Advertisement
sseebbyy

[ Map ] VC:MP Christmas 2014

Dec 11th, 2014
506
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.00 KB | None | 0 0
  1. else if(cmd == "xmas" )
  2. {
  3. player.Pos = Vector(324.75, 363.513, 11.5907);
  4. }
  5.  
  6. function onScriptLoad()
  7. {
  8. LoadChristmas();
  9. }
  10.  
  11. function LoadChristmas( )
  12. {
  13. // Hide vegetation
  14. HideMapObject( 474, 387.389, 432.987, 9.2377 ); // palm
  15. HideMapObject( 474, 401.593, 428.35, 10.0921 ); // palm
  16. HideMapObject( 467, 403.242, 418.239, 15.5383 ); // part 1
  17. HideMapObject( 467, 409.521, 401.758, 14.7189 ); // part 1
  18. HideMapObject( 467, 395.803, 388.145, 14.992 ); // part 1
  19. HideMapObject( 440, 391.264, 370.514, 6.94692 ); // part 1
  20. HideMapObject( 467, 381.637, 426.679, 14.6645 ); // part 2
  21. HideMapObject( 467, 364.568, 404.842, 14.8937 ); // part 2
  22. HideMapObject( 440, 375.895, 370.427, 7.80084 ); // part 2
  23. HideMapObject( 467, 376.066, 355.054, 14.8937 ); // part 3
  24. HideMapObject( 440, 398.418, 348.753, 9.21764 ); // part 3
  25. HideMapObject( 440, 385.168, 333.415, 9.9944 ); // part 3
  26. HideMapObject( 467, 382.195, 314.297, 15.0928 ); // part 3
  27. HideMapObject( 440, 371.39, 309.227, 8.10758 ); // part 3
  28.  
  29. CreatePickup( 369, 0, 0, Vector(378.617, 333.015, 39.0385), 255, false ); // Christmas Tree Top
  30. CreatePickup( 526, 0, 0, Vector( 378.555, 330.618, 36.6545 ), 255, false );
  31. CreatePickup( 526, 0, 0, Vector( 377.61, 329.704, 35.7251 ), 255, false );
  32. CreatePickup( 526, 0, 0, Vector( 376.171, 329.387, 35.0414 ), 255, false );
  33. CreatePickup( 526, 0, 0, Vector( 374.814, 330.165, 34.3424 ), 255, false );
  34. CreatePickup( 526, 0, 0, Vector( 373.6, 331.424, 33.6919 ), 255, false );
  35. CreatePickup( 526, 0, 0, Vector( 372.94, 333.147, 32.9364 ), 255, false );
  36. CreatePickup( 526, 0, 0, Vector( 373.495, 334.974, 32.0976 ), 255, false );
  37. CreatePickup( 526, 0, 0, Vector( 374.162, 336.91, 31.5407 ), 255, false );
  38. CreatePickup( 526, 0, 0, Vector( 375.226, 338.258, 31.1361 ), 255, false );
  39. CreatePickup( 526, 0, 0, Vector( 377.087, 338.956, 30.698 ), 255, false );
  40. CreatePickup( 526, 0, 0, Vector( 379.082, 339.11, 30.2187 ), 255, false );
  41. CreatePickup( 526, 0, 0, Vector( 381.175, 338.827, 29.724 ), 255, false );
  42. CreatePickup( 526, 0, 0, Vector( 383.057, 337.617, 29.3491 ), 255, false );
  43. CreatePickup( 526, 0, 0, Vector( 384.332, 336.075, 28.8566 ), 255, false );
  44. CreatePickup( 526, 0, 0, Vector( 385.264, 334.382, 28.3612 ), 255, false );
  45. CreatePickup( 526, 0, 0, Vector( 385.385, 332.191, 27.8221 ), 255, false );
  46. CreatePickup( 526, 0, 0, Vector( 384.916, 330.374, 27.3027 ), 255, false );
  47. CreatePickup( 526, 0, 0, Vector( 384.224, 328.831, 26.912 ), 255, false );
  48. CreatePickup( 526, 0, 0, Vector( 382.844, 327.173, 26.3813 ), 255, false );
  49. CreatePickup( 526, 0, 0, Vector( 381.149, 326.466, 25.8448 ), 255, false );
  50. CreatePickup( 526, 0, 0, Vector( 379.15, 325.8, 25.5714 ), 255, false );
  51. CreatePickup( 526, 0, 0, Vector( 377.062, 325.681, 25.1607 ), 255, false );
  52. CreatePickup( 526, 0, 0, Vector( 375.178, 326.488, 24.4666 ), 255, false );
  53. CreatePickup( 526, 0, 0, Vector( 373.338, 327.534, 23.8358 ), 255, false );
  54. CreatePickup( 526, 0, 0, Vector( 372.35, 329.023, 23.2724 ), 255, false );
  55. CreatePickup( 526, 0, 0, Vector( 371.229, 330.973, 22.7452 ), 255, false );
  56. CreatePickup( 526, 0, 0, Vector( 371.058, 333.013, 22.4303 ), 255, false );
  57. CreatePickup( 526, 0, 0, Vector( 371.646, 335.532, 22.1561 ), 255, false );
  58. CreatePickup( 526, 0, 0, Vector( 372.531, 337.419, 21.7782 ), 255, false );
