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Nov 10th, 2014
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  1.  
  2. // Prison Exterior Map
  3. RemoveBuildingForPlayer(playerid, 3682, 247.9297, 1461.8594, 33.4141, 0.25);
  4. RemoveBuildingForPlayer(playerid, 3682, 192.2734, 1456.1250, 33.4141, 0.25);
  5. RemoveBuildingForPlayer(playerid, 3682, 199.7578, 1397.8828, 33.4141, 0.25);
  6. RemoveBuildingForPlayer(playerid, 3683, 133.7422, 1356.9922, 17.0938, 0.25);
  7. RemoveBuildingForPlayer(playerid, 3683, 166.7891, 1356.9922, 17.0938, 0.25);
  8. RemoveBuildingForPlayer(playerid, 3683, 166.7891, 1392.1563, 17.0938, 0.25);
  9. RemoveBuildingForPlayer(playerid, 3683, 133.7422, 1392.1563, 17.0938, 0.25);
  10. RemoveBuildingForPlayer(playerid, 3683, 166.7891, 1426.9141, 17.0938, 0.25);
  11. RemoveBuildingForPlayer(playerid, 3683, 133.7422, 1426.9141, 17.0938, 0.25);
  12. RemoveBuildingForPlayer(playerid, 3288, 221.5703, 1374.9688, 9.5859, 0.25);
  13. RemoveBuildingForPlayer(playerid, 3289, 212.0781, 1426.0313, 9.5859, 0.25);
  14. RemoveBuildingForPlayer(playerid, 3290, 218.2578, 1467.5391, 9.5859, 0.25);
  15. RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1435.1953, 9.6875, 0.25);
  16. RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1410.5391, 9.6875, 0.25);
  17. RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1385.8906, 9.6875, 0.25);
  18. RemoveBuildingForPlayer(playerid, 3291, 246.5625, 1361.2422, 9.6875, 0.25);
  19. RemoveBuildingForPlayer(playerid, 3290, 190.9141, 1371.7734, 9.5859, 0.25);
  20. RemoveBuildingForPlayer(playerid, 3289, 183.7422, 1444.8672, 9.5859, 0.25);
  21. RemoveBuildingForPlayer(playerid, 3289, 222.5078, 1444.6953, 9.5859, 0.25);
  22. RemoveBuildingForPlayer(playerid, 3289, 221.1797, 1390.2969, 9.5859, 0.25);
  23. RemoveBuildingForPlayer(playerid, 3288, 223.1797, 1421.1875, 9.5859, 0.25);
  24. RemoveBuildingForPlayer(playerid, 3683, 133.7422, 1459.6406, 17.0938, 0.25);
  25. RemoveBuildingForPlayer(playerid, 3289, 207.5391, 1371.2422, 9.5859, 0.25);
  26. RemoveBuildingForPlayer(playerid, 3424, 220.6484, 1355.1875, 9.5859, 0.25);
  27. RemoveBuildingForPlayer(playerid, 3424, 221.7031, 1404.5078, 9.5859, 0.25);
  28. RemoveBuildingForPlayer(playerid, 3424, 210.4141, 1444.8438, 9.5859, 0.25);
  29. RemoveBuildingForPlayer(playerid, 3424, 262.5078, 1465.2031, 9.5859, 0.25);
  30. RemoveBuildingForPlayer(playerid, 3259, 220.6484, 1355.1875, 9.5859, 0.25);
  31. RemoveBuildingForPlayer(playerid, 3636, 133.7422, 1356.9922, 17.0938, 0.25);
  32. RemoveBuildingForPlayer(playerid, 3636, 166.7891, 1356.9922, 17.0938, 0.25);
  33. RemoveBuildingForPlayer(playerid, 3256, 190.9141, 1371.7734, 9.5859, 0.25);
  34. RemoveBuildingForPlayer(playerid, 3636, 166.7891, 1392.1563, 17.0938, 0.25);
  35. RemoveBuildingForPlayer(playerid, 3636, 133.7422, 1392.1563, 17.0938, 0.25);
  36. RemoveBuildingForPlayer(playerid, 3258, 207.5391, 1371.2422, 9.5859, 0.25);
  37. RemoveBuildingForPlayer(playerid, 3675, 205.6484, 1394.1328, 10.1172, 0.25);
  38. RemoveBuildingForPlayer(playerid, 3675, 205.6484, 1392.1563, 16.2969, 0.25);
  39. RemoveBuildingForPlayer(playerid, 3675, 205.6484, 1394.1328, 23.7813, 0.25);
  40. RemoveBuildingForPlayer(playerid, 3675, 207.3594, 1390.5703, 19.1484, 0.25);
  41. RemoveBuildingForPlayer(playerid, 3675, 206.5078, 1387.8516, 27.4922, 0.25);
  42. RemoveBuildingForPlayer(playerid, 3673, 199.7578, 1397.8828, 33.4141, 0.25);
  43. RemoveBuildingForPlayer(playerid, 3257, 221.5703, 1374.9688, 9.5859, 0.25);
  44. RemoveBuildingForPlayer(playerid, 3258, 221.1797, 1390.2969, 9.5859, 0.25);
  45. RemoveBuildingForPlayer(playerid, 3675, 203.9531, 1409.9141, 16.2969, 0.25);
  46. RemoveBuildingForPlayer(playerid, 3674, 199.3828, 1407.1172, 35.8984, 0.25);
  47. RemoveBuildingForPlayer(playerid, 3675, 204.6406, 1409.8516, 11.4063, 0.25);
  48. RemoveBuildingForPlayer(playerid, 3675, 206.5078, 1404.2344, 18.2969, 0.25);
