BE: 0.6
  2125. BEDu: 8000
  2126. BEDM: 2.5
  2127.  
  2128. Class: gtsc faustus
  2129. DRM: 0.25
  2130. DE: 3
  2131. DM: 1
  2132. FRM: 1
  2133. FE: 6
  2134. BE: 0.6
  2135. BEDu: 8000
  2136. BEDM: 2.5
  2137.  
  2138. Class: gtg zephyrus
  2139. DRM: 0.25
  2140. DE: 3
  2141. DM: 1
  2142. FRM: 1
  2143. FE: 6
  2144. BE: 0.55
  2145. BEDu: 7000
  2146. BEDM: 2.5
  2147.  
  2148. Class: gta charybdis
  2149. DRM: 0.25
  2150. DE: 3
  2151. DM: 1
  2152. FRM: 1
  2153. FE: 6
  2154. BE: 0.5
  2155. BEDu: 6000
  2156. BEDM: 2.5
  2157.  
  2158. Class: gtd orion
  2159. DRM: 0.25
  2160. DE: 3
  2161. DM: 1
  2162. FRM: 2
  2163. FE: 6
  2164. BE: 0.7
  2165. BEDu: 10000
  2166. BEDM: 2.5
  2167.  
  2168. Class: gtd hecate
  2169. DRM: 0.25
  2170. DE: 3
  2171. DM: 1
  2172. FRM: 2
  2173. FE: 6
  2174. BE: 0.7
  2175. BEDu: 10000
  2176. BEDM: 2.5
  2177.  
  2178. Class: gtd orion#2 (bastion)
  2179. DRM: 0.25
  2180. DE: 3
  2181. DM: 1
  2182. FRM: 2
  2183. FE: 6
  2184. BE: 0.7
  2185. BEDu: 10000
  2186. BEDM: 2.5
  2187.  
  2188. Class: gtd hades
  2189. DRM: 0.25
  2190. DE: 3
  2191. DM: 1
  2192. FRM: 2
  2193. FE: 6
  2194. BE: 0.7
  2195. BEDu: 10000
  2196. BEDM: 2.5
  2197.  
  2198. Class: gti arcadia
  2199. DRM: 0.25
  2200. DE: 3
  2201. DM: 1
  2202. FRM: 2
  2203. FE: 6
  2204. BE: 0.7
  2205. BEDu: 10000
  2206. BEDM: 2.5
  2207.  
  2208. Class: gtva colossus
  2209. DRM: 0.25
  2210. DE: 3
  2211. DM: 1
  2212. FRM: 5
  2213. FE: 6
  2214. BE: 0.75
  2215. BEDu: 11000
  2216. BEDM: 2.5
  2217.  
  2218. Class: gtcv deimos
  2219. DRM: 0.25
  2220. DE: 3
  2221. DM: 1
  2222. FRM: 2
  2223. FE: 6
  2224. BE: 0.65
  2225. BEDu: 9000
  2226. BEDM: 2.5
  2227.  
  2228. Class: gtc aeolus
  2229. DRM: 0.25
  2230. DE: 3
  2231. DM: 1
  2232. FRM: 2
  2233. FE: 6
  2234. BE: 0.6
  2235. BEDu: 8000
  2236. BEDM: 2.5
  2237.  
  2238. Class: ntf iceni
  2239. DRM: 0.25
  2240. DE: 3
  2241. DM: 1
  2242. FRM: 2
  2243. FE: 6
  2244. BE: 0.65
  2245. BEDu: 9000
  2246. BEDM: 2.5
  2247.  
  2248. Class: ntf boadicea
  2249. DRM: 0.25
  2250. DE: 3
  2251. DM: 1
  2252. FRM: 2
  2253. FE: 6
  2254. BE: 0.6
  2255. BEDu: 8000
  2256. BEDM: 2.5
  2257.  
  2258. Class: gtt elysium
  2259. DRM: 0.25
  2260. DE: 3
  2261. DM: 1
  2262.  
  2263. Class: gtt argo
  2264. DRM: 0.25
  2265. DE: 3
  2266. DM: 1
  2267. FRM: 1
  2268. FE: 6
  2269. BE: 0.4
  2270. BEDu: 4000
  2271. BEDM: 2.5
  2272.  
  2273. Class: gti ganymede
  2274. DRM: 0.25
  2275. DE: 3
  2276. DM: 1
  2277. FRM: 2
  2278. FE: 6
  2279. BE: 0.7
  2280. BEDu: 10000
  2281. BEDM: 2.5
  2282.  
  2283. Class: knossos
  2284. DRM: 0.25
  2285. DE: 3
  2286. DM: 1
  2287. FRM: 5
  2288. FE: 6
  2289. BE: 0.8
  2290. BEDu: 12000
  2291. BEDM: 2.5
  2292.  
  2293. Class: gtsg watchdog
  2294. DRM: 0.25
  2295. DE: 3
  2296. DM: 1
  2297.  
  2298. Class: gtsg cerberus
  2299. DRM: 0.25
  2300. DE: 3
  2301. DM: 1
  2302.  
  2303. Class: gtsg alastor
  2304. DRM: 0.25
  2305. DE: 3
  2306. DM: 1
  2307.  
  2308. Class: gtep hermes
  2309. DRM: 0.25
  2310. DE: 3
  2311. DM: 1
  2312.  
  2313. Class: tc-meson bomb
  2314. FRM: 4
  2315. FE: 6
  2316. BE: 0.8
  2317. BEDu: 10000
  2318. BEDM: 10
  2319.  
  2320. Class: gtsg mjolnir
  2321. DRM: 0.25
  2322. DE: 3
  2323. DM: 1
  2324. FRM: 2
  2325. FE: 6
  2326. BE: 0.6
  2327. BEDu: 8000
  2328. BEDM: 2.5
  2329.  
  2330. Class: gtsg mjolnir#home
  2331. DRM: 0.25
  2332. DE: 3
  2333. DM: 1
  2334. FRM: 2
  2335. FE: 6
  2336. BE: 0.6
  2337. BEDu: 8000
  2338. BEDM: 2.5
  2339.  
  2340. Class: gvf seth
  2341. DRM: 0.25
  2342. DE: 3
  2343. DM: 1
  2344.  
  2345. Class: gvf horus
  2346. DRM: 0.25
  2347. DE: 3
  2348. DM: 1
  2349.  
  2350. Class: gvf thoth
  2351. DRM: 0.25
  2352. DE: 3
  2353. DM: 1
  2354.  
  2355. Class: gvf serapis
  2356. DRM: 0.25
  2357. DE: 3
  2358. DM: 1
  2359.  
  2360. Class: gvf tauret
  2361. DRM: 0.25
  2362. DE: 3
  2363. DM: 1
  2364.  
  2365. Class: gvb sekhmet
  2366. DRM: 0.25
  2367. DE: 3
  2368. DM: 1
  2369.  
  2370. Class: gvb osiris
  2371. DRM: 0.25
  2372. DE: 3
  2373. DM: 1
  2374.  
  2375. Class: gvb bakha
  2376. DRM: 0.25
  2377. DE: 3
  2378. DM: 1
  2379.  
  2380. Class: gvf ptah
  2381. DRM: 0.25
  2382. DE: 3
  2383. DM: 1
  2384.  
  2385. Class: gvs nephthys
  2386. DRM: 0.25
  2387. DE: 3
  2388. DM: 1
  2389. FRM: 1
  2390. FE: 6
  2391.  
  2392. Class: gvt isis
  2393. DRM: 0.25
  2394. DE: 3
  2395. DM: 1
  2396.  
  2397. Class: pvfr ma'at
  2398. DRM: 0.25
  2399. DE: 3
  2400. DM: 1
  2401. FRM: 1
  2402. FE: 6
  2403.  
  2404. Class: gvfr bes
  2405. DRM: 0.25
  2406. DE: 3
  2407. DM: 1
  2408. FRM: 1
  2409. FE: 6
  2410.  
  2411. Class: vac 5
  2412. DRM: 0.25
  2413. DE: 3
  2414. DM: 1
  2415.  
  2416. Class: vac 4
  2417. DRM: 0.25
  2418. DE: 3
  2419. DM: 1
  2420.  
  2421. Class: gvfr satis
  2422. DRM: 0.25
  2423. DE: 3
  2424. DM: 1
  2425. FRM: 1
  2426. FE: 6
  2427. BE: 0.45
  2428. BEDu: 5000
  2429. BEDM: 2.5
  2430.  
  2431. Class: gvg anuket
  2432. DRM: 0.25
  2433. DE: 3
  2434. DM: 1
  2435. FRM: 1
  2436. FE: 6
  2437. BE: 0.55
  2438. BEDu: 7000
  2439. BEDM: 2.5
  2440.  
  2441. Class: gvc aten
  2442. DRM: 0.25
  2443. DE: 3
  2444. DM: 1
  2445. FRM: 2
  2446. FE: 6
  2447. BE: 0.6
  2448. BEDu: 8000
  2449. BEDM: 2.5
  2450.  
  2451. Class: gvc mentu
  2452. DRM: 0.25
  2453. DE: 3
  2454. DM: 1
  2455. FRM: 2
  2456. FE: 6
  2457. BE: 0.6
  2458. BEDu: 8000
  2459. BEDM: 2.5
  2460.  
  2461. Class: gvcv sobek
  2462. DRM: 0.25
  2463. DE: 3
  2464. DM: 1
  2465. FRM: 2
  2466. FE: 6
  2467. BE: 0.65
  2468. BEDu: 9000
  2469. BEDM: 2.5
  2470.  
  2471. Class: gvd typhon
  2472. DRM: 0.25
  2473. DE: 3
  2474. DM: 1
  2475. FRM: 2
  2476. FE: 6
  2477. BE: 0.7
  2478. BEDu: 10000
  2479. BEDM: 2.5
  2480.  
  2481. Class: gvsg ankh
  2482. DRM: 0.25
  2483. DE: 3
  2484. DM: 1
  2485.  
  2486. Class: gvsg edjo
  2487. DRM: 0.25
  2488. DE: 3
  2489. DM: 1
  2490.  