  59. CreatePickup( 526, 0, 0, Vector( 374.184, 339.138, 21.4912 ), 255, false );
  60. CreatePickup( 526, 0, 0, Vector( 376.018, 339.949, 20.856 ), 255, false );
  61. CreatePickup( 526, 0, 0, Vector( 378.279, 340.485, 20.1445 ), 255, false );
  62. CreatePickup( 526, 0, 0, Vector( 380.409, 340.501, 19.6302 ), 255, false );
  63. CreatePickup( 526, 0, 0, Vector( 382.859, 339.883, 19.0237 ), 255, false );
  64. CreatePickup( 526, 0, 0, Vector( 384.386, 338.957, 18.5605 ), 255, false );
  65. CreatePickup( 526, 0, 0, Vector( 385.972, 337.672, 18.0479 ), 255, false );
  66. CreatePickup( 526, 0, 0, Vector( 387.423, 335.945, 17.623 ), 255, false );
  67. CreatePickup( 526, 0, 0, Vector( 388.359, 333.698, 17.1659 ), 255, false );
  68. CreatePickup( 526, 0, 0, Vector( 388.3, 331.145, 16.4448 ), 255, false );
  69. CreatePickup( 526, 0, 0, Vector( 387.539, 328.73, 15.8737 ), 255, false );
  70. CreatePickup( 526, 0, 0, Vector( 386.096, 326.652, 15.1936 ), 255, false );
  71. CreatePickup( 526, 0, 0, Vector( 383.961, 324.422, 14.6404 ), 255, false );
  72. CreatePickup( 526, 0, 0, Vector( 381.446, 322.848, 14.2942 ), 255, false );
  73. CreatePickup( 526, 0, 0, Vector( 378.894, 322.47, 13.7839 ), 255, false );
  74. CreatePickup( 526, 0, 0, Vector( 376.018, 322.502, 13.3161 ), 255, false );
  75. CreatePickup( 526, 0, 0, Vector( 373.322, 323.278, 12.8574 ), 255, false );
  76. CreatePickup( 526, 0, 0, Vector( 371.18, 324.764, 12.1726 ), 255, false );
  77. CreatePickup( 531, 0, 0, Vector( 386.103, 336.118, 20.7742 ), 255, false );
  78. CreatePickup( 531, 0, 0, Vector( 373.817, 326.49, 21.6664 ), 255, false );
  79. CreatePickup( 531, 0, 0, Vector( 373.385, 334.789, 30.0567 ), 255, false );
  80. CreatePickup( 506, 0, 0, Vector( 374.278, 339.639, 18.2325 ), 255, false );
  81. CreatePickup( 506, 0, 0, Vector( 374.019, 328.53, 26.8195 ), 255, false );
  82. CreatePickup( 506, 0, 0, Vector( 386.76, 332.341, 25.6393 ), 255, false );
  83. CreatePickup( 504, 0, 0, Vector( 381.549, 336.713, 35.7291 ), 255, false );
  84. CreatePickup( 504, 0, 0, Vector( 377.988, 327.633, 32.0727 ), 255, false );
  85. CreatePickup( 505, 0, 0, Vector( 380.052, 323.561, 16.1984 ), 255, false );
  86. CreatePickup( 405, 0, 0, Vector( 385.469, 339.353, 15.4493 ), 255, false );
  87. CreatePickup( 405, 0, 0, Vector( 375.633, 339.123, 23.485 ), 255, false );
  88. CreatePickup( 405, 0, 0, Vector( 369.463, 333.876, 19.6402 ), 255, false );
  89. CreatePickup( 405, 0, 0, Vector( 380.694, 326.521, 28.0274 ), 255, false );
  90. CreatePickup( 405, 0, 0, Vector( 385.015, 326.904, 17.6109 ), 255, false );
  91. CreatePickup( 405, 0, 0, Vector( 382.885, 337.581, 31.3027 ), 255, false );
  92. CreatePickup( 431, 0, 0, Vector( 370.464, 341.292, 13.2669 ), 255, false );
  93. CreatePickup( 431, 0, 0, Vector( 382.338, 339.14, 26.6573 ), 255, false );
  94. CreatePickup( 431, 0, 0, Vector( 382.426, 325.85, 23.6576 ), 255, false );
  95. CreatePickup( 431, 0, 0, Vector( 389.509, 327.651, 12.4752 ), 255, false );
  96. CreatePickup( 431, 0, 0, Vector( 372.125, 328.09, 20.0541 ), 255, false );
  97. CreatePickup( 516, 0, 0, Vector( 371.9, 331.373, 24.6563 ), 255, false );
  98. CreatePickup( 516, 0, 0, Vector( 376.579, 338.39, 32.3867 ), 255, false );
  99. CreatePickup( 516, 0, 0, Vector( 381.378, 340.021, 20.4949 ), 255, false );
  100. CreatePickup( 516, 0, 0, Vector( 377.286, 341.693, 16.8075 ), 255, false );
  101. CreatePickup( 516, 0, 0, Vector( 385.988, 329.027, 23.005 ), 255, false );
  102. CreatePickup( 516, 0, 0, Vector( 370.161, 326.386, 14.9988 ), 255, false );
  103. CreatePickup( 531, 0, 0, Vector( 367.807, 333.735, 14.1464 ), 255, false );
  104.  