  49. RemoveBuildingForPlayer(playerid, 3675, 206.5078, 1400.6563, 22.4688, 0.25);
  50. RemoveBuildingForPlayer(playerid, 3259, 221.7031, 1404.5078, 9.5859, 0.25);
  51. RemoveBuildingForPlayer(playerid, 3675, 207.3594, 1409.0000, 19.7578, 0.25);
  52. RemoveBuildingForPlayer(playerid, 3257, 223.1797, 1421.1875, 9.5859, 0.25);
  53. RemoveBuildingForPlayer(playerid, 3258, 212.0781, 1426.0313, 9.5859, 0.25);
  54. RemoveBuildingForPlayer(playerid, 3636, 166.7891, 1426.9141, 17.0938, 0.25);
  55. RemoveBuildingForPlayer(playerid, 3636, 133.7422, 1426.9141, 17.0938, 0.25);
  56. RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1361.2422, 9.6875, 0.25);
  57. RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1385.8906, 9.6875, 0.25);
  58. RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1410.5391, 9.6875, 0.25);
  59. RemoveBuildingForPlayer(playerid, 3258, 183.7422, 1444.8672, 9.5859, 0.25);
  60. RemoveBuildingForPlayer(playerid, 3259, 210.4141, 1444.8438, 9.5859, 0.25);
  61. RemoveBuildingForPlayer(playerid, 3258, 222.5078, 1444.6953, 9.5859, 0.25);
  62. RemoveBuildingForPlayer(playerid, 16086, 232.2891, 1434.4844, 13.5000, 0.25);
  63. RemoveBuildingForPlayer(playerid, 3673, 192.2734, 1456.1250, 33.4141, 0.25);
  64. RemoveBuildingForPlayer(playerid, 3674, 183.0391, 1455.7500, 35.8984, 0.25);
  65. RemoveBuildingForPlayer(playerid, 3636, 133.7422, 1459.6406, 17.0938, 0.25);
  66. RemoveBuildingForPlayer(playerid, 3675, 196.0234, 1462.0156, 10.1172, 0.25);
  67. RemoveBuildingForPlayer(playerid, 3675, 198.0000, 1462.0156, 16.2969, 0.25);
  68. RemoveBuildingForPlayer(playerid, 3675, 196.0234, 1462.0156, 23.7813, 0.25);
  69. RemoveBuildingForPlayer(playerid, 3675, 180.2422, 1460.3203, 16.2969, 0.25);
  70. RemoveBuildingForPlayer(playerid, 3675, 180.3047, 1461.0078, 11.4063, 0.25);
  71. RemoveBuildingForPlayer(playerid, 3256, 218.2578, 1467.5391, 9.5859, 0.25);
  72. RemoveBuildingForPlayer(playerid, 3675, 199.5859, 1463.7266, 19.1484, 0.25);
  73. RemoveBuildingForPlayer(playerid, 3675, 181.1563, 1463.7266, 19.7578, 0.25);
  74. RemoveBuildingForPlayer(playerid, 3675, 185.9219, 1462.8750, 18.2969, 0.25);
  75. RemoveBuildingForPlayer(playerid, 3675, 202.3047, 1462.8750, 27.4922, 0.25);
  76. RemoveBuildingForPlayer(playerid, 3675, 189.5000, 1462.8750, 22.4688, 0.25);
  77. RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1435.1953, 9.6875, 0.25);
  78. RemoveBuildingForPlayer(playerid, 3675, 254.6797, 1451.8281, 27.4922, 0.25);
  79. RemoveBuildingForPlayer(playerid, 3675, 253.8203, 1458.1094, 23.7813, 0.25);
  80. RemoveBuildingForPlayer(playerid, 3675, 255.5313, 1454.5469, 19.1484, 0.25);
  81. RemoveBuildingForPlayer(playerid, 3675, 253.8203, 1456.1328, 16.2969, 0.25);
  82. RemoveBuildingForPlayer(playerid, 3675, 253.8203, 1458.1094, 10.1172, 0.25);
  83. RemoveBuildingForPlayer(playerid, 3259, 262.5078, 1465.2031, 9.5859, 0.25);
  84. RemoveBuildingForPlayer(playerid, 3675, 254.6797, 1468.2109, 18.2969, 0.25);
  85. RemoveBuildingForPlayer(playerid, 3673, 247.9297, 1461.8594, 33.4141, 0.25);
  86. RemoveBuildingForPlayer(playerid, 3675, 254.6797, 1464.6328, 22.4688, 0.25);
  87. RemoveBuildingForPlayer(playerid, 3674, 247.5547, 1471.0938, 35.8984, 0.25);
  88. RemoveBuildingForPlayer(playerid, 3675, 255.5313, 1472.9766, 19.7578, 0.25);
  89. RemoveBuildingForPlayer(playerid, 3675, 252.8125, 1473.8281, 11.4063, 0.25);
  90. RemoveBuildingForPlayer(playerid, 3675, 252.1250, 1473.8906, 16.2969, 0.25);
  91. RemoveBuildingForPlayer(playerid, 16089, 342.1250, 1431.0938, 5.2734, 0.25);
  92. RemoveBuildingForPlayer(playerid, 16090, 315.7734, 1431.0938, 5.2734, 0.25);
  93. RemoveBuildingForPlayer(playerid, 16091, 289.7422, 1431.0938, 5.2734, 0.25);
  94. RemoveBuildingForPlayer(playerid, 16087, 358.6797, 1430.4531, 11.6172, 0.25);
  95. RemoveBuildingForPlayer(playerid, 16088, 368.4297, 1431.0938, 5.2734, 0.25);
  96. RemoveBuildingForPlayer(playerid, 16092, 394.1563, 1431.0938, 5.2734, 0.25);
  97.  