  2491. Class: gvep ra
  2492. DRM: 0.25
  2493. DE: 3
  2494. DM: 1
  2495.  
  2496. Class: gva setekh
  2497. DRM: 0.25
  2498. DE: 3
  2499. DM: 1
  2500. FRM: 1
  2501. FE: 6
  2502. BE: 0.5
  2503. BEDu: 6000
  2504. BEDM: 2.5
  2505.  
  2506. Class: gvd hatshepsut
  2507. DRM: 0.25
  2508. DE: 3
  2509. DM: 1
  2510. FRM: 2
  2511. FE: 6
  2512. BE: 0.7
  2513. BEDu: 10000
  2514. BEDM: 2.5
  2515.  
  2516. Class: sf dragon
  2517. DRM: 0.25
  2518. DE: 3
  2519. DM: 1
  2520.  
  2521. Class: sf basilisk
  2522. DRM: 0.25
  2523. DE: 3
  2524. DM: 1
  2525.  
  2526. Class: sf manticore
  2527. DRM: 0.25
  2528. DE: 3
  2529. DM: 1
  2530.  
  2531. Class: sf aeshma
  2532. DRM: 0.25
  2533. DE: 3
  2534. DM: 1
  2535.  
  2536. Class: sf mara
  2537. DRM: 0.25
  2538. DE: 3
  2539. DM: 1
  2540.  
  2541. Class: sf astaroth
  2542. DRM: 0.25
  2543. DE: 3
  2544. DM: 1
  2545.  
  2546. Class: sb nephilim
  2547. DRM: 0.25
  2548. DE: 3
  2549. DM: 1
  2550.  
  2551. Class: sb taurvi
  2552. DRM: 0.25
  2553. DE: 3
  2554. DM: 1
  2555.  
  2556. Class: sb nahema
  2557. DRM: 0.25
  2558. DE: 3
  2559. DM: 1
  2560.  
  2561. Class: sb seraphim
  2562. DRM: 0.25
  2563. DE: 3
  2564. DM: 1
  2565.  
  2566. Class: st azrael
  2567. DRM: 0.25
  2568. DE: 3
  2569. DM: 1
  2570.  
  2571. Class: sfr dis
  2572. DRM: 0.25
  2573. DE: 3
  2574. DM: 1
  2575. FRM: 1
  2576. FE: 6
  2577. BE: 0.45
  2578. BEDu: 5000
  2579. BEDM: 2.5
  2580.  
  2581. Class: sac 3
  2582. DRM: 0.25
  2583. DE: 3
  2584. DM: 1
  2585. FRM: 1
  2586. FE: 6
  2587. BE: 0.4
  2588. BEDu: 4000
  2589. BEDM: 2.5
  2590.  
  2591. Class: sfr mephisto
  2592. DRM: 0.25
  2593. DE: 3
  2594. DM: 1
  2595. FRM: 1
  2596. FE: 6
  2597.  
  2598. Class: sc 5
  2599. DRM: 0.25
  2600. DE: 3
  2601. DM: 1
  2602.  
  2603. Class: sfr asmodeus
  2604. DRM: 0.25
  2605. DE: 3
  2606. DM: 1
  2607. FRM: 1
  2608. FE: 6
  2609. BE: 0.45
  2610. BEDu: 5000
  2611. BEDM: 2.5
  2612.  
  2613. Class: sac 2
  2614. DRM: 0.25
  2615. DE: 3
  2616. DM: 1
  2617.  
  2618. Class: sc lilith
  2619. DRM: 0.25
  2620. DE: 3
  2621. DM: 1
  2622. FRM: 2
  2623. FE: 6
  2624. BE: 0.6
  2625. BEDu: 8000
  2626. BEDM: 2.5
  2627.  
  2628. Class: sc rakshasa
  2629. DRM: 0.25
  2630. DE: 3
  2631. DM: 1
  2632. FRM: 2
  2633. FE: 6
  2634. BE: 0.6
  2635. BEDu: 8000
  2636. BEDM: 2.5
  2637.  
  2638. Class: sd demon
  2639. DRM: 0.25
  2640. DE: 3
  2641. DM: 1
  2642. FRM: 2
  2643. FE: 6
  2644. BE: 0.7
  2645. BEDu: 10000
  2646. BEDM: 2.5
  2647.  
  2648. Class: sd ravana
  2649. DRM: 0.25
  2650. DE: 3
  2651. DM: 1
  2652. FRM: 2
  2653. FE: 6
  2654. BE: 0.7
  2655. BEDu: 10000
  2656. BEDM: 2.5
  2657.  
  2658. Class: sd lucifer
  2659. DRM: 0.25
  2660. DE: 3
  2661. DM: 1
  2662. FRM: 2
  2663. FE: 6
  2664. BE: 0.7
  2665. BEDu: 10000
  2666. BEDM: 2.5
  2667.  
  2668. Class: ssg trident
  2669. DRM: 0.25
  2670. DE: 3
  2671. DM: 1
  2672.  
  2673. Class: ssg belial
  2674. DRM: 0.25
  2675. DE: 3
  2676. DM: 1
  2677.  
  2678. Class: ssg rahu
  2679. DRM: 0.25
  2680. DE: 3
  2681. DM: 1
  2682. FRM: 1
  2683. FE: 6
  2684. BE: 0.55
  2685. BEDu: 7000
  2686. BEDM: 2.5
  2687.  
  2688. Class: scv moloch
  2689. DRM: 0.25
  2690. DE: 3
  2691. DM: 1
  2692. FRM: 2
  2693. FE: 6
  2694. BE: 0.65
  2695. BEDu: 9000
  2696. BEDM: 2.5
  2697.  
  2698. Class: sj sathanas
  2699. DRM: 0.25
  2700. DE: 3
  2701. DM: 1
  2702. FRM: 5
  2703. FE: 6
  2704. BE: 0.75
  2705. BEDu: 11000
  2706. BEDM: 2.5
  2707.  
  2708. Class: shivan comm node
  2709. DRM: 0.25
  2710. DE: 3
  2711. DM: 1
  2712. FRM: 1
  2713. FE: 6
  2714. BE: 0.65
  2715. BEDu: 9000
  2716. BEDM: 2.5
  2717.  
  2718. Class: sred
  2719. BEI: 0.2
  2720. BEDu: 200
  2721. BEDi: 100
  2722.  
  2723. Class: lred
  2724. BEI: 0.2
  2725. BEDu: 600
  2726. BEDi: 300
  2727.  
  2728. Class: bfred
  2729. BEI: 0.2
  2730. BEDu: 2100
  2731. BEDi: 1050
  2732.  
  2733. Class: terslash
  2734. BEI: 0.2
  2735. BEDu: 350
  2736. BEDi: 175
  2737.  
  2738. Class: lterslash
  2739. BEI: 0.2
  2740. BEDu: 150
  2741. BEDi: 75
  2742.  
  2743. Class: bfgreen
  2744. BEI: 0.2
  2745. BEDu: 1900
  2746. BEDi: 950
  2747.  
  2748. Class: lrbgreen
  2749. BEI: 0.2
  2750. BEDu: 1900
  2751. BEDi: 950
  2752.  
  2753. Class: bgreen
  2754. BEI: 0.2
  2755. BEDu: 1200
  2756. BEDi: 650
  2757.  
  2758. Class: sgreen
  2759. BEI: 0.2
  2760. BEDu: 210
  2761. BEDi: 105
  2762.  
  2763. Class: svas
  2764. BEI: 0.2
  2765. BEDu: 350
  2766. BEDi: 175
  2767.  
  2768. Class: bvas
  2769. BEI: 0.2
  2770. BEDu: 1100
  2771. BEDi: 550
  2772.  
  2773. Class: vslash
  2774. BEI: 0.2
  2775. BEDu: 750
  2776. BEDi: 375
  2777.  
  2778. Class: green beam
  2779. BEI: 0.2
  2780. BEDu: 200
  2781. BEDi: 100
  2782.  
  2783. Class: mjolnirbeam
  2784. BEI: 0.2
  2785. BEDu: 750
  2786. BEDi: 375
  2787.  
  2788. Class: mjolnirbeam#home
  2789. BEI: 0.2
  2790. BEDu: 400
  2791. BEDi: 200
  2792.  
  2793. Class: cyclops
  2794. FR: 100
  2795. FE: 6
  2796. BEI: 0.6
  2797. BEDu: 2000
  2798. BEDi: 1000
  2799.  
  2800. Class: cyclops#short
  2801. FR: 100
  2802. FE: 6
  2803. BEI: 0.6
  2804. BEDu: 2000
  2805. BEDi: 1000
  2806.  
  2807. Class: rebel bomb
  2808. FR: 100
  2809. FE: 6
  2810. BEI: 0.6
  2811. BEDu: 400
  2812. BEDi: 200
  2813.  
  2814. Class: helios
  2815. FR: 100
  2816. FE: 6
  2817. BEI: 0.6
  2818. BEDu: 6800
  2819. BEDi: 3400
  2820.  
  2821. Class: unknown bomb
  2822. FR: 100
  2823. FE: 6
  2824. BEI: 0.6
  2825. BEDu: 1500
  2826. BEDi: 750
  2827.  
  2828. Class: unknown megabomb
  2829. FR: 100
  2830. FE: 6
  2831. BEI: 0.6
  2832. BEDu: 3200
  2833. BEDi: 1600
  2834.  
  2835. Class: shivan bomb
  2836. FR: 100
  2837. FE: 6
  2838. BEI: 0.6
  2839. BEDu: 2000
  2840. BEDi: 1000
  2841.  
  2842. Class: shivan bomb#short
  2843. FR: 100
  2844. FE: 6
  2845. BEI: 0.6
  2846. BEDu: 2000
  2847. BEDi: 1000
  2848.  
  2849. Class: shivan weak bomb
  2850. FR: 100
  2851. FE: 6
  2852. BEI: 0.6
  2853. BEDu: 400
  2854. BEDi: 200
  2855.  
  2856. Class: shivan megabomb
  2857. FR: 100
  2858. FE: 6
  2859. BEI: 0.6
  2860. BEDu: 6800
  2861. BEDi: 3400
  2862.  
