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- ANCHOR:BindToCamera([continuous, positionOnly])
- ANCHOR:BindToEntity(entity, [hardpoint,continuous, positionOnly])
- ANCHOR:BindToWorld([continuous, positionOnly])
- ANCHOR:FinishParam(name)
- ANCHOR:GetParam(name) = value
- ANCHOR:LookAt(anchor, anchior_object)
- ANCHOR:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- ANCHOR:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- ANCHOR:SetConnecting(isConnecting [, connectionScale])
- ANCHOR:SetParam(name, value)
- ANCHOR:SetParent(parent,[continuous, positionOnly])
- ANIMATION:FindObject(name) = index
- ANIMATION:GetDefaultDuration() = duration_sec
- ANIMATION:GetNumObjects() = count
- ANIMATION:GetPercent() = percent
- ANIMATION:GetRegion([idx]) = region
- ANIMATION:GetTexture([idx]) = name, region
- ANIMATION:GetTrack(trackname) = start, end
- ANIMATION:Play(start_percent, stop_percent, duration_sec [, loop, smooth_type])
- ANIMATION:PlayTo(stop_percent, duration_sec [, delay_sec, smooth_type])
- ANIMATION:SetBinding(binding)
- ANIMATION:SetObjectRegion(objidx, region) = index
- ANIMATION:SetObjectTexture(objidx, texture [, region]) = index
- ANIMATION:SetPercent(percent)
- ANIMATION:SetRegion(region) = index
- ANIMATION:SetTexture(texture [, region]) = index
- AcceptInvite(name)
- ActivityDirector.LogActivityPush(boredGauge)
- ActivityDirector.LogDirectActivityRequest()
- ActivityDirector.LogLongTimeWithoutPush()
- ActivityDirector.RequestMission()
- ActivityDirector.RequestNewActivity()
- BORDER:GetPadding() = padding
- BORDER:SetPadding(padding)
- Component.ActivateUserKeybinds(active)
- Component.AreUserKeybindsActive()
- Component.BeginDragDrop(dragtype, dragdata, [callback]) = success
- Component.BindUserKey(name, keyCode) = keyCode
- Component.CreateAnchor(name) = SCENEOBJECT
- Component.CreateFrame(type[, name]) = FRAME
- Component.CreateRenderTarget(name, width, height[, regions]) = success
- Component.CreateSceneObject(record_ref[,name]) = SCENEOBJECT
- Component.CreateWidget(blueprint, parent[, name]) = WIDGET
- Component.DebugSaveTexture(Texture, FilePath)
- Component.EndDragDrop(dropped)
- Component.FosterWidget accepts either strings (COMPONENT_NAME:WIDGET_ID) or widget references for parameters
- Component.FosterWidget(child_widget, parent_widget[, fosterLevel]) = success
- Component.GenerateEvent(eventName, [argtable])
- Component.GetFrame(name) = frame
- Component.GetInfo() = name, title, author, description
- Component.GetSetting([Component], key) = value
- Component.GetSettingKeys([Component]) = {keys}
- Component.GetTextureInfo(Texture[, Region]) = dims
- Component.GetTitleSafe() = x, y
- Component.GetUserBoundKey(name) = keycode
- Component.GetWidget(id) = widget
- Component.IsWidget(WIDGET)
- Component.LookupColor(key) = {red, green, blue, alpha, rgb, argb}
- Component.LookupText(key) = text
- Component.PostMessage(component_name:frame_name, type_str [, data_str]) = success
- Component.RegisterKeyAction(name, function[, trigger='press'])
- Component.RemoveAnchor(ANCHOR)
- Component.RemoveFrame(FRAME)
- Component.RemoveLocalizationTracking(string) = text
- Component.RemoveRenderTarget(name) = success
- Component.RemoveSceneObject(SCENE_OBJECT)
- Component.RemoveWidget(WIDGET)
- Component.SaveSetting(key, value)
- Component.SetDragAccept(accept)
- Component.SetInputMode(modestr)
- Component.SetRenderTargetRegion(textureName, idx, regionName, top, left, right, bottom) = success
- Component.UnregisterKeyAction(keyActionName)
- Create()
- Database.GetHeadAccessoryInfo(headacc_id) = info
- Database.GetHeadInfo(head_id) = info
- DeclineInvite(name)
- FLIPBOOK:GetCurrentFrame() = frame
- FLIPBOOK:GetFrameCount() = frameCount
- FLIPBOOK:GetSpeed() = speed
- FLIPBOOK:IsRunning() = running
- FLIPBOOK:Pause()
- FLIPBOOK:Play([speed_mult, loops])
- FLIPBOOK:Reset()
- FLIPBOOK:SetFrame(frame)
- FLIPBOOK:Stop()
- FRAME:AddWebCallback('name', func)
- FRAME:AddWebValue('name', value)
- FRAME:BindEvent(event_name, function_name or function_ref)
- FRAME:CallWebFunc('name', ...)