  98.  
  99. // Prison Map
  100. CreateDynamicObject(10610,187.5000000,1415.0000000,19.7000000,0.0000000,0.0000000,90.0000000); //object(fedmint_sfs) (2)
  101. CreateDynamicObject(8263,228.5000000,1336.0996000,12.7000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence14) (1)
  102. CreateDynamicObject(8263,171.2000000,1336.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence14) (2)
  103. CreateDynamicObject(8263,111.2998000,1395.7998000,12.7000000,0.0000000,0.0000000,270.5000000); //object(vgsselecfence14) (3)
  104. CreateDynamicObject(8263,170.1000100,1485.1000000,12.7000000,0.0000000,0.0000000,180.0000000); //object(vgsselecfence14) (4)
  105. CreateDynamicObject(8263,110.7998000,1425.7002000,12.7000000,0.0000000,0.0000000,270.5000000); //object(vgsselecfence14) (5)
  106. CreateDynamicObject(8263,227.0996100,1485.0000000,12.7000000,0.0000000,0.0000000,179.9950000); //object(vgsselecfence14) (6)
  107. CreateDynamicObject(4079,132.5996100,1460.4004000,22.3000000,0.0000000,0.0000000,354.9960000); //object(twintjail1_lan) (1)
  108. CreateDynamicObject(5020,106.2002000,1434.7998000,11.4000000,0.0000000,0.0000000,35.9970000); //object(mul_las) (1)
  109. CreateDynamicObject(5020,106.2002000,1434.7998000,14.7000000,0.0000000,0.0000000,35.9970000); //object(mul_las) (2)
  110. CreateDynamicObject(5020,105.5996100,1435.5996000,11.4000000,0.0000000,0.0000000,36.7440000); //object(mul_las) (3)
  111. CreateDynamicObject(5020,105.5996100,1435.5996000,14.6000000,0.0000000,0.0000000,36.7440000); //object(mul_las) (4)
  112. CreateDynamicObject(4079,122.8000000,1464.4000000,22.3000000,0.0000000,0.0000000,354.9960000); //object(twintjail1_lan) (2)
  113. CreateDynamicObject(5020,96.3000000,1438.7000000,11.4000000,0.0000000,0.0000000,38.7440000); //object(mul_las) (5)
  114. CreateDynamicObject(5020,96.2998100,1438.7002000,14.6000000,0.0000000,0.0000000,38.7380000); //object(mul_las) (6)
  115. CreateDynamicObject(5020,95.5000000,1439.7000000,11.4000000,0.0000000,0.0000000,40.7430000); //object(mul_las) (7)
  116. CreateDynamicObject(5020,95.5000000,1439.7002000,14.6000000,0.0000000,0.0000000,40.7430000); //object(mul_las) (8)
  117. CreateDynamicObject(5020,151.9003900,1487.2998000,12.6000000,0.0000000,0.0000000,40.7430000); //object(mul_las) (9)
  118. CreateDynamicObject(5020,151.8999900,1487.3000000,9.3000000,0.0000000,0.0000000,40.7430000); //object(mul_las) (10)
  119. CreateDynamicObject(910,162.8999900,1470.5000000,10.9000000,0.0000000,0.0000000,72.5000000); //object(bust_cabinet_4) (1)
  120. CreateDynamicObject(1508,162.0996100,1482.2998000,11.2000000,0.0000000,0.0000000,43.9950000); //object(dyn_garage_door) (1)
  121. CreateDynamicObject(1508,162.0996100,1482.2998000,14.5000000,0.0000000,0.0000000,43.9950000); //object(dyn_garage_door) (2)
  122. CreateDynamicObject(8210,192.3999900,1457.6000000,10.8000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (3)
  123. CreateDynamicObject(8417,132.8999900,1356.9000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(bballcourt01_lvs) (1)
  124. CreateDynamicObject(946,115.8000000,1340.1000000,11.8000000,0.0000000,0.0000000,268.7500000); //object(bskball_lax) (1)
  125. CreateDynamicObject(946,116.0000000,1351.3000000,11.8000000,0.0000000,0.0000000,268.7480000); //object(bskball_lax) (2)
  126. CreateDynamicObject(946,116.0000000,1360.2000000,11.8000000,0.0000000,0.0000000,268.7480000); //object(bskball_lax) (3)
  127. CreateDynamicObject(946,116.2002000,1371.4004000,11.8000000,0.0000000,0.0000000,268.7480000); //object(bskball_lax) (4)
  128. CreateDynamicObject(946,151.4003900,1371.0996000,11.8000000,0.0000000,0.0000000,90.0000000); //object(bskball_lax) (5)
  129. CreateDynamicObject(946,151.4003900,1360.0996000,11.8000000,0.0000000,0.0000000,90.0000000); //object(bskball_lax) (6)
  130. CreateDynamicObject(946,151.3999900,1351.1000000,11.8000000,0.0000000,0.0000000,90.0000000); //object(bskball_lax) (7)
  131. CreateDynamicObject(946,151.3000000,1339.9000000,11.8000000,0.0000000,0.0000000,90.0000000); //object(bskball_lax) (8)
  132. CreateDynamicObject(8416,122.2998000,1346.7002000,11.8000000,0.0000000,0.0000000,179.9950000); //object(bballcourt02_lvs) (1)
  133. CreateDynamicObject(4100,153.6000100,1343.9000000,11.3000000,0.0000000,0.0000000,50.0000000); //object(meshfence1_lan) (1)
  134. CreateDynamicObject(4100,153.6000100,1357.7000000,11.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (2)