  2863. Class: fusion mortar
  2864. FR: 20
  2865. FE: 6
  2866. BEI: 0.2
  2867. BEDu: 80
  2868. BEDi: 40
  2869.  
  2870. Class: vasudan flux cannon
  2871. FR: 20
  2872. FE: 6
  2873. BEI: 0.4
  2874. BEDu: 500
  2875. BEDi: 250
  2876. MediaVPs: Flaming debris script ACTIVE!
  2877. Level load took 212.604004 seconds.
  2878. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2879. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  2880. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2881. ANI iconwing01 with size 32x28 (12.5% wasted)
  2882. Loading model 'fighter06.pof'
  2883. Submodel 'detail2' is detail level 1 of 'detail1'
  2884. Submodel 'detail3' is detail level 2 of 'detail1'
  2885. Submodel 'detail4' is detail level 3 of 'detail1'
  2886. Submodel 'detail3' is detail level 1 of 'detail2'
  2887. Submodel 'detail4' is detail level 2 of 'detail2'
  2888. Submodel 'detail4' is detail level 1 of 'detail3'
  2889. Loading model 'fighter2t-02.pof'
  2890. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2891. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2892. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2893. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2894. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2895. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2896. Loading model 'bonus2t-02.pof'
  2897. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2898. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2899. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2900. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2901. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2902. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2903. Loading model 'fighter2t-04.pof'
  2904. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2905. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2906. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2907. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2908. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2909. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2910. Loading model 'fighter13.pof'
  2911. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2912. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2913. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2914. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2915. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2916. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2917. Loading model 'fighter2t-01.pof'
  2918. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2919. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2920. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2921. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2922. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2923. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2924. Loading model 'fighter2t-03.pof'
  2925. Submodel 'detail2' is detail level 1 of 'detail1'
  2926. Submodel 'detail3' is detail level 2 of 'detail1'
  2927. Submodel 'detail3' is detail level 1 of 'detail2'
  2928. Loading model 'fighter2t-05.pof'
  2929. Submodel 'detail3' is detail level 3 of 'detail0'
  2930. Submodel 'detail2' is detail level 2 of 'detail0'
  2931. Submodel 'detail1' is detail level 1 of 'detail0'
  2932. Submodel 'detail3' is detail level 1 of 'detail2'
  2933. Submodel 'detail3' is detail level 2 of 'detail1'
  2934. Submodel 'detail2' is detail level 1 of 'detail1'
  2935. Loading model 'Mara.pof'
  2936. Submodel 'detail1' is detail level 1 of 'detail0'
  2937. Submodel 'detail2' is detail level 2 of 'detail0'
  2938. Submodel 'detail3' is detail level 3 of 'detail0'
  2939. Submodel 'detail2' is detail level 1 of 'detail1'
  2940. Submodel 'detail3' is detail level 2 of 'detail1'
  2941. Submodel 'detail3' is detail level 1 of 'detail2'
  2942. Loading model 'Artemis.pof'
  2943. Submodel 'detail1' is detail level 1 of 'detail0'
  2944. Submodel 'detail2' is detail level 2 of 'detail0'
  2945. Submodel 'detail3' is detail level 3 of 'detail0'
  2946. Submodel 'detail2' is detail level 1 of 'detail1'
  2947. Submodel 'detail3' is detail level 2 of 'detail1'
  2948. Submodel 'detail3' is detail level 1 of 'detail2'
  2949. Loading model 'artemisDH.pof'
  2950. Submodel 'detail1' is detail level 1 of 'detail0'
  2951. Submodel 'detail2' is detail level 2 of 'detail0'
  2952. Submodel 'detail3' is detail level 3 of 'detail0'
  2953. Submodel 'detail2' is detail level 1 of 'detail1'
  2954. Submodel 'detail3' is detail level 2 of 'detail1'
  2955. Submodel 'detail3' is detail level 1 of 'detail2'
  2956. Loading model 'Medusa.pof'
  2957. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  2958. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  2959. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  2960. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  2961. Submodel 'detail1' is detail level 1 of 'detail0'
  2962. Submodel 'detail2' is detail level 2 of 'detail0'
  2963. Submodel 'detail3' is detail level 3 of 'detail0'
  2964. Submodel 'detail2' is detail level 1 of 'detail1'
  2965. Submodel 'detail3' is detail level 2 of 'detail1'
  2966. Submodel 'detail3' is detail level 1 of 'detail2'
  2967. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  2968. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  2969. Loading model 'bomber05.pof'
  2970. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2971. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2972. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2973. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2974. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2975. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2976. Loading model 'bomber09.pof'
  2977. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2978. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2979. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2980. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2981. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2982. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2983. Loading model 'Boanerges.pof'
  2984. Submodel 'detail1' is detail level 1 of 'detail0'
  2985. Submodel 'detail2' is detail level 2 of 'detail0'
  2986. Submodel 'detail3' is detail level 3 of 'detail0'
  2987. Submodel 'detail2' is detail level 1 of 'detail1'
  2988. Submodel 'detail3' is detail level 2 of 'detail1'
  2989. Submodel 'detail3' is detail level 1 of 'detail2'
  2990. Loading model 'Ptah.pof'
  2991. Submodel 'detail1' is detail level 1 of 'detail0'
  2992. Submodel 'detail2' is detail level 2 of 'detail0'
  2993. Submodel 'detail3' is detail level 3 of 'detail0'
  2994. Submodel 'detail2' is detail level 1 of 'detail1'
  2995. Submodel 'detail3' is detail level 2 of 'detail1'
  2996. Submodel 'detail3' is detail level 1 of 'detail2'
  2997. Loading model 'wep_subach_tech.pof'
  2998. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2999. ANI iconSD4 with size 56x24 (25.0% wasted)
  3000. Loading model 'wep_mekhu_tech.pof'
  3001. Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3002. ANI iconmd4 with size 56x24 (25.0% wasted)
  3003. Loading model 'wep_akheton_tech.pof'
  3004. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3005. Loading model 'wep_morningstar_tech.pof'
  3006. Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3007. ANI iconflail with size 56x24 (25.0% wasted)
  3008. Loading model 'wep_promr_tech.pof'
  3009. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3010. Loading model 'wep_proms_tech.pof'
  3011. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3012. ANI iconPromS with size 56x24 (25.0% wasted)
  3013. Loading model 'wep_maxim_tech.pof'
  3014. Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3015. ANI iconNewton with size 56x24 (25.0% wasted)
  3016. Loading model 'wep_kayser_tech.pof'
  3017. Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3018. ANI iconKayser with size 56x24 (25.0% wasted)
  3019. Loading model 'wep_circe_tech.pof'
  3020. Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3021. Loading model 'wep_lamprey_tech.pof'
  3022. Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3023. Loading model 'rockeye-tech.pof'
  3024. Loading model 'tempest_tech.pof'
  3025. Loading model 'newhornet_tech.pof'
  3026. Loading model 'bombardier-tech.pof'
  3027. Loading model 'crossbow_tech.pof'
  3028. Loading model 'trebuchet-tech.pof'
  3029. Loading model 'tag-a-tech.pof'
  3030. Loading model 'tag-b-tech.pof'
  3031. Loading model 'tag-c-tech.pof'
  3032. Loading model 'piranha_tech.pof'
  3033. Loading model 'stilettoII_tech.pof'
  3034. Loading model 'infyrno-tech.pof'
  3035. Loading model 'cyclops-tech.pof'
  3036. Loading model 'helios_tech.pof'
  3037. Loading model 'empulse2_tech.pof'
  3038. Frame 0 too long!!: frametime = 257.275 (257.275)
  3039. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10)
  3040. Unloading in mission messages
  3041. CSG => Loading 'Holley.FreeSpace2.csg' with version 5...
  3042. CSG => Parsing: Flags...
  3043. CSG => Parsing: Info...
  3044. CSG => Parsing: Missions...
  3045. CSG => Parsing: Techroom...
  3046. CSG => Parsing: Loadout...
  3047. CSG => Parsing: Scoring...
  3048. CSG => Parsing: RedAlert...
  3049. CSG => Parsing: HUD...
  3050. CSG => Parsing: Variables...
  3051. CSG => Parsing: Settings...
  3052. CSG => Parsing: Controls...
  3053. CSG => Parsing: Cutscenes...
  3054. CSG => Parsing: Last Missions...
  3055. Someone passed an extension to bm_load for file 'hammer1.pcx'
  3056. CSG => Loading complete!
  3057. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  3058. Techroom successfully initialized, now changing tab...
  3059. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  3060. Freeing all existing models...
  3061. CSG => Loading 'Holley.FreeSpace2.csg' with version 5...
  3062. CSG => Parsing: Flags...
  3063. CSG => Parsing: Info...
  3064. CSG => Parsing: Missions...
  3065. CSG => Parsing: Techroom...
  3066. CSG => Parsing: Loadout...
  3067. CSG => Parsing: Scoring...
  3068. CSG => Parsing: RedAlert...
  3069. CSG => Parsing: HUD...
  3070. CSG => Parsing: Variables...
  3071. CSG => Parsing: Settings...
  3072. CSG => Parsing: Controls...
  3073. CSG => Parsing: Cutscenes...
  3074. CSG => Parsing: Last Missions...
  3075. Someone passed an extension to bm_load for file 'hammer1.pcx'
  3076. CSG => Loading complete!
  3077. Frame 0 too long!!: frametime = 0.527 (0.527)
  3078. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  3079. PLR => Saving 'Holley.plr' with version 2...