- FRAME:EnableTypeTarget(boolean)
- FRAME:FinishParam(name)
- FRAME:GetAnchor() = anchor
- FRAME:GetChild(name or index) = child
- FRAME:GetChildCount() = count
- FRAME:GetCursorPos() = {x,y}
- FRAME:GetDepth() = depth
- FRAME:GetDims() = dims
- FRAME:GetInfo() = name, type
- FRAME:GetInitialDims() = dims
- FRAME:GetName() = name
- FRAME:GetParam(name) = value
- FRAME:GetTag() = tag
- FRAME:Hide([invis, delay]) = success
- FRAME:IsTypeTarget(boolean)
- FRAME:IsVisible() = vis
- FRAME:LogWebRequests(boolean)
- FRAME:MoveTo(dims (string or table), duration_s [, delay_s, smooth_type, finish?])
- FRAME:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- FRAME:QueueMove(dims (string or table), duration_s [, delay_s, smooth_type, finish?])
- FRAME:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- FRAME:SetBounds(left, top, width, height)
- FRAME:SetDepth(depth)
- FRAME:SetDims(dims)
- FRAME:SetEatsMice(eatsMice)
- FRAME:SetFocus() = success
- FRAME:SetInteractable(true/false)
- FRAME:SetParam(name, value)
- FRAME:SetTexture(texture [, region])
- FRAME:SetUrlFilters('protocol://host/somepath/*', 'filter2', ...)
- FRAME:Show([vis,delay]) = success
- GLYPH:GetAlignment(dir)
- GLYPH:SetAlignment(dir, alignment)
- Game.AcceptPvPMatch(accept)
- Game.AcceptResourceScan(scanId, accepted) = success
- Game.AddRecipeToCart( recipe_id )
- Game.CallMenuAction(id)
- Game.ClearWayPoint()
- Game.ConfirmDuel( username, accepted )
- Game.Game_ClearTrail(trail_Id)
- Game.GetArmyInfo(armyId) = {name, colors, iconId}
- Game.GetAvailableTargets() = targetIds
- Game.GetCameraPos() = {x,y,z}
- Game.GetCertificateInfo(certificationId) = {}
- Game.GetCharacterTypeInfo(charTypeId) = charInfo
- Game.GetCreationLoadout(battleframe_type_id) = {}
- Game.GetEncounterUiFields(enc_id) = fields
- Game.GetFoundMatch() = id
- Game.GetFrameConstraintsMultipliers(battleframe_type_id) = {power={[stage]={base_power, damage_pct_rate, max_variance}}, mass={[i]={mass_pct, speed_mult}} }
- Game.GetGameVariable(varName) = nil/float
- Game.GetItemInfoByType(itemTypeId[, attributes_modifiers]) = info
- Game.GetItemTypesOfResourceType( resourceTypeId ) = {[i]=itemTypeId}
- Game.GetKnownResourceLocations() = { x, y, z, composition }
- Game.GetMapMarkerInfo([id], onlyGlobal <optional boolean>) = {ToolTip, x, y, z, type, broadcastPriority, showWaypoint, introRadioID, showNavigation, stage2RadioId, stage3RadioId, stage4RadioId, stage5RadioId}
- Game.GetMapMarkerList() = {ToolTip, x, y, z, type, id}
- Game.GetPreviewItemInfo( item_info, attribute_table )
- Game.GetPvPMatchId() = id
- Game.GetPvPQueue() = { queues={[i]={id, name, type, playersNeeded}}, name, type }
- Game.GetRecipe( recipe_id )
- Game.GetResourceNodeCompleteResults() = {resourceNodeId, composition, destroyed, completion}
- Game.GetResourceScanIds() = {}
- Game.GetResourceScanInfo(scanId) = {x,y,z, ownerId, composition[i]={itemTypeId, percent}}
- Game.GetResourceTypeInfo( resourceTypeId ) = {name, parentResourceTypeId}
- Game.GetRootItemInfo( item_id )
- Game.GetSinCardFields(obj_id) = fields
- Game.GetSubzoneNameAt(x,y)
- Game.GetTargetBoneInfo(entityId, boneName) = {pos}
- Game.GetTargetBounds(entityId) = {x, y, z, length, width, height}
- Game.GetTargetCharacterInfo(entityId) = charInfo
- Game.GetTargetHardpoints(entityId) = hp_names
- Game.GetTargetIdByName(name) = entityId