  135. CreateDynamicObject(4100,153.6000100,1370.1000000,11.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (3)
  136. CreateDynamicObject(4100,122.9000000,1336.7000000,11.3000000,0.0000000,0.0000000,320.0000000); //object(meshfence1_lan) (4)
  137. CreateDynamicObject(4100,142.8000000,1336.6000000,11.3000000,0.0000000,0.0000000,319.9990000); //object(meshfence1_lan) (5)
  138. CreateDynamicObject(3819,129.6000100,1341.4000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(bleacher_sfsx) (1)
  139. CreateDynamicObject(3819,136.0000000,1341.1000000,10.6000000,0.0000000,0.0000000,180.0000000); //object(bleacher_sfsx) (2)
  140. CreateDynamicObject(3819,129.7000000,1352.2000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(bleacher_sfsx) (4)
  141. CreateDynamicObject(3819,135.8999900,1352.2000000,10.6000000,0.0000000,0.0000000,179.9950000); //object(bleacher_sfsx) (5)
  142. CreateDynamicObject(3819,136.0000000,1372.0996000,10.6000000,0.0000000,0.0000000,179.9950000); //object(bleacher_sfsx) (6)
  143. CreateDynamicObject(3819,135.8999900,1361.2000000,10.6000000,0.0000000,0.0000000,179.9950000); //object(bleacher_sfsx) (7)
  144. CreateDynamicObject(3819,129.4003900,1372.0996000,10.6000000,0.0000000,0.0000000,0.0000000); //object(bleacher_sfsx) (8)
  145. CreateDynamicObject(3819,129.6000100,1361.3000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(bleacher_sfsx) (9)
  146. CreateDynamicObject(2675,140.0000000,1338.7998000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (1)
  147. CreateDynamicObject(2675,133.2000000,1365.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (2)
  148. CreateDynamicObject(2675,138.2002000,1358.2002000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (3)
  149. CreateDynamicObject(2675,129.3999900,1363.9000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (4)
  150. CreateDynamicObject(2675,130.7000000,1370.8000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (5)
  151. CreateDynamicObject(2675,136.6000100,1372.6000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (6)
  152. CreateDynamicObject(2677,141.6826200,1364.5322300,9.7091100,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (1)
  153. CreateDynamicObject(2677,131.6000100,1361.5000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (2)
  154. CreateDynamicObject(2677,131.2000000,1352.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (3)
  155. CreateDynamicObject(2677,135.6000100,1343.3000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (4)
  156. CreateDynamicObject(2677,130.8999900,1341.2000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (5)
  157. CreateDynamicObject(2677,146.5000000,1375.4000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (6)
  158. CreateDynamicObject(2677,119.2000000,1375.9000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (7)
  159. CreateDynamicObject(2677,114.7000000,1344.0000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (8)
  160. CreateDynamicObject(1344,137.8000000,1377.3000000,10.4000000,0.0000000,0.0000000,180.0000000); //object(cj_dumpster2) (1)
  161. CreateDynamicObject(1344,126.3000000,1377.3000000,10.4000000,0.0000000,0.0000000,179.9950000); //object(cj_dumpster2) (2)
  162. CreateDynamicObject(2114,148.8999900,1371.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (1)
  163. CreateDynamicObject(2114,148.7000000,1360.1000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (2)
  164. CreateDynamicObject(2114,152.8000000,1348.7000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (3)
  165. CreateDynamicObject(2114,152.1000100,1340.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (4)
  166. CreateDynamicObject(2114,113.5000000,1341.0000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (5)
  167. CreateDynamicObject(2114,116.4000000,1352.3000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (6)
  168. CreateDynamicObject(2114,115.4000000,1359.4000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (7)
  169. CreateDynamicObject(2114,116.6000000,1375.8000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(basketball) (8)
  170. CreateDynamicObject(1968,144.8999900,1441.3000000,10.1000000,0.0000000,0.0000000,310.7500000); //object(dinerseat_2) (1)
  171. CreateDynamicObject(1968,143.0000000,1439.6000000,10.1000000,0.0000000,0.0000000,310.7480000); //object(dinerseat_2) (2)
  172. CreateDynamicObject(1968,140.8000000,1437.8000000,10.1000000,0.0000000,0.0000000,310.7480000); //object(dinerseat_2) (3)
