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pixellemonade

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Jan 25th, 2014
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  1. //load hud
  2. seta cg_hudfiles "ui/sss.cfg"
  3. seta com_allowConsole "1"
  4.  
  5.  
  6. //movement
  7. bind w "+forward"
  8. bind s "+back"
  9. bind a "+moveleft"
  10. bind d "+moveright"
  11. bind space "+moveup"
  12. bind capslock "+movedown"`
  13.  
  14. //sensitivity
  15. set 400dpi "sensitivity 16;print 400 dpi;bind f4 vstr 800dpi"
  16. set 800dpi "sensitivity 8; print 800 dpi; bind f4 vstr 1600dpi"
  17. set 1600dpi "sensitivity 4; print 1600 dpi ; bind f4 vstr 400dpi"
  18. bind f4 vstr 800dpi
  19. seta sensitivity "16"
  20. seta in_mouse "2"
  21. seta cl_mouseaccel "0"
  22. seta m_pitch ".03"
  23.  
  24. //weapon binds
  25. Bind q "weapon 5 ; cl_timenudge 0;Cg_forceenemymodel keel/bright;r_lodbias 0"
  26. Bind e "weapon 6 ; cl_timenudge -5;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  27. bind r "weapon 7 ; cl_timenudge 0;cg_forceenemymodel keel/bright;;r_lodbias 0"
  28. bind 4 "weapon 4 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  29. bind alt "weapon 3 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  30. bind 2 "weapon 2 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  31.  
  32. //seta cl_timenudge -10
  33. //Bind q "weapon 5 ;cg_forceenemymodel keel/bright"
  34. //Bind e "weapon 6 ;cg_forceenemymodel tankjr/bright"
  35. //bind r "weapon 7 ;cg_forceenemymodel keel/bright"
  36. //bind 4 "weapon 4 ;cg_forceenemymodel tankjr/bright"
  37. //bind alt "weapon 3 ;cg_forceenemymodel tankjr/bright"
  38. //bind 2 "weapon 2 ;cg_forceenemymodel tankjr/bright"
  39.  
  40.  
  41. //weapon other/cg_cross
  42. //bind mwheeldown "+button2"
  43. //bind mwheelup "+button3"
  44. seta cg_muzzleFlash "0"
  45. seta cg_drawAmmoW/cg_arning "2" // 0 - 2 - 2 is a smaller text warning
  46. seta cg_lowAmmoWeaponBarWarning "2" // 0 = off, 1 = weaponBar ammo red when empty, 2 = weaponBar ammo yellow when low & red when empty
  47. seta cg_lowAmmoWarningSound "1" // 0 = off, 1 = diff sound for low & no ammo, 2 = same sound for low & no ammo
  48. seta cg_lowAmmoWarningPercentile "0.20" // Customises the percentage of a gun's ammo that sets off the ammo warning
  49. seta cg_predictLocalRailShots "1" // 0 disables rail trail predictions
  50. seta cg_railTrailTime "125" // Synced to slug reload time in ms
  51. seta cg_lightningImpact "0"
  52. seta cg_bubbleTrail "0"
  53. seta cg_smokeRadius_GL "0" // Grenade smoke size
  54. seta cg_smokeRadius_RL "0" // Rocket smoke size
  55. seta cg_smokeRadius_NG "0" // Nailgun smoke size
  56. seta cg_smoke_SG "0" // 0 disables shotgun smoke
  57. seta cg_trueShotgun "1" // 1 removes client side random spread
  58. seta cg_trueLightning ".98" // 0.0 - 1 - Keeps straight in line with crosshair
  59. seta cg_lightningStyle "4" // 0 - 5 - 4 is thin beam, 5 is fat but transparent.
  60. seta cg_gunX "0" // 0 - -10 - where the gun is drawn on the X-plane in first person (length)
  61. seta cg_gunY "3" // 0 - -10 - where the gun is drawn on the Y-plane in first person (position)
  62. seta cg_gunZ "-10" // 0 - -10 - where the gun is drawn on the Z-plane in first erson (size)
  63. seta cg_switchonempty "0" // 0 will disable the autoswitch when your weapon is empty.