- Game.GetTargetInfo(entityId) = {name, group, type, faction, hostile, bounds, ownerId, damageable, type}
- Game.GetTargetRespawnTime(entityId) = {RemainingSeconds}
- Game.GetTargetStatus(entityId) = {inSin, visible, active, interact, voice, text, mission, target_lockable, target_locked}
- Game.GetTargetVitals(entityId) = {Health, MaxHealth, health_pct}
- Game.GetTeamInfo(teamId) = {armyId, hostile}
- Game.GetTeams() = {teamIds}
- Game.GetWayPoint() = {x,y,z}
- Game.GetWorldObjectInfo(objId) = {name, position, radius, zoneId}
- Game.GetWorldObjectList() = {ids}
- Game.GetWorldObjectStatus(objId) = status
- Game.GetZoneInfo(zoneId) = {name, location}
- Game.HighlightEntity(entityId[, shader_color_idx])
- Game.IsInPvP() = id
- Game.IsTargetAvailable(entityId) = available
- Game.IsWorldMapVisible() = true/false
- Game.QueueForPvP(matchIds[, queue])
- Game.RemoveRecipeFromCart( recipe_id )
- Game.RequestDuel( username )
- Game.RespondToServerQuery(query_id, option_name, retval)
- Game.SendDialogResponse(dialogId, responseIdx)
- Game.SetMapCoordinates(x, y, z)
- Game.SetMapCruiseControl(x, y, z)
- Game.SetMapInputMode(roam/cursor/ignore)
- Game.SetRadarRange(meters)
- Game.SetTrailColor(Trail_ID, R, G, B)
- Game.SetTrailColor(Trail_ID, alpha)
- Game.SetTrailColor(Trail_ID, title)
- Game.SetWayPoint(x, y, z)
- Game.ShowTrailTo(Trail_ID,x,y,z) = {trailID}
- Game.ShowWorldMap(show)
- Game.SlashCommand(command) = success
- Game.VoteForPvPMatch(bool balanced)
- Game.ZoomWorldMap(percent)
- HTTP.IssueRequest(url, HTTP METHOD ,params_table, callback)
- ICON:ClearIcon()
- ICON:GetIcon() = iconId
- ICON:SetIcon(iconId)
- Invite(name, team (or spectator)
- KEYCATCHER:GetAlt() = alt
- KEYCATCHER:GetKeyCode() = keyCode
- KEYCATCHER:ListenForKey()
- KEYCATCHER:StopListening()
- Kick(name)
- Lobby.AcceptInvite(name)
- Lobby.Create()
- Lobby.DeclineInvite(name)
- Lobby.GetAvailableMaps() = availableMaps
- Lobby.GetInvites() = roster
- Lobby.GetMatchParameters() = parameters
- Lobby.GetRoster() = roster
- Lobby.Invite(name, team (or spectator)
- Lobby.Kick(name)
- Lobby.Leave()
- Lobby.ReadyCheck()
- Lobby.SetPowerPrivilege(name, privileged)
- Lobby.SetReady(ready (optional))
- Lobby.SetTeam(playerName, team (or spectator)
- Lobby.SetZoneId(zoneId)
- Lobby.StartMatch()
- Lobby.SwapTeam(playerName1, playerName2 (optional)
- MAPMARKER:FindObject(name) = index
- MAPMARKER:GetAnchorId() = targetId
- MAPMARKER:GetAnchorPos() = {x,y,z}
- MAPMARKER:GetEdgeTracking() = tracking
- MAPMARKER:GetMapping() = mapping
- MAPMARKER:GetNumObjects() = count
- MAPMARKER:GetPosition() = {x,y,z}
- MAPMARKER:GetRegion([idx]) = region
- MAPMARKER:GetTargetId() = targetId
- MAPMARKER:GetTexture([idx]) = name, region
- MAPMARKER:GetTrack(trackname) = start, end
- MAPMARKER:IsOffMap() = out
- MAPMARKER:SetAnchorId(targetId)
- MAPMARKER:SetAnchorPos(x,y,z)
- MAPMARKER:SetEdgeTracking(true/false)
- MAPMARKER:SetMapping(mapping)
- MAPMARKER:SetObjectRegion(objidx, region) = index
- MAPMARKER:SetObjectTexture(objidx, texture [, region]) = index
- MAPMARKER:SetPosition(x,y,z)
- MAPMARKER:SetRegion(region) = index
- MAPMARKER:SetTargetId(targetId)
- MAPMARKER:SetTexture(texture [, region]) = index
- MASK:FinishMaskMove()
- MASK:GetMaskDims() = dims
- MASK:MoveTo(dim_string, duration_s [, delay_s , smooth_type, finish?])