  3080. PLR => Saving: Flags...
  3081. PLR => Saving: Info...
  3082. PLR => Saving: Scoring...
  3083. PLR => Saving: ScoringMulti...
  3084. PLR => Saving: HUD...
  3085. PLR => Saving: Variables...
  3086. PLR => Saving: Multiplayer...
  3087. PLR => Saving: Controls...
  3088. PLR => Saving: Settings...
  3089. PLR => Saving complete!
  3090. =================== STARTING LEVEL LOAD ==================
  3091. ANI 2_Loading with size 824x43 (32.8% wasted)
  3092. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3093. LOADING: 0.000: <unknown>
  3094. Starting model page in...
  3095. Beginning level bitmap paging...
  3096. Loading warp model
  3097. Loading model 'warp.pof'
  3098. 25500
  3099. LOADING: 0.124: ** starting mission_load() **
  3100. MISSION LOAD: 'complexmodeltest'
  3101. Starting mission message count : 205
  3102. Ending mission message count : 205
  3103. Current soundtrack set to -1 in event_music_reset_choices
  3104. Current soundtrack set to -1 in event_music_set_soundtrack
  3105. Loading model 'fighter01.pof'
  3106. Submodel 'detail2' is detail level 1 of 'detail1'
  3107. Submodel 'detail2' is detail level 2 of 'detail0'
  3108. Submodel 'detail1' is detail level 1 of 'detail0'
  3109. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  3110. Loading model 'GTD_Erebus.pof'
  3111. LOADING: 0.676: ** ModelLoad: GTD_Erebus.pof **
  3112. Potential problem found: Unrecognized subsystem type 'rotator01inner', believed to be in ship GTD_Erebus.pof
  3113. Potential problem found: Unrecognized subsystem type 'rotator01outer', believed to be in ship GTD_Erebus.pof
  3114. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Erebus.pof
  3115. Submodel 'detail1' is detail level 1 of 'detail0'
  3116. Loading model 'GTD_Titan.pof'
  3117. LOADING: 59.741: ** ModelLoad: GTD_Titan.pof **
  3118. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTD_Titan.pof
  3119. Loading model 'corvette3t-03.pof'
  3120. LOADING: 28.969: ** ModelLoad: corvette3t-03.pof **
  3121. WARNING: "Couldn't open texture 'shuttle' referenced by model 'corvette3t-03.pof'" at modelread.cpp:2306
  3122. Submodel 'detail2' is detail level 2 of 'detail0'
  3123. Loading model 'corvette3t-01.pof'
  3124. LOADING: 15.502: ** ModelLoad: corvette3t-01.pof **
  3125. WARNING: "Couldn't open texture 'bigtur' referenced by model 'corvette3t-01.pof'" at modelread.cpp:2306
  3126. Submodel 'detail1' is detail level 1 of 'detail0'
  3127. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (201 in-use).
  3128. Loading model 'Sathanas.pof'
  3129. LOADING: 15.671: ** ModelLoad: Sathanas.pof **
  3130. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof
  3131. Found live debris model for 'turret01'
  3132. Found live debris model for 'turret02'
  3133. Found live debris model for 'turret03'
  3134. Found live debris model for 'turret04'
  3135. Found live debris model for 'turret49'
  3136. Found live debris model for 'turret50'
  3137. Submodel 'detail1' is detail level 1 of 'detail0'
  3138. Submodel 'detail2' is detail level 2 of 'detail0'
  3139. Submodel 'detail2' is detail level 1 of 'detail1'
  3140. Loading model 'Colossus.pof'
  3141. LOADING: 20.355: ** ModelLoad: Colossus.pof **
  3142. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Colossus.pof
  3143. Submodel 'detail3' is detail level 2 of 'detail1'
  3144. Submodel 'detail2' is detail level 1 of 'detail1'
  3145. Submodel 'detail1' is detail level 1 of 'detail0'
  3146. Submodel 'detail3' is detail level 3 of 'detail0'
  3147. Submodel 'detail2' is detail level 2 of 'detail0'
  3148. Submodel 'turret10b' is detail level 1 of 'turret10a'
  3149. Submodel 'turret10b-arm' is detail level 1 of 'turret10a-arm'
  3150. Submodel 'turret09b' is detail level 1 of 'turret09a'
  3151. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  3152. Submodel 'turret08b' is detail level 1 of 'turret08a'
  3153. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  3154. Submodel 'turret02b' is detail level 1 of 'turret02a'
  3155. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  3156. Submodel 'turret01b' is detail level 1 of 'turret01a'
  3157. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  3158. Submodel 'turret03b' is detail level 1 of 'turret03a'
  3159. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  3160. Submodel 'turret04b' is detail level 1 of 'turret04a'
  3161. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  3162. Submodel 'turret05b' is detail level 1 of 'turret05a'
  3163. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  3164. Submodel 'turret06b' is detail level 1 of 'turret06a'
  3165. Submodel 'turret06b-arm' is detail level 1 of 'turret06a-arm'
  3166. Submodel 'turret07b' is detail level 1 of 'turret07a'
  3167. Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm'
  3168. Submodel 'detail3' is detail level 1 of 'detail2'
  3169. LOADING: 47.446: ** starting game_post_level_init() **
  3170. OpenGL: Reusing 512x512 FBO!
  3171. Adding default sun.
  3172. =================== STARTING LEVEL DATA LOAD ==================
  3173. Loading model 'support2t-01.pof'
  3174. Submodel 'bodyb' is detail level 1 of 'bodya'
  3175. Submodel 'bodyc' is detail level 2 of 'bodya'
  3176. Submodel 'bodyd' is detail level 3 of 'bodya'
  3177. Submodel 'bodyc' is detail level 1 of 'bodyb'
  3178. Submodel 'bodyd' is detail level 2 of 'bodyb'
  3179. Submodel 'bodyd' is detail level 1 of 'bodyc'
  3180. Loading model 'Nephthys.pof'
  3181. LOADING: 0.440: ** ModelLoad: Nephthys.pof **
  3182. Submodel 'Detail1' is detail level 1 of 'Detail0'
  3183. Submodel 'Detail2' is detail level 2 of 'Detail0'
  3184. Submodel 'Detail3' is detail level 3 of 'Detail0'
  3185. Submodel 'Detail2' is detail level 1 of 'Detail1'
  3186. Submodel 'Detail3' is detail level 2 of 'Detail1'
  3187. Submodel 'Detail3' is detail level 1 of 'Detail2'
  3188. About to page in ships!
  3189. LOADING: 2.047: *** paging in weapons ***
  3190. Loading model 'Blip.pof'
  3191. Submodel 'blipb' is detail level 1 of 'blipa'
  3192. Submodel 'blipc' is detail level 2 of 'blipa'
  3193. Submodel 'blipd' is detail level 3 of 'blipa'
  3194. Submodel 'blipc' is detail level 1 of 'blipb'
  3195. Submodel 'blipd' is detail level 2 of 'blipb'
  3196. Submodel 'blipd' is detail level 1 of 'blipc'
  3197. Loading model 'rockeye.pof'
  3198. Submodel 'detail1' is detail level 1 of 'detail0'
  3199. Submodel 'detail2' is detail level 2 of 'detail0'
  3200. Submodel 'detail2' is detail level 1 of 'detail1'
  3201. Loading model 'Tempest.pof'
  3202. LOADING: 0.167: ** ModelLoad: Tempest.pof **
  3203. Submodel 'detail2' is detail level 1 of 'detail1'
  3204. Submodel 'detail2' is detail level 2 of 'detail0'
  3205. Submodel 'detail1' is detail level 1 of 'detail0'
  3206. Loading model 'NewHornet.pof'
  3207. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3208. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3209. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3210. Loading model 'bombardier.pof'
  3211. LOADING: 0.172: ** ModelLoad: bombardier.pof **
  3212. Submodel 'detail1' is detail level 1 of 'detail0'
  3213. Submodel 'detail2' is detail level 2 of 'detail0'
  3214. Submodel 'detail2' is detail level 1 of 'detail1'
  3215. Loading model 'crossbow.pof'
  3216. LOADING: 0.103: ** ModelLoad: crossbow.pof **
  3217. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3218. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3219. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3220. Loading model 'trebuchet.pof'
  3221. LOADING: 0.111: ** ModelLoad: trebuchet.pof **
  3222. Submodel 'detail1' is detail level 1 of 'detail0'
  3223. Submodel 'detail2' is detail level 2 of 'detail0'
  3224. Submodel 'detail2' is detail level 1 of 'detail1'
  3225. Loading model 'tag-a.pof'
  3226. LOADING: 0.131: ** ModelLoad: tag-a.pof **
  3227. Submodel 'detail1' is detail level 1 of 'detail0'
  3228. Submodel 'detail2' is detail level 2 of 'detail0'
  3229. Submodel 'detail2' is detail level 1 of 'detail1'
  3230. Loading model 'tag-b.pof'
  3231. LOADING: 0.137: ** ModelLoad: tag-b.pof **
  3232. Submodel 'detail1' is detail level 1 of 'detail0'
  3233. Submodel 'detail2' is detail level 2 of 'detail0'
  3234. Submodel 'detail2' is detail level 1 of 'detail1'
  3235. Loading model 'tag-c.pof'
  3236. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3237. LOADING: 0.140: ** ModelLoad: tag-c.pof **
  3238. Submodel 'detail1' is detail level 1 of 'detail0'
  3239. Submodel 'detail2' is detail level 2 of 'detail0'
  3240. Submodel 'detail2' is detail level 1 of 'detail1'
  3241. Loading model 'piranha.pof'
  3242. LOADING: 0.123: ** ModelLoad: piranha.pof **
  3243. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3244. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3245. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3246. Loading model 'stilettoII.pof'
  3247. LOADING: 0.163: ** ModelLoad: stilettoII.pof **
  3248. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3249. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3250. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3251. Loading model 'infyrno.pof'
  3252. Submodel 'detail1' is detail level 1 of 'detail0'
  3253. Submodel 'detail2' is detail level 2 of 'detail0'
  3254. Submodel 'detail2' is detail level 1 of 'detail1'
  3255. Loading model 'cyclops.pof'
  3256. LOADING: 0.215: ** ModelLoad: cyclops.pof **
  3257. Loading model 'helios.pof'
  3258. LOADING: 0.109: ** ModelLoad: helios.pof **
  3259. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3260. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3261. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3262. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3263. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3264. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3265. Loading model 'EMPulse2.pof'
  3266. LOADING: 0.117: ** ModelLoad: EMPulse2.pof **
  3267. Loading model 'cmeasure01.pof'
  3268. LOADING: 0.107: ** ModelLoad: cmeasure01.pof **
  3269. Loading model 'ShivanCM.pof'
  3270. Submodel 'detail1' is detail level 1 of 'detail0'
  3271. Loading model 'VasudanCM.pof'
  3272. LOADING: 0.150: ** ModelLoad: VasudanCM.pof **
  3273. Submodel 'detail1' is detail level 1 of 'detail0'
  3274. Loading model 'S_Rockeye.pof'
  3275. Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
  3276. Loading model 'S_Hornet.pof'
  3277. LOADING: 0.179: ** ModelLoad: S_Hornet.pof **
  3278. Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
  3279. Loading model 'S_Harpoon.pof'
  3280. Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
  3281. Loading model 'S_Trebuchet.pof'
  3282. LOADING: 0.169: ** ModelLoad: S_Trebuchet.pof **
  3283. Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
  3284. Loading model 'ShivanCluster.pof'
  3285. Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
  3286. Loading model 'S_Infyrno.pof'
  3287. LOADING: 0.271: ** ModelLoad: S_Infyrno.pof **
  3288. Submodel 'infyrnolod2' is detail level 1 of 'infyrnolod1'
  3289. Loading model 'S_Bomb.pof'
  3290. LOADING: 0.233: ** ModelLoad: S_Bomb.pof **
  3291. Submodel 'bomblod2' is detail level 1 of 'bomblod1'
  3292. Loading model 'S_MegaBomb.pof'
  3293. Submodel 'megabomblod2' is detail level 1 of 'megabomblod1'
  3294. Loading model 'MX-50.pof'
  3295. LOADING: 0.238: ** ModelLoad: MX-50.pof **
  3296. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3297. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3298. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3299. Loading model 'harbinger.pof'
  3300. LOADING: 0.108: ** ModelLoad: harbinger.pof **
  3301. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3302. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3303. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3304. Loading model 'hornet.pof'
  3305. LOADING: 0.171: ** ModelLoad: hornet.pof **
  3306. Submodel 'detail-3' is detail level 1 of 'detail-2'
  3307. Submodel 'detail-2' is detail level 2 of 'detail-0'
  3308. Submodel 'detail-3' is detail level 3 of 'detail-0'
  3309. Submodel 'detail-1' is detail level 1 of 'detail-0'
  3310. Submodel 'detail-2' is detail level 1 of 'detail-1'
  3311. Submodel 'detail-3' is detail level 2 of 'detail-1'
  3312. Loading model 'debris01.pof'
  3313. LOADING: 0.101: ** ModelLoad: debris01.pof **
  3314. Loading model 'debris02.pof'
  3315. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  3316. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  3317. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  3318. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  3319. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  3320. Paging in mission messages