  64. seta cg_switchtoempty "0" // 0 will disable the ability to switch to an empty weapon.
  65. seta cg_drawGun "2"
  66. seta cg_zoomscaling "0"
  67. seta cg_zoomfov "40"
  68. set thin "cg_lightningstyle 4 ;bind f9 vstr wide"
  69. set wide "cg_lightningstyle 5 ;bind f9 vstr thin"
  70. Bind f9 "vstr thin"
  71. seta cg_bob "0"
  72. seta cg_
  73.  
  74. //mouse
  75. seta cg_crosshairsize 10
  76. Seta cg_drawcrosshair 19
  77. seta cg_drawCrosshairteamhealth "1"
  78. seta cg_zoomSensitivity "1"
  79. seta cg_autoswitch "0" // 0 disables auto weapon switch
  80. seta cg_crosshaircolor 17
  81.  
  82.  
  83. //other
  84. seta cg_predictItems "0"
  85. seta rate "25000"
  86. seta cl_maxpackets "125"
  87. seta cg_lagometer "2"
  88. seta cg_fov "105" // Field of view
  89. seta cg_screenDamage "0x700000C8" 0 disables the damage indicator
  90. seta cg_drawItemPickups "5" // 0 - 5 - 5 is for item icon and time
  91. seta cg_levelTimerDirection "0"
  92. //bind leftarrow say "^5(^6^^^5 )^6&^5>~"
  93.  
  94.  
  95. //seta cg_forceEnemyModel "keel/bright" // Enemy model
  96. //seta cg_forceEnemyModel "tankjr/bright" // Enemy model
  97. //seta cg_enemyUpperColor "0x003b80ff" // Blue
  98. //seta cg_enemyLowerColor "0x6a8000ff" // Yellow
  99. //seta cg_enemyHeadColor "0x6a8000ff" // Yellow
  100. //seta cg_enemyUpperColor "0x2a8000ff" // default
  101. //seta cg_enemyLowerColor "0x2a8000ff" // default
  102. //seta cg_enemyHeadColor "0x2a8000ff" // default
  103.  
  104. seta cg_enemyUpperColor "0x83F52CFF" // high vis white+yellow+greenish
  105. seta cg_enemyLowerColor "0x83F52CFF" // high vis
  106. seta cg_enemyHeadColor "0x83F52CFF" // green
  107.  
  108. //graphics
  109.  
  110. r_fullscreen 1
  111. r_mode 19
  112. seta r_ambientScale "1"
  113. seta r_bloomActive "1"
  114. seta r_BloomBlurFalloff "0.75"
  115. seta r_BloomBlurRadius "5"
  116. seta r_BloomBlurScale "1.0"
  117. seta r_BloomBrightThreshold "0.250000"
  118. seta r_BloomIntensity ".25"
  119. seta r_BloomPasses "1"
  120. seta r_BloomSaturation "1.250000"
  121. seta r_BloomSceneIntensity "1.000"
  122. seta r_BloomSceneSaturation "0.425"
  123. seta r_colorbits "32"
  124. seta r_colorCorrectActive "1"
  125. seta r_contrast "1.0"
  126. seta r_depthbits "0"
  127. seta r_detailtextures "1"
  128. seta r_drawSun "0"
  129. seta r_dynamiclight "0"
  130. seta r_enableBloom "1"
  131. seta r_enableColorCorrect "1"
  132. seta r_enablePostProcess "1"
  133. seta r_ext_compiled_vertex_array "1"
  134. seta r_ext_compressed_textures "0"
  135. seta r_ext_gamma_control "1"
  136. seta r_ext_multitexture "1"
  137. seta r_ext_texture_env_add "1"
  138. seta r_facePlaneCull "1"
  139. seta r_fastsky "0"
  140. seta r_finish "0"
  141. seta r_flares "0"
  142. seta r_floatingPointFBOs "0"
  143. seta r_fullbright "0.000000"
  144. seta r_gamma ".70"
  145. seta r_picmip "7"
  146. seta r_vertexlight "1"
  147. seta r_texturemode "gl_nearest_mipmap_nearest"
  148. seta r_mapoverbrightbits "2"
  149. seta r_overbrightbits "2"
  150.  