- MASK:QueueMask(dim_string, duration_s [, delay_s , smooth_type, finish?])
- MASK:SetMaskDims(dims (string or table))
- MOVIE:GetMute() = mute
- MOVIE:GetPercent() = percent
- MOVIE:IsLoaded() = is_loaded
- MOVIE:Load(source_file, [audio?]) = success
- MOVIE:Pause()
- MOVIE:Play([loop?, start_percent, stop_percent, rate_mult])
- MOVIE:SetMute(mute)
- MOVIE:SetPercent(percent) = success
- MOVIE:Stop()
- MOVIE:Unload()
- OBJECT:ClearEffects()
- OBJECT:PoofEffect(low_p, hi_p [, duration])
- OBJECT:SetRegions([fgregion, bgregion])
- OBJECT:SetRegions([region])
- Paperdoll.Create(width, height) = width, height
- Paperdoll.GetDims() = width, height
- Paperdoll.PlayEmote(emoteName)
- Paperdoll.SetEntityID(entityId) = success
- Paperdoll.SetEquipment(table[, reset=true]) = success
- Paperdoll.SetPosition(x,y,z)
- Paperdoll.SetRotation(degrees)
- Paperdoll.SetScale(scale)
- Paperdoll.SetSpin(degreesPerSecond)
- Paperdoll.SetTeam(team_id) = success
- Player.AbortMission(missionId) = success
- Player.ActivateTech(sdbItemId) = success
- Player.BeginInteraction(entityId) = success
- Player.CanDetectResources() = canDetectResources
- Player.EndInteraction() = success
- Player.EquipLoadout(loadout_id, using_terminal_id)
- Player.GetAchievementIDs(category_id) = {ids}, lastIdx
- Player.GetAim() = pitch, yaw
- Player.GetAimPosition() = {x,y,z}
- Player.GetAttachmentId() = entityId
- Player.GetCharacterState() = state
- Player.GetClassProgression([class]) = {level, player_level_xp, total_level_xp}
- Player.GetCurrentOutpostId() = worldObjectId
- Player.GetDailyChallengeIds() = {}
- Player.GetDailyChallengeInfo(missionId) = {name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}}
- Player.GetDailyChallengeProgress() = {progress}
- Player.GetDailyChallengeTime() = {}
- Player.GetHardpointChoices(entityId, hardpointType) = {[i]={name, id}}
- Player.GetInteracteeInfo([entityId]) = {name, entityId, interactionType, faction, objectType}
- Player.GetItemIdList([ownerId=root, idxBySlot=false]) = {ids}, lastIdx
- Player.GetItemInfo(itemId) = info
- Player.GetItems() = {items=[{item_id,item_type}], resources=[{quantity,item_type}]}
- Player.GetMissionIds() = {}
- Player.GetMissionInfo(missionId) = {name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}}
- Player.GetPosition() = {x,y,z}
- Player.GetSelfFeedbackPosition() = {x,y,z}
- Player.GetSpectatorMode() = {freeLook, firstPerson, entityId}
- Player.GetTargetId() = entityId
- Player.GetTrackedMissionId() = missionId
- Player.GetWeaponCharge([main]) = {ChargeType, ChargeTime, ChargeAmt, ChargeRate, OverChargeTime, OverChargeAmt}
- Player.GetWeaponIndex() = 1/2
- Player.GetWeaponInfo([main]) = {WeaponName, WeaponType, AmmoPerBurst, BurstDuration, RateOfFire, ClipSize, MaxAmmo, Range[, MaxZoom, UnderbarrelId, AttackAbility, BurstAbility]}
- Player.GetWeaponMode() = mode, number_of_modes
- Player.GetWeaponState([main]) = {Ammo, AmmoType, Clip, FireRateMod, [Zoom, ZoomedIn]}
- Player.IsInVehicle() = inVehicle
- Player.PlaySinImprint( achievement_id, vod_id )
- Player.SelectHardpoint(selectionId)