  105. // Merry Christmas (text)
  106. CreatePickup( 526, 0, 0, Vector( 394.156, 384.403, 10.5846 ), 255, false );
  107. CreatePickup( 526, 0, 0, Vector( 393.138, 384.496, 10.6619 ), 255, false );
  108. CreatePickup( 526, 0, 0, Vector( 392.059, 384.545, 10.716 ), 255, false );
  109. CreatePickup( 526, 0, 0, Vector( 391.011, 384.575, 10.7776 ), 255, false );
  110. CreatePickup( 526, 0, 0, Vector( 389.836, 384.636, 10.8325 ), 255, false );
  111. CreatePickup( 526, 0, 0, Vector( 391.079, 385.445, 10.8325 ), 255, false );
  112. CreatePickup( 526, 0, 0, Vector( 392.173, 386.004, 10.8325 ), 255, false );
  113. CreatePickup( 526, 0, 0, Vector( 391.269, 386.934, 10.8967 ), 255, false );
  114. CreatePickup( 526, 0, 0, Vector( 390.255, 387.788, 10.9708 ), 255, false );
  115. CreatePickup( 526, 0, 0, Vector( 391.407, 387.725, 10.9708 ), 255, false );
  116. CreatePickup( 526, 0, 0, Vector( 392.521, 387.682, 10.9387 ), 255, false );
  117. CreatePickup( 526, 0, 0, Vector( 393.683, 387.697, 10.9042 ), 255, false );
  118. CreatePickup( 526, 0, 0, Vector( 394.694, 387.662, 10.9042 ), 255, false );
  119. CreatePickup( 526, 0, 0, Vector( 395.066, 389.814, 10.9042 ), 255, false );
  120. CreatePickup( 526, 0, 0, Vector( 394.107, 389.858, 10.9042 ), 255, false );
  121. CreatePickup( 526, 0, 0, Vector( 393.076, 389.91, 10.9582 ), 255, false );
  122. CreatePickup( 526, 0, 0, Vector( 392.218, 389.904, 10.9582 ), 255, false );
  123. CreatePickup( 526, 0, 0, Vector( 392.256, 390.819, 10.9582 ), 255, false );
  124. CreatePickup( 526, 0, 0, Vector( 392.404, 391.826, 10.9582 ), 255, false );
  125. CreatePickup( 526, 0, 0, Vector( 393.585, 390.702, 10.9582 ), 255, false );
  126. CreatePickup( 526, 0, 0, Vector( 395.165, 390.776, 10.9582 ), 255, false );
  127. CreatePickup( 526, 0, 0, Vector( 395.28, 391.681, 10.9582 ), 255, false );
  128. CreatePickup( 526, 0, 0, Vector( 395.645, 393.651, 10.8591 ), 255, false );
  129. CreatePickup( 526, 0, 0, Vector( 394.809, 393.837, 10.8591 ), 255, false );
  130. CreatePickup( 526, 0, 0, Vector( 393.94, 394.109, 10.8591 ), 255, false );
  131. CreatePickup( 526, 0, 0, Vector( 392.968, 394.423, 10.8591 ), 255, false );
  132. CreatePickup( 526, 0, 0, Vector( 392.902, 395.35, 10.8591 ), 255, false );
  133. CreatePickup( 526, 0, 0, Vector( 394.579, 394.76, 10.8591 ), 255, false );
  134. CreatePickup( 526, 0, 0, Vector( 394.356, 395.717, 10.8591 ), 255, false );
  135. CreatePickup( 526, 0, 0, Vector( 393.531, 395.915, 10.8591 ), 255, false );
  136. CreatePickup( 526, 0, 0, Vector( 395.399, 395.157, 10.8591 ), 255, false );
  137. CreatePickup( 526, 0, 0, Vector( 396.224, 395.501, 10.8591 ), 255, false );
  138. CreatePickup( 526, 0, 0, Vector( 396.693, 397.172, 10.8591 ), 255, false );
  139. CreatePickup( 526, 0, 0, Vector( 395.749, 397.479, 10.8591 ), 255, false );
  140. CreatePickup( 526, 0, 0, Vector( 394.718, 397.838, 10.8591 ), 255, false );
  141. CreatePickup( 526, 0, 0, Vector( 393.866, 398.195, 10.8591 ), 255, false );
  142. CreatePickup( 526, 0, 0, Vector( 393.729, 399.217, 10.8591 ), 255, false );
  143. CreatePickup( 526, 0, 0, Vector( 395.44, 398.502, 10.8591 ), 255, false );
  144. CreatePickup( 526, 0, 0, Vector( 395.334, 399.542, 10.8591 ), 255, false );
  145. CreatePickup( 526, 0, 0, Vector( 394.466, 399.926, 10.8591 ), 255, false );
  146. CreatePickup( 526, 0, 0, Vector( 396.409, 398.937, 10.8591 ), 255, false );
  147. CreatePickup( 526, 0, 0, Vector( 397.328, 399.154, 10.8591 ), 255, false );
  148. CreatePickup( 526, 0, 0, Vector( 394.469, 401.633, 10.8591 ), 255, false );
  149. CreatePickup( 526, 0, 0, Vector( 395.504, 401.892, 10.8591 ), 255, false );
  150. CreatePickup( 526, 0, 0, Vector( 396.51, 401.996, 10.8591 ), 255, false );
  151. CreatePickup( 526, 0, 0, Vector( 397.407, 401.725, 10.8591 ), 255, false );
  152. CreatePickup( 526, 0, 0, Vector( 398.359, 401.379, 10.8591 ), 255, false );
  153. CreatePickup( 526, 0, 0, Vector( 395.944, 402.949, 10.8591 ), 255, false );
  154. CreatePickup( 526, 0, 0, Vector( 395.278, 403.855, 10.8591 ), 255, false );
  155. CreatePickup( 526, 0, 0, Vector( 403.243, 392.046, 10.8591 ), 255, false );
  156. CreatePickup( 526, 0, 0, Vector( 401.925, 392.461, 10.8591 ), 255, false );
  157. CreatePickup( 526, 0, 0, Vector( 400.806, 392.962, 10.8591 ), 255, false );
  158. CreatePickup( 526, 0, 0, Vector( 399.685, 393.662, 10.8591 ), 255, false );
  159. CreatePickup( 526, 0, 0, Vector( 399.402, 394.995, 10.8591 ), 255, false );
  160. CreatePickup( 526, 0, 0, Vector( 400.272, 395.954, 10.8591 ), 255, false );
  161. CreatePickup( 526, 0, 0, Vector( 401.505, 395.941, 10.8591 ), 255, false );
  162. CreatePickup( 526, 0, 0, Vector( 404.288, 392.387, 10.8591 ), 255, false );
  163. CreatePickup( 526, 0, 0, Vector( 404.768, 393.789, 10.8591 ), 255, false );
  164. CreatePickup( 526, 0, 0, Vector( 404.193, 394.886, 10.8591 ), 255, false );
  165. CreatePickup( 526, 0, 0, Vector( 402.919, 397.442, 10.8591 ), 255, false );
  166. CreatePickup( 526, 0, 0, Vector( 403.743, 397.124, 10.8591 ), 255, false );
  167. CreatePickup( 526, 0, 0, Vector( 404.537, 396.855, 10.8591 ), 255, false );
  168. CreatePickup( 526, 0, 0, Vector( 405.322, 396.591, 10.8591 ), 255, false );
  169. CreatePickup( 526, 0, 0, Vector( 404.195, 398.121, 10.8591 ), 255, false );
  170. CreatePickup( 526, 0, 0, Vector( 404.549, 398.997, 10.8591 ), 255, false );
