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- every 1 second:
- loop all players:
- if boots of loop-player is diamond boots of infinity 10:
- remove jump boost from loop-player
- remove speed from loop-player
- apply jump boost 5 to the loop-player for 2 seconds
- apply speed 2 to the loop-player for 2 seconds
- on damage:
- if boots of victim is diamond boots of infinity 10:
- damage cause is fall
- cancel event
- command /cloudboots:
- permission: op
- trigger:
- give diamond boots of infinity 10 named "&6CloudBoots" to player
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