- Player.SetForcedAfk(true/false)
- Player.SlotTech(itemId, sdbItemId) = success
- Player.SpectatePlayer( guid )
- Player.TrackMission(missionId) = success
- RETICLE:SetReticleParams(texture, key-region, dot-region, numkeys [, rotation]) = index
- Radio.StartRadioByMarkerID(marker_id)
- Radio.StartRadioDialog(radio_id_string)
- ReadyCheck()
- Replay.SetAdvanceRate( rate )
- Replay.SetTime( time )
- Replay.Skip( time_amount )
- SCENEOBJECT:BindEvent(event_name, function_name)
- SCENEOBJECT:GetAnchor() = anchor
- SCENEOBJECT:GetParam(name) = value
- SCENEOBJECT:Hide([invis, delay]) = success
- SCENEOBJECT:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- SCENEOBJECT:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- SCENEOBJECT:SetParam(name, value)
- SCENEOBJECT:Show([vis,delay]) = success
- SHADOW:SetTarget(widget)
- SLIDER:GetJumpSteps() = steps
- SLIDER:GetPercent() = percent
- SLIDER:GetScrollSteps() = steps
- SLIDER:GetSteps() = step_count
- SLIDER:SetJumpSteps(steps)
- SLIDER:SetPercent(percent)
- SLIDER:SetScrollSteps(steps)
- SLIDER:SetSteps(step_count)
- STILL_ART:GetRegion() = region
- STILL_ART:GetTexture() = name, region
- STILL_ART:SetRegion(region)
- STILL_ART:SetTexture(name [, region])
- SetPowerPrivilege(name, privileged)
- SetReady(ready (optional))
- SetTeam(playerName, team (or spectator)
- SetZoneId(zoneId)
- Sinvironment.Activate(show)
- Sinvironment.AlphaModelTo(modelId, alpha, duration, [delay, smooth_type, finish?])
- Sinvironment.BeginPlaceTattoo(modelId, patterns, editingPatternIdx)
- Sinvironment.BeginPlaceTattoo(modelId, tattooDecalId, tattooType)
- Sinvironment.CreateModel(LOD, outlines = true) = model
- Sinvironment.EnableMouseFocus(modelId, enabled)
- Sinvironment.EndEditPattern(action) = with action 'accept', 'revert' or 'delete'
- Sinvironment.EndPlaceTattoo(accept)
- Sinvironment.FinishModelAlpha(modelId)
- Sinvironment.FinishModelOrientation(modelId)
- Sinvironment.FinishModelPosition(modelId)
- Sinvironment.FinishModelScale(modelId)
- Sinvironment.GetLightAnchor(lightId) = anchor
- Sinvironment.GetModelAlpha(modelId) = scale
- Sinvironment.GetModelAnchor(modelId) = anchor
- Sinvironment.GetModelBounds(modelId) = {x, y, z, width, depth, height}
- Sinvironment.GetModelOrientation(modelId) = {axis,angle}
- Sinvironment.GetModelPosition(modelId) = {x,y,z}
- Sinvironment.GetModelScale(modelId) = scale
- Sinvironment.GetModelShaderParamID(modelId, shaderParamName); -- CAN BE NIL = ShaderParamId
- Sinvironment.GetOrnamentVisuals(ornamentsGroupId, battleframeId, race, sex)
- Sinvironment.IsActive() = true/false
- Sinvironment.IsValidModel(modelId) = true/false
- Sinvironment.LoadCharacterComponent(modelId, slot, componentId)
- Sinvironment.LoadCharacterEyes(modelId, eyeRecordId)
- Sinvironment.LoadCharacterOrnament(modelId, slot, ornamentsGroupId)
- Sinvironment.LoadItemType(modelId, itemTypeId)
- Sinvironment.LoadMonster(modelId, monsterTypeId)
- Sinvironment.LoadZone(ZoneName)
- Sinvironment.OrientationModelTo(modelId, {axis,angle}, duration, [delay, smooth_type, finish?])
