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- Building Functionality
- Our goal was to improve the player’s capacity to make decisions when using garrisons within the game. To achieve this, we improved the readability of a garrison’s structural integrity, making damage more consistent and in turn making it easier to calculate the risks associated with the use of said garrison. Buildings will be far less prone to being knocked down to single attacks at full health as a result.
- Building Critical System
- · Removed the random chance for AOE weapons to inflict up to 6x their AOE radius when exploding near a garrison.
- · AOE modifiers in buildings increased from 1.5x to 2.1x
- Unit Behavior
- · Infantry flamethrower damage modifier vs. garrisons from 1 to 1.6
- · Mortar damage modifier vs. garrisons from 0.25 to 0.75
- Unit Animation Behavior Modifications
- This change enables squads to fire within a 180 degree arc, better enabling them to engage other squads while executing combat maneuvers.
- Squad Combat Behavior
- · Entities can now fire within a 180 degree arc
- Vehicle Moving Accuracy Modifiers
- Moving accuracy on vehicles has very little impact on their lethality vs. infantry; this is primarily evident on units such as the T-70 or Ostwind which have very low scatter on their main guns. In order to better align the moving penalty with intended consequences, vehicles now receive a scatter penalty while moving. This will reduce the lethality of all vehicles that move and shoot, with a major impact on vehicles vs. infantry and a minor impact on vehicles vs. vehicles.
- Moving Penalty
- · Moving vehicles now receive a 2x scatter penalty in addition to the 0.5 accuracy penalty
- Units and Abilities
- Performance and cost adjustments to units and abilities that better align them with their in-game value.
- Trenches
- · Now require friendly territory
- T34-85
- · Penetration from 110 to 120
- · Reload from 8.5 to 6
- · Distance scatter max from 2.6 to 5
- · Double T34-85 call-in cost form 720 MP and 260 FU to 640 MP and 230 FU
- JU-87 Anti-tank Support
- · Damage from 80 to 120
- · Deflection damage enabled; now deals 80 damage on deflect
- · Attacks per plane from 4 to 3
- · Duration from 90s to 75s
- · Recharge from 190s to 165s
- Infantry Flamethrower
- · Chance of causing entity to explode in a fiery death from 20% to 10%
- 120mm Mortar
- · Cost from 360 MP to 400 MP
- · Range from 120 to 100
- · Scatter ratio from 0.1 to 0.15
- · Distance scatter max from 14 to 15
- Panzer Tactician
- · Cost from 15 to 30
- Blitzkrieg and Overdrive
- · Can no longer be triggered if the vehicle has suffered a damaged engine
- Panther
- · Cost from 600 MP and 130 FU to 520 MP and 145 FU
- Brummbar
- · Cost from 680 MP and 140 FU to 560 MP and 140 FU
- Elefant
- · Cost from 640 MP and 260 FU to 720 MP and 245 FU
- ISU-152
- · Cost from 680 MP and 290 FU to 760 MP and 260 FU
- Panzer Grenadier
- · G43 upgrade cost from 60 MU to 10 MU
- Panzer Tactician
- · Cost from 15 MU to 30 MU
- KV-2
- · Population value from 15 to 22
- KV-8
- · 45mm main gun damage from 55 to 80
- · 45mm main gun reload from 3.05s to 4.75s
- 222 Armored Car
- · 20mm cannon damage from 25 to 20
- · Upgrade cost from 70 MU to 55 MU
- Faction Early Progression
- We wanted to open up the number of early game strategies available to the Soviets in an effort to improve early game variety and flow. Keep in mind build time is divided by the total number of entities to get the actual time in seconds. For example, an engineer squad will build the Special Rifle command in 20s with this change.
- Special Rifle Command
- · Build time from 160s to 80s
- Support Weapon Kampaneye
- · Build time from 200s to 100s
- Starting Resources
- · Increased by 240 MP for both factions
- Veterancy Rework
- Our goal is to make veterancy feel more unique and appropriate within the context of Company of Heroes 2. Specifically, we want to remove scenarios where veterancy began to modify a unit’s role and its counters. The new veterancy system focuses on improving a unit within the confines of its core role.
