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  1.  
  2.  
  3. import javax.swing.*;
  4. // run doesn't work after doing something first such as attacking sometimes (so I could make it so that running doesn't work mid combat), sometimes you kill the enemy twice (only when you try to run)
  5. // level system causes battle to loop through multiple times sometimes
  6. //potion causes you to find a chest sometimes
  7.  
  8. //going to add a shop to spend gold
  9.  
  10.  
  11.  
  12. public class lel {
  13.  
  14. static int health = 100;
  15. static int gold = 0;
  16. static int exp = 0;
  17. static int playerChosenDirection;
  18. static int battleChoice;
  19. static int monsterAt;
  20. static int chestAt;
  21. static int enemyHealth;
  22. static int potion = 3;
  23. static int amount;
  24. static char userInput = 0;
  25. static String uncheckedInput;
  26. static boolean die = false;
  27. static boolean chest;
  28. static int chestLoot;
  29. static int chestGold;
  30. static int chestPotion;
  31. static int chestTrap;
  32. static int chestNothing;
  33. static int level = 1;
  34. static int amountNorth = 0;
  35. static int amountEast = 0;
  36. static int amountStep = 0;
  37. static boolean leave;
  38. //static int amountSouth = 0;
  39. // static int amountWest = 0;
  40.  
  41. public static void main(String[] args) {
  42.  
  43.  
  44. // JOptionPane.showMessageDialog(null, "WELCOME.");
  45. // JOptionPane.showMessageDialog(null, "You are in a dungeon and slowly bleeding out every step. You have 3 health potions.");
  46. // JOptionPane.showMessageDialog(null, "You have the choice of going (N)orth, (E)ast, (S)outh, (W)est or (P)otion");
  47. // JOptionPane.showMessageDialog(null, "Good luck! Monsters have a chance of spawning and a chance of dropping a health potion and give exp and gold. You may also find a chest with loot.");
  48.  
  49. while(health > 0){
  50.  
  51.  
  52. do{
  53.  
  54. uncheckedInput = (JOptionPane.showInputDialog("Which way do you go? " + "You have "+ health + " health."));
  55. if(!uncheckedInput.equals("")) {
  56. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  57. }
  58. }
  59. while(userInput != 'N' && userInput != 'S'&& userInput != 'E'&& userInput != 'W' && userInput != 'P');
  60. health--;
  61. System.out.println("health = "+health);
  62.  
  63. playerChosenDirection = Move (userInput);
  64. monsterAt = (int)Math.floor(Math.random() * 4); //generates the monster at one of the random directions therefore 25% chance at encountering it.
  65.  
  66. if (playerChosenDirection == monsterAt) {
  67. //battle
  68. System.out.println("Battle!");
  69. JOptionPane.showMessageDialog(null, "You have encountered an enemy!");
  70.  
  71. //JOptionPane.showMessageDialog(null, "It has " +enemyHealth+ " health."); // again, i need to make enemyhealth usable from multiple parts of code
  72. enemyHealth = (int)((Math.random()*10) + 10); //generate monster spawn
  73. battle(); //start battle
  74. }
  75. else
  76. {
  77.  
  78. // WOW THERE WAS A LINE HERE, playerChosenDirection = Move (userInput); THAT I DIDNT NEED THAT WAS THE DOUBLE PRINTING BUG WOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  79.  
  80. chestAt = (int)Math.floor(Math.random() * 8); //generates the chest at one of the random directions therefore 20% chance at encountering it.
  81.  
  82. if (playerChosenDirection == chestAt) {
  83. System.out.println("You found a chest.");
  84. JOptionPane.showMessageDialog(null, "You have found a chest!");
  85. JOptionPane.showMessageDialog(null, "It looks like it could be trapped, do you want to (o)pen it or (l)eave it?");
  86. chest();
  87. }
  88. else if(amountStep>25){
  89. int exit = (int)Math.floor(Math.random() * 16); //exit 1/16 chance after 25 moves
  90. if (playerChosenDirection == exit) {
  91. System.out.println("You have found an exit!");
  92. JOptionPane.showMessageDialog(null, "You have found an exit!");
  93. JOptionPane.showMessageDialog(null, "Do you want to leave now?");
  94. leave();
  95. }
  96. else{
  97.  