- Sinvironment.ParamTo(lightId, fadeInStart, fadeInEnd, fadeOutStart, fadeOutEnd)
- Sinvironment.ParamTo(lightId, fovx[, fovy, softness])
- Sinvironment.PlayModelAnimation(modelId, animationName)
- Sinvironment.PositionModelTo(modelId, {x,y,z}, duration, [delay, smooth_type, finish?])
- Sinvironment.PreviewVoice(voiceId) = success
- Sinvironment.QueueModelAlpha(modelId, alpha, duration, [delay, smooth_type, finish?])
- Sinvironment.QueueModelOrientation(modelId, {axis,angle}, duration, [delay, smooth_type, finish?])
- Sinvironment.QueueModelPosition(modelId, {x,y,z}, duration, [delay, smooth_type, finish?])
- Sinvironment.QueueModelScale(modelId, scale, duration, [delay, smooth_type, finish?])
- Sinvironment.RemoveLight(lightId)
- Sinvironment.RemoveModel(modelId)
- Sinvironment.ScaleModelTo(modelId, scale, duration, [delay, smooth_type, finish?])
- Sinvironment.SetAnimatedCamera(model_id, hard_point_name)
- Sinvironment.SetCharacterSex(modelId, sex)
- Sinvironment.SetCharacterWarpaint(modelId, warpaint_table)
- Sinvironment.SetGradients(modelId, tattooGradientGroupIds)
- Sinvironment.SetLightColor(lightId, r, g, b[, colorIntensity]
- Sinvironment.SetManualCamera(pos={x,y,z}, aimAt={x,y,z} [, transition_time=0, smooth_type=<'smooth', 'ease-in', 'ease-out', 'linear'>])
- Sinvironment.SetModelAlpha(modelId, alpha)
- Sinvironment.SetModelLOD(modelId, LOD)
- Sinvironment.SetModelMaterialOverride(modelId)
- Sinvironment.SetModelOrientation(modelId, {axis,angle})
- Sinvironment.SetModelPosition(modelId, {x,y,z})
- Sinvironment.SetModelScale(modelId, scale)
- Sinvironment.SetModelShaderParam(modelId, paramId, value)
- Sinvironment.SetPatternKeyState(key, pressed)
- Sinvironment.SetPatternTransform(transform)
- Sinvironment.SetPatterns(modelId, patternArray)
- Sinvironment.SetTattooKeyState(key, pressed)
- Sinvironment.SetTattooMatrix(matrix)
- Sinvironment.SetTattooTexture(sceneObject, tattooDecalId) = aspectRatio
- Sinvironment.SetTattoos(modelId, tattooArray, tattooType)
- Sinvironment.ShaderParamModelTo(modelId, paramId, value, duration, [delay, smooth_type, finish?])
- StartMatch()
- SwapTeam(playerName1, playerName2 (optional)
- TEXT:GetAlignment(dir)
- TEXT:GetLineHeight() = pixels
- TEXT:GetNumLines() = numlines
- TEXT:GetTextDims([testString, clipping]) = {width, height}
- TEXT:SetAlignment(dir, alignment)
- TEXT:SetFont(fontName)
- TEXT:SetKerningMult(mult)
- TEXT:SetLeadingMult(mult)
- TEXT:SetMasked(masked)
- TEXT:SetTextKey(key)
- TEXT:SetWhitespace(whitespace)
- TEXTINPUT:GetAlignment(dir,align)
- TEXTINPUT:GetLineHeight() = pixels
- TEXTINPUT:GetNumLines() = numlines
- TEXTINPUT:GetTextDims([testString, clipping]) = {width, height}
- TEXTINPUT:SelectText(start,end)
- TEXTINPUT:SetAlignment(dir, alignment)
- TEXTINPUT:SetCaret(position)
- TEXTINPUT:SetKerningMult(mult)
- TEXTINPUT:SetLeadingMult(mult)
- TEXTINPUT:SetTextKey(key)
- TEXTURE_FRAME:GetRegion() = region
- TEXTURE_FRAME:GetTexture() = name, region
- TEXTURE_FRAME:SetRegion(region)
- TEXTURE_FRAME:SetTexture(name [, region])
- TEXT_MARKER:GetAlign() = idx
- TEXT_MARKER:GetIndex() = idx
- TEXT_MARKER:SetAlign(idx)
- TEXT_MARKER:SetIndex(idx)