  173. CreateDynamicObject(1969,143.1000100,1435.5000000,10.1000000,0.0000000,0.0000000,39.5000000); //object(dinerseat_3) (1)
  174. CreateDynamicObject(1969,144.2000000,1434.1000000,10.1000000,0.0000000,0.0000000,39.4960000); //object(dinerseat_3) (2)
  175. CreateDynamicObject(1969,147.3000000,1436.6000000,10.1000000,0.0000000,0.0000000,39.4960000); //object(dinerseat_3) (3)
  176. CreateDynamicObject(1969,146.1000100,1438.0000000,10.1000000,0.0000000,0.0000000,39.4960000); //object(dinerseat_3) (4)
  177. CreateDynamicObject(1969,148.7000000,1440.2000000,10.1000000,0.0000000,0.0000000,39.4960000); //object(dinerseat_3) (5)
  178. CreateDynamicObject(1969,149.8000000,1438.6000000,10.1000000,0.0000000,0.0000000,39.4960000); //object(dinerseat_3) (6)
  179. CreateDynamicObject(1968,146.8000000,1442.8000000,10.1000000,0.0000000,0.0000000,309.2500000); //object(dinerseat_2) (4)
  180. CreateDynamicObject(14791,124.0000000,1400.4000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
  181. CreateDynamicObject(14791,138.2000000,1400.7000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (2)
  182. CreateDynamicObject(1810,119.7000000,1407.3000000,9.6000000,0.0000000,0.0000000,23.5000000); //object(cj_foldchair) (1)
  183. CreateDynamicObject(1810,121.0000000,1407.4000000,9.6000000,0.0000000,0.0000000,359.5000000); //object(cj_foldchair) (2)
  184. CreateDynamicObject(1810,124.7000000,1407.4000000,9.6000000,0.0000000,0.0000000,355.4950000); //object(cj_foldchair) (3)
  185. CreateDynamicObject(1810,127.8000000,1407.1000000,9.6000000,0.0000000,0.0000000,337.4900000); //object(cj_foldchair) (4)
  186. CreateDynamicObject(1810,127.9000000,1394.9000000,9.6000000,0.0000000,0.0000000,223.4890000); //object(cj_foldchair) (5)
  187. CreateDynamicObject(1810,120.3000000,1394.5000000,9.6000000,0.0000000,0.0000000,161.4810000); //object(cj_foldchair) (9)
  188. CreateDynamicObject(1810,120.6000000,1399.9000000,9.6000000,50.0000000,0.0000000,89.2270000); //object(cj_foldchair) (11)
  189. CreateDynamicObject(1810,120.6000000,1398.9000000,9.6000000,49.9990000,0.0000000,89.2250000); //object(cj_foldchair) (12)
  190. CreateDynamicObject(1810,136.1000100,1402.8000000,10.4000000,0.0000000,0.0000000,38.4840000); //object(cj_foldchair) (13)
  191. CreateDynamicObject(1810,140.3000000,1397.9000000,10.4000000,0.0000000,0.0000000,228.0000000); //object(cj_foldchair) (14)
  192. CreateDynamicObject(1810,142.0000000,1406.2000000,9.6000000,0.0000000,0.0000000,355.4900000); //object(cj_foldchair) (15)
  193. CreateDynamicObject(1810,137.3000000,1406.0000000,9.6000000,0.0000000,0.0000000,358.4900000); //object(cj_foldchair) (16)
  194. CreateDynamicObject(1810,140.5000000,1406.1000000,9.6000000,0.0000000,0.0000000,357.7390000); //object(cj_foldchair) (17)
  195. CreateDynamicObject(1810,142.8000000,1399.2000000,9.6000000,0.0000000,0.0000000,245.4840000); //object(cj_foldchair) (18)
  196. CreateDynamicObject(928,182.8000000,1461.9000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (2)
  197. CreateDynamicObject(928,171.8000000,1418.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (3)
  198. CreateDynamicObject(928,209.5000000,1441.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (4)
  199. CreateDynamicObject(928,216.8999900,1382.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (5)
  200. CreateDynamicObject(928,179.8000000,1359.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (6)
  201. CreateDynamicObject(2676,140.1000100,1435.9000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (2)
  202. CreateDynamicObject(2676,147.2000000,1441.9000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (3)
  203. CreateDynamicObject(2837,149.7000000,1438.6000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
  204. CreateDynamicObject(2837,144.8999900,1441.2000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (2)
  205. CreateDynamicObject(2837,143.0000000,1435.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (3)
  206. CreateDynamicObject(2674,128.6000100,1396.6000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (1)
  207. CreateDynamicObject(2674,122.3000000,1407.2000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (2)
  208. CreateDynamicObject(2674,141.8999900,1403.9000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (3)
  209. CreateDynamicObject(3864,132.1000100,1388.5000000,15.7000000,0.0000000,0.0000000,268.0000000); //object(ws_floodlight) (1)