- Grenadiers
- · Veterancy 2
- o +25% Range on Rifle-grenade
- o +40% Accuracy
- · Veterancy 3
- o +30% Armor
- o -20% Cooldown
- o -25% Recharge on Panzerfaust
- Panzer Grenadiers
- · Veterancy 2
- o +40% Armor
- o -25% Cooldown
- · Veterancy 3
- o +40% Accuracy
- o +25% Range on bundle grenade
- Assault Grenadiers
- · Veterancy 2
- o +40% Armor
- o -25% Cooldown
- · Veterancy 3
- o +40% Accuracy
- o +25% Range on bundle grenade
- Artillery Officer
- · Veterancy 2
- o +40% Range on Smoke Barrage
- o +40% Range on Coordinated Barrage
- o +30% Armor
- · Veterancy 3
- o +40% Accuracy
- o +10% DPS to coordinated fire
- Osttruppen
- · Veterancy 2
- o +40% Accuracy
- o -25% Recharge on Panzerfaust
- · Veterancy 3
- o +40% Armor (30% health increase vs. small arms)
- o -20% Cooldown
- Pioneer
- · Veterancy 2
- o +20% Accuracy
- o +50% Repair Speed
- · Veterancy 3
- o Combat Repairs (no longer receives penalty for repairing in combat)
- o -15% Cooldown
- o +15% Accuracy
- Sniper
- · Veterancy 2
- o -20% Reload
- o +20% Sight
- o -20% Cooldown
- · Veterancy 3
- o -30% Reload
- o +10 Range Incendiary Shot
- o -30% Cooldown
- MG42
- · Veterancy 2
- o +20% Suppression
- o +30% Horizontal Traverse
- · Veterancy 3
- o +20% ROF
- o +30% Accuracy
- o +10% Horizontal Traverse
- 81mm Mortar
- · Veterancy 2
- o -20% Scatter
- o -40% Ability Recharge
- · Veterancy 3
- o +33% Range
- Pak 40
- · Veterancy 2
- o +30% Rotation
- o -30% Reload
- · Veterancy 3
- o Camouflage Netting (Gains ZIS camouflage ability)
- o +30% Penetration
- o -10% Reload
- Pak 43
- · Veterancy 2
- o +100% Rotation
- o -30% Reload
- · Veterancy 3
- o +30% Accuracy
- o -20% Reload
- German Howitzer
- · Veterancy 2
- o -15% Scatter
- o +30% Rotation
- o -25% Ability Recharge
- · Veterancy 3
- o +33% Range
- Armored Car
- · Veterancy 2
- o +30% Sight
- o +30% Accuracy
- · Veterancy 3
- o +20% Accuracy
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- 251 Half-track
- · Veterancy 2
- o +20% Reinforcement Radius
- o +20% Acceleration
- o +20% Max Speed
- o +20% Rotation
- · Veterancy 3
- o +20% Reinforcement Radius
- o +30% Sight
- o -20% Cooldown
- Brummbar
- · Veterancy 2
- o +30% Armor
- o -10% Reload
- · Veterancy 3
- o -30% Reload
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- Elefant
- · Veterancy 2
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- o -20% Reload
- · Veterancy 3
- o -30% Reload
- o +30% Accuracy
- Mortar Half-track
- · Veterancy 2
- o -20% Scatter
- o -40% Ability Recharge
- · Veterancy 3
- o +33% Range
- Ostwind
- · Veterancy 2
- o -20% Cooldown
- o +40% AA Capacity
- · Veterancy 3
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- o -40% Reload
- Panther
- · Veterancy 2
- o +30% Armor
- o +40% Turret Rotation
- · Veterancy 3
- o -30% Reload
- o +20% Rotation
- o +10% Acceleration
- Panzer 4
- · Veterancy 2
- o +30% Armor
- o +40% Turret Rotation
