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- //load hud
- seta cg_hudfiles "ui/sss.cfg"
- seta com_allowConsole "1"
- //movement
- bind w "+forward"
- bind s "+back"
- bind a "+moveleft"
- bind d "+moveright"
- bind space "+moveup"
- bind capslock "+movedown"`
- //sensitivity
- set 400dpi "sensitivity 16;print 400 dpi;bind f4 vstr 800dpi"
- set 800dpi "sensitivity 8; print 800 dpi; bind f4 vstr 1600dpi"
- set 1600dpi "sensitivity 4; print 1600 dpi ; bind f4 vstr 400dpi"
- bind f4 vstr 800dpi
- seta sensitivity "16"
- seta in_mouse "2"
- seta cl_mouseaccel "0"
- seta m_pitch ".03"
- //weapon binds
- Bind q "weapon 5 ; cl_timenudge 0;Cg_forceenemymodel keel/bright;r_lodbias 0"
- Bind e "weapon 6 ; cl_timenudge -5;cg_forceenemymodel tankjr/bright;r_lodbias 2"
- bind r "weapon 7 ; cl_timenudge 0;cg_forceenemymodel keel/bright;;r_lodbias 0"
- bind 4 "weapon 4 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
- bind alt "weapon 3 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
- bind 2 "weapon 2 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
- //seta cl_timenudge -10
- //Bind q "weapon 5 ;cg_forceenemymodel keel/bright"
- //Bind e "weapon 6 ;cg_forceenemymodel tankjr/bright"
- //bind r "weapon 7 ;cg_forceenemymodel keel/bright"
- //bind 4 "weapon 4 ;cg_forceenemymodel tankjr/bright"
- //bind alt "weapon 3 ;cg_forceenemymodel tankjr/bright"
- //bind 2 "weapon 2 ;cg_forceenemymodel tankjr/bright"
- //weapon other/cg_cross
- //bind mwheeldown "+button2"
- //bind mwheelup "+button3"
- seta cg_muzzleFlash "0"
- seta cg_drawAmmoW/cg_arning "2" // 0 - 2 - 2 is a smaller text warning
- seta cg_lowAmmoWeaponBarWarning "2" // 0 = off, 1 = weaponBar ammo red when empty, 2 = weaponBar ammo yellow when low & red when empty
- seta cg_lowAmmoWarningSound "1" // 0 = off, 1 = diff sound for low & no ammo, 2 = same sound for low & no ammo
- seta cg_lowAmmoWarningPercentile "0.20" // Customises the percentage of a gun's ammo that sets off the ammo warning
- seta cg_predictLocalRailShots "1" // 0 disables rail trail predictions
- seta cg_railTrailTime "125" // Synced to slug reload time in ms
- seta cg_lightningImpact "0"
- seta cg_bubbleTrail "0"
- seta cg_smokeRadius_GL "0" // Grenade smoke size
- seta cg_smokeRadius_RL "0" // Rocket smoke size
- seta cg_smokeRadius_NG "0" // Nailgun smoke size
- seta cg_smoke_SG "0" // 0 disables shotgun smoke
- seta cg_trueShotgun "1" // 1 removes client side random spread
- seta cg_trueLightning ".98" // 0.0 - 1 - Keeps straight in line with crosshair
- seta cg_lightningStyle "4" // 0 - 5 - 4 is thin beam, 5 is fat but transparent.
- seta cg_gunX "0" // 0 - -10 - where the gun is drawn on the X-plane in first person (length)
- seta cg_gunY "3" // 0 - -10 - where the gun is drawn on the Y-plane in first person (position)
- seta cg_gunZ "-10" // 0 - -10 - where the gun is drawn on the Z-plane in first erson (size)
- seta cg_switchonempty "0" // 0 will disable the autoswitch when your weapon is empty.
- seta cg_switchtoempty "0" // 0 will disable the ability to switch to an empty weapon.
