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- NpcTalk("Welcome adventurer, to the world renowned Wizards' Tower.");
- NpcTalk("How may i help you?");
- int choice = showMenu(new String[] {"Nothing thanks, I'm just looking around.", "What are you doing down here?", "I'm looking for the head wizard."});
- if(choice == 0) {
- nothingthx();
- } else if(choice == 1) {
- doinghere();
- } else if(choice == 1) {
- headwizard();
- }
- }
- private void nothingthx() {
- NpcTalk("Well, take care adventurer.");
- NpcTalk("You stand on the ruins of the old destroyed Wizards' Tower.");
- NpcTalk(" Strange and powerful magicks lurk here.");
- }
- }
- private void doinghere() {
- NpcTalk("That is indeed a good question.");
- NpcTalk("Here in the cellar of the Wizards' Tower you find the remains");
- NpcTalk("of the old Wizards' Tower, destroyed by fire");
- NpcTalk("many years past by the treachery of the Zamorakians.");
- NpcTalk("Many mysteries were lost, which we try to find once more.");
- NpcTalk("By building this Tower on the remains of the old,");
- NpcTalk("we sought to show the world of our dedication to learning the mysteries");
- NpcTalk("of Magic. I am here searching through these fragments for knowledge");
- NpcTalk("from the artefacts from our past.");
- PlayerTalk("And have you found anything useful?");
- NpcTalk("Aaaah... that would be telling adventurer.");
- NpcTalk("Anything I have found I cannot speak freely of, for fear the treachery");
- NpcTalk("of the past might be repeated.");
- int choice = showMenu(new String[] {"Ok, well I'll leave you to it.", "What do you mean treachery?"});
- if(choice == 0) {
- leaveyou();
- } else if(choice == 1) {
- treachery();
- }
- }
- private void leaveyou() {
- NpcTalk("Perhaps I will see you later (username)");
- PlayerTalk("How did you know my name???");
- NpcTalk("Well, I AM the head wizard here...");
- }
- }
- private void treachery() {
- NpcTalk("Well, it is a long story from the past...");
- NpcTalk("Many years ago, this Wizards' Tower was a focus of great learning,");
- NpcTalk("as we mages studied together to try and learn the secrets behind");
- NpcTalk("the Rune Stones that allow us to use Magic. Who makes them?");
- NpcTalk("Where do they come from? How many types are there?");
- NpcTalk("What spells can they produce? All these questions and more are still");
- NpcTalk("unknown to us, but were once known to our ancestors.");
- NpcTalk("Legends tell us that in the past the mages who lived here could fashion");
- NpcTalk("Rune Stones almost at will, and as many as they desired.");
- PlayerTalk("But they cannot anymore?");
- NpcTalk("No, unfortunately not. Many years past, the Wizards who follow");
- NpcTalk("Zamorak, the god of choas, burned this Tower to the ground,");
- NpcTalk("and all who were inside.");
- NpcTalk("To this day we do not fully know why they did this terrible act,");
- NpcTalk("but all our research, all of our greatest magical minds were destroyed");
- NpcTalk("in one fell swoop.");
- NpcTalk("This is why I spend my time searching through these few remains");
- NpcTalk("we have left from the glorious old Tower. I hope someday to find");
- NpcTalk("something that will tell us once more the mysteries of");
- NpcTalk("the runes that we use daily, which dwindle in supply with each use.");
- NpcTalk("Someday I hope we may once more create our own runes,");
- NpcTalk("and the Wizards' Tower will once more be a place of glory!");
- PlayerTalk("Ok, well I'll leave you to it.");
- NpcTalk("Perhaps I will see you later (username)");
- PlayerTalk("How did you know my name???");
- NpcTalk("Well, I AM the head wizard here...");
- }
- }
- private void headwizard() {
- NpcTalk("Oh, you are, are you?");
- NpcTalk("And just why would you be doing that?");
- PlayerTalk("The Duke of Lumbridge sent me to find him.");
- PlayerTalk("I have a weird talisman he found.");
- PlayerTalk("He said the head wizard would be very interested in it.");
- NpcTalk("Did he now?");
- NpcTalk("HmmMMMMMmmmmm.");
- NpcTalk("Well that IS interesting.");
- NpcTalk("Hand it over then adventurer,");
- NpcTalk("let me see what all the hubbub about it is.");
- NpcTalk("Just some amulet I'll wager.");
- int choice = showMenu(new String[] {"Ok, here you are.", "No, I'll only give it to the head wizard."});
- if(choice == 0) {
- okhere();
- } else if(choice == 1) {
- noonly();
- }
- }
- private void okhere() {
- PlayerTalk("...except I don't have it with me...");
- NpcTalk("Hmm? You are a very odd person.");
- NpcTalk("Come back again when you have found it");
- }
- }
- private void noonly() {
- NpcTalk("HA HA HA HA HA! I can tell you are new to this land,");
- NpcTalk("for I AM the head wizard!");
- NpcTalk("Hand it over and let me have a proper look at it, hmmm?");
- int choice = showMenu(new String[] {"Ok, here you are.", "No, I don't think you are the head wizard."});
- if(choice == 0) {
- okhere();
- } else if(choice == 1) {
- noidont();
- }
- }
- private void noidont() {
- NpcTalk("Hmmm. Well, I admire your caution adventurer,");
- NpcTalk("perhaps I can prove myself?");
- NpcTalk("I will use my mental powers to discover...");
- NpcTalk("Your name is... (username)!");
- PlayerTalk("You're right!");
- NpcTalk("Well I am the head wizard you know!");
- NpcTalk("You don't get to my position");
- NpcTalk("without learning a few tricks along the way!");
- NpcTalk("So now I have proved myself to you");
- NpcTalk("why don't you hand over that talisman, hmm?");
- PlayerTalk("Ok, here you are.");
- PlayerTalk("...except I don't have it with me...");
- NpcTalk("Hmm? You are a very odd person.");
- NpcTalk("Come back again when you have found it");
- }
- }
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