  3321. Stopping model page in...
  3322. LOADING: 0.255: ** BmpMan: hammer1.dds **
  3323. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3324. LOADING: 0.121: ** BmpMan: erebus_main02-glow.dds **
  3325. LOADING: 0.090: ** BmpMan: tei_turrets-normal.dds **
  3326. LOADING: 0.104: ** BmpMan: erebus_main02_lod-glow.dds **
  3327. LOADING: 0.101: ** BmpMan: titan_extras-glow.dds **
  3328. LOADING: 0.105: ** BmpMan: bellerophon_main-normal.dds **
  3329. LOADING: 0.107: ** BmpMan: sath_01-normal.dds **
  3330. LOADING: 0.108: ** BmpMan: colmainhull-glow.dds **
  3331. LOADING: 0.102: ** BmpMan: nephthys-normal.dds **
  3332. User bitmap 'TMP512x512+8'
  3333. User bitmap 'TMP512x512+8'
  3334. User bitmap 'TMP256x256+8'
  3335. Bmpman: 1825/4750 bitmap slots in use.
  3336. Ending level bitmap paging...
  3337. LOADING: 0.076: ** finished with level_page_in() **
  3338. LOADING: 0.001: <unknown>
  3339. =================== ENDING LOAD ================
  3340. Real count = 402, Estimated count = 425
  3341. ================================================
  3342. SCRIPTING: Starting flashy deaths script loading
  3343.  
  3344. Class: gtf ulysses
  3345. DRM: 0.25
  3346. DE: 3
  3347. DM: 1
  3348.  
  3349. Class: gtf hercules
  3350. DRM: 0.25
  3351. DE: 3
  3352. DM: 1
  3353.  
  3354. Class: gtf hercules mark ii
  3355. DRM: 0.25
  3356. DE: 3
  3357. DM: 1
  3358.  
  3359. Class: gtf ares
  3360. DRM: 0.25
  3361. DE: 3
  3362. DM: 1
  3363.  
  3364. Class: gtf erinyes
  3365. DRM: 0.25
  3366. DE: 3
  3367. DM: 1
  3368.  
  3369. Class: gtf loki
  3370. DRM: 0.25
  3371. DE: 3
  3372. DM: 1
  3373.  
  3374. Class: gtf pegasus
  3375. DRM: 0.25
  3376. DE: 3
  3377. DM: 1
  3378.  
  3379. Class: gtf perseus
  3380. DRM: 0.25
  3381. DE: 3
  3382. DM: 1
  3383.  
  3384. Class: gtf myrmidon
  3385. DRM: 0.25
  3386. DE: 3
  3387. DM: 1
  3388.  
  3389. Class: sf mara (terrans)
  3390. DRM: 0.25
  3391. DE: 3
  3392. DM: 1
  3393.  
  3394. Class: gtb artemis
  3395. DRM: 0.25
  3396. DE: 3
  3397. DM: 1
  3398.  
  3399. Class: gtb artemis d.h.
  3400. DRM: 0.25
  3401. DE: 3
  3402. DM: 1
  3403.  
  3404. Class: gtb medusa
  3405. DRM: 0.25
  3406. DE: 3
  3407. DM: 1
  3408.  
  3409. Class: gtb ursa
  3410. DRM: 0.25
  3411. DE: 3
  3412. DM: 1
  3413.  
  3414. Class: gtb zeus
  3415. DRM: 0.25
  3416. DE: 3
  3417. DM: 1
  3418.  
  3419. Class: gtb boanerges
  3420. DRM: 0.25
  3421. DE: 3
  3422. DM: 1
  3423.  
  3424. Class: gtdr amazon
  3425. DRM: 0.25
  3426. DE: 3
  3427. DM: 1
  3428.  
  3429. Class: gtdr amazon advanced
  3430. DRM: 0.25
  3431. DE: 3
  3432. DM: 1
  3433. FRM: 1
  3434. FE: 6
  3435. BE: 0.45
  3436. BEDu: 5000
  3437. BEDM: 2.5
  3438.  
  3439. Class: gts hygeia
  3440. DRM: 0.25
  3441. DE: 3
  3442. DM: 1
  3443. FRM: 1
  3444. FE: 6
  3445.  
  3446. Class: gtfr triton
  3447. DRM: 0.25
  3448. DE: 3
  3449. DM: 1
  3450. FRM: 1
  3451. FE: 6
  3452. BE: 0.45
  3453. BEDu: 5000
  3454. BEDM: 2.5
  3455.  
  3456. Class: tc-tri
  3457. DRM: 0.25
  3458. DE: 3
  3459. DM: 1
  3460. FRM: 1
  3461. FE: 6
  3462. BE: 0.4
  3463. BEDu: 4000
  3464. BEDM: 2.5
  3465.  
  3466. Class: gtfr poseidon
  3467. DRM: 0.25
  3468. DE: 3
  3469. DM: 1
  3470. FRM: 1
  3471. FE: 6
  3472.  
  3473. Class: tc 2
  3474. DRM: 0.25
  3475. DE: 3
  3476. DM: 1
  3477.  
  3478. Class: tsc 2
  3479. DRM: 0.25
  3480. DE: 3
  3481. DM: 1
  3482.  
  3483. Class: tac 1
  3484. DRM: 0.25
  3485. DE: 3
  3486. DM: 1
  3487.  
  3488. Class: ttc 1
  3489. DRM: 0.25
  3490. DE: 3
  3491. DM: 1
  3492.  
  3493. Class: gtc fenris
  3494. DRM: 0.25
  3495. DE: 3
  3496. DM: 1
  3497. FRM: 2
  3498. FE: 6
  3499. BE: 0.6
  3500. BEDu: 8000
  3501. BEDM: 2.5
  3502.  
  3503. Class: gtm hippocrates
  3504. DRM: 0.25
  3505. DE: 3
  3506. DM: 1
  3507. FRM: 1
  3508. FE: 6
  3509. BE: 0.6
  3510. BEDu: 8000
  3511. BEDM: 2.5
  3512.  
  3513. Class: gtc leviathan
  3514. DRM: 0.25
  3515. DE: 3
  3516. DM: 1
  3517. FRM: 2
  3518. FE: 6
  3519. BE: 0.6
  3520. BEDu: 8000
  3521. BEDM: 2.5
  3522.  
  3523. Class: gtsc faustus
  3524. DRM: 0.25
  3525. DE: 3
  3526. DM: 1
  3527. FRM: 1
  3528. FE: 6
  3529. BE: 0.6
  3530. BEDu: 8000
  3531. BEDM: 2.5
  3532.  
  3533. Class: gtg zephyrus
  3534. DRM: 0.25
  3535. DE: 3
  3536. DM: 1
  3537. FRM: 1
  3538. FE: 6
  3539. BE: 0.55
  3540. BEDu: 7000
  3541. BEDM: 2.5
  3542.  
  3543. Class: gta charybdis
  3544. DRM: 0.25
  3545. DE: 3
  3546. DM: 1
  3547. FRM: 1
  3548. FE: 6
  3549. BE: 0.5
  3550. BEDu: 6000
  3551. BEDM: 2.5
  3552.  
  3553. Class: gtd orion
  3554. DRM: 0.25
  3555. DE: 3
  3556. DM: 1
  3557. FRM: 2
  3558. FE: 6
  3559. BE: 0.7
  3560. BEDu: 10000
  3561. BEDM: 2.5
  3562.  
  3563. Class: gtd hecate
  3564. DRM: 0.25
  3565. DE: 3
  3566. DM: 1
  3567. FRM: 2
  3568. FE: 6
  3569. BE: 0.7
  3570. BEDu: 10000
  3571. BEDM: 2.5
  3572.  
