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- [11:57:24] <Sefiriot> Zini, I've been thinking about Cyrodiil and its size
- [11:57:36] <Sefiriot> PGE1 has it as the biggest of the provinces
- [11:57:52] <Zinitrad> well yeah
- [11:58:01] <Zinitrad> it still is
- [11:58:05] <Zinitrad> what about it?
- [11:58:09] <Sefiriot> and yet in game we only have like half a dozen main roads? does not compute
- [11:58:30] <Zinitrad> uh yeah the same way that imperial city being only 200 people does not compute
- [11:58:43] <Zinitrad> more likely that the roads in oblivion are just the 'main highway' types of roads
- [11:58:59] <Zinitrad> like the huge always traveled ones where at any moment there are tons of people upon it
- [11:59:03] <Sefiriot> yeah
- [11:59:07] <Sefiriot> here's the other thing I was thinking
- [11:59:11] <Zinitrad> and then there's the hundreds of unfeatured roads off of that
- [11:59:19] <Sefiriot> what if those highways aren't just highways in the physical sense
- [11:59:30] <Sefiriot> but well. Vvardenfell is a goddamn island
- [11:59:30] <Zinitrad> take a look at the ESO map's roads, there's tons of roads that arent' featured in the oblivion map
- [11:59:33] <Zinitrad> tons and tons of roads
- [11:59:38] <Sefiriot> yeah, I get that
- [11:59:45] <Sefiriot> off roading, small roads, and all taht
- [11:59:57] <Sefiriot> but for all that and all that-- there's magical means of travel
- [11:59:57] <Zinitrad> and then there's tons of roads not featured there because it too is a smallification of cyrodiil
- [12:00:19] <Sefiriot> why the hell wouldn't there be magical means of shortening your trip across the province?
- [12:00:46] <Sefiriot> So I'd like to maybe suggest that the main roads? Are also funnels
- [12:00:57] <Sefiriot> major lines and hubs of magical transportation and its availability
- [12:01:02] <Zinitrad> maybe
- [12:01:15] <Zinitrad> perhaps there are permanent magical shortenings of space set up
- [12:01:42] <Sefiriot> not shortenings. *Bridges.*
- [12:01:46] <Zinitrad> on the road its only 100 or so miles from Kvatch to IC, but off the road its more than 500
- [12:02:05] <Zinitrad> ?
- [12:02:15] <Sefiriot> mmhm. something like that
- [12:02:26] <Sefiriot> say, off the main road, it's 500 miles from IC to Kvatch
- [12:02:52] <Sefiriot> but if you take the main road, you can opt to use magical transports at certain points
- [12:03:12] <Sefiriot> which aren't necessarily available around the smaller rural networks
- [12:03:12] <Zinitrad> eeeeeh, a little too Summerset for my tastes
- [12:03:48] <Sefiriot> and yet if you're going with the idea of a big Cyrodiil, it's what happens
- [12:03:50] <Zinitrad> space warped main roads on the other hand seem perfectly Remanid and post Remanid revival by Septims to me
- [12:03:58] <Sefiriot> transport HAS to be efficient
- [12:04:04] <Sefiriot> ok, space warped, that works
- [12:04:10] <Sefiriot> but also mages guild transports
- [12:04:26] <Zinitrad> well yeah but I'd imagine that would have the fee of transport from the guild
- [12:04:35] <Sefiriot> yep
- [12:04:47] <Sefiriot> which is why I was thinking sort of hub-and-spoke systems, kinda
- [12:04:58] <Zinitrad> and only really between locations set up already as teleport hubs
- [12:05:02] <Zinitrad> so like city to city
- [12:05:04] <Sefiriot> like switching between means of public transport-- train lines to tram lines to buses, etc
- [12:05:06] <Sefiriot> yeah
- [12:05:38] <Sefiriot> and I'd imagine the guild has these stations set up at key points on the roads
- [12:05:39] <Zinitrad> but if you're a farmer going from the rural roads to the main road to a city to peddle goods, it'll be transversing the normal space of the rural roads, then travelling the shortened space of the main road