  98.  
  99. }
  100. }
  101. }
  102. }
  103. }
  104.  
  105.  
  106. public static void chest(){
  107.  
  108.  
  109. uncheckedInput = JOptionPane.showInputDialog("What do you do?");
  110. if (!uncheckedInput.equals("")) {
  111. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  112. }
  113.  
  114. switch(userInput) {
  115. case 'O':
  116. chest = true;
  117. break;
  118. case 'L':
  119. chest = false;
  120. break;
  121. default:
  122. chest();
  123. break;
  124. }
  125.  
  126. if(chest == false){
  127.  
  128. }
  129.  
  130. else if(chest == true){
  131.  
  132.  
  133. int loot = (int) (Math.random() * 4);
  134.  
  135. switch(loot) {
  136.  
  137. case 1:
  138. if(loot == 0){
  139. gold += (int)(Math.random()*6 + 5);
  140. System.out.println("You found some gold! You now have " + gold + " gold.");
  141. JOptionPane.showMessageDialog(null, "You found some gold! You now have " + gold + " gold.");
  142.  
  143. break;
  144. }
  145. case 2:
  146. if (loot == 1){
  147. potion++;
  148. System.out.println("You found a potion!");
  149. JOptionPane.showMessageDialog(null, "You found a potion! You now have " + potion + " potions.");
  150.  
  151. break; }
  152.  
  153. case 3:
  154. if (loot == 2){
  155. health -= (int)(Math.random()*16 + 10);
  156. System.out.println("Oh no! The chest was trapped. You took some damage...");
  157. JOptionPane.showMessageDialog(null, "Oh no! The chest was trapped. You now have " + health + " health.");
  158.  
  159. break;
  160. }
  161.  
  162. case 4:
  163. if (loot ==3) {
  164. System.out.println("No loot from that chest.");
  165. JOptionPane.showMessageDialog(null, "You found nothing...");
  166.  
  167. break;
  168. }
  169.  
  170. case 5:
  171. if (loot == 4 ) {
  172. System.out.println("No loot from that chest.");
  173. JOptionPane.showMessageDialog(null, "You found nothing...");
  174.  
  175. break;
  176. }
  177. }
  178. }
  179.  
  180.  
  181. }
  182.  
  183.  
  184.  
  185.  
  186.  
  187. public static int Move (char direction) // receives user input and gives you an integer coord in exchange
  188.  
  189. {
  190.  
  191. switch (direction){
  192. case 'N':
  193. System.out.println("You went north.");
  194. amountStep++;
  195. amountNorth++;
  196. if(amountNorth>0 && amountEast>0){
  197. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  198. } else if(amountNorth<0 && amountEast<0) {
  199. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  200. }
  201. else if(amountNorth>0 && amountEast<0){
  202. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  203. }
  204. else if(amountNorth<0 && amountEast>0){
  205. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  206. }
  207. else if(amountNorth==0 && amountEast==0){
  208. System.out.println("You are in between North and South and East and West");
  209. }
  210. else if(amountNorth==0 && amountEast<0){
  211. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  212. }
  213. else if(amountNorth<0 && amountEast==0){
  214. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  215. }
  216. else if(amountNorth==0 && amountEast>0){
  217. System.out.println("You are inbetween North and South and at East " + amountEast);
  218. }
  219. else if(amountNorth>0 && amountEast==0){
  220. System.out.println("You are at North " + amountNorth + " and in between East and West");
  221. }
  222. return 0;
  223. case 'E':
  224. System.out.println("You went east.");
  225. amountStep++;
  226. amountEast++;
  227.  