- · Veterancy 3
- o -30% Reload
- o +20% Rotation
- o +10% Acceleration
- Panzerwerfer
- · Veterancy 2
- o -20% Scatter
- o -40% Ability Recharge
- · Veterancy 3
- o +33% Range
- StuG III
- · Veterancy 2
- o +30% Armor
- o -10% Reload
- · Veterancy 3
- o -30% Reload
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- Tiger
- · Veterancy 2
- o +10 Range
- o -20% Scatter
- o +20% Accuracy
- · Veterancy 3
- o -30% Reload
- o +20% Acceleration
- o +20% Rotation
- o +20% Max Speed
- Conscripts
- · Veterancy 2
- o +25% Range on Molotov
- o +40% Accuracy
- · Veterancy 3
- o +30% Armor
- o -20% Cooldown
- o -25% Recharge on AT Grenade
- Penal Battalion
- · Veterancy 2
- o Gains Oorah
- o -20% Cooldown
- o +30% Accuracy
- · Veterancy 3
- o +30% Accuracy
- o +30% Armor
- Guard Squad
- · Veterancy 2
- o +20% Armor
- o +10% Penetration
- o +30% Accuracy
- · Veterancy 3
- o +25% Button Duration
- o +30% Armor
- o -20% Cooldown
- Shock Troopers
- · Veterancy 2
- o -40% Recharge on Smoke Grenades
- o +20% Armor
- o -25% Cooldown
- · Veterancy 3
- o +40% Accuracy
- o +25% Range on RG-42 Grenade
- Combat Engineer
- · Veterancy 2
- o +20% Accuracy
- o +50% Repair Speed
- · Veterancy 3
- o Combat Repairs (no longer receives penalty for repairing in combat)
- o -15% Cooldown
- o +15% Accuracy
- Partisans - SMG
- · Veterancy 2
- o -40% Recharge on Molotov
- o +20% Armor
- o -25% Cooldown
- · Veterancy 3
- o +40% Accuracy
- o +25% Range on Molotov
- Partisans - LMG
- · Veterancy 2
- o -40% Recharge on Molotov
- o +40% Accuracy
- · Veterancy 3
- o +30% Armor
- o +20% Accuracy
- o +25% Range on Molotov
- Partisans - Rifle
- · Veterancy 2
- o -40% Recharge on Molotov
- o +40% Accuracy
- · Veterancy 3
- o +30% Armor
- o +20% Accuracy
- o +25% Range on Molotov
- Irregulars
- · Veterancy 2
- o -40% Recharge on RG-33 Grenade
- o +40% Accuracy
- · Veterancy 3
- o +30% Armor
- o +20% Accuracy
- o +25% Range on RG-33 Grenade
- Partisan AT - Panzershrek
- · Veterancy 2
- o +20% Armor
- o +10% Penetration
- o +30% Accuracy
- · Veterancy 3
- o +10% Accuracy
- o +30% Armor
- o -20% Reload
- Partisan AT - PTRS
- · Veterancy 2
- o +20% Armor
- o +10% Penetration
- o +30% Accuracy
- · Veterancy 3
- o +10% Accuracy
- o +30% Armor
- o -25% Cooldown
- Sniper
- · Veterancy 2
- o -20% Reload
- o +20% Sight
- o -20% Cooldown
- · Veterancy 3
- o +25% Range on Flare
- o -30% Reload
- o -30% Cooldown
- Maxim
- · Veterancy 2
- o +20% Suppression
- o +30% Horizontal Traverse
- · Veterancy 3
- o +20% ROF
- o +30% Accuracy
- o +10% Horizontal Traverse
- DSHK HMG
- · Veterancy 2
- o +20% Suppression
- o +30% Horizontal Traverse
- · Veterancy 3
- o +20% ROF
- o +30% Accuracy
- o +10% Horizontal Traverse
- 82mm Mortar
- · Veterancy 2
- o -20% Scatter
- o -40% Ability Recharge
- · Veterancy 3
- o +33% Range
- 120mm Mortar
- · Veterancy 2
- o -20% Scatter
- o -40% Ability Recharge
- · Veterancy 3
- o +33% Range