- [12:05:45] <Sefiriot> mmhm
- [12:06:25] <Sefiriot> and travelling from a guild station up a point to another on one road incurs x amount; but if you want to go from say, Kvatch to Bruma, you'd have to transfer between 3 major hubs
- [12:06:29] <Sefiriot> and that should cost more
- [12:06:31] <Zinitrad> its all probably expensive and difficult to maintain
- [12:06:47] <Zinitrad> and wouldn't be present in provinces that are mainly coastline
- [12:06:51] <Zinitrad> the space warped roads things
- [12:06:52] <Zinitrad> so like
- [12:07:02] <Zinitrad> High Rock, despite being magic out the ass probably wouldn't have them
- [12:07:09] <Zinitrad> because its easier to just get on a damn boat
- [12:07:17] <Sefiriot> and they have their own methods, possibly
- [12:07:20] <Zinitrad> and the peninsula isn't that wide anyways
- [12:07:42] <Zinitrad> same with hammerfell, where nearly all the important places just require getting on a boat and traveling along the coastline
- [12:07:42] <Sefiriot> in any case, Mark and Recall can't be the sole province of Dunmer
- [12:07:48] <Zinitrad> yeah
- [12:08:02] <Sefiriot> and where the concept of one spell exists, so too can its variants
- [12:08:28] <Sefiriot> Hammerfell camel trains probably have travel waypoints set up at oases
- [12:08:38] <Zinitrad> well the teleportation networks of ESO
- [12:08:50] <Zinitrad> while they don't make sense across all tamriel and are pretty obviously there for gameplay
- [12:09:14] <Zinitrad> do work for the imperial provinces and as a 'requiring jump to jump rather than from here can jump to anywhere'
- [12:09:40] <Sefiriot> mmhm
- [12:09:55] <Zinitrad> those teleportation networks still require you to have visited them to function, right?
- [12:10:17] <Zinitrad> if so it would allow us to break certain 'well what about this' that would obstruct the idea
- [12:10:19] <Sefiriot> so by the late Third and early Fourth, most of the network is probably in disrepair, but maybe some parts are still safe to use. Thoughts?
- [12:10:20] <Zinitrad> notably
- [12:10:26] <Zinitrad> 'well then what about marching soldiers'
- [12:10:29] <Zinitrad> probably
- [12:10:59] <Zinitrad> and you can't just march soldiers through them because it would require you to have beforehand brought those soldiers to the destination at one point in their lives
- [12:11:04] <Sefiriot> mmhm
- [12:11:06] <Zinitrad> which isn't feasible for an army
- [12:11:13] <Sefiriot> so at most you'd be bringing small squads
- [12:11:24] <Zinitrad> if a small group is appropriate yeah
- [12:11:26] <Sefiriot> say maybe 20 men who'd actually been to <place>
- [12:11:40] <Zinitrad> but if it requires sending the legion, they're going to have to march
- [12:11:44] <Sefiriot> yep
- [12:11:56] <Sefiriot> oh
- [12:12:00] <Sefiriot> space shortening on main roads
- [12:12:12] <Sefiriot> would people suffer ill effects coming off one too fast?
- [12:12:26] <Zinitrad> And yeah, like, its one of those things that in the Remanid height, those ages of glory and wealth for the empire, the networks were set up across the provinces
- [12:12:29] <Sefiriot> Neradac, feel free to weigh in if you like
- [12:12:33] <Zinitrad> and maybe could even be made to function without visiting
- [12:12:56] <Zinitrad> but most of the shit got wreckd and the secrets of use were lost over the course of the second era and its wars and degrading due to lack of maintenance
- [12:13:01] <Sefiriot> I'd say that they'd have to function without having prior visitations
- [12:13:16] <Neradac> whats going on?