  228. if(amountNorth>0 && amountEast>0){
  229. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  230. } else if(amountNorth<0 && amountEast<0) {
  231. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  232. }
  233. else if(amountNorth>0 && amountEast<0){
  234. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  235. }
  236. else if(amountNorth<0 && amountEast>0){
  237. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  238. }
  239. else if(amountNorth==0 && amountEast==0){
  240. System.out.println("You are in between North and South and East and West");
  241. }
  242. else if(amountNorth==0 && amountEast<0){
  243. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  244. }
  245. else if(amountNorth<0 && amountEast==0){
  246. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  247. }
  248. else if(amountNorth==0 && amountEast>0){
  249. System.out.println("You are inbetween North and South and at East " + amountEast);
  250. }
  251. else if(amountNorth>0 && amountEast==0){
  252. System.out.println("You are at North " + amountNorth + " and in between East and West");
  253. }
  254.  
  255. return 1;
  256. case 'S':
  257. System.out.println("You went south.");
  258. amountStep++;
  259. amountNorth--;
  260. if(amountNorth>0 && amountEast>0){
  261. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  262. } else if(amountNorth<0 && amountEast<0) {
  263. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  264. }
  265. else if(amountNorth>0 && amountEast<0){
  266. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  267. }
  268. else if(amountNorth<0 && amountEast>0){
  269. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  270. }
  271. else if(amountNorth==0 && amountEast==0){
  272. System.out.println("You are in between North and South and East and West");
  273. }
  274. else if(amountNorth==0 && amountEast<0){
  275. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  276. }
  277. else if(amountNorth<0 && amountEast==0){
  278. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  279. }
  280. else if(amountNorth==0 && amountEast>0){
  281. System.out.println("You are inbetween North and South and at East " + amountEast);
  282. }
  283. else if(amountNorth>0 && amountEast==0){
  284. System.out.println("You are at North " + amountNorth + " and in between East and West");
  285. }
  286. return 2;
  287. case 'W':
  288. System.out.println("You went west.");
  289. amountStep++;
  290. amountEast--;
  291. if(amountNorth>0 && amountEast>0){
  292. System.out.println("You are at North " + amountNorth + " and East " + amountEast);
  293. } else if(amountNorth<0 && amountEast<0) {
  294. System.out.println("You are at South " + amountNorth*-1 + " and West " + amountEast*-1);
  295. }
  296. else if(amountNorth>0 && amountEast<0){
  297. System.out.println("You are at North " + amountNorth + " and West " + amountEast*-1);
  298. }
  299. else if(amountNorth<0 && amountEast>0){
  300. System.out.println("You are at South " + amountNorth*-1 + " and East " + amountEast);
  301. }
  302. else if(amountNorth==0 && amountEast==0){
  303. System.out.println("You are in between North and South and East and West");
  304. }
  305. else if(amountNorth==0 && amountEast<0){
  306. System.out.println("You are inbetween North and South and at West " + amountEast*-1);
  307. }
  308. else if(amountNorth<0 && amountEast==0){
  309. System.out.println("You are at South " + amountNorth*-1 + " and in between East and West");
  310. }
  311. else if(amountNorth==0 && amountEast>0){
  312. System.out.println("You are inbetween North and South and at East " + amountEast);
  313. }
  314. else if(amountNorth>0 && amountEast==0){
  315. System.out.println("You are at North " + amountNorth + " and in between East and West");
  316. }
  317. return 3;
  318. case 'P':
  319. if (potion > 0) {
  320. potion--; //remove 1 potion
  321. health++;
  322. amount = (int)((Math.random() * 11) + 10); //generate random heal amount between 10-20
  323.  
  324. health += amount; //heal from potion
  325. if (health > 100) {
  326. health = 100;
  327.  
  328. System.out.println("You drink a potion.");
  329. System.out.println("You healed " + amount + " health! you now have " + health + " health.");
  330. System.out.println("You have " + potion + " potions left.");
  331. }
  332. } else {
  333. System.out.println("You have 0 potions to drink.");
  334. JOptionPane.showMessageDialog(null, "You have no potions to drink.");
  335. }
  336.  
  337. return 5;
  338.  
  339.  
  340. default:
  341.  
  342. return 6;
  343.  
  344.  
  345. }
  346.  
  347.  
  348. }
  349.  
  350. public static void battle ()
  351.  