  210. CreateDynamicObject(3864,132.0000000,1385.2998000,15.7000000,0.0000000,0.0000000,87.9900000); //object(ws_floodlight) (2)
  211. CreateDynamicObject(3872,132.7000000,1395.3000000,16.6000000,0.0000000,0.0000000,266.0000000); //object(ws_floodbeams) (1)
  212. CreateDynamicObject(3872,131.7998000,1378.5996000,16.5000000,0.0000000,0.0000000,85.9900000); //object(ws_floodbeams) (2)
  213. CreateDynamicObject(967,336.0000000,1403.2000000,5.8000000,0.0000000,0.0000000,352.0000000); //object(bar_gatebox01) (1)
  214. CreateDynamicObject(16638,123.3000000,1423.8000000,12.0000000,0.0000000,0.0000000,354.7500000); //object(a51_gatecon_a) (1)
  215. CreateDynamicObject(16093,123.3000000,1424.7000000,13.9000000,0.0000000,0.0000000,355.0000000); //object(a51_gatecontrol) (2)
  216. CreateDynamicObject(16093,163.8000000,1345.3000000,13.9000000,0.0000000,0.0000000,180.0000000); //object(a51_gatecontrol) (4)
  217. CreateDynamicObject(16638,163.8000000,1346.4000000,12.0000000,0.0000000,0.0000000,179.2490000); //object(a51_gatecon_a) (2)
  218. CreateDynamicObject(16093,174.7000000,1461.3000000,13.9000000,0.0000000,0.0000000,305.9950000); //object(a51_gatecontrol) (5)
  219. CreateDynamicObject(16638,174.0000000,1460.7000000,12.0000000,0.0000000,0.0000000,305.9950000); //object(a51_gatecon_a) (3)
  220. CreateDynamicObject(1715,174.8999900,1461.1000000,14.0000000,0.0000000,0.0000000,305.2490000); //object(kb_swivelchair2) (1)
  221. CreateDynamicObject(1715,163.8999900,1345.3000000,14.0000000,0.0000000,0.0000000,181.2490000); //object(kb_swivelchair2) (2)
  222. CreateDynamicObject(1715,123.0000000,1425.2000000,14.0000000,0.0000000,0.0000000,356.4970000); //object(kb_swivelchair2) (3)
  223. CreateDynamicObject(1411,156.1000100,1465.0000000,18.1000000,330.0000000,0.0000000,244.7500000); //object(dyn_mesh_1) (1)
  224. CreateDynamicObject(1411,154.1000100,1460.8000000,18.1000000,329.9960000,0.0000000,244.7480000); //object(dyn_mesh_1) (2)
  225. CreateDynamicObject(1411,151.1000100,1456.8000000,18.1000000,329.9960000,0.0000000,221.4980000); //object(dyn_mesh_1) (3)
  226. CreateDynamicObject(1411,147.2000000,1453.4000000,18.1000000,329.9960000,0.0000000,219.2450000); //object(dyn_mesh_1) (4)
  227. CreateDynamicObject(1411,139.3000000,1446.6000000,18.1000000,330.0000000,0.0000000,221.0000000); //object(dyn_mesh_1) (6)
  228. CreateDynamicObject(1411,135.3999900,1443.3000000,18.1000000,329.9960000,0.0000000,223.9930000); //object(dyn_mesh_1) (7)
  229. CreateDynamicObject(1411,132.2000000,1440.4000000,18.1000000,329.9960000,0.0000000,220.4890000); //object(dyn_mesh_1) (8)
  230. CreateDynamicObject(1411,127.8000000,1438.2000000,18.1000000,329.9960000,0.0000000,190.2350000); //object(dyn_mesh_1) (9)
  231. CreateDynamicObject(1411,122.8000000,1437.2000000,18.1000000,329.9960000,0.0000000,190.2340000); //object(dyn_mesh_1) (10)
  232. CreateDynamicObject(1411,143.2000000,1450.0000000,18.1000000,329.9960000,0.0000000,220.9950000); //object(dyn_mesh_1) (11)
  233. CreateDynamicObject(1411,128.1000100,1431.3000000,14.3000000,90.0000000,98.6510000,256.4950000); //object(dyn_mesh_1) (25)
  234. CreateDynamicObject(1411,122.7000000,1431.7000000,14.3000000,90.0000000,98.6460000,256.4920000); //object(dyn_mesh_1) (26)
  235. CreateDynamicObject(1411,118.2000000,1432.2000000,14.3000000,90.0000000,98.6460000,256.4920000); //object(dyn_mesh_1) (27)
  236. CreateDynamicObject(1411,131.8999900,1432.5000000,14.3000000,90.0000000,6.6750000,33.7140000); //object(dyn_mesh_1) (28)
  237. CreateDynamicObject(1411,135.8999900,1435.9000000,14.3000000,90.0000000,6.6740000,33.7120000); //object(dyn_mesh_1) (29)
  238. CreateDynamicObject(1411,139.8000000,1439.2000000,14.3000000,90.0000000,6.6690000,34.7110000); //object(dyn_mesh_1) (30)
  239. CreateDynamicObject(1411,143.7000000,1442.6000000,14.3000000,90.0000000,6.6690000,34.7110000); //object(dyn_mesh_1) (31)
  240. CreateDynamicObject(1411,146.3999900,1445.0000000,14.3000000,90.0000000,6.6690000,34.7110000); //object(dyn_mesh_1) (32)
  241. CreateDynamicObject(1411,147.6000100,1448.3000000,14.3000000,90.0000000,3.2710000,95.3590000); //object(dyn_mesh_1) (33)
  242. CreateDynamicObject(1411,149.8999900,1453.9000000,14.3000000,90.0000000,6.6690000,34.7110000); //object(dyn_mesh_1) (34)
  243. CreateDynamicObject(1411,153.8999900,1457.3000000,14.3000000,90.0000000,6.6690000,33.4610000); //object(dyn_mesh_1) (35)