- [12:13:20] <Sefiriot> it's possible the space warping could've dated back to Alessian times
- [12:13:22] <Zinitrad> and what exists now is what few the empire was able to salvage, and they can only get them to work if the individual had priorly visited
- [12:13:34] <Sefiriot> Neradac: renovating the concept of Tamrielic travel
- [12:13:40] <Zinitrad> er Sef I'm talking the teleportation stuff
- [12:13:45] <Sefiriot> hn
- [12:13:54] <Zinitrad> the space warped roads I imagine more to be a constant effect that doesn't care who it is or where they've been
- [12:14:01] <Sefiriot> same here then
- [12:14:12] <Zinitrad> that requires constant maintenance on the stuff holding them together
- [12:14:19] <Zinitrad> and I'm not so sure about dating back to days of Alessia
- [12:14:30] <Zinitrad> at oldest dating back to the time of Hestra
- [12:14:42] <Zinitrad> but I'm thinking more like a thing established by the Remans
- [12:14:44] <Sefiriot> not Alessia herself. Was aiming for-- yeah, Hestra
- [12:14:58] <Sefiriot> Remans-- maybe
- [12:15:06] <Sefiriot> considering they did have the mananaut program
- [12:15:19] <Zinitrad> since Hestra is kinda all GLORIOUS GOD-QUEEN AND REUNITER OF COLOVIA AND THE NIBEN
- [12:15:54] <Zinitrad> glorious fucked up witchy ritualist and brutal god queen
- [12:17:17] <Sefiriot> haha
- [12:17:19] <Sefiriot> ok
- [12:17:54] <Sefiriot> so, second era: teleportation network built circa Hestra- Remanites, that has deteriorated badly by the time of the third and fourth eras
- [12:18:41] <Sefiriot> bits and pieces of it are co-opted by the Mages Guild of the Third era for their own transportation services
- [12:19:05] <Sefiriot> other parts are left to rot, forgotten/too dangerous to use except for the truly desperate
- [12:19:54] <Sefiriot> Remanites build the great space-warped Roads that cross the Imperial Province
- [12:20:43] <Sefiriot> Mages Guild of the Third era have their own lesser transportation services, similar to what's seen in Morrowind. Is that a good summary so far?
- [12:21:08] <Zinitrad> teleportation built by the hestrans, expanded across all the provinces under their command by the Remans
- [12:21:46] <Zinitrad> then collapsed over the course of the second era due to lack of maintenance by the remanite mages who knew how to handle them and war
- [12:22:01] <Sefiriot> Also, the Remans went one better and built those space warping roads? I can get behind that
- [12:22:27] <Sefiriot> oh
- [12:22:38] <Sefiriot> imagine if it used to take shorter travel times between places on the Roads
- [12:22:44] <Zinitrad> a sparse few per province reactivated and rebuilt by Septims but nowhere near as effective as they were in the days of the remans, when a man in Daggerfall could jump to Leyawiin with the proper arrangement
- [12:22:50] <Sefiriot> mm
- [12:23:45] <Zinitrad> Septim teleportation matrix is limited by requiring you to already been to the place, since by doing so you have been slightly entangled with the location and the matrix can succesfully match you with that location and send you there
- [12:23:53] <Zinitrad> you could try to go to one you haven't been to but uh
- [12:24:00] <Zinitrad> they don't know how to do that with any accuracy
- [12:24:29] <Zinitrad> too many instances of people popping in dozens of feet above the ground, or never showing up at all- presumably having been placed by it deep beneath the soil
- [12:25:04] <Zinitrad> so you can only use the teleportation matrix if you've already been to the intended destination point
- [12:25:33] <Sefiriot> or lost in space. either way, something to avoid
- [12:25:36] <Zinitrad> (Which is why fast travel exists, and why it didn't exist in morrowind- the remans never conquered morrowind, and thus were never able to build a network there :V)
- [12:25:44] <Sefiriot> heee
- [12:27:14] <Zinitrad> and yeah the remans within cyrodiil made the main roads, the ring that surrounds the imperial city, the road that goes from IC all the way to the gold coast, the road that goes through bravil all the way to Leyawiin, the one that goes up to Cheydinhal, and the one that goes up to Bruma warp space to make travel manageable
- [12:27:43] <Zinitrad> such things were never implemented outside of the highlands and west bank because the river covered nibenay was easy enough to travel quickly and easily by boat
- [12:27:52] <Sefiriot> Basically, all the named roads in TESIV
- [12:28:04] <Zinitrad> and did not require the magical warping of the landscape to make travel feasable
- [12:29:00] <Sefiriot> Mhm
- [12:29:21] <Zinitrad> similarly provinces like Skyrim recieved minor application of these roads, but nowhere near as much as Cyrodiil, and there are one or two of these space warping highways that traverse the sparsely inhabited interior of hammerfell
- [12:29:35] <Sefiriot> So you're saying that the places where the roads go through are warped away from normal space time?