  352. {
  353. if (health > 0) { //check you're alive.
  354. uncheckedInput = JOptionPane.showInputDialog(null, "What do you do, (A)ttack (D)efend (P)otion or (R)un?"); //take input string
  355. if (!uncheckedInput.equals("")) { //check there actually is a character at (0) to stop game crashing
  356. battleChoice = Character.toUpperCase(uncheckedInput.charAt(0)); //set the battlechoice variable to the Char at 0, and capitalise it.
  357. } else {
  358. battle(); //re-call the battle method to ask question again because user entered nothing
  359. }
  360.  
  361.  
  362. int hit;
  363. int runChance;
  364.  
  365. switch (battleChoice){
  366. case 'A':
  367. hit = (int)(Math.random() * 6 *.5 * level + 2); //your damage
  368. enemyHealth -= hit;
  369.  
  370. if(hit >= enemyHealth) { //hit high enough to kill the enemy
  371. System.out.println("You hit " + hit + " damage and kill the enemy!");
  372. JOptionPane.showMessageDialog(null, "You hit " + hit + " damage and kill the enemy!");
  373.  
  374. gold += (int)((Math.random() * 10) + 1); //gives player gold between 1-10.
  375. exp += (int) ((Math.random() * 10) + 1); //gives player exp;
  376. System.out.println("You now have " +exp+ " exp and " +gold+ " gold.");
  377. JOptionPane.showMessageDialog(null, "You now have " +exp+ " exp and " +gold+ " gold.");
  378. int potionDrop = (int) (Math.random() * 10);
  379. if (potionDrop == 0) {
  380. potion ++;
  381. System.out.println("You have gained a potion! You now have " + potion + " potions.");
  382. JOptionPane.showMessageDialog(null, "You have gained a potion! You now have " + potion + " potions.");
  383. }
  384. level();
  385. break;
  386. } else {
  387. System.out.println("you hit " + hit + " damage. The enemy now has " + enemyHealth + " health.");
  388. JOptionPane.showMessageDialog(null, "You hit " + hit + " damage. The enemy now has " + enemyHealth + " health.");
  389.  
  390. hit = (int)((Math.random() * 8) + 2);
  391. health -= hit; //enemy hits you back
  392. System.out.println("The enemy retaliates with " + hit + " damage. Your health is now " + health + ".");
  393. JOptionPane.showMessageDialog(null, "The enemy retaliates with a " + hit + ". Your health is now " + health + ".");
  394.  
  395. battle(); //battle isn't over cos both alive so make it ask you what to do next in battle.
  396.  
  397. }
  398. break;
  399. case 'D':
  400. hit = (int)((Math.random() * 5)); //enemy hits half of normal because defending mode.
  401. health -= hit;
  402. System.out.println("You took " +hit+ " damage! Your health is now " + health);
  403. JOptionPane.showMessageDialog(null, "You took " +hit+ " damage! Your health is now " + health);
  404.  
  405. battle(); // battle continues
  406. break;
  407. case 'P':
  408. if (potion > 0) {
  409. potion--; //remove 1 potion
  410. amount = (int)((Math.random() * 11) + 10); //generate random heal amount between 10-20
  411.  
  412. health += amount; //heal from potion
  413. if (health > 100) {
  414. health = 100;
  415. }
  416. System.out.println("You healed " + amount + " health! you now have " + health + " health.");
  417. System.out.println("You have " + potion + " potions left.");
  418. JOptionPane.showMessageDialog(null, "You drink a potion.");
  419. JOptionPane.showMessageDialog(null, "You healed " + amount + " health! you now have " + health + " health.");
  420. JOptionPane.showMessageDialog(null, "You have " + potion + " potions left.");
  421.  
  422. hit = (int)((Math.random() * 6 + 2)); //enemy hit on you after potion
  423. health -= hit; //enemy hits you back
  424. System.out.println("enemy hits you with a " + hit + ". Your health is now " + health);
  425. JOptionPane.showMessageDialog(null, "enemy hits you with a " + hit + ". Your health is now " + health);
  426.  