  244. CreateDynamicObject(1411,157.8999900,1460.7000000,14.3000000,90.0000000,6.6630000,33.4590000); //object(dyn_mesh_1) (36)
  245. CreateDynamicObject(1411,160.3000000,1464.4000000,14.3000000,90.0000000,4.3570000,69.7650000); //object(dyn_mesh_1) (37)
  246. CreateDynamicObject(1411,161.7000000,1469.4000000,14.3000000,90.0000000,4.3560000,69.7630000); //object(dyn_mesh_1) (38)
  247. CreateDynamicObject(996,289.0000000,1400.7000000,10.2000000,0.0000000,4.0000000,40.0000000); //object(lhouse_barrier1) (1)
  248. CreateDynamicObject(996,288.7000100,1420.5000000,10.2000000,0.0000000,3.9990000,334.4960000); //object(lhouse_barrier1) (3)
  249. CreateDynamicObject(996,295.2999900,1405.5000000,9.5000000,0.0000000,4.5000000,357.9960000); //object(lhouse_barrier1) (4)
  250. CreateDynamicObject(996,303.3999900,1405.2000000,8.9000000,0.0000000,3.9940000,358.2450000); //object(lhouse_barrier1) (5)
  251. CreateDynamicObject(996,311.5000000,1404.9000000,8.3000000,0.0000000,4.5000000,359.7450000); //object(lhouse_barrier1) (6)
  252. CreateDynamicObject(996,296.0000000,1417.3000000,9.5000000,0.0000000,4.4990000,359.2450000); //object(lhouse_barrier1) (8)
  253. CreateDynamicObject(996,304.0000000,1417.2000000,8.9000000,0.0000000,3.9880000,358.4920000); //object(lhouse_barrier1) (9)
  254. CreateDynamicObject(996,312.1000100,1417.0000000,8.3000000,0.0000000,4.5000000,357.7420000); //object(lhouse_barrier1) (10)
  255. CreateDynamicObject(996,320.1000100,1416.7000000,7.7000000,0.0000000,4.4990000,359.4870000); //object(lhouse_barrier1) (11)
  256. CreateDynamicObject(996,328.2000100,1416.7000000,7.1000000,0.0000000,4.4990000,357.7340000); //object(lhouse_barrier1) (12)
  257. CreateDynamicObject(996,336.2000100,1416.4000000,6.5000000,0.0000000,4.4990000,7.7310000); //object(lhouse_barrier1) (13)
  258. CreateDynamicObject(996,319.6000100,1404.7000000,7.7000000,0.0000000,4.4990000,358.2340000); //object(lhouse_barrier1) (14)
  259. CreateDynamicObject(996,327.7000100,1404.3000000,7.1000000,0.0000000,4.4990000,357.7310000); //object(lhouse_barrier1) (15)
  260. CreateDynamicObject(2921,335.7002000,1403.7002000,7.9000000,0.0000000,0.0000000,245.9950000); //object(kmb_cam) (1)
  261. CreateDynamicObject(2921,160.8000000,1347.8000000,17.1000000,0.0000000,0.0000000,353.9920000); //object(kmb_cam) (5)
  262. CreateDynamicObject(2921,167.2998000,1347.7002000,17.1000000,0.0000000,0.0000000,267.9900000); //object(kmb_cam) (6)
  263. CreateDynamicObject(3872,190.3999900,1461.8000000,16.5000000,0.0000000,0.0000000,37.9850000); //object(ws_floodbeams) (3)
  264. CreateDynamicObject(3864,195.3999900,1465.4000000,15.7000000,0.0000000,0.0000000,34.7390000); //object(ws_floodlight) (3)
  265. CreateDynamicObject(10845,190.7000000,1348.1000000,12.7000000,0.0000000,0.0000000,272.9990000); //object(gen_whouse02_sfse) (1)
  266. CreateDynamicObject(10845,192.1000100,1380.8000000,12.7000000,0.0000000,0.0000000,1.7470000); //object(gen_whouse02_sfse) (2)
  267. CreateDynamicObject(3998,219.7002000,1465.2998000,15.8000000,0.0000000,0.0000000,0.0000000); //object(court1_lan) (1)
  268. CreateDynamicObject(10845,190.7000000,1348.1000000,18.7000000,0.0000000,0.0000000,272.9990000); //object(gen_whouse02_sfse) (4)
  269. CreateDynamicObject(10845,192.1000100,1380.8000000,18.8000000,0.0000000,0.0000000,1.7470000); //object(gen_whouse02_sfse) (5)
  270. CreateDynamicObject(991,184.3000000,1350.5000000,17.0000000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (1)
  271. CreateDynamicObject(991,189.8999900,1374.4000000,17.0000000,0.0000000,0.0000000,178.0000000); //object(bar_barriergate1) (2)
  272. CreateDynamicObject(991,203.3999900,1388.0000000,17.0000000,0.0000000,0.0000000,90.0000000); //object(bar_barriergate1) (3)
  273. CreateDynamicObject(14524,166.5000000,1417.7000000,10.1000000,0.0000000,0.0000000,174.0000000); //object(im_couchsa) (1)
  274. CreateDynamicObject(2121,165.0000000,1424.6000000,10.1000000,0.0000000,0.0000000,340.2500000); //object(low_din_chair_2) (1)
  275. CreateDynamicObject(2628,166.8999900,1407.0000000,9.6000000,0.0000000,0.0000000,269.5000000); //object(gym_bench2) (3)
  276. CreateDynamicObject(2628,167.0000000,1402.4000000,9.6000000,0.0000000,0.0000000,269.4950000); //object(gym_bench2) (4)
  277. CreateDynamicObject(2629,170.2000000,1411.2000000,9.6000000,0.0000000,359.5000000,334.0000000); //object(gym_bench1) (1)