  3573. Class: gtd orion#2 (bastion)
  3574. DRM: 0.25
  3575. DE: 3
  3576. DM: 1
  3577. FRM: 2
  3578. FE: 6
  3579. BE: 0.7
  3580. BEDu: 10000
  3581. BEDM: 2.5
  3582.  
  3583. Class: gtd hades
  3584. DRM: 0.25
  3585. DE: 3
  3586. DM: 1
  3587. FRM: 2
  3588. FE: 6
  3589. BE: 0.7
  3590. BEDu: 10000
  3591. BEDM: 2.5
  3592.  
  3593. Class: gti arcadia
  3594. DRM: 0.25
  3595. DE: 3
  3596. DM: 1
  3597. FRM: 2
  3598. FE: 6
  3599. BE: 0.7
  3600. BEDu: 10000
  3601. BEDM: 2.5
  3602.  
  3603. Class: gtva colossus
  3604. DRM: 0.25
  3605. DE: 3
  3606. DM: 1
  3607. FRM: 5
  3608. FE: 6
  3609. BE: 0.75
  3610. BEDu: 11000
  3611. BEDM: 2.5
  3612.  
  3613. Class: gtcv deimos
  3614. DRM: 0.25
  3615. DE: 3
  3616. DM: 1
  3617. FRM: 2
  3618. FE: 6
  3619. BE: 0.65
  3620. BEDu: 9000
  3621. BEDM: 2.5
  3622.  
  3623. Class: gtc aeolus
  3624. DRM: 0.25
  3625. DE: 3
  3626. DM: 1
  3627. FRM: 2
  3628. FE: 6
  3629. BE: 0.6
  3630. BEDu: 8000
  3631. BEDM: 2.5
  3632.  
  3633. Class: ntf iceni
  3634. DRM: 0.25
  3635. DE: 3
  3636. DM: 1
  3637. FRM: 2
  3638. FE: 6
  3639. BE: 0.65
  3640. BEDu: 9000
  3641. BEDM: 2.5
  3642.  
  3643. Class: ntf boadicea
  3644. DRM: 0.25
  3645. DE: 3
  3646. DM: 1
  3647. FRM: 2
  3648. FE: 6
  3649. BE: 0.6
  3650. BEDu: 8000
  3651. BEDM: 2.5
  3652.  
  3653. Class: gtt elysium
  3654. DRM: 0.25
  3655. DE: 3
  3656. DM: 1
  3657.  
  3658. Class: gtt argo
  3659. DRM: 0.25
  3660. DE: 3
  3661. DM: 1
  3662. FRM: 1
  3663. FE: 6
  3664. BE: 0.4
  3665. BEDu: 4000
  3666. BEDM: 2.5
  3667.  
  3668. Class: gti ganymede
  3669. DRM: 0.25
  3670. DE: 3
  3671. DM: 1
  3672. FRM: 2
  3673. FE: 6
  3674. BE: 0.7
  3675. BEDu: 10000
  3676. BEDM: 2.5
  3677.  
  3678. Class: knossos
  3679. DRM: 0.25
  3680. DE: 3
  3681. DM: 1
  3682. FRM: 5
  3683. FE: 6
  3684. BE: 0.8
  3685. BEDu: 12000
  3686. BEDM: 2.5
  3687.  
  3688. Class: gtsg watchdog
  3689. DRM: 0.25
  3690. DE: 3
  3691. DM: 1
  3692.  
  3693. Class: gtsg cerberus
  3694. DRM: 0.25
  3695. DE: 3
  3696. DM: 1
  3697.  
  3698. Class: gtsg alastor
  3699. DRM: 0.25
  3700. DE: 3
  3701. DM: 1
  3702.  
  3703. Class: gtep hermes
  3704. DRM: 0.25
  3705. DE: 3
  3706. DM: 1
  3707.  
  3708. Class: tc-meson bomb
  3709. FRM: 4
  3710. FE: 6
  3711. BE: 0.8
  3712. BEDu: 10000
  3713. BEDM: 10
  3714.  
  3715. Class: gtsg mjolnir
  3716. DRM: 0.25
  3717. DE: 3
  3718. DM: 1
  3719. FRM: 2
  3720. FE: 6
  3721. BE: 0.6
  3722. BEDu: 8000
  3723. BEDM: 2.5
  3724.  
  3725. Class: gtsg mjolnir#home
  3726. DRM: 0.25
  3727. DE: 3
  3728. DM: 1
  3729. FRM: 2
  3730. FE: 6
  3731. BE: 0.6
  3732. BEDu: 8000
  3733. BEDM: 2.5
  3734.  
  3735. Class: gvf seth
  3736. DRM: 0.25
  3737. DE: 3
  3738. DM: 1
  3739.  
  3740. Class: gvf horus
  3741. DRM: 0.25
  3742. DE: 3
  3743. DM: 1
  3744.  
  3745. Class: gvf thoth
  3746. DRM: 0.25
  3747. DE: 3
  3748. DM: 1
  3749.  
  3750. Class: gvf serapis
  3751. DRM: 0.25
  3752. DE: 3
  3753. DM: 1
  3754.  
  3755. Class: gvf tauret
  3756. DRM: 0.25
  3757. DE: 3
  3758. DM: 1
  3759.  
  3760. Class: gvb sekhmet
  3761. DRM: 0.25
  3762. DE: 3
  3763. DM: 1
  3764.  
  3765. Class: gvb osiris
  3766. DRM: 0.25
  3767. DE: 3
  3768. DM: 1
  3769.  
  3770. Class: gvb bakha
  3771. DRM: 0.25
  3772. DE: 3
  3773. DM: 1
  3774.  
  3775. Class: gvf ptah
  3776. DRM: 0.25
  3777. DE: 3
  3778. DM: 1
  3779.  
  3780. Class: gvs nephthys
  3781. DRM: 0.25
  3782. DE: 3
  3783. DM: 1
  3784. FRM: 1
  3785. FE: 6
  3786.  
  3787. Class: gvt isis
  3788. DRM: 0.25
  3789. DE: 3
  3790. DM: 1
  3791.  
  3792. Class: pvfr ma'at
  3793. DRM: 0.25
  3794. DE: 3
  3795. DM: 1
  3796. FRM: 1
  3797. FE: 6
  3798.  
  3799. Class: gvfr bes
  3800. DRM: 0.25
  3801. DE: 3
  3802. DM: 1
  3803. FRM: 1
  3804. FE: 6
  3805.  
  3806. Class: vac 5
  3807. DRM: 0.25
  3808. DE: 3
  3809. DM: 1
  3810.  
  3811. Class: vac 4
  3812. DRM: 0.25
  3813. DE: 3
  3814. DM: 1
  3815.  
  3816. Class: gvfr satis
  3817. DRM: 0.25
  3818. DE: 3
  3819. DM: 1
  3820. FRM: 1
  3821. FE: 6
  3822. BE: 0.45
  3823. BEDu: 5000
  3824. BEDM: 2.5
  3825.  
  3826. Class: gvg anuket
  3827. DRM: 0.25
  3828. DE: 3
  3829. DM: 1
  3830. FRM: 1
  3831. FE: 6
  3832. BE: 0.55
  3833. BEDu: 7000
  3834. BEDM: 2.5
  3835.  
  3836. Class: gvc aten
  3837. DRM: 0.25
  3838. DE: 3
  3839. DM: 1
  3840. FRM: 2
  3841. FE: 6
  3842. BE: 0.6
  3843. BEDu: 8000
  3844. BEDM: 2.5
  3845.  
  3846. Class: gvc mentu
  3847. DRM: 0.25
  3848. DE: 3
  3849. DM: 1
  3850. FRM: 2
  3851. FE: 6
  3852. BE: 0.6
  3853. BEDu: 8000
  3854. BEDM: 2.5
  3855.  
  3856. Class: gvcv sobek
  3857. DRM: 0.25
  3858. DE: 3
  3859. DM: 1
  3860. FRM: 2
  3861. FE: 6
  3862. BE: 0.65
  3863. BEDu: 9000
  3864. BEDM: 2.5
  3865.  
  3866. Class: gvd typhon
  3867. DRM: 0.25
  3868. DE: 3
  3869. DM: 1
  3870. FRM: 2
  3871. FE: 6
  3872. BE: 0.7
  3873. BEDu: 10000
  3874. BEDM: 2.5
  3875.  
  3876. Class: gvsg ankh
  3877. DRM: 0.25
  3878. DE: 3
  3879. DM: 1
  3880.  
  3881. Class: gvsg edjo
  3882. DRM: 0.25
  3883. DE: 3
  3884. DM: 1
  3885.  
  3886. Class: gvep ra
  3887. DRM: 0.25
  3888. DE: 3
  3889. DM: 1
  3890.  
  3891. Class: gva setekh
  3892. DRM: 0.25
  3893. DE: 3
  3894. DM: 1
  3895. FRM: 1
  3896. FE: 6
  3897. BE: 0.5
  3898. BEDu: 6000
  3899. BEDM: 2.5
  3900.  
  3901. Class: gvd hatshepsut
  3902. DRM: 0.25
  3903. DE: 3
  3904. DM: 1
  3905. FRM: 2
  3906. FE: 6
  3907. BE: 0.7
  3908. BEDu: 10000
  3909. BEDM: 2.5
  3910.  
  3911. Class: sf dragon
  3912. DRM: 0.25
  3913. DE: 3
  3914. DM: 1
  3915.  
  3916. Class: sf basilisk
  3917. DRM: 0.25
  3918. DE: 3
  3919. DM: 1
  3920.  
  3921. Class: sf manticore
  3922. DRM: 0.25
  3923. DE: 3
  3924. DM: 1
  3925.  
  3926. Class: sf aeshma
  3927. DRM: 0.25
  3928. DE: 3
  3929. DM: 1
  3930.  
  3931. Class: sf mara
  3932. DRM: 0.25
  3933. DE: 3
  3934. DM: 1
  3935.  
  3936. Class: sf astaroth
  3937. DRM: 0.25
  3938. DE: 3
  3939. DM: 1
  3940.  
  3941. Class: sb nephilim
  3942. DRM: 0.25
  3943. DE: 3
  3944. DM: 1
  3945.  