- TIMER:GetTextDims([clipping]) = {width, height}
- TIMER:SetAppendText(text)
- TIMER:SetFont(format)
- TIMER:SetFormat(format)
- TIMER:SetTimeScalar([scalar])
- TIMER:StartTimer([duration, countdown])
- TIMER:StopTimer()
- Vehicle.CalldownVehicle(vehicleId)
- Vehicle.CommitConfiguration(vehicleId)
- Vehicle.ConfigureVehicle(vehicleId / false)
- Vehicle.GetComponentInfo(componentId)
- Vehicle.GetVehicleConfig(vehicleId) = {}
- Vehicle.GetVehicleInfo(vehicleId)
- Vehicle.InstallComponent(componentId, slot)
- Vehicle.RemoveComponent(category, slot)
- WEB_IMAGE:ClearUrl()
- WEB_IMAGE:GetUrl() = url
- WEB_IMAGE:SetUrl(url, [callback])
- WIDGET:AddOption(name, [value, selected, fg-color, bg-color]) = idx
- WIDGET:AddOption(name, [value], [fgcolor], [bgcolor]) = idx
- WIDGET:BindEvent(event_name, function_name)
- WIDGET:ClearOptions()
- WIDGET:EatMice(eat)
- WIDGET:FinishMove()
- WIDGET:FinishParam(name)
- WIDGET:GetBounds(unscaled=true) = {left, top, right, bottom, width, height}
- WIDGET:GetCaption() = success
- WIDGET:GetCheck() = check
- WIDGET:GetChild(name or index) = child
- WIDGET:GetChildCount() = count
- WIDGET:GetChildIndex() = idx
- WIDGET:GetClipChildren() = bool
- WIDGET:GetDims([final]) = dims
- WIDGET:GetDropInfo() = data, type
- WIDGET:GetFosterParent() = fosterParent
- WIDGET:GetFrame() = frame
- WIDGET:GetId() = id
- WIDGET:GetInfo() = id, name, type
- WIDGET:GetInitialDims() = dims
- WIDGET:GetName() = name
- WIDGET:GetParam(name) = value
- WIDGET:GetParent() = parent
- WIDGET:GetPath() = widget_ref_path
- WIDGET:GetTag() = tag
- WIDGET:GetText() = text
- WIDGET:GetType() = id
- WIDGET:HasFocus() = bool
- WIDGET:Hide([invis])
- WIDGET:IsMouseEater() = bool
- WIDGET:IsSelected(index) = success
- WIDGET:IsVisible() = vis
- WIDGET:MoveTo(dim_string, duration_s [, delay_s , smooth_type, finish?])
- WIDGET:ParamTo(name, value, duration, [delay, smooth_type, finish?])
- WIDGET:Query() = text, value, idx
- WIDGET:QueueMove(dim_string, duration_s [, delay_s , smooth_type, finish?])
- WIDGET:QueueParam(name, value, duration, [delay, smooth_type, finish?])
- WIDGET:ReleaseFocus() = success
- WIDGET:RemoveOption(value)
- WIDGET:Select(index, selected[, fireChange]) = success
- WIDGET:Select(index[, fireChange]) = success
- WIDGET:SetAcceptType(string)
- WIDGET:SetCaption(caption) = success
- WIDGET:SetCheck(checked)
- WIDGET:SetClipChildren(bool)
- WIDGET:SetDims(dims (string or table))
- WIDGET:SetFocus() = success
- WIDGET:SetOption(index, name, [value, fg-color, bg-color) = success
- WIDGET:SetParam(name, value)
- WIDGET:SetTag(tag)
- WIDGET:SetText(text)
- WIDGET:SetTextColor(fg [, bg, start_pos, end_pos])
- WIDGET:SetUnderline(bool)
- WIDGET:Show([vis])
- __postevent(event_name, [args])
- assert(condition [, message])
- callback(function, param, delay_sec) = handle
- cancel_callback(handle) = success
- debug(message)
- debug_getinfo([stack_level]) = {name, namewhat, short_src, currentline}
- error(message)
- execute_callback(handle)
- isequal(val1, val2)
- jsontotable(json_string) = table
- log(message)
- url_encode(URL)
- warn(message)
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