  171. CreatePickup( 526, 0, 0, Vector( 403.681, 399.321, 10.8591 ), 255, false );
  172. CreatePickup( 526, 0, 0, Vector( 405.439, 398.749, 10.8591 ), 255, false );
  173. CreatePickup( 526, 0, 0, Vector( 406.153, 398.487, 10.8591 ), 255, false );
  174. CreatePickup( 526, 0, 0, Vector( 404.24, 400.861, 10.8591 ), 255, false );
  175. CreatePickup( 526, 0, 0, Vector( 405.088, 400.544, 10.8591 ), 255, false );
  176. CreatePickup( 526, 0, 0, Vector( 405.955, 400.207, 10.8591 ), 255, false );
  177. CreatePickup( 526, 0, 0, Vector( 406.799, 399.894, 10.8591 ), 255, false );
  178. CreatePickup( 526, 0, 0, Vector( 404.138, 401.7, 10.8591 ), 255, false );
  179. CreatePickup( 526, 0, 0, Vector( 405.765, 401.079, 10.8591 ), 255, false );
  180. CreatePickup( 526, 0, 0, Vector( 404.893, 402.251, 10.8591 ), 255, false );
  181. CreatePickup( 526, 0, 0, Vector( 405.621, 401.944, 10.8591 ), 255, false );
  182. CreatePickup( 526, 0, 0, Vector( 406.607, 401.374, 10.8591 ), 255, false );
  183. CreatePickup( 526, 0, 0, Vector( 407.513, 401.56, 10.8591 ), 255, false );
  184. CreatePickup( 526, 0, 0, Vector( 407.942, 402.819, 10.8591 ), 255, false );
  185. CreatePickup( 526, 0, 0, Vector( 407.079, 403.166, 10.8591 ), 255, false );
  186. CreatePickup( 526, 0, 0, Vector( 406.097, 403.536, 10.8591 ), 255, false );
  187. CreatePickup( 526, 0, 0, Vector( 405.237, 403.872, 10.8591 ), 255, false );
  188. CreatePickup( 526, 0, 0, Vector( 403.772, 404.386, 10.8591 ), 255, false );
  189. CreatePickup( 526, 0, 0, Vector( 406.166, 406.399, 10.8591 ), 255, false );
  190. CreatePickup( 526, 0, 0, Vector( 405.452, 405.964, 10.8591 ), 255, false );
  191. CreatePickup( 526, 0, 0, Vector( 405.703, 405.072, 10.8591 ), 255, false );
  192. CreatePickup( 526, 0, 0, Vector( 406.608, 404.736, 10.8591 ), 255, false );
  193. CreatePickup( 526, 0, 0, Vector( 407.327, 405.262, 10.8591 ), 255, false );
  194. CreatePickup( 526, 0, 0, Vector( 407.985, 405.792, 10.8591 ), 255, false );
  195. CreatePickup( 526, 0, 0, Vector( 408.705, 405.519, 10.8591 ), 255, false );
  196. CreatePickup( 526, 0, 0, Vector( 408.867, 404.567, 10.8591 ), 255, false );
  197. CreatePickup( 526, 0, 0, Vector( 408.084, 404.059, 10.8591 ), 255, false );
  198. CreatePickup( 526, 0, 0, Vector( 406.553, 407.837, 10.8591 ), 255, false );
  199. CreatePickup( 526, 0, 0, Vector( 406.928, 408.699, 10.8591 ), 255, false );
  200. CreatePickup( 526, 0, 0, Vector( 407.202, 409.528, 10.8591 ), 255, false );
  201. CreatePickup( 526, 0, 0, Vector( 407.497, 410.345, 10.8591 ), 255, false );
  202. CreatePickup( 526, 0, 0, Vector( 407.676, 408.853, 10.8591 ), 255, false );
  203. CreatePickup( 526, 0, 0, Vector( 408.49, 408.507, 10.8591 ), 255, false );
  204. CreatePickup( 526, 0, 0, Vector( 409.28, 408.18, 10.8591 ), 255, false );
  205. CreatePickup( 526, 0, 0, Vector( 410.059, 407.888, 10.8591 ), 255, false );
  206. CreatePickup( 526, 0, 0, Vector( 408.523, 411.253, 10.8591 ), 255, false );
  207. CreatePickup( 526, 0, 0, Vector( 409.281, 410.951, 10.8591 ), 255, false );
  208. CreatePickup( 526, 0, 0, Vector( 410.096, 410.546, 10.8591 ), 255, false );
  209. CreatePickup( 526, 0, 0, Vector( 410.836, 410.139, 10.8591 ), 255, false );
  210. CreatePickup( 526, 0, 0, Vector( 409.541, 411.666, 10.8591 ), 255, false );
  211. CreatePickup( 526, 0, 0, Vector( 410.3, 411.87, 10.8591 ), 255, false );
  212. CreatePickup( 526, 0, 0, Vector( 409.983, 412.663, 10.8591 ), 255, false );
  213. CreatePickup( 526, 0, 0, Vector( 409.6, 413.657, 10.8591 ), 255, false );
  214. CreatePickup( 526, 0, 0, Vector( 410.456, 413.257, 10.8591 ), 255, false );
  215. CreatePickup( 526, 0, 0, Vector( 411.248, 412.887, 10.8591 ), 255, false );
  216. CreatePickup( 526, 0, 0, Vector( 411.966, 412.536, 10.8591 ), 255, false );
  217. CreatePickup( 526, 0, 0, Vector( 410.359, 414.821, 10.8591 ), 255, false );
  218. CreatePickup( 526, 0, 0, Vector( 411.121, 414.432, 10.8591 ), 255, false );
  219. CreatePickup( 526, 0, 0, Vector( 411.796, 414.069, 10.8591 ), 255, false );
  220. CreatePickup( 526, 0, 0, Vector( 412.525, 413.715, 10.8591 ), 255, false );
  221. CreatePickup( 526, 0, 0, Vector( 410.75, 415.627, 10.8591 ), 255, false );
  222. CreatePickup( 526, 0, 0, Vector( 411.147, 416.46, 10.8591 ), 255, false );
  223. CreatePickup( 526, 0, 0, Vector( 411.933, 416.014, 10.8591 ), 255, false );
  224. CreatePickup( 526, 0, 0, Vector( 412.738, 415.595, 10.8591 ), 255, false );
  225. CreatePickup( 526, 0, 0, Vector( 413.402, 415.196, 10.8591 ), 255, false );
  226. CreatePickup( 526, 0, 0, Vector( 412.073, 414.933, 10.8591 ), 255, false );
  227. CreatePickup( 526, 0, 0, Vector( 412.737, 418.447, 10.8591 ), 255, false );
  228. CreatePickup( 526, 0, 0, Vector( 412.039, 418.271, 10.8591 ), 255, false );
  229. CreatePickup( 526, 0, 0, Vector( 411.813, 417.51, 10.8591 ), 255, false );
  230. CreatePickup( 526, 0, 0, Vector( 412.454, 416.985, 10.8591 ), 255, false );
  231. CreatePickup( 526, 0, 0, Vector( 413.224, 417.301, 10.8591 ), 255, false );
  232. CreatePickup( 526, 0, 0, Vector( 413.895, 417.747, 10.8591 ), 255, false );
  233. CreatePickup( 526, 0, 0, Vector( 414.589, 417.367, 10.8591 ), 255, false );
  234. CreatePickup( 526, 0, 0, Vector( 414.385, 416.594, 10.8591 ), 255, false );
  235. CreatePickup( 526, 0, 0, Vector( 413.771, 416.231, 10.8591 ), 255, false );
  236.  