  427.  
  428. } else {
  429. System.out.println("You have 0 potions to drink.");
  430. JOptionPane.showMessageDialog(null, "You have no potions to drink.");
  431.  
  432. }
  433. battle();
  434. break;
  435. case 'R':
  436. runChance = (int) (Math.random() * 2); //50/50 chance of escape
  437. if (runChance == 0) {
  438. //successful escape, battle over and continues adventure
  439. System.out.println("You successfully escape!");
  440. JOptionPane.showMessageDialog(null, "You successfully escape!");
  441.  
  442. break;
  443. } else {
  444. //unsuccessful escape
  445. hit = (int)((Math.random() * 11) + 6); //enemy hit between 10-20
  446. health -= hit; //so you get hit
  447. System.out.println("You try to escape but are too slow and the enemy hits you for a " + hit +" . You now have " + health + " health.");
  448. JOptionPane.showMessageDialog(null, "You try to escape but are too slow and the enemy hits you for a " + hit +" . You now have " + health + " health.");
  449.  
  450. battle(); //battle continues
  451. }
  452. default:
  453. battle(); //user didn't enter any of the battle options, so we ask them again
  454. break;
  455. }
  456.  
  457.  
  458.  
  459. } else if(health < 1) {
  460.  
  461. die = true; //dead
  462. if (health < 0) {
  463. health = 0;
  464. }
  465. System.out.println("Oh dear, you are dead!");
  466. JOptionPane.showMessageDialog(null, "Oh dear, you are dead!");
  467. System.out.println("You die with " +exp+ " exp and " +gold+ " gold.");
  468. JOptionPane.showMessageDialog(null, "You die with " +exp+ " exp and " +gold+ " gold.");
  469. System.out.println("You die at " + amountNorth + amountEast);
  470. JOptionPane.showMessageDialog(null, "You die at North " + amountNorth + " and East " + amountEast);
  471. System.exit(0);
  472.  
  473. }
  474. }
  475.  
  476. public static void level ()
  477. {
  478. switch (level)
  479. {
  480.  
  481. case 0:
  482. if(exp<20)
  483. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  484. System.out.println("Level "+ level+ ".");
  485. break;
  486. case 1:
  487. if(exp>=20)
  488. level++;
  489. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  490. System.out.println("Level "+ level+ ".");
  491. break;
  492. case 2:
  493. if(exp>=40)
  494. level++;
  495. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  496. System.out.println("Level "+ level+ ".");
  497. break;
  498. case 3:
  499. if(exp>=80)
  500. level++;
  501. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  502. System.out.println("Level "+ level+ ".");
  503. break;
  504. case 4:
  505. if(exp>=160)
  506. level++;
  507. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  508. System.out.println("Level "+ level+ ".");
  509. break;
  510. case 5:
  511. if(exp>=320)
  512. level++;
  513. JOptionPane.showMessageDialog(null, "You are level " + level + ".");
  514. System.out.println("Level "+ level+ ".");
  515. break;
  516.  
  517. default:
  518. break;
  519. }
  520. }
  521.  
  522.  
  523. public static void leave(){
  524.  
  525.  
  526. uncheckedInput = JOptionPane.showInputDialog("Do you leave, (Y)es or (N)o?");
  527. if (!uncheckedInput.equals("")) {
  528. userInput = Character.toUpperCase(uncheckedInput.charAt(0));
  529. }
  530.  
  531. switch(userInput) {
  532. case 'Y':
  533. leave = true;
  534. System.out.println("You leave with " +exp+ " exp and " +gold+ " gold.");
  535. JOptionPane.showMessageDialog(null, "You leave with " +exp+ " exp and " +gold+ " gold.");
  536. System.out.println("Your exit was at " + amountNorth + amountEast);
  537. JOptionPane.showMessageDialog(null, "Your exit was at at North " + amountNorth + " and East " + amountEast);
  538. System.exit(0);
  539. case 'N':
  540. leave = false;
  541. break;
  542. default:
  543. leave();
  544. break;
  545. }
  546.  
  547. }
  548. }
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