  151.  
  152. //sound
  153. bind m "s_volume 0 ; set vup vstr vol01 ; set vdn vstr vol00 ; print mute ; cg_crosshairHitStyle 1 "
  154. bind DOWNARROW "vstr vdn"
  155. bind UPARROW "vstr vup"
  156. set vdn vstr vol00
  157. set vup vstr vol01
  158. set vol00 "play sound/misc/menu2;set s_volume 0.00 ;set vdn vstr vol00;set vup vstr vol01; print mute "
  159. set vol01 "play sound/misc/menu2;set s_volume 0.05 ;set vdn vstr vol00;set vup vstr vol02; print volume 0.05 "
  160. set vol02 "play sound/misc/menu2;set s_volume 0.10 ;set vdn vstr vol01;set vup vstr vol03; print volume 0.1"
  161. set vol03 "play sound/misc/menu2;set s_volume 0.15 ;set vdn vstr vol02;set vup vstr vol04; print volume 0.15"
  162. set vol04 "play sound/misc/menu2;set s_volume 0.20 ;set vdn vstr vol03;set vup vstr vol05; print volume 0.2"
  163. set vol05 "play sound/misc/menu2;set s_volume 0.25 ;set vdn vstr vol04;set vup vstr vol06; print volume 0.25"
  164. set vol06 "play sound/misc/menu2;set s_volume 0.30 ;set vdn vstr vol05;set vup vstr vol07; print volume 0.3"
  165. set vol07 "play sound/misc/menu2;set s_volume 0.35 ;set vdn vstr vol06;set vup vstr vol08; print volume 0.35"
  166. set vol08 "play sound/misc/menu2;set s_volume 0.40 ;set vdn vstr vol07;set vup vstr vol09; print volume 0.4"
  167. set vol09 "play sound/misc/menu2;set s_volume 0.45 ;set vdn vstr vol08;set vup vstr vol10; print volume 0.45"
  168. set vol10 "play sound/misc/menu2;set s_volume 0.50 ;set vdn vstr vol09;set vup vstr vol11; print volume 0.5"
  169. set vol11 "play sound/misc/menu2;set s_volume 0.55 ;set vdn vstr vol10;set vup vstr vol12; print volume 0.55"
  170. set vol12 "play sound/misc/menu2;set s_volume 0.60 ;set vdn vstr vol11;set vup vstr vol13; print volume 0.6"
  171. set vol13 "play sound/misc/menu2;set s_volume 0.65 ;set vdn vstr vol12;set vup vstr vol14; print volume 0.65"
  172. set vol14 "play sound/misc/menu2;set s_volume 0.70 ;set vdn vstr vol13;set vup vstr vol15; print volume 0.7"
  173. set vol15 "play sound/misc/menu2;set s_volume 0.75 ;set vdn vstr vol13;set vup vstr vol16; print volume 0.75"
  174. set vol16 "play sound/misc/menu2;set s_volume 0.80 ;set vdn vstr vol15;set vup vstr vol17; print volume 0.8"
  175. set vol17 "play sound/misc/menu2;set s_volume 0.85 ;set vdn vstr vol16;set vup vstr vol18; print volume 0.85"
  176. set vol18 "play sound/misc/menu2;set s_volume 0.90 ;set vdn vstr vol17;set vup vstr vol19; print volume 0.9"
  177. set vol19 "play sound/misc/menu2;set s_volume 0.95 ;set vdn vstr vol18;set vup vstr vol20; print volume 0.95"
  178. set vol20 "play sound/misc/menu2;set s_volume 1 ;set vdn vstr vol19;set vup vstr vol20; print volume 1"
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