  237. // Objects
  238. CreateObject( 396, 0, Vector( 341.343, 367.496, 11.3683 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  239. CreateObject( 396, 0, Vector( 341.343, 367.496, 12.8843 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  240. CreateObject( 396, 0, Vector( 341.343, 367.496, 14.3989 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  241. CreateObject( 396, 0, Vector( 341.343, 367.496, 15.9175 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  242. CreateObject( 396, 0, Vector( 341.647, 359.619, 11.3683 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  243. CreateObject( 396, 0, Vector( 341.647, 359.619, 12.8752 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  244. CreateObject( 396, 0, Vector( 341.647, 359.619, 14.3908 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  245. CreateObject( 396, 0, Vector( 341.647, 359.619, 15.8864 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  246. CreateObject( 396, 0, Vector( 341.525, 363.68, 18.1935 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  247. CreateObject( 396, 0, Vector( 341.448, 365.157, 17.7917 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  248. CreateObject( 396, 0, Vector( 341.564, 362.202, 17.7917 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  249. CreateObject( 396, 0, Vector( 341.61, 360.738, 16.9158 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  250. CreateObject( 396, 0, Vector( 341.337, 366.433, 16.9158 ), 255 ).RotateTo( Quaternion( 0, 0, -0.71934, -0.694658 ), 0 );
  251. CreateObject( 396, 0, Vector( 348.484, 301.424, 11.387 ), 255 ).RotateTo( Quaternion( 0, 0, -0.469472, -0.882948 ), 0 );
  252. CreateObject( 396, 0, Vector( 348.484, 301.424, 12.8548 ), 255 ).RotateTo( Quaternion( 0, 0, -0.469472, -0.882948 ), 0 );
  253. CreateObject( 396, 0, Vector( 348.159, 308.326, 11.3421 ), 255 ).RotateTo( Quaternion( 0, 0, -0.999391, 0.0348996 ), 0 );
  254. CreateObject( 396, 0, Vector( 348.159, 308.326, 12.82 ), 255 ).RotateTo( Quaternion( 0, 0, -0.999391, 0.0348996 ), 0 );
  255. CreateObject( 396, 0, Vector( 416.92, 297.12, 11.3541 ), 255 ).RotateTo( Quaternion( 0, 0, 0.669131, -0.743145 ), 0 );
  256. CreateObject( 396, 0, Vector( 416.92, 297.12, 12.8171 ), 255 ).RotateTo( Quaternion( 0, 0, 0.669131, -0.743145 ), 0 );
  257. CreateObject( 396, 0, Vector( 415.974, 303.706, 11.3541 ), 255 ).RotateTo( Quaternion( 0, 0, 0.694658, -0.71934 ), 0 );
  258. CreateObject( 396, 0, Vector( 415.974, 303.706, 12.8603 ), 255 ).RotateTo( Quaternion( 0, 0, 0.694658, -0.71934 ), 0 );
  259. CreateObject( 396, 0, Vector( 417.26, 354.832, 11.3589 ), 255 ).RotateTo( Quaternion( 0, 0, 0.743145, -0.669131 ), 0 );
  260. CreateObject( 396, 0, Vector( 417.26, 354.832, 12.8702 ), 255 ).RotateTo( Quaternion( 0, 0, 0.743145, -0.669131 ), 0 );
  261. CreateObject( 396, 0, Vector( 417.26, 354.832, 14.332 ), 255 ).RotateTo( Quaternion( 0, 0, 0.743145, -0.669131 ), 0 );
  262. CreateObject( 396, 0, Vector( 417.26, 354.832, 15.8389 ), 255 ).RotateTo( Quaternion( 0, 0, 0.743145, -0.669131 ), 0 );
  263. CreateObject( 396, 0, Vector( 420.059, 366.748, 11.3589 ), 255 ).RotateTo( Quaternion( 0, 0, 0.809017, -0.587785 ), 0 );
  264. CreateObject( 396, 0, Vector( 420.059, 366.748, 12.8546 ), 255 ).RotateTo( Quaternion( 0, 0, 0.809017, -0.587785 ), 0 );
  265. CreateObject( 396, 0, Vector( 420.059, 366.748, 14.3615 ), 255 ).RotateTo( Quaternion( 0, 0, 0.809017, -0.587785 ), 0 );
  266. CreateObject( 396, 0, Vector( 420.059, 366.748, 15.8844 ), 255 ).RotateTo( Quaternion( 0, 0, 0.809017, -0.587785 ), 0 );
  267. CreateObject( 303, 0, Vector( 431.088, 472.952, 10.773 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  268. CreateObject( 474, 0, Vector( 378.617, 333.015, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  269. CreateObject( 474, 0, Vector( 382.866, 327.671, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  270. CreateObject( 474, 0, Vector( 373.68, 327.668, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  271. CreateObject( 474, 0, Vector( 373.208, 337.841, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, -0.325568, -0.945519 ), 0 );
  272. CreateObject( 474, 0, Vector( 383.423, 336.91, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  273. CreateObject( 474, 0, Vector( 385.94, 332.406, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  274. CreateObject( 474, 0, Vector( 378.624, 340.059, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0.207912, -0.978148 ), 0 );