  3946. Class: sb taurvi
  3947. DRM: 0.25
  3948. DE: 3
  3949. DM: 1
  3950.  
  3951. Class: sb nahema
  3952. DRM: 0.25
  3953. DE: 3
  3954. DM: 1
  3955.  
  3956. Class: sb seraphim
  3957. DRM: 0.25
  3958. DE: 3
  3959. DM: 1
  3960.  
  3961. Class: st azrael
  3962. DRM: 0.25
  3963. DE: 3
  3964. DM: 1
  3965.  
  3966. Class: sfr dis
  3967. DRM: 0.25
  3968. DE: 3
  3969. DM: 1
  3970. FRM: 1
  3971. FE: 6
  3972. BE: 0.45
  3973. BEDu: 5000
  3974. BEDM: 2.5
  3975.  
  3976. Class: sac 3
  3977. DRM: 0.25
  3978. DE: 3
  3979. DM: 1
  3980. FRM: 1
  3981. FE: 6
  3982. BE: 0.4
  3983. BEDu: 4000
  3984. BEDM: 2.5
  3985.  
  3986. Class: sfr mephisto
  3987. DRM: 0.25
  3988. DE: 3
  3989. DM: 1
  3990. FRM: 1
  3991. FE: 6
  3992.  
  3993. Class: sc 5
  3994. DRM: 0.25
  3995. DE: 3
  3996. DM: 1
  3997.  
  3998. Class: sfr asmodeus
  3999. DRM: 0.25
  4000. DE: 3
  4001. DM: 1
  4002. FRM: 1
  4003. FE: 6
  4004. BE: 0.45
  4005. BEDu: 5000
  4006. BEDM: 2.5
  4007.  
  4008. Class: sac 2
  4009. DRM: 0.25
  4010. DE: 3
  4011. DM: 1
  4012.  
  4013. Class: sc lilith
  4014. DRM: 0.25
  4015. DE: 3
  4016. DM: 1
  4017. FRM: 2
  4018. FE: 6
  4019. BE: 0.6
  4020. BEDu: 8000
  4021. BEDM: 2.5
  4022.  
  4023. Class: sc rakshasa
  4024. DRM: 0.25
  4025. DE: 3
  4026. DM: 1
  4027. FRM: 2
  4028. FE: 6
  4029. BE: 0.6
  4030. BEDu: 8000
  4031. BEDM: 2.5
  4032.  
  4033. Class: sd demon
  4034. DRM: 0.25
  4035. DE: 3
  4036. DM: 1
  4037. FRM: 2
  4038. FE: 6
  4039. BE: 0.7
  4040. BEDu: 10000
  4041. BEDM: 2.5
  4042.  
  4043. Class: sd ravana
  4044. DRM: 0.25
  4045. DE: 3
  4046. DM: 1
  4047. FRM: 2
  4048. FE: 6
  4049. BE: 0.7
  4050. BEDu: 10000
  4051. BEDM: 2.5
  4052.  
  4053. Class: sd lucifer
  4054. DRM: 0.25
  4055. DE: 3
  4056. DM: 1
  4057. FRM: 2
  4058. FE: 6
  4059. BE: 0.7
  4060. BEDu: 10000
  4061. BEDM: 2.5
  4062.  
  4063. Class: ssg trident
  4064. DRM: 0.25
  4065. DE: 3
  4066. DM: 1
  4067.  
  4068. Class: ssg belial
  4069. DRM: 0.25
  4070. DE: 3
  4071. DM: 1
  4072.  
  4073. Class: ssg rahu
  4074. DRM: 0.25
  4075. DE: 3
  4076. DM: 1
  4077. FRM: 1
  4078. FE: 6
  4079. BE: 0.55
  4080. BEDu: 7000
  4081. BEDM: 2.5
  4082.  
  4083. Class: scv moloch
  4084. DRM: 0.25
  4085. DE: 3
  4086. DM: 1
  4087. FRM: 2
  4088. FE: 6
  4089. BE: 0.65
  4090. BEDu: 9000
  4091. BEDM: 2.5
  4092.  
  4093. Class: sj sathanas
  4094. DRM: 0.25
  4095. DE: 3
  4096. DM: 1
  4097. FRM: 5
  4098. FE: 6
  4099. BE: 0.75
  4100. BEDu: 11000
  4101. BEDM: 2.5
  4102.  
  4103. Class: shivan comm node
  4104. DRM: 0.25
  4105. DE: 3
  4106. DM: 1
  4107. FRM: 1
  4108. FE: 6
  4109. BE: 0.65
  4110. BEDu: 9000
  4111. BEDM: 2.5
  4112.  
  4113. Class: sred
  4114. BEI: 0.2
  4115. BEDu: 200
  4116. BEDi: 100
  4117.  
  4118. Class: lred
  4119. BEI: 0.2
  4120. BEDu: 600
  4121. BEDi: 300
  4122.  
  4123. Class: bfred
  4124. BEI: 0.2
  4125. BEDu: 2100
  4126. BEDi: 1050
  4127.  
  4128. Class: terslash
  4129. BEI: 0.2
  4130. BEDu: 350
  4131. BEDi: 175
  4132.  
  4133. Class: lterslash
  4134. BEI: 0.2
  4135. BEDu: 150
  4136. BEDi: 75
  4137.  
  4138. Class: bfgreen
  4139. BEI: 0.2
  4140. BEDu: 1900
  4141. BEDi: 950
  4142.  
  4143. Class: lrbgreen
  4144. BEI: 0.2
  4145. BEDu: 1900
  4146. BEDi: 950
  4147.  
  4148. Class: bgreen
  4149. BEI: 0.2
  4150. BEDu: 1200
  4151. BEDi: 650
  4152.  
  4153. Class: sgreen
  4154. BEI: 0.2
  4155. BEDu: 210
  4156. BEDi: 105
  4157.  
  4158. Class: svas
  4159. BEI: 0.2
  4160. BEDu: 350
  4161. BEDi: 175
  4162.  
  4163. Class: bvas
  4164. BEI: 0.2
  4165. BEDu: 1100
  4166. BEDi: 550
  4167.  
  4168. Class: vslash
  4169. BEI: 0.2
  4170. BEDu: 750
  4171. BEDi: 375
  4172.  
  4173. Class: green beam
  4174. BEI: 0.2
  4175. BEDu: 200
  4176. BEDi: 100
  4177.  
  4178. Class: mjolnirbeam
  4179. BEI: 0.2
  4180. BEDu: 750
  4181. BEDi: 375
  4182.  
  4183. Class: mjolnirbeam#home
  4184. BEI: 0.2
  4185. BEDu: 400
  4186. BEDi: 200
  4187.  
  4188. Class: cyclops
  4189. FR: 100
  4190. FE: 6
  4191. BEI: 0.6
  4192. BEDu: 2000
  4193. BEDi: 1000
  4194.  
  4195. Class: cyclops#short
  4196. FR: 100
  4197. FE: 6
  4198. BEI: 0.6
  4199. BEDu: 2000
  4200. BEDi: 1000
  4201.  
  4202. Class: rebel bomb
  4203. FR: 100
  4204. FE: 6
  4205. BEI: 0.6
  4206. BEDu: 400
  4207. BEDi: 200
  4208.  
  4209. Class: helios
  4210. FR: 100
  4211. FE: 6
  4212. BEI: 0.6
  4213. BEDu: 6800
  4214. BEDi: 3400
  4215.  
  4216. Class: unknown bomb
  4217. FR: 100
  4218. FE: 6
  4219. BEI: 0.6
  4220. BEDu: 1500
  4221. BEDi: 750
  4222.  
  4223. Class: unknown megabomb
  4224. FR: 100
  4225. FE: 6
  4226. BEI: 0.6
  4227. BEDu: 3200
  4228. BEDi: 1600
  4229.  
  4230. Class: shivan bomb
  4231. FR: 100
  4232. FE: 6
  4233. BEI: 0.6
  4234. BEDu: 2000
  4235. BEDi: 1000
  4236.  
  4237. Class: shivan bomb#short
  4238. FR: 100
  4239. FE: 6
  4240. BEI: 0.6
  4241. BEDu: 2000
  4242. BEDi: 1000
  4243.  
  4244. Class: shivan weak bomb
  4245. FR: 100
  4246. FE: 6
  4247. BEI: 0.6
  4248. BEDu: 400
  4249. BEDi: 200
  4250.  
  4251. Class: shivan megabomb
  4252. FR: 100
  4253. FE: 6
  4254. BEI: 0.6
  4255. BEDu: 6800
  4256. BEDi: 3400
  4257.  
  4258. Class: fusion mortar
  4259. FR: 20
  4260. FE: 6
  4261. BEI: 0.2
  4262. BEDu: 80
  4263. BEDi: 40
  4264.  