- ZIS AT Gun
- · Veterancy 2
- o +30% Rotation
- o -30% Reload
- · Veterancy 3
- o +5 Range on Barrage
- o -20% Reload
- o +30% Penetration
- 53K AT Gun
- · Veterancy 2
- o +30% Rotation
- o -30% Reload
- · Veterancy 3
- o +30% Accuracy
- o +30% Penetration
- ML-20 Howitzer
- · Veterancy 2
- o -15% Scatter
- o +30% Rotation
- o -25% Ability Recharge
- · Veterancy 3
- o +33% Range
- B4 Howitzer
- · Veterancy 2
- o -15% Scatter
- o +50% Rotation
- o -25% Ability Recharge
- · Veterancy 3
- o +50% Damage
- M3A1 Scout Car
- · Veterancy 2
- o +30% Sight
- o +30% Accuracy
- · Veterancy 3
- o +20% Accuracy
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- IS-2
- · Veterancy 2
- o +50% Turret Rotation
- o +10 Range
- o +20% Accuracy
- · Veterancy 3
- o -30% Reload
- o +20% Rotation
- o +20% Max Speed
- o +20% Acceleration
- ISU-152
- · Veterancy 2
- o -30% Reload
- o -30% Scatter
- · Veterancy 3
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- o +20% Accuracy
- KV-1
- · Veterancy 2
- o +10 Damage
- o +35% Turret Rotation
- o -20% Reload
- · Veterancy 3
- o +20% Max Speed
- o +20% Acceleration
- o +20% Rotation
- o -20% Reload
- KV-2
- · Veterancy 2
- o -30% Reload
- o +35% Turret Rotation
- · Veterancy 3
- o -20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- o +20% Turret Rotation
- KV-8
- · Veterancy 2
- o -25% Reload
- o +35% Turret Rotation
- o +20% Max Speed
- · Veterancy 3
- o +20% Rotation
- o +35% Burst Duration
- o +5 Range (from 25 to 30)
- o +20% Acceleration
- Katyusha Half-track
- · Veterancy 2
- o -20% Scatter
- o -40% Ability Recharge
- · Veterancy 3
- o +33% Range
- M5 Half-track
- · Veterancy 2
- o +20% Reinforcement Radius
- o +20% Acceleration
- o +20% Max Speed
- o +20% Rotation
- · Veterancy 3
- o
- o +20% Reinforcement Radius
- o +30% Sight
- o -20% Cooldown
- SU-76
- · Veterancy 2
- o -25% Barrage Recharge
- o +20 Damage
- o +20% Accuracy
- · Veterancy 3
- o +10 Range on Barrage
- o -20% Reload
- o +25% Rotation
- SU-85
- · Veterancy 2
- o -30% Reload
- o +30% Accuracy
- · Veterancy 3
- o -20% Reload
- o +20% Max Speed
- o +20% Acceleration
- o +20% Rotation
- T-34-76
- · Veterancy 2
- o +10 Damage
- o +35% Turret Rotation
- o -20% Reload
- · Veterancy 3
- o +20% Max Speed
- o +20% Acceleration
- o +20% Rotation
- o -20% Reload
- T-34-85
- · Veterancy 2
- o +50% Turret Rotation
- o -25% Reload
- · Veterancy 3
- o +20% Max Speed
- o +20% Acceleration
- o +20% Rotation
- o -20% Reload
- T-70
- · Veterancy 2
- o Recon Mode (+40% Sight)
- o -20% Reload
- o +20% Accuracy
- · Veterancy 3
- o +20% Rotation
- o +20% Acceleration
- o +20% Max Speed
- o +30% Sight
- Commanders
- · Added German Air Superiority [MODIFED FURTHER]
- · Added Soviet Advanced Warfare
- Maps
- · Added World Builder; located in your Company of Heroes 2 root directory as a separate executable
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