  275. CreateObject( 474, 0, Vector( 371.63, 332.59, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  276. CreateObject( 474, 0, Vector( 378.391, 326.3, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  277. CreateObject( 474, 0, Vector( 381.815, 333.616, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, -0.325568, -0.945519 ), 0 );
  278. CreateObject( 474, 0, Vector( 374.752, 332.619, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, -0.325568, -0.945519 ), 0 );
  279. CreateObject( 474, 0, Vector( 378.163, 336.315, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, -0.325568, -0.945519 ), 0 );
  280. CreateObject( 474, 0, Vector( 379.182, 329.44, 0.222417 ), 255 ).RotateTo( Quaternion( 0, 0, -0.325568, -0.945519 ), 0 );
  281. CreateObject( 474, 0, Vector( 378.617, 333.015, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.34202, -0.939693 ), 0 );
  282. CreateObject( 474, 0, Vector( 382.732, 332.722, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.469471, -0.882948 ), 0 );
  283. CreateObject( 474, 0, Vector( 378.332, 328.439, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681998, -0.731354 ), 0 );
  284. CreateObject( 474, 0, Vector( 374.895, 331.398, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.906308, -0.422618 ), 0 );
  285. CreateObject( 474, 0, Vector( 377.787, 335.813, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.992546, -0.121869 ), 0 );
  286. CreateObject( 474, 0, Vector( 381.383, 334.234, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.75471, -0.656059 ), 0 );
  287. CreateObject( 474, 0, Vector( 380.775, 331.009, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.75471, -0.656059 ), 0 );
  288. CreateObject( 474, 0, Vector( 376.647, 329.793, 6.29646 ), 255 ).RotateTo( Quaternion( 0, 0, 0.75471, -0.656059 ), 0 );
  289. CreateObject( 474, 0, Vector( 378.617, 333.015, 12.141 ), 255 ).RotateTo( Quaternion( 0, 0, -0.529919, -0.848048 ), 0 );
  290. CreateObject( 474, 0, Vector( 379.327, 331.012, 12.141 ), 255 ).RotateTo( Quaternion( 0, 0, -0.743145, -0.669131 ), 0 );
  291. CreateObject( 474, 0, Vector( 376.905, 331.924, 12.141 ), 255 ).RotateTo( Quaternion( 0, 0, -0.173648, -0.984808 ), 0 );
  292. CreateObject( 474, 0, Vector( 381.334, 332.928, 12.141 ), 255 ).RotateTo( Quaternion( 0, 0, -0.173648, -0.984808 ), 0 );
  293. CreateObject( 474, 0, Vector( 379.554, 333.343, 12.141 ), 255 ).RotateTo( Quaternion( 0, 0, -0.406737, -0.913545 ), 0 );
  294. CreateObject( 474, 0, Vector( 378.119, 334.752, 12.141 ), 255 ).RotateTo( Quaternion( 0, 0, -0.453991, -0.891006 ), 0 );
  295. CreateObject( 474, 0, Vector( 378.617, 333.015, 15.184 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  296. CreateObject( 474, 0, Vector( 378.617, 333.015, 16.363 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  297. CreateObject( 474, 0, Vector( 378.617, 333.015, 19.392 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  298. CreateObject( 474, 0, Vector( 378.617, 333.015, 9.76528 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  299. CreateObject( 474, 0, Vector( 378.617, 333.015, 5.73672 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  300. CreateObject( 474, 0, Vector( 378.617, 333.015, 22.8352 ), 255 ).RotateTo( Quaternion( 0, 0, 0.34202, -0.939693 ), 0 );
  301. CreateObject( 474, 0, Vector( 378.617, 333.015, 20.4582 ), 255 ).RotateTo( Quaternion( 0, 0, -0.258819, -0.965926 ), 0 );
  302. CreateObject( 369, 0, Vector( 378.617, 333.015, 37.7309 ), 255 ).RotateTo( Quaternion( 0, 0, -0.258819, -0.965926 ), 0 );
  303. CreateObject( 369, 0, Vector( 378.617, 333.015, 39.0385 ), 255 ).RotateTo( Quaternion( 0, 0, -0.258819, -0.965926 ), 0 );
  304. CreateObject( 396, 0, Vector( 374.441, 333.369, 35.3799 ), 255 ).RotateTo( Quaternion( 0, 0, -0.62932, -0.777146 ), 0 );
  305. CreateObject( 396, 0, Vector( 375.032, 335.975, 34.7417 ), 255 ).RotateTo( Quaternion( 0, 0, -0.438371, -0.898794 ), 0 );
  306. CreateObject( 396, 0, Vector( 377.86, 338.053, 33.8861 ), 255 ).RotateTo( Quaternion( 0, 0, -0.121869, -0.992546 ), 0 );
  307. CreateObject( 396, 0, Vector( 381.354, 337.636, 33.0839 ), 255 ).RotateTo( Quaternion( 0, 0, 0.104528, -0.994522 ), 0 );
  308. CreateObject( 396, 0, Vector( 383.753, 335.682, 32.1722 ), 255 ).RotateTo( Quaternion( 0, 0, 0.406737, -0.913545 ), 0 );
  309. CreateObject( 396, 0, Vector( 384.352, 333.227, 31.5397 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681998, -0.731354 ), 0 );
  310. CreateObject( 396, 0, Vector( 383.74, 330.572, 31.0682 ), 255 ).RotateTo( Quaternion( 0, 0, 0.809017, -0.587785 ), 0 );