  278. CreateDynamicObject(2631,166.1000100,1404.5000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(gym_mat1) (1)
  279. CreateDynamicObject(2916,168.3000000,1408.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_dumbbell) (1)
  280. CreateDynamicObject(2916,168.8000000,1408.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_dumbbell) (2)
  281. CreateDynamicObject(2916,172.8999900,1415.1000000,9.7000000,0.0000000,0.0000000,206.0000000); //object(kmb_dumbbell) (3)
  282. CreateDynamicObject(2916,173.1000100,1413.5000000,10.2000000,0.0000000,0.0000000,205.9990000); //object(kmb_dumbbell) (4)
  283. CreateDynamicObject(2915,170.6000100,1411.3000000,9.7000000,0.0000000,0.0000000,336.2500000); //object(kmb_dumbbell2) (1)
  284. CreateDynamicObject(2913,170.0000000,1411.9000000,10.4000000,0.0000000,270.5000000,153.5000000); //object(kmb_bpress) (1)
  285. CreateDynamicObject(2915,163.5000000,1425.7000000,10.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_dumbbell2) (2)
  286. CreateDynamicObject(2915,159.5000000,1426.2000000,9.7000000,0.0000000,0.0000000,254.0000000); //object(kmb_dumbbell2) (3)
  287. CreateDynamicObject(2913,164.6000100,1424.6000000,9.8000000,0.0000000,320.7500000,194.0000000); //object(kmb_bpress) (2)
  288. CreateDynamicObject(1442,164.8000000,1425.7000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (1)
  289. CreateDynamicObject(1442,169.8999900,1417.8000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (2)
  290. CreateDynamicObject(1442,134.3000000,1367.1000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (3)
  291. CreateDynamicObject(1442,131.3000000,1346.0000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (4)
  292. CreateDynamicObject(1337,162.3000000,1469.4000000,10.2000000,0.0000000,0.0000000,70.0000000); //object(binnt07_la) (5)
  293. CreateDynamicObject(1280,175.0000000,1389.5000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
  294. CreateDynamicObject(1280,175.0000000,1387.0000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
  295. CreateDynamicObject(1280,175.0000000,1382.4000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
  296. CreateDynamicObject(1280,175.0000000,1379.9000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
  297. CreateDynamicObject(1442,175.1000100,1384.6000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (5)
  298. CreateDynamicObject(2671,164.3999900,1425.9000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_3) (1)
  299. CreateDynamicObject(2672,170.3999900,1418.1000000,9.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
  300. CreateDynamicObject(2674,174.7000000,1385.4000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_2) (4)
  301. CreateDynamicObject(2676,174.5000000,1390.6000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (1)
  302. CreateDynamicObject(2840,161.1000100,1425.5000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway05) (1)
  303. CreateDynamicObject(2856,171.1000100,1408.9000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(gb_foodwrap02) (1)
  304. CreateDynamicObject(2856,171.3000000,1408.5000000,9.6000000,0.0000000,0.0000000,32.0000000); //object(gb_foodwrap02) (2)
  305. CreateDynamicObject(2856,171.8999900,1408.5000000,9.6000000,0.0000000,0.0000000,31.9980000); //object(gb_foodwrap02) (3)
  306. CreateDynamicObject(2856,171.6000100,1408.9000000,9.6000000,0.0000000,0.0000000,355.9980000); //object(gb_foodwrap02) (4)
  307. CreateDynamicObject(2837,153.2000000,1412.8000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (4)
  308. CreateDynamicObject(3998,219.7000000,1445.7000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(court1_lan) (2)
  309. CreateDynamicObject(3998,219.7000000,1426.1000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(court1_lan) (3)
  310. CreateDynamicObject(3998,219.7000000,1406.4000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(court1_lan) (4)
  311. CreateDynamicObject(3998,219.7000000,1386.7000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(court1_lan) (5)
  312. CreateDynamicObject(3998,219.7000000,1366.4000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(court1_lan) (6)
  313. CreateDynamicObject(3998,227.6000100,1365.8000000,15.8000000,0.0000000,0.0000000,180.0000000); //object(court1_lan) (7)
  314. CreateDynamicObject(8263,210.1000100,1395.9000000,12.7000000,0.0000000,0.0000000,270.5000000); //object(vgsselecfence14) (7)
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