- [12:29:42] <Zinitrad> er
- [12:29:45] <Zinitrad> not quite
- [12:29:56] <Zinitrad> nore like specifically on the road the length between places is warped
- [12:30:39] <Zinitrad> not that the cities of Cyrodiil are on a different kind of spacetime
- [12:30:44] <Sefiriot> Um, distance being a function of time...
- [12:30:46] <Zinitrad> just the main roads between those cities
- [12:30:58] <Sefiriot> Yes, that's what I'm asking
- [12:31:00] <Zinitrad> sorry I misunderstood you
- [12:31:06] <Sefiriot> Not the cities, the roads
- [12:31:11] Zinitrad nods
- [12:31:50] Anon133 [Anon133@ihw-ruu.sc2.114.188.IP] has joined #memospore2
- [12:32:24] <Zinitrad> but the provinces of High Rock, coastal Hammerfell, the city'd portions of Elsweyr, Black Marsh, and the city'd portions of Valenwood have enough capacity for movement by water that space warped roads are unnescessary
- [12:32:33] <Sefiriot> Right
- [12:32:37] <Zinitrad> and therefore unimplemented due to their cost to maintain
- [12:33:12] <Zinitrad> and Summerset already had its own spacewarpy nonsense, and would have resisted all remanite attempts to make their own spacewarping there anyways
- [12:34:03] <Sefiriot> The Remans never really got near Summerset anyway
- [12:34:30] <Zinitrad> and for morrowind the remans didn't establish either, but honestly with morrowind the inner sea traverses a lot of the interior space and I'm pretty sure there are big rivers that cut through it that even if they got there they wouldn't establish them
- [12:34:38] <Zinitrad> yeah
- [12:34:47] <Zinitrad> The Remans held Summerset as a province in name only
- [12:36:47] <Zinitrad> but yeah so in summary: Hestra onwards: with Cyrodiil one could teleport themselves from one area of Cyrodiil to any other one they wished as long as the mages in command of the matrices allowed it
- [12:37:50] <Zinitrad> Remanite: Across all the provincial holdings one could teleport themselves from one area of Tamriel to any other they wished as long as the mages in command of the matrices allowed it, and space warped roads made the long stretches of land in cyrodiil, central skyrim, and central hammerfell traversable
- [12:39:04] <Zinitrad> Interregnum: occasionally kingdoms would have enough control of the matrices within their space and have mages well enough trained that those matrices were useable, but most of the time they were almost impossible to use and without maintenance they degraded or were outright destroyed in war, after a few decades of lacking maintenance most of the spacewarped roads just stopped working
- [12:40:26] <Zinitrad> Septim: Though much more limited in potential destinations, the teleportation matrix is functioning again, the mage's guild supplying the mages skilled enough to operate them. Secrets have been lost however and one must have already visited a location independent of the teleporter to be able to have any accuracy in the teleportation. Space warped roads are back and functioning as they did in
- [12:40:30] <Zinitrad> Remanid times, however.
- [12:41:13] <Zinitrad> Morrowind completely lacks these remanid teleporters because the Remans never conquered Morrowind.
- [12:41:24] <Zinitrad> anyways this was all fun to bullshit out
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