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- PV8:
- * Jumbled up sprite sheets is not user friendly.
- * Lack of line numbers in error messages.
- * Hot key to return to previous tool (for when jumping back and forth from running game)
- * No information when trying to call a nil function.
- * Debug log seems to be missing lines (log.txt has extra lines which show up next time game is run).
- * Run mutliple instances, so that I can compare stuff (like controllers)
- * Opening new game should not lose all un-archived changes.
- * Gamepad support
- * Collision map png should be included somehow.
- * B&W color for collision is very hard to follow.
- * Use RGB for source, and compress on import.
- * I guess since it only reads first pixel, you could make the rest more readable.
- * Unable to combine bit flags.
- * Archive everything in Game folder.
- * Allow for packaging of source content (eg. TMX tilemap file)
- * Currently it gets deleted without warning!
- * Debug log doesn't scroll to bottom
- * Workflow of trying to create/build upon systems is really confusing.
- * Don't understand how color keying is supposed to work. Maybe it isnt?
- BUGS:
- * Adding a large tilemap png (100x100) introducing long hang (5ish seconds) when loading the game.
- * Frame hitches.
- * DOCS:
- * Says: local value = apiBridge:propertyName
- * Should be: local value = apiBridge.propertyName
- * Color settings dont work (and changing current color causes all colors to vanish)
- * Max CPS is 8 when setting in tool
- PICO8 Issues:
- * Missing operators (+=, -=)
- * Missing if() function
- * printh => print
- * _init = INIT
- * _update/_update60 => Update(timeDelta)
- * math functions append math.*
- * fget(mget((self.x-(offset))/8,(self.y+i)/8),0) => apiBridge:ReadFlagAt((self.x+(offset))/8,(self.y+i)/8) == 0
- * cls => apiBridge:ChangeBackgroundColor(0)
- apiBridge:Clear()
- apiBridge:DrawScreenBuffer()
- * Colors per sprite should be 16
- buttons:
- P8 PV8
- 0 left up
- 1 right down
- 2 up left
- 3 down right
- 4 C A?
- 5 X B?
- 6 Select?
- 7 Start?
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