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- Initializing Awesomium..
- No Kinect SDK
- Detecting unused .gma files...
- Detected server downloaded addon that we are now subscribed to: rp_downtown_reloaded Materials and Models
- Detected server downloaded addon that we are now subscribed to: rp_downtown_reloaded
- Detected server downloaded addon that we are now subscribed to: [Official] Precision Tool
- Detected server downloaded addon that we are now subscribed to: Stacker STool
- Detected server downloaded addon that we are now subscribed to: Star Wars Lightsabers
- Detected server downloaded addon that we are now subscribed to: Wiremod
- Detected server downloaded addon that we are now subscribed to: Nadmod Prop Protection
- Finished! Run menu_cleanupgmas to clean up said files
- Addons have changes - remounting
- Connecting to 121.215.0.83:27015
- Network: IP 192.168.0.17, mode MP, dedicated No, ports 27015 SV / 27005 CL
- Connecting to 121.215.0.83:27015...
- Connected to 121.215.0.83:27015
- [L] DarkRP
- Map: gm_flatgrass
- Players: 2 / 4
- Build: 6295
- Server Number: 6
- Garry's Mod
- http://forums.bxbservers.com/gmod/index.php?steamid=%s
- darkrp
- gm_flatgrass
- 4
- 76561198068763745
- Attemped to precache unknown particle system "muzzleflash_g3"!
- Attemped to precache unknown particle system "muzzleflash_m14"!
- Attemped to precache unknown particle system "muzzleflash_ak47"!
- Attemped to precache unknown particle system "muzzleflash_ak74"!
- Attemped to precache unknown particle system "muzzleflash_6"!
- Attemped to precache unknown particle system "muzzleflash_pistol_rbull"!
- Attemped to precache unknown particle system "muzzleflash_pistol"!
- Attemped to precache unknown particle system "muzzleflash_suppressed"!
- Attemped to precache unknown particle system "muzzleflash_pistol_deagle"!
- Attemped to precache unknown particle system "muzzleflash_OTS"!
- Attemped to precache unknown particle system "muzzleflash_M3"!
- Attemped to precache unknown particle system "muzzleflash_smg"!
- Attemped to precache unknown particle system "muzzleflash_SR25"!
- Attemped to precache unknown particle system "muzzleflash_shotgun"!
- Attemped to precache unknown particle system "muzzle_center_M82"!
- Attemped to precache unknown particle system "muzzleflash_m79"!
- Attemped to precache unknown particle system "impact_dirt_d"!
- Attemped to precache unknown particle system "generic_smoke"!
- Requesting 3 lua files from the server
- ConVarRef pspak_debug_weaponry doesn't point to an existing ConVar
- ConVarRef pspak_ammo_detonation doesn't point to an existing ConVar
- ConVarRef pspak_disable_holstering doesn't point to an existing ConVar
- ConVarRef pspak_unique_slots doesn't point to an existing ConVar
- ConVarRef pspak_dynamic_recoil doesn't point to an existing ConVar
- ConVarRef pspak_disable_penetration_ricochet doesn't point to an existing ConVar
- ConVarRef pspak_weapon_stripping doesn't point to an existing ConVar
- ConVarRef fas2_att_slugrounds doesn't point to an existing ConVar
- ConVarRef fas2_att_uziwoodenstock doesn't point to an existing ConVar
- ConVarRef fas2_att_harrisbipod doesn't point to an existing ConVar
- ConVarRef fas2_att_foregrip doesn't point to an existing ConVar
- ConVarRef fas2_att_m2120mag doesn't point to an existing ConVar
- ConVarRef fas2_att_sg55x30mag doesn't point to an existing ConVar
- ConVarRef fas2_att_mp5k30mag doesn't point to an existing ConVar
- ConVarRef fas2_att_sks30mag doesn't point to an existing ConVar
- ConVarRef fas2_att_sks20mag doesn't point to an existing ConVar
- ConVarRef fas2_att_c79 doesn't point to an existing ConVar
- ConVarRef fas2_att_acog doesn't point to an existing ConVar
- ConVarRef fas2_att_leupold doesn't point to an existing ConVar
- ConVarRef fas2_att_pso1 doesn't point to an existing ConVar
- ConVarRef fas2_att_suppressor doesn't point to an existing ConVar
- ConVarRef fas2_att_tritiumsights doesn't point to an existing ConVar
- ConVarRef fas2_att_eotech doesn't point to an existing ConVar
- ConVarRef fas2_att_compm4 doesn't point to an existing ConVar
- ConVarRef fas2_profgain_shotguns doesn't point to an existing ConVar
- ConVarRef fas2_profgain doesn't point to an existing ConVar
- ConVarRef gmod_physiterations doesn't point to an existing ConVar
- PREP OK
- Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit.
- clientside lua startup!
- Particles: Missing 'particles/impact_fx_fas.pcf'
- Attemped to precache unknown particle system "impact_dirt_d"!
- Attemped to precache unknown particle system "impact_dirt_d"!
- 1
- 1:
- color:
- a = 255
- b = 0
- g = 0
- r = 255
- level = 99
- name = rank1
- permissions:
- 1 = permission.1
- 2 = permission.2
- 3 = permission.3
- 2:
- color:
- a = 255
- b = 0
- g = 255
- r = 0
- level = 98
- name = rank2
- permissions:
- 1 = permission.1
- 2 = permission.2
- Weapon Strip con var created
- Penetration/ricochet con var created
- Recoil con var created
- Unique Slots con var created
- Holster Disable con var created
- Ammo crate detonation con var created
- Client-side Gas Effect Con Var created
- Initialising screengrab by Pablo
- Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
- Failed to load custom font file 'e:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/resource/fonts/clearsans-medium.ttf'
- Compact freed 1085440 bytes
- JOY_AXIS_X: mapped to Turn (absolute)
- JOY_AXIS_Y: mapped to Look (absolute)
- JOY_AXIS_Z: unmapped
- JOY_AXIS_R: mapped to Forward (absolute)
- JOY_AXIS_U: mapped to Side (absolute)
- JOY_AXIS_V: unmapped
- Advanced Joystick settings initialized
- Redownloading all lightmaps
- ---------------------------------------------------------------------------
- DarkRP Message of the day!
- ---------------------------------------------------------------------------
- November 21st 2015
- FAdmin's spectate functionality has been ripped out of FAdmin and released separately.
- It's now called FSpectate. It's still in DarkRP by default, though.
- You'll notice some changes:
- - Disabling FAdmin won't disable FSpectate. Disabling the "fspectate" module will.
- - FSpectate can be activated with the !spectate chat command.
- - This overrides ULX' spectate command. Run "ulx spectate" if you want ULX' spectate.
- Everything else about it is still the same.
- Seriously, try it out if you haven't yet.
- ---------------------------------------------------------------------------
- [DarkRP] Payday! You received $30!
- [DarkRP] Payday! You received $30!
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