  4265. Class: vasudan flux cannon
  4266. FR: 20
  4267. FE: 6
  4268. BEI: 0.4
  4269. BEDu: 500
  4270. BEDi: 250
  4271. MediaVPs: Flaming debris script ACTIVE!
  4272. Level load took 197.022003 seconds.
  4273. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  4274. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  4275. ANI iconwing01 with size 32x28 (12.5% wasted)
  4276. Loading model 'fighter06.pof'
  4277. Submodel 'detail2' is detail level 1 of 'detail1'
  4278. Submodel 'detail3' is detail level 2 of 'detail1'
  4279. Submodel 'detail4' is detail level 3 of 'detail1'
  4280. Submodel 'detail3' is detail level 1 of 'detail2'
  4281. Submodel 'detail4' is detail level 2 of 'detail2'
  4282. Submodel 'detail4' is detail level 1 of 'detail3'
  4283. Loading model 'fighter2t-02.pof'
  4284. Submodel 'detail-3' is detail level 3 of 'detail-0'
  4285. Submodel 'detail-2' is detail level 2 of 'detail-0'
  4286. Submodel 'detail-1' is detail level 1 of 'detail-0'
  4287. Submodel 'detail-3' is detail level 1 of 'detail-2'
  4288. Submodel 'detail-3' is detail level 2 of 'detail-1'
  4289. Submodel 'detail-2' is detail level 1 of 'detail-1'
  4290. Loading model 'bonus2t-02.pof'
  4291. Submodel 'detail-1' is detail level 1 of 'detail-0'
  4292. Submodel 'detail-2' is detail level 2 of 'detail-0'
  4293. Submodel 'detail-3' is detail level 3 of 'detail-0'
  4294. Submodel 'detail-2' is detail level 1 of 'detail-1'
  4295. Submodel 'detail-3' is detail level 2 of 'detail-1'
  4296. Submodel 'detail-3' is detail level 1 of 'detail-2'
  4297. Loading model 'fighter2t-04.pof'
  4298. Submodel 'detail-1' is detail level 1 of 'detail-0'
  4299. Submodel 'detail-2' is detail level 2 of 'detail-0'
  4300. Submodel 'detail-3' is detail level 3 of 'detail-0'
  4301. Submodel 'detail-2' is detail level 1 of 'detail-1'
  4302. Submodel 'detail-3' is detail level 2 of 'detail-1'
  4303. Submodel 'detail-3' is detail level 1 of 'detail-2'
  4304. Loading model 'fighter13.pof'
  4305. Submodel 'Detail1' is detail level 1 of 'Detail0'
  4306. Submodel 'Detail2' is detail level 2 of 'Detail0'
  4307. Submodel 'Detail3' is detail level 3 of 'Detail0'
  4308. Submodel 'Detail2' is detail level 1 of 'Detail1'
  4309. Submodel 'Detail3' is detail level 2 of 'Detail1'
  4310. Submodel 'Detail3' is detail level 1 of 'Detail2'
  4311. Loading model 'fighter2t-01.pof'
  4312. Submodel 'detail-1' is detail level 1 of 'detail-0'
  4313. Submodel 'detail-3' is detail level 3 of 'detail-0'
  4314. Submodel 'detail-2' is detail level 2 of 'detail-0'
  4315. Submodel 'detail-3' is detail level 2 of 'detail-1'
  4316. Submodel 'detail-2' is detail level 1 of 'detail-1'
  4317. Submodel 'detail-3' is detail level 1 of 'detail-2'
  4318. Loading model 'fighter2t-03.pof'
  4319. Submodel 'detail2' is detail level 1 of 'detail1'
  4320. Submodel 'detail3' is detail level 2 of 'detail1'
  4321. Submodel 'detail3' is detail level 1 of 'detail2'
  4322. Loading model 'fighter2t-05.pof'
  4323. Submodel 'detail3' is detail level 3 of 'detail0'
  4324. Submodel 'detail2' is detail level 2 of 'detail0'
  4325. Submodel 'detail1' is detail level 1 of 'detail0'
  4326. Submodel 'detail3' is detail level 1 of 'detail2'
  4327. Submodel 'detail3' is detail level 2 of 'detail1'
  4328. Submodel 'detail2' is detail level 1 of 'detail1'
  4329. Loading model 'Mara.pof'
  4330. Submodel 'detail1' is detail level 1 of 'detail0'
  4331. Submodel 'detail2' is detail level 2 of 'detail0'
  4332. Submodel 'detail3' is detail level 3 of 'detail0'
  4333. Submodel 'detail2' is detail level 1 of 'detail1'
  4334. Submodel 'detail3' is detail level 2 of 'detail1'
  4335. Submodel 'detail3' is detail level 1 of 'detail2'
  4336. Loading model 'Artemis.pof'
  4337. Submodel 'detail1' is detail level 1 of 'detail0'
  4338. Submodel 'detail2' is detail level 2 of 'detail0'
  4339. Submodel 'detail3' is detail level 3 of 'detail0'
  4340. Submodel 'detail2' is detail level 1 of 'detail1'
  4341. Submodel 'detail3' is detail level 2 of 'detail1'
  4342. Submodel 'detail3' is detail level 1 of 'detail2'
  4343. Loading model 'artemisDH.pof'
  4344. Submodel 'detail1' is detail level 1 of 'detail0'
  4345. Submodel 'detail2' is detail level 2 of 'detail0'
  4346. Submodel 'detail3' is detail level 3 of 'detail0'
  4347. Submodel 'detail2' is detail level 1 of 'detail1'
  4348. Submodel 'detail3' is detail level 2 of 'detail1'
  4349. Submodel 'detail3' is detail level 1 of 'detail2'
  4350. Loading model 'Medusa.pof'
  4351. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  4352. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  4353. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  4354. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  4355. Submodel 'detail1' is detail level 1 of 'detail0'
  4356. Submodel 'detail2' is detail level 2 of 'detail0'
  4357. Submodel 'detail3' is detail level 3 of 'detail0'
  4358. Submodel 'detail2' is detail level 1 of 'detail1'
  4359. Submodel 'detail3' is detail level 2 of 'detail1'
  4360. Submodel 'detail3' is detail level 1 of 'detail2'
  4361. Loading model 'bomber05.pof'
  4362. Submodel 'detail-1' is detail level 1 of 'detail-0'
  4363. Submodel 'detail-2' is detail level 2 of 'detail-0'
  4364. Submodel 'detail-3' is detail level 3 of 'detail-0'
  4365. Submodel 'detail-2' is detail level 1 of 'detail-1'
  4366. Submodel 'detail-3' is detail level 2 of 'detail-1'
  4367. Submodel 'detail-3' is detail level 1 of 'detail-2'
  4368. Loading model 'bomber09.pof'
  4369. Submodel 'Detail1' is detail level 1 of 'Detail0'
  4370. Submodel 'Detail2' is detail level 2 of 'Detail0'
  4371. Submodel 'Detail3' is detail level 3 of 'Detail0'
  4372. Submodel 'Detail2' is detail level 1 of 'Detail1'
  4373. Submodel 'Detail3' is detail level 2 of 'Detail1'
  4374. Submodel 'Detail3' is detail level 1 of 'Detail2'
  4375. Loading model 'Boanerges.pof'
  4376. Submodel 'detail1' is detail level 1 of 'detail0'
  4377. Submodel 'detail2' is detail level 2 of 'detail0'
  4378. Submodel 'detail3' is detail level 3 of 'detail0'
  4379. Submodel 'detail2' is detail level 1 of 'detail1'
  4380. Submodel 'detail3' is detail level 2 of 'detail1'
  4381. Submodel 'detail3' is detail level 1 of 'detail2'
  4382. Loading model 'Ptah.pof'
  4383. Submodel 'detail1' is detail level 1 of 'detail0'
  4384. Submodel 'detail2' is detail level 2 of 'detail0'
  4385. Submodel 'detail3' is detail level 3 of 'detail0'
  4386. Submodel 'detail2' is detail level 1 of 'detail1'
  4387. Submodel 'detail3' is detail level 2 of 'detail1'
  4388. Submodel 'detail3' is detail level 1 of 'detail2'
  4389. Loading model 'wep_subach_tech.pof'
  4390. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4391. ANI iconSD4 with size 56x24 (25.0% wasted)
  4392. Loading model 'wep_mekhu_tech.pof'
  4393. Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4394. ANI iconmd4 with size 56x24 (25.0% wasted)
  4395. Loading model 'wep_akheton_tech.pof'
  4396. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4397. Loading model 'wep_morningstar_tech.pof'
  4398. Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4399. ANI iconflail with size 56x24 (25.0% wasted)
  4400. Loading model 'wep_promr_tech.pof'
  4401. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4402. Loading model 'wep_proms_tech.pof'
  4403. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4404. ANI iconPromS with size 56x24 (25.0% wasted)
  4405. Loading model 'wep_maxim_tech.pof'
  4406. Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4407. ANI iconNewton with size 56x24 (25.0% wasted)
  4408. Loading model 'wep_kayser_tech.pof'
  4409. Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4410. ANI iconKayser with size 56x24 (25.0% wasted)
  4411. Loading model 'wep_circe_tech.pof'
  4412. Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4413. Loading model 'wep_lamprey_tech.pof'
  4414. Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  4415. Loading model 'rockeye-tech.pof'
  4416. Loading model 'tempest_tech.pof'
  4417. Loading model 'newhornet_tech.pof'
  4418. Loading model 'bombardier-tech.pof'
  4419. Loading model 'crossbow_tech.pof'
  4420. Loading model 'trebuchet-tech.pof'
  4421. Loading model 'tag-a-tech.pof'
  4422. Loading model 'tag-b-tech.pof'
  4423. Loading model 'tag-c-tech.pof'
  4424. Loading model 'piranha_tech.pof'
  4425. Loading model 'stilettoII_tech.pof'
  4426. Loading model 'infyrno-tech.pof'
  4427. Loading model 'cyclops-tech.pof'
  4428. Loading model 'helios_tech.pof'
  4429. Loading model 'empulse2_tech.pof'
  4430. Frame 0 too long!!: frametime = 241.149 (241.149)
  4431. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_BRIEFING (10)
  4432. PLR => Saving 'Holley.plr' with version 2...
  4433. PLR => Saving: Flags...
  4434. PLR => Saving: Info...
  4435. PLR => Saving: Scoring...
  4436. PLR => Saving: ScoringMulti...
  4437. PLR => Saving: HUD...
  4438. PLR => Saving: Variables...
  4439. PLR => Saving: Multiplayer...
  4440. PLR => Saving: Controls...
  4441. PLR => Saving: Settings...
  4442. PLR => Saving complete!
  4443. CSG => Saving 'Holley.FreeSpace2.csg' with version 5...
  4444. CSG => Saving: Flags...
  4445. CSG => Saving: Info...
  4446. CSG => Saving: Missions...
  4447. CSG => Saving: Techroom...
  4448. CSG => Saving: Loadout...
  4449. CSG => Saving: Scoring...
  4450. CSG => Saving: RedAlert...
  4451. CSG => Saving: HUD...
  4452. CSG => Saving: Variables...
  4453. CSG => Saving: Settings...
  4454. CSG => Saving: Controls...
  4455. CSG => Saving: Cutscenes...
  4456. CSG => Saving: Last Missions...
  4457. CSG => Saving complete!
  4458. Freeing all existing models...
  4459. ... Log closed, Sat Nov 14 15:59:44 2015
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