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SylenThunder

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Feb 7th, 2016
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  1. IP address: 127.0.0.1
  2. IP address: 192.168.0.143
  3. er_Data/Managed'
  4. Mono path[1] = '/home/sdtd/engine/7DaysToDieServer_Data/Mono'
  5. Mono config path = '/home/sdtd/engine/7DaysToDieServer_Data/Mono/etc'
  6. Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
  7. Forcing GfxDevice: Null
  8. NullGfxDevice:
  9. Version: NULL 1.0 [1.0]
  10. Renderer: Null Device
  11. Vendor: Unity Technologies
  12. AudioManager: Using Unknown: NoSound Driver
  13. Begin MonoManager ReloadAssembly
  14. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.dll (this message is harmless)
  15. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.dll into Unity Child Domain
  16. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  17. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  18. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  19. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  20. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  21. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  22. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  23. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  24. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  25. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  26. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  27. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  28. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/AmplifyMotion.dll (this message is harmless)
  29. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  30. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  31. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  32. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/libnoise.dll (this message is harmless)
  33. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/libnoise.dll into Unity Child Domain
  34. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/LogLibrary.dll (this message is harmless)
  35. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/LogLibrary.dll into Unity Child Domain
  36. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/ProfileAttribute.dll (this message is harmless)
  37. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  38. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/NSpeex.dll (this message is harmless)
  39. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/NSpeex.dll into Unity Child Domain
  40. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  41. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  42. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  43. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  44. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Drawing.dll (this message is harmless)
  45. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Drawing.dll into Unity Child Domain
  46. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  47. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  48. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/LitJson.dll (this message is harmless)
  49. Loading /home/sdtd/engine/7DaysToDieServer_Data/Managed/LitJson.dll into Unity Child Domain
  50. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Core.dll (this message is harmless)
  51. - Completed reload, in 0.146 seconds
  52. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.dll (this message is harmless)
  53. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Xml.dll (this message is harmless)
  54. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  55. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Boo.Lang.dll (this message is harmless)
  56. The referenced script on this Behaviour is missing!
  57.  
  58. (Filename: Line: 1649)
  59.  
  60. 2016-02-07T07:39:54 0.059 INF Awake
  61. 2016-02-07T07:39:54 0.143 INF Version: Alpha 13.8 (b7) Compatibility Version: Alpha 13.8, Build: Linux 32 Bit
  62. 2016-02-07T07:39:54 0.144 INF System information:
  63. 2016-02-07T07:39:54 0.224 INF OS: Linux 3.13 Ubuntu 14.04 64bit
  64. 2016-02-07T07:39:54 0.227 INF CPU: Dual Core AMD Opteron(tm) Processor 275 (cores: 4)
  65. 2016-02-07T07:39:54 0.227 INF RAM: 15984 MB
  66. 2016-02-07T07:39:54 0.227 INF GPU: Null Device (128 MB)
  67. 2016-02-07T07:39:54 0.233 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
  68. 2016-02-07T07:39:54 0.249 INF Last played version: Alpha 13.8
  69. 2016-02-07T07:39:54 0.249 INF Local UTC offset: -5 hours
  70. 2016-02-07T07:39:54 0.253 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86 -logfile /home/sdtd/instances/Ria/logs/2016-02-07_07-39-52_output_log.txt -configfile=/home/sdtd/instances/Ria/config.xml
  71. 2016-02-07T07:39:54 0.264 INF Parsing server configfile: /home/sdtd/instances/Ria/config.xml
  72. 2016-02-07T07:39:54 0.366 INF Parsing server configfile successfully completed
  73. 2016-02-07T07:39:54 0.366 INF Starting dedicated server level=Random Gen game name=Did someone say zombie
  74. 2016-02-07T07:39:54 0.366 INF Maximum allowed players: 10
  75. 2016-02-07T07:39:54 0.366 INF Game mode: GameModeSurvivalMP
  76. 2016-02-07T07:39:54 0.367 INF Dedicated server only build
  77. 2016-02-07T07:39:55 0.941 INF Texture quality is set to 3
  78. 2016-02-07T07:39:55 1.051 INF NET: InitCallbacks
  79. 2016-02-07T07:39:55 1.056 INF [MODS] Start loading
  80. 2016-02-07T07:39:55 1.058 INF [MODS] Trying to load from Allocs_CommandExtensions
  81. Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommandExtensions/AllocsCommands.dll (this message is harmless)
  82. 2016-02-07T07:39:55 1.105 INF [MODS] Loaded Mod: Allocs command extensions (6)
  83. 2016-02-07T07:39:55 1.105 INF [MODS] Trying to load from Allocs_CommonFunc
  84. Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommonFunc/7dtd-server-fixes.dll (this message is harmless)
  85. 2016-02-07T07:39:55 1.106 INF [MODS] Found ModAPI, creating instance
  86. 2016-02-07T07:39:55 1.107 INF [MODS] Loaded Mod: Allocs server fixes (8)
  87. 2016-02-07T07:39:55 1.107 INF [MODS] Trying to load from Allocs_WebAndMapRendering
  88. Non platform assembly: /home/sdtd/engine/Mods/Allocs_WebAndMapRendering/MapRendering.dll (this message is harmless)
  89. 2016-02-07T07:39:55 1.108 INF [MODS] Found ModAPI, creating instance
  90. 2016-02-07T07:39:55 1.108 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (12)
  91. 2016-02-07T07:39:55 1.108 INF [MODS] Trying to load from AllocsCommands
  92. 2016-02-07T07:39:55 1.112 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
  93. 2016-02-07T07:39:55 1.112 INF [MODS] Trying to load from AllocsMapRendering
  94. 2016-02-07T07:39:55 1.115 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
  95. 2016-02-07T07:39:55 1.115 INF [MODS] Trying to load from AllocsWebInterface
  96. 2016-02-07T07:39:55 1.115 WRN [MODS] Folder /home/sdtd/engine/7DaysToDieServer_Data/../Mods does not contain a ModInfo.xml, ignoring
  97. 2016-02-07T07:39:55 1.115 INF [MODS] Trying to load from JoesCommands
  98. Non platform assembly: /home/sdtd/engine/Mods/JoesCommands/JoesCommands.dll (this message is harmless)
  99. 2016-02-07T07:39:55 1.117 INF [MODS] Loaded Mod: JoesCommands (Alpha 12.4.01.00.00)
  100. 2016-02-07T07:39:55 1.117 INF [MODS] Trying to load from memMod
  101. Non platform assembly: /home/sdtd/engine/Mods/memMod/memMod.dll (this message is harmless)
  102. 2016-02-07T07:39:55 1.129 INF [MODS] Found ModAPI, creating instance
  103. 2016-02-07T07:39:55 1.129 INF [MODS] Loaded Mod: memMod (1)
  104. 2016-02-07T07:39:55 1.129 INF [MODS] Loading done
  105. 2016-02-07T07:39:55 1.195 WRN Command with name "spawnwanderinghorde" already loaded, not loading from class SpawnWanderingHorde
  106. 2016-02-07T07:39:55 1.216 INF Loading permissions file at '/home/sdtd/instances/Ria/admins.xml'
  107. 2016-02-07T07:39:55 1.260 INF Loading permissions file done.
  108. UMA Overlay loading took 1567 ms
  109.  
  110. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  111.  
  112. UMA Slot loading took 128 ms
  113.  
  114. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
  115.  
  116. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  117. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  118. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  119. HDR Render Texture not supported, disabling HDR on reflection probe.
  120.  
  121. (Filename: Line: 247)
  122.  
  123. WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
  124. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
  125. WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader.
  126. 2016-02-07T07:40:10 16.420 INF WorldStaticData.Init() needed 10.738s
  127. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless)
  128. 2016-02-07T07:40:10 16.501 INF Started Telnet on 8081
  129. 2016-02-07T07:40:10 16.666 INF Loading permissions file at '/home/sdtd/instances/Ria/webpermissions.xml'
  130. 2016-02-07T07:40:10 16.669 INF Loading permissions file done.
  131. 2016-02-07T07:40:10 16.687 INF Started Webserver on 8082
  132. Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Mono.Security.dll (this message is harmless)
  133. 2016-02-07T07:40:10 16.755 INF Awake done
  134. 2016-02-07T07:40:11 17.550 INF Atlas reset took 290 ms
  135. 2016-02-07T07:40:11 17.551 INF Atlas load took 786 ms
  136. 2016-02-07T07:40:11 17.803 INF NET: Starting server protocols
  137. 2016-02-07T07:40:11 17.846 INF NET: Unity NW server started
  138. 2016-02-07T07:40:11 17.846 INF [Steamworks.NET] NET: Server started
  139. 2016-02-07T07:40:11 17.847 INF StartGame
  140. 2016-02-07T07:40:12 18.240 INF Atlas reset took 389 ms
  141. 2016-02-07T07:40:12 18.248 INF Persistent GamePrefs saved
  142. GamePref.AdminFileName = admins.xml
  143. GamePref.AirDropFrequency = 72
  144. GamePref.AutopilotMode = 0
  145. GamePref.BlockDurabilityModifier = 100
  146. GamePref.BuildCreate = False
  147. GamePref.ConnectToServerIP = 127.0.0.1
  148. GamePref.ConnectToServerPort = 26900
  149. GamePref.ControlPanelEnabled = True
  150. GamePref.ControlPanelPort = 8080
  151. GamePref.CraftTimer = 1
  152. GamePref.CreateLevelDim = 8
  153. GamePref.CreateLevelName = My Level
  154. GamePref.CreativeMenuEnabled = False
  155. GamePref.DayCount = 3
  156. GamePref.DayLightLength = 16
  157. GamePref.DayNightLength = 120
  158. GamePref.DebugMenuEnabled = False
  159. GamePref.DebugMenuShowTasks = False
  160. GamePref.DebugStopEnemiesMoving = False
  161. GamePref.DropOnDeath = 2
  162. GamePref.DropOnQuit = 0
  163. GamePref.DynamicSpawner =
  164. GamePref.EACEnabled = False
  165. GamePref.EnemyDifficulty = 0
  166. GamePref.EnemySenseMemory = 60
  167. GamePref.EnemySpawnMode = 4
  168. GamePref.FavoriteServersList =
  169. GamePref.FragLimit = 20
  170. GamePref.FriendlyFire = False
  171. GamePref.GameDifficulty = 2
  172. GamePref.GameMode = GameModeSurvivalMP
  173. GamePref.GameName = Did someone say zombie
  174. GamePref.GameNameClient = My Game
  175. GamePref.GameVersion = Alpha 13.8
  176. GamePref.GameWorld = Random Gen
  177. GamePref.JoiningOptions = True
  178. GamePref.LandClaimDeadZone = 1
  179. GamePref.LandClaimDecayMode = 2
  180. GamePref.LandClaimExpiryTime = 90
  181. GamePref.LandClaimOfflineDurabilityModifier = 0
  182. GamePref.LandClaimOnlineDurabilityModifier = 0
  183. GamePref.LandClaimSize = 47
  184. GamePref.LastGameResetRevision = 1
  185. GamePref.LootAbundance = 100
  186. GamePref.LootRespawnDays = 3
  187. GamePref.LootTimer = 2
  188. GamePref.MatchLength = 10
  189. GamePref.MaxSpawnedAnimals = 50
  190. GamePref.MaxSpawnedZombies = 100
  191. GamePref.NoGraphicsMode = True
  192. GamePref.OptionsAA = 0
  193. GamePref.OptionsAllowController = False
  194. GamePref.OptionsAmbientVolumeLevel = 0.5
  195. GamePref.OptionsBackgroundGlobalOpacity = 0.5
  196. GamePref.OptionsBloom = False
  197. GamePref.OptionsDeferredLighting = True
  198. GamePref.OptionsDOF = False
  199. GamePref.OptionsFieldOfView = 60
  200. GamePref.OptionsForegroundGlobalOpacity = 1
  201. GamePref.OptionsGraphicsQuality = 1
  202. GamePref.OptionsGrassDistance = 1
  203. GamePref.OptionsHudOpacity = 1
  204. GamePref.OptionsHudSize = 2
  205. GamePref.OptionsImageEffects = False
  206. GamePref.OptionsInvertMouse = False
  207. GamePref.OptionsLODDistance = 0.5
  208. GamePref.OptionsMicVolumeLevel = 0.75
  209. GamePref.OptionsMotionBlur = 0
  210. GamePref.OptionsMouseSensitivity = 0
  211. GamePref.OptionsMusicVolumeLevel = 0.2
  212. GamePref.OptionsObjectBlur = False
  213. GamePref.OptionsOverallAudioVolumeLevel = 1
  214. GamePref.OptionsPlayerModel = playerMale
  215. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  216. GamePref.OptionsReflectedShadows = False
  217. GamePref.OptionsReflectionQuality = 0
  218. GamePref.OptionsResolution = 0
  219. GamePref.OptionsShadowDistance = 0
  220. GamePref.OptionsShowCompass = True
  221. GamePref.OptionsShowCrosshair = True
  222. GamePref.OptionsSSAO = False
  223. GamePref.OptionsSunShafts = False
  224. GamePref.OptionsTextureQuality = 2
  225. GamePref.OptionsTonemapping = 0
  226. GamePref.OptionsTreeQuality = 1
  227. GamePref.OptionsViewDistance = 8
  228. GamePref.OptionsVoiceChatEnabled = True
  229. GamePref.OptionsVoiceVolumeLevel = 0.75
  230. GamePref.OptionsVsync = 1
  231. GamePref.OptionsWaterQuality = 0
  232. GamePref.PersistentPlayerProfiles = False
  233. GamePref.PlayerAutologin = False
  234. GamePref.PlayerId =
  235. GamePref.PlayerName = Player
  236. GamePref.PlayerSafeZoneHours = 5
  237. GamePref.PlayerSafeZoneLevel = 5
  238. GamePref.PlayerToken =
  239. GamePref.RebuildMap = False
  240. GamePref.SaveGameFolder = /home/sdtd/instances/Ria
  241. GamePref.SelectionContextMode = 0
  242. GamePref.SelectionOperationMode = 0
  243. GamePref.ServerDescription = Ria's 7 Days to Die Random Gen Server
  244. GamePref.ServerDisabledNetworkProtocols =
  245. GamePref.ServerIP =
  246. GamePref.ServerIsPublic = True
  247. GamePref.ServerMaxPlayerCount = 10
  248. GamePref.ServerName = Ria'sRandomGen
  249. GamePref.ServerPort = 26900
  250. GamePref.ServerWebsiteURL =
  251. GamePref.ShowFriendPlayerOnMap = True
  252. GamePref.TelnetEnabled = True
  253. GamePref.TelnetPort = 8081
  254. GamePref.ZombiePlayers = True
  255. GamePref.ZombiesRun = 1
  256. GameStat.AirDropFrequency = 0
  257. GameStat.AnimalCount = 0
  258. GameStat.BlockDurabilityModifier = 1
  259. GameStat.CraftTimer = 1
  260. GameStat.CurrentRoundIx = 0
  261. GameStat.DayLightLength = 16
  262. GameStat.DayLimitActive = False
  263. GameStat.DayLimitThisRound = 0
  264. GameStat.Difficulty = 2
  265. GameStat.DropOnDeath = 1
  266. GameStat.DropOnQuit = 0
  267. GameStat.EnemyCount = 0
  268. GameStat.EnemyDifficulty = Normal
  269. GameStat.EnemySenseMemory = 60
  270. GameStat.EnemySpawnMode = 3
  271. GameStat.FragLimitActive = False
  272. GameStat.FragLimitThisRound = 0
  273. GameStat.GameDifficulty = 2
  274. GameStat.GameModeId = 0
  275. GameStat.GameState = 0
  276. GameStat.GlobalMessageToShow =
  277. GameStat.IsCreativeMenuEnabled = False
  278. GameStat.IsFlyingEnabled = False
  279. GameStat.IsFriendlyFire = True
  280. GameStat.IsPlayerCollisionEnabled = True
  281. GameStat.IsPlayerDamageEnabled = True
  282. GameStat.IsResetMapOnRestart = False
  283. GameStat.IsSaveSupplyCrates = True
  284. GameStat.IsSpawnEnemies = True
  285. GameStat.IsSpawnNearOtherPlayer = False
  286. GameStat.IsTeleportEnabled = False
  287. GameStat.IsVersionCheckDone = False
  288. GameStat.LandClaimDeadZone = 30
  289. GameStat.LandClaimDecayMode = 0
  290. GameStat.LandClaimExpiryTime = 3
  291. GameStat.LandClaimOfflineDurabilityModifier = 32
  292. GameStat.LandClaimOnlineDurabilityModifier = 32
  293. GameStat.LandClaimSize = 7
  294. GameStat.LoadScene =
  295. GameStat.LootTimer = 1
  296. GameStat.ScoreDiedMultiplier = -5
  297. GameStat.ScorePlayerKillMultiplier = 1
  298. GameStat.ScoreZombieKillMultiplier = 1
  299. GameStat.ShowAllPlayersOnMap = False
  300. GameStat.ShowFriendPlayerOnMap = True
  301. GameStat.ShowSpawnWindow = False
  302. GameStat.ShowWindow =
  303. GameStat.ShowZombieCounter = False
  304. GameStat.TimeLimitActive = False
  305. GameStat.TimeLimitThisRound = 0
  306. GameStat.TimeOfDayIncPerSec = 20
  307. GameStat.ZombieHordeMeter = False
  308. 2016-02-07T07:40:12 18.274 INF StartAsServer
  309. 2016-02-07T07:40:12 18.284 INF createWorld: Random Gen, Did someone say zombie, GameModeSurvivalMP
  310. 2016-02-07T07:40:12 18.441 INF Started thread thread_Regenerating
  311. 2016-02-07T07:40:12 18.441 INF Started thread FN
  312. 2016-02-07T07:40:12 18.448 INF World.Load: Random Gen
  313. 2016-02-07T07:40:12 18.673 INF Started thread thread_Pathfinder
  314. 2016-02-07T07:40:12 18.700 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  315. 2016-02-07T07:40:12 18.706 INF Started thread thread_GenerateChunks
  316. 2016-02-07T07:40:23 29.858 INF Loading and parsing of generator took 11152ms
  317. IOException: Too many open files
  318. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  319. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  320. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  321. at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  322. at RegionFile..ctor (System.String dir, Int32 rX, Int32 rZ) [0x00000] in <filename unknown>:0
  323. at RegionFileAccessMultipleChunks.E (Int32 , Int32 , System.String ) [0x00000] in <filename unknown>:0
  324. at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSet`1 _chunksList) [0x00000] in <filename unknown>:0
  325. at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
  326. at ChunkProviderGenerateWorldRandom.Init (.World _world) [0x00000] in <filename unknown>:0
  327. at ChunkCluster.Init (EnumChunkProviderId _providerId) [0x00000] in <filename unknown>:0
  328. at World.CreateChunkCluster (EnumChunkProviderId _chunkProviderId, System.String _clusterName, Int32 _forceClrIdx, Int32 _blockSize, Int32 _layerMapId, Boolean _bFixedSize, UnityEngine.Transform _parent) [0x00000] in <filename unknown>:0
  329. at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0
  330. at GameManager.WH (System.String , System.String ) [0x00000] in <filename unknown>:0
  331. at GameManager.ON () [0x00000] in <filename unknown>:0
  332. at GameManager.StartGame () [0x00000] in <filename unknown>:0
  333. at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0
  334. at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0
  335. at MainMenuMono.Start () [0x00000] in <filename unknown>:0
  336.  
  337. (Filename: Line: -1)
  338.  
  339. 2016-02-07T07:40:28 34.198 INF Load key config check
  340. 2016-02-07T07:40:28 34.198 INF Load key config
  341. Setting up 1 worker threads for Enlighten.
  342. Thread -> id: d7a1ab40 -> priority: 1
  343. 2016-02-07T07:40:29 35.378 INF Executing command 'mem'
  344. Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
  345.  
  346. Unloading 1991 unused Assets to reduce memory usage. Loaded Objects now: 161390.
  347. Total: 298.885986 ms (FindLiveObjects: 35.056000 ms CreateObjectMapping: 8.860001 ms MarkObjects: 242.475998 ms DeleteObjects: 12.484000 ms)
  348.  
  349. 2016-02-07T07:40:46 52.429 INF Telnet connection from: 127.0.0.1:34279
  350. 2016-02-07T07:40:46 52.430 INF Started thread TelnetClientReceive_127.0.0.1:34279
  351. 2016-02-07T07:40:46 52.431 INF Started thread TelnetClientSend_127.0.0.1:34279
  352. 2016-02-07T07:40:46 52.446 INF Executing command 'shutdown' by Telnet from 127.0.0.1:34279
  353. 2016-02-07T07:40:46 52.535 INF Disconnect
  354. 2016-02-07T07:40:46 52.537 INF NET: Stopping server protocols
  355. 2016-02-07T07:40:46 52.571 INF NET: Untiy NW server stopped
  356. 2016-02-07T07:40:46 52.572 INF [Steamworks.NET] NET: Server stopped
  357. 2016-02-07T07:40:46 52.573 INF [NET] ServerShutdown
  358. 2016-02-07T07:40:46 52.576 INF SaveAndCleanupWorld
  359. 2016-02-07T07:40:46 52.598 ERR Disconnecting failed:
  360. 2016-02-07T07:40:46 52.599 EXC Object reference not set to an instance of an object
  361. NullReferenceException: Object reference not set to an instance of an object
  362. at ChunkProviderGenerateWorld.SaveAll () [0x00000] in <filename unknown>:0
  363. at ChunkCluster.Save () [0x00000] in <filename unknown>:0
  364. at World.Save () [0x00000] in <filename unknown>:0
  365. at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
  366. at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
  367. at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
  368. at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
  369. at GameManager.Disconnect () [0x00000] in <filename unknown>:0
  370. at GameManager+IA.MoveNext () [0x00000] in <filename unknown>:0
  371. UnityEngine.Debug:Internal_LogException(Exception, Object)
  372. UnityEngine.Debug:LogException(Exception)
  373. Logger:masterLogException(Exception)
  374. Logger:Exception(Exception)
  375. Log:Exception(Exception)
  376. IA:MoveNext()
  377. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  378. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  379. GameManager:OnApplicationQuit()
  380.  
  381. (Filename: Line: -1)
  382.  
  383. 2016-02-07T07:40:46 52.753 INF Persistent GamePrefs saved
  384. 2016-02-07T07:40:46 52.753 INF Cleanup
  385. 2016-02-07T07:40:46 52.754 INF Server shutting down!
  386. 2016-02-07T07:40:46 52.813 INF Exited thread TelnetClientSend_127.0.0.1:34279
  387. 2016-02-07T07:40:46 52.814 ERR IOException in ReadLine: Read failure
  388. 2016-02-07T07:40:46 52.814 INF Exited thread TelnetClientReceive_127.0.0.1:34279
  389. 2016-02-07T07:40:46 52.815 INF Telnet connection closed: 127.0.0.1:34279
  390. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  391.  
  392. Unloading 6285 unused Assets to reduce memory usage. Loaded Objects now: 23430.
  393. Total: 133.910995 ms (FindLiveObjects: 8.396000 ms CreateObjectMapping: 3.483000 ms MarkObjects: 89.966995 ms DeleteObjects: 32.055000 ms)
  394.  
  395. 2016-02-07T07:40:47 53.312 INF OnApplicationQuit
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