  311. CreateObject( 396, 0, Vector( 381.595, 328.356, 30.254 ), 255 ).RotateTo( Quaternion( 0, 0, 0.939693, -0.34202 ), 0 );
  312. CreateObject( 396, 0, Vector( 379.253, 327.304, 29.9392 ), 255 ).RotateTo( Quaternion( 0, 0, 0.996195, -0.0871558 ), 0 );
  313. CreateObject( 396, 0, Vector( 375.496, 327.706, 28.7202 ), 255 ).RotateTo( Quaternion( 0, 0, 0.97437, 0.224951 ), 0 );
  314. CreateObject( 396, 0, Vector( 372.985, 330.275, 27.596 ), 255 ).RotateTo( Quaternion( 0, 0, 0.891007, 0.45399 ), 0 );
  315. CreateObject( 396, 0, Vector( 372.657, 333.936, 26.6968 ), 255 ).RotateTo( Quaternion( 0, 0, 0.694658, 0.71934 ), 0 );
  316. CreateObject( 396, 0, Vector( 374.218, 337.579, 25.9504 ), 255 ).RotateTo( Quaternion( 0, 0, 0.515038, 0.857167 ), 0 );
  317. CreateObject( 396, 0, Vector( 377.5, 339.422, 25.1431 ), 255 ).RotateTo( Quaternion( 0, 0, 0.139173, 0.990268 ), 0 );
  318. CreateObject( 396, 0, Vector( 381.212, 339.413, 24.2928 ), 255 ).RotateTo( Quaternion( 0, 0, -0.052336, 0.99863 ), 0 );
  319. CreateObject( 396, 0, Vector( 384.294, 337.597, 23.3957 ), 255 ).RotateTo( Quaternion( 0, 0, -0.258819, 0.965926 ), 0 );
  320. CreateObject( 396, 0, Vector( 386.149, 334.137, 22.2684 ), 255 ).RotateTo( Quaternion( 0, 0, -0.5, 0.866025 ), 0 );
  321. CreateObject( 396, 0, Vector( 386.838, 330.495, 21.4447 ), 255 ).RotateTo( Quaternion( 0, 0, -0.743145, 0.669131 ), 0 );
  322. CreateObject( 396, 0, Vector( 385.168, 327.299, 20.6879 ), 255 ).RotateTo( Quaternion( 0, 0, -0.898794, 0.438371 ), 0 );
  323. CreateObject( 396, 0, Vector( 381.8, 325.04, 19.7418 ), 255 ).RotateTo( Quaternion( 0, 0, -0.961262, 0.275637 ), 0 );
  324. CreateObject( 396, 0, Vector( 378.098, 324.31, 18.8805 ), 255 ).RotateTo( Quaternion( 0, 0, -0.99863, 0.0523358 ), 0 );
  325. CreateObject( 396, 0, Vector( 373.882, 324.723, 17.912 ), 255 ).RotateTo( Quaternion( 0, 0, -0.990268, -0.139173 ), 0 );
  326. CreateObject( 396, 0, Vector( 370.562, 328.223, 16.816 ), 255 ).RotateTo( Quaternion( 0, 0, -0.898794, -0.438371 ), 0 );
  327. CreateObject( 396, 0, Vector( 368.577, 332.803, 16.0674 ), 255 ).RotateTo( Quaternion( 0, 0, -0.798635, -0.601815 ), 0 );
  328. CreateObject( 396, 0, Vector( 370.29, 338.433, 16.0674 ), 255 ).RotateTo( Quaternion( 0, 0, -0.587785, -0.809017 ), 0 );
  329. CreateObject( 396, 0, Vector( 373.86, 341.932, 15.5484 ), 255 ).RotateTo( Quaternion( 0, 0, -0.241922, -0.970296 ), 0 );
  330. CreateObject( 396, 0, Vector( 378.533, 343.168, 14.7207 ), 255 ).RotateTo( Quaternion( 0, 0, -0.139173, -0.990268 ), 0 );
  331. CreateObject( 396, 0, Vector( 384.031, 340.969, 13.8772 ), 255 ).RotateTo( Quaternion( 0, 0, 0.190809, -0.981627 ), 0 );
  332. CreateObject( 396, 0, Vector( 387.311, 338.163, 12.9764 ), 255 ).RotateTo( Quaternion( 0, 0, 0.453991, -0.891006 ), 0 );
  333. CreateObject( 396, 0, Vector( 389.566, 334.09, 11.9795 ), 255 ).RotateTo( Quaternion( 0, 0, 0.615662, -0.788011 ), 0 );
  334. CreateObject( 3758, 0, Vector( 355.878, 377.918, 14.5918 ), 255 ).RotateTo( Quaternion( 0, 0, -0.104528, -0.994522 ), 0 );
  335. CreateObject( 3758, 0, Vector( 401.925, 289.256, 15.2912 ), 255 ).RotateTo( Quaternion( 0, 0, -0.990268, 0.139173 ), 0 );
  336. CreateObject( 3758, 0, Vector( 412.313, 389.601, 14.5811 ), 255 ).RotateTo( Quaternion( 0, 0, -0.997564, -0.0697563 ), 0 );
  337. CreateObject( 3438, 0, Vector( 410.844, 343.836, 14.1785 ), 255 ).RotateTo( Quaternion( 0, 0, -0.694658, -0.71934 ), 0 );
  338. CreateObject( 3438, 0, Vector( 410.128, 314.785, 14.1785 ), 255 ).RotateTo( Quaternion( 0, 0, -0.702153, -0.712026 ), 0 );
  339. CreateObject( 3438, 0, Vector( 419.639, 378.417, 14.3166 ), 255 ).RotateTo( Quaternion( 0, 0, -0.590606, -0.80696 ), 0 );
  340. CreateObject( 3438, 0, Vector( 429.964, 412.859, 13.9457 ), 255 ).RotateTo( Quaternion( 0, 0, -0.596225, -0.802818 ), 0 );
  341. CreateObject( 3438, 0, Vector( 426.316, 398.879, 14.276 ), 255 ).RotateTo( Quaternion( 0, 0, -0.589196, -0.80799 ), 0 );
  342. CreateObject( 3438, 0, Vector( 358.618, 435.498, 13.8835 ), 255 ).RotateTo( Quaternion( 0, 0, 0.81815, -0.575005 ), 0 );
  343. CreateObject( 3438, 0, Vector( 351.226, 413.567, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.804894, -0.593419 ), 0 );
  344. CreateObject( 3438, 0, Vector( 346.329, 392.491, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.747798, -0.663926 ), 0 );
  345. CreateObject( 3438, 0, Vector( 346.169, 349.263, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.683274, -0.730162 ), 0 );