- seta cg_drawGun "2"
- seta cg_zoomscaling "0"
- seta cg_zoomfov "40"
- set thin "cg_lightningstyle 4 ;bind f9 vstr wide"
- set wide "cg_lightningstyle 5 ;bind f9 vstr thin"
- Bind f9 "vstr thin"
- seta cg_bob "0"
- seta cg_
- //mouse
- seta cg_crosshairsize 10
- Seta cg_drawcrosshair 19
- seta cg_drawCrosshairteamhealth "1"
- seta cg_zoomSensitivity "1"
- seta cg_autoswitch "0" // 0 disables auto weapon switch
- seta cg_crosshaircolor 17
- //other
- seta cg_predictItems "0"
- seta rate "25000"
- seta cl_maxpackets "125"
- seta cg_lagometer "2"
- seta cg_fov "105" // Field of view
- seta cg_screenDamage "0x700000C8" 0 disables the damage indicator
- seta cg_drawItemPickups "5" // 0 - 5 - 5 is for item icon and time
- seta cg_levelTimerDirection "0"
- //bind leftarrow say "^5(^6^^^5 )^6&^5>~"
- //seta cg_forceEnemyModel "keel/bright" // Enemy model
- //seta cg_forceEnemyModel "tankjr/bright" // Enemy model
- //seta cg_enemyUpperColor "0x003b80ff" // Blue
- //seta cg_enemyLowerColor "0x6a8000ff" // Yellow
- //seta cg_enemyHeadColor "0x6a8000ff" // Yellow
- //seta cg_enemyUpperColor "0x2a8000ff" // default
- //seta cg_enemyLowerColor "0x2a8000ff" // default
- //seta cg_enemyHeadColor "0x2a8000ff" // default
- seta cg_enemyUpperColor "0x83F52CFF" // high vis white+yellow+greenish
- seta cg_enemyLowerColor "0x83F52CFF" // high vis
- seta cg_enemyHeadColor "0x83F52CFF" // green
- //graphics
- r_fullscreen 1
- r_mode 19
- seta r_ambientScale "1"
- seta r_bloomActive "1"
- seta r_BloomBlurFalloff "0.75"
- seta r_BloomBlurRadius "5"
- seta r_BloomBlurScale "1.0"
- seta r_BloomBrightThreshold "0.250000"
- seta r_BloomIntensity ".25"
- seta r_BloomPasses "1"
- seta r_BloomSaturation "1.250000"
- seta r_BloomSceneIntensity "1.000"
- seta r_BloomSceneSaturation "0.425"
- seta r_colorbits "32"
- seta r_colorCorrectActive "1"
- seta r_contrast "1.0"
- seta r_depthbits "0"
- seta r_detailtextures "1"
- seta r_drawSun "0"
- seta r_dynamiclight "0"
- seta r_enableBloom "1"
- seta r_enableColorCorrect "1"
- seta r_enablePostProcess "1"
- seta r_ext_compiled_vertex_array "1"
- seta r_ext_compressed_textures "0"
- seta r_ext_gamma_control "1"
- seta r_ext_multitexture "1"
- seta r_ext_texture_env_add "1"
- seta r_facePlaneCull "1"
- seta r_fastsky "0"
- seta r_finish "0"
- seta r_flares "0"
- seta r_floatingPointFBOs "0"
- seta r_fullbright "0.000000"
- seta r_gamma ".70"
- seta r_picmip "7"
- seta r_vertexlight "1"
- seta r_texturemode "gl_nearest_mipmap_nearest"
- seta r_mapoverbrightbits "2"
- seta r_overbrightbits "2"
- //sound
- bind m "s_volume 0 ; set vup vstr vol01 ; set vdn vstr vol00 ; print mute ; cg_crosshairHitStyle 1 "
- bind DOWNARROW "vstr vdn"
- bind UPARROW "vstr vup"
- set vdn vstr vol00
- set vup vstr vol01
- set vol00 "play sound/misc/menu2;set s_volume 0.00 ;set vdn vstr vol00;set vup vstr vol01; print mute "
- set vol01 "play sound/misc/menu2;set s_volume 0.05 ;set vdn vstr vol00;set vup vstr vol02; print volume 0.05 "
- set vol02 "play sound/misc/menu2;set s_volume 0.10 ;set vdn vstr vol01;set vup vstr vol03; print volume 0.1"
- set vol03 "play sound/misc/menu2;set s_volume 0.15 ;set vdn vstr vol02;set vup vstr vol04; print volume 0.15"
- set vol04 "play sound/misc/menu2;set s_volume 0.20 ;set vdn vstr vol03;set vup vstr vol05; print volume 0.2"
- set vol05 "play sound/misc/menu2;set s_volume 0.25 ;set vdn vstr vol04;set vup vstr vol06; print volume 0.25"
- set vol06 "play sound/misc/menu2;set s_volume 0.30 ;set vdn vstr vol05;set vup vstr vol07; print volume 0.3"
- set vol07 "play sound/misc/menu2;set s_volume 0.35 ;set vdn vstr vol06;set vup vstr vol08; print volume 0.35"
- set vol08 "play sound/misc/menu2;set s_volume 0.40 ;set vdn vstr vol07;set vup vstr vol09; print volume 0.4"
- set vol09 "play sound/misc/menu2;set s_volume 0.45 ;set vdn vstr vol08;set vup vstr vol10; print volume 0.45"
- set vol10 "play sound/misc/menu2;set s_volume 0.50 ;set vdn vstr vol09;set vup vstr vol11; print volume 0.5"
- set vol11 "play sound/misc/menu2;set s_volume 0.55 ;set vdn vstr vol10;set vup vstr vol12; print volume 0.55"
- set vol12 "play sound/misc/menu2;set s_volume 0.60 ;set vdn vstr vol11;set vup vstr vol13; print volume 0.6"
- set vol13 "play sound/misc/menu2;set s_volume 0.65 ;set vdn vstr vol12;set vup vstr vol14; print volume 0.65"
- set vol14 "play sound/misc/menu2;set s_volume 0.70 ;set vdn vstr vol13;set vup vstr vol15; print volume 0.7"
- set vol15 "play sound/misc/menu2;set s_volume 0.75 ;set vdn vstr vol13;set vup vstr vol16; print volume 0.75"
- set vol16 "play sound/misc/menu2;set s_volume 0.80 ;set vdn vstr vol15;set vup vstr vol17; print volume 0.8"
- set vol17 "play sound/misc/menu2;set s_volume 0.85 ;set vdn vstr vol16;set vup vstr vol18; print volume 0.85"
- set vol18 "play sound/misc/menu2;set s_volume 0.90 ;set vdn vstr vol17;set vup vstr vol19; print volume 0.9"
- set vol19 "play sound/misc/menu2;set s_volume 0.95 ;set vdn vstr vol18;set vup vstr vol20; print volume 0.95"
- set vol20 "play sound/misc/menu2;set s_volume 1 ;set vdn vstr vol19;set vup vstr vol20; print volume 1"
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