  346. CreateObject( 3438, 0, Vector( 347.749, 327.455, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681999, -0.731353 ), 0 );
  347. CreateObject( 3438, 0, Vector( 348.213, 319.977, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681999, -0.731353 ), 0 );
  348. CreateObject( 3438, 0, Vector( 350.492, 290.408, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.674303, -0.738455 ), 0 );
  349. CreateObject( 3438, 0, Vector( 352.065, 268.639, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.685819, -0.727772 ), 0 );
  350. CreateObject( 3438, 0, Vector( 412.765, 285.867, 14.1785 ), 255 ).RotateTo( Quaternion( 0, 0, -0.739631, -0.673012 ), 0 );
  351. CreateObject( 3438, 0, Vector( 344.926, 378.081, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.700909, -0.71325 ), 0 );
  352. CreateObject( 3438, 0, Vector( 371.677, 257.942, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  353. CreateObject( 3438, 0, Vector( 395.533, 256.287, 13.8694 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  354. CreateObject( 3438, 0, Vector( 395.533, 256.287, 16.0797 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  355. CreateObject( 3438, 0, Vector( 371.677, 257.942, 16.0797 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  356. CreateObject( 3438, 0, Vector( 371.677, 257.942, 18.3531 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  357. CreateObject( 3438, 0, Vector( 371.677, 257.942, 21.0088 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  358. CreateObject( 3438, 0, Vector( 395.533, 256.287, 18.3531 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0348996, -0.999391 ), 0 );
  359. CreateObject( 3438, 0, Vector( 395.585, 254.666, 21.6808 ), 255 ).RotateTo( Quaternion( 0, 0, 0.0174525, -0.999848 ), 0 );
  360. CreateObject( 1803, 0, Vector( 338.194, 327.543, 46.6635 ), 255 ).RotateTo( Quaternion( 0.127946, -0.0857824, 0.880924, -0.447487 ), 0 );
  361. CreateObject( 1803, 0, Vector( 327.612, 388.417, 51.8688 ), 255 ).RotateTo( Quaternion( 0.152078, 0.024522, 0.949452, 0.273518 ), 0 );
  362. CreateObject( 3101, 0, Vector( 378.461, 333.16, 41.1517 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  363. CreateObject( 4749, 0, Vector( 356.183, 356.511, 10.4739 ), 255 ).RotateTo( Quaternion( 0.00374095, -0.00366341, -0.724162, -0.68961 ), 0 );
  364. CreateObject( 598, 0, Vector( 357.358, 356.447, 10.9947 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  365. CreateObject( 598, 0, Vector( 357.314, 357.947, 10.9947 ), 255 ).RotateTo( Quaternion( 0, 0, 0, -1 ), 0 );
  366. CreateObject( 507, 0, Vector( 357.584, 353.432, 10.9947 ), 255 ).RotateTo( Quaternion( 0, 0, -0.0348995, -0.999391 ), 0 );
  367. CreateObject( 504, 0, Vector( 357.562, 353.834, 10.9947 ), 255 ).RotateTo( Quaternion( 0, 0, -0.0314108, -0.999507 ), 0 );
  368. CreateObject( 506, 0, Vector( 357.547, 354.241, 10.9947 ), 255 ).RotateTo( Quaternion( 0, 0, -0.0314108, -0.999507 ), 0 );
  369. CreateObject( 513, 0, Vector( 357.135, 355.381, 10.9947 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681998, -0.731354 ), 0 );
  370. CreateObject( 414, 0, Vector( 355.482, 347.411, 10.3685 ), 255 ).RotateTo( Quaternion( 0, 0, 0.999391, -0.0348994 ), 0 );
  371. CreateObject( 414, 0, Vector( 356.251, 338.103, 10.4707 ), 255 ).RotateTo( Quaternion( 0, 0, 0.99863, -0.0523358 ), 0 );
  372. CreateObject( 414, 0, Vector( 356.746, 332.911, 10.5389 ), 255 ).RotateTo( Quaternion( 0, 0, 0.999391, -0.0348993 ), 0 );
  373. CreateObject( 414, 0, Vector( 357.082, 328.655, 10.5704 ), 255 ).RotateTo( Quaternion( 0, 0, 0.99863, -0.0523358 ), 0 );
  374. CreateObject( 562, 0, Vector( 373.568, 373.449, 11.2259 ), 255 ).RotateTo( Quaternion( 0, 0, -0.99863, -0.0523358 ), 0 );
  375. CreateObject( 4723, 0, Vector( 342.382, 363.617, 13.8684 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681998, -0.731354 ), 0 );
  376. CreateObject( 4723, 0, Vector( 348.684, 304.979, 13.8684 ), 255 ).RotateTo( Quaternion( 0, 0, 0.681998, -0.731354 ), 0 );
  377. CreateObject( 4723, 0, Vector( 416.022, 300.28, 13.8007 ), 255 ).RotateTo( Quaternion( 0, 0, 0.743145, 0.669131 ), 0 );
  378. CreateObject( 2541, 0, Vector( 354.826, 354.467, 11.5926 ), 255 ).RotateTo( Quaternion( 0, 0, 0.913545, -0.406737 ), 0 );
  379. CreateObject( 3076, 0, Vector( 380.636, 280.608, 15.707 ), 255 ).RotateTo( Quaternion( 0, 0, -0.694658, -0.71934 ), 0 );
  380. CreateObject( 3758, 0, Vector( 393.712, 450.608, 16.2472 ), 255 ).RotateTo( Quaternion( 0, 0, 0.707107, -0.707107 ), 0 );
  381. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement