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- <?xml version="1.0"?>
- <Commander_Cody_Data>
- <HeroUnit Name="Commander_Cody">
- <LOD_Bias>4</LOD_Bias>
- <Text_ID>TEXT_HERO_COMMANDER_CODY</Text_ID>
- <Encyclopedia_Text> TEXT_TOOLTIP_COMMANDER_CODY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
- <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CLONE_COMMANDER </Encyclopedia_Unit_Class>
- <Land_Model_Name>Rep_Phase1_Clone_Commander.ALO</Land_Model_Name>
- <Icon_Name>i_button_commander_cody.tga</Icon_Name>
- <Is_Named_Hero>Yes</Is_Named_Hero>
- <Scale_Factor>1.75</Scale_Factor>
- <Select_Box_Scale>27</Select_Box_Scale>
- <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
- <GalacticBehavior> SELECTABLE </GalacticBehavior>
- <LandBehavior> ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SHIELDED, UNIT_AI, GARRISON_UNIT </LandBehavior>
- <Uses_Multiple_Locomotors> Yes </Uses_Multiple_Locomotors>
- <Hover_Offset>16.0</Hover_Offset>
- <Garrison_Category> Infantry </Garrison_Category>
- <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
- <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
- <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
- <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
- <CanCellStack>yes</CanCellStack>
- <Mass>1.0</Mass>
- <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
- <Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
- <Max_Speed> 1 </Max_Speed>
- <Alternate_Max_Speed> 2.5 </Alternate_Max_Speed>
- <Max_Rate_Of_Turn> 20.0 </Max_Rate_Of_Turn>
- <Alternate_Max_Rate_Of_Turn> 6.0 </Alternate_Max_Rate_Of_Turn>
- <Custom_Soft_Footprint_Radius> 6.5 </Custom_Soft_Footprint_Radius>
- <Custom_Hard_XExtent> 5.0 </Custom_Hard_XExtent>
- <Custom_Hard_YExtent> 5.0 </Custom_Hard_YExtent>
- <Space_Layer> Land </Space_Layer>
- <UnitCollisionClass> Infantry </UnitCollisionClass>
- <FormationSpacing> .5 </FormationSpacing>
- <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
- <Min_Speed> .1 </Min_Speed>
- <OverrideAcceleration> .1 </OverrideAcceleration>
- <OverrideDeceleration> .1 </OverrideDeceleration>
- <Max_Lift> .6 </Max_Lift>
- <Affiliation>Republic</Affiliation>
- <Size_Value>10</Size_Value>
- <Shield_Points>300</Shield_Points>
- <Tactical_Health>1300</Tactical_Health>
- <Autoresolve_Health>3200</Autoresolve_Health>
- <Shield_Refresh_Rate>3</Shield_Refresh_Rate>
- <Damage>150</Damage>
- <Stealth_Capable>No</Stealth_Capable>
- <Victory_Relevant>yes</Victory_Relevant>
- <Armor_Type> Armor_Hero </Armor_Type>
- <Shield_Armor_Type>Shield_Default</Shield_Armor_Type>
- <Projectile_Types>Proj_Commander_Cody_Rifle</Projectile_Types>
- <Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
- <Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
- <Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
- <Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
- <Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
- <Targeting_Max_Attack_Distance>250.0</Targeting_Max_Attack_Distance>
- <Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
- <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
- <SFXEvent_Select>Unit_Select_Boba_Fett</SFXEvent_Select>
- <SFXEvent_Move>Unit_Move_Boba_Fett</SFXEvent_Move>
- <SFXEvent_Fleet_Move>Unit_Fleet_Move_Boba_Fett</SFXEvent_Fleet_Move>
- <SFXEvent_Attack>Unit_Attack_Boba_Fett</SFXEvent_Attack>
- <SFXEvent_Guard>Unit_Guard_Boba_Fett</SFXEvent_Guard>
- <SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
- <SFXEvent_Group_Move>Unit_Group_Move_Boba_Fett</SFXEvent_Group_Move>
- <SFXEvent_Group_Attack>Unit_Group_Attack_Boba_Fett</SFXEvent_Group_Attack>
- <SFXEvent_Health_Low_Warning> Unit_Health_Low_Boba_Fett </SFXEvent_Health_Low_Warning>
- <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Boba_Fett </SFXEvent_Health_Critical_Warning>
- <Death_SFXEvent_Start_Die> Unit_Defeat_Boba_Fett </Death_SFXEvent_Start_Die>
- <Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
- <CategoryMask> LandHero | SpaceHero </CategoryMask>
- <Ranking_In_Category> 1 </Ranking_In_Category>
- <MovementClass>Infantry</MovementClass>
- <OccupationStyle>1x1</OccupationStyle>
- <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
- <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
- <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
- <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
- <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
- <Lua_Script>BobaFettPlan</Lua_Script>
- <Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
- <Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
- <Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
- <Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
- <Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
- <Has_Land_Evaluator>True</Has_Land_Evaluator>
- <AI_Combat_Power>2000</AI_Combat_Power>
- <Idle_Chase_Range>30.0</Idle_Chase_Range>
- <Guard_Chase_Range>60.0</Guard_Chase_Range>
- <Attack_Move_Response_Range>60.0</Attack_Move_Response_Range>
- <Targeting_Stickiness_Time_Threshold>3.0</Targeting_Stickiness_Time_Threshold>
- <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
- <Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
- <Neutralization_Cost>5000.0</Neutralization_Cost>
- <Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
- <Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
- <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
- <Score_Cost_Credits> 10000 </Score_Cost_Credits>
- <Death_Fade_Time>0.25</Death_Fade_Time>
- <Death_Persistence_Duration>0.0</Death_Persistence_Duration>
- <Bribe_Modifier_On_Uncorrupted_Planets>1.0</Bribe_Modifier_On_Uncorrupted_Planets>
- <Bribe_Modifier_On_Corrupted_Planets>0.75</Bribe_Modifier_On_Corrupted_Planets>
- <Destroy_When_Used_As_Corruption_Prereq> No </Destroy_When_Used_As_Corruption_Prereq>
- <!-- Non-Hero unit abilities description -->
- <Unit_Abilities_Data SubObjectList="Yes">
- <!-- Primary ability -->
- <Unit_Ability>
- <Type>SPRINT</Type>
- <Expiration_Seconds> 10.0 </Expiration_Seconds>
- <Recharge_Seconds> 40.0 </Recharge_Seconds>
- <Mod_Multiplier>SPEED_MULTIPLIER, 2.1f</Mod_Multiplier>
- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
- <SFXEvent_GUI_Unit_Ability_Activated>Unit_Sprint_Han_Solo</SFXEvent_GUI_Unit_Ability_Activated>
- </Unit_Ability>
- <!-- <Unit_Ability>
- <Type>MAXIMUM_FIREPOWER</Type>
- <Expiration_Seconds>5</Expiration_Seconds>
- <Recharge_Seconds>30</Recharge_Seconds>
- <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.1f</Mod_Multiplier>
- <GUI_Activated_Ability_Name>AT_AT_Maximum_Firepower_Attack</GUI_Activated_Ability_Name>
- <Projectile_Types_Override>Proj_Veers_AT_AT_Max_Power_Laser_Red</Projectile_Types_Override>
- <Mod_Flag>ALLOW_TARGET_DIMINISHING_FIREPOWER, false</Mod_Flag>
- </Unit_Ability> -->
- </Unit_Abilities_Data>
- <Abilities SubObjectList="Yes">
- <System_Spy_Ability Name="Commander_Cody_Limited_Spy">
- <Initially_Enabled>Yes</Initially_Enabled>
- <Activation_Style>Galactic_Automatic</Activation_Style>
- <Causes_Despawn>No</Causes_Despawn>
- <Duration_In_Secs>-1.0</Duration_In_Secs>
- <See_Num_Fleets>Yes</See_Num_Fleets>
- <See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
- <See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
- </System_Spy_Ability>
- <Combat_Bonus_Ability Name="Cody_Space_Combat_Bonus">
- <Activation_Style>Space_Automatic</Activation_Style>
- <Unit_Strength_Category>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Unit_Strength_Category>
- <Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
- <Applicable_Unit_Types />
- <Health_Bonus_Percentage>0.08</Health_Bonus_Percentage>
- <Damage_Bonus_Percentage>0.08</Damage_Bonus_Percentage>
- <Energy_Pool_Bonus_Percentage>0.08</Energy_Pool_Bonus_Percentage>
- <Shield_Bonus_Percentage>0.08</Shield_Bonus_Percentage>
- <Defense_Bonus_Percentage>0.08</Defense_Bonus_Percentage>
- <Movement_Speed_Bonus_Percentage>0.08</Movement_Speed_Bonus_Percentage>
- <Stacking_Category>0</Stacking_Category>
- </Combat_Bonus_Ability>
- <Combat_Bonus_Ability Name="Cody_Land_Combat_Bonus">
- <Activation_Style>Land_Automatic</Activation_Style>
- <Unit_Strength_Category> Infantry | Vehicle | Air </Unit_Strength_Category>
- <Applicable_Unit_Categories> Infantry | Vehicle | Air </Applicable_Unit_Categories>
- <Applicable_Unit_Types />
- <Health_Bonus_Percentage>0.08</Health_Bonus_Percentage>
- <Damage_Bonus_Percentage>0.08</Damage_Bonus_Percentage>
- <Energy_Pool_Bonus_Percentage>0.08</Energy_Pool_Bonus_Percentage>
- <Shield_Bonus_Percentage>0.08</Shield_Bonus_Percentage>
- <Defense_Bonus_Percentage>0.08</Defense_Bonus_Percentage>
- <Movement_Speed_Bonus_Percentage>0.08</Movement_Speed_Bonus_Percentage>
- <Stacking_Category>0</Stacking_Category>
- </Combat_Bonus_Ability>
- <Remove_Corruption_Ability Name="Cody_Remove_Corruption">
- <Initially_Enabled>Yes</Initially_Enabled>
- <Activation_Style>Ground_Activated</Activation_Style>
- <Causes_Despawn>No</Causes_Despawn>
- <SFXEvent_Activate>EHD_Removing_Corruption</SFXEvent_Activate>
- </Remove_Corruption_Ability>
- </Abilities>
- </HeroUnit>
- <!-- Hero Company Data -->
- <HeroCompany Name="Commander_Cody_Team">
- <Text_ID>TEXT_HERO_COMMANDER_CODY</Text_ID>
- <Encyclopedia_Text> TEXT_TOOLTIP_COMMANDER_CODY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
- <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_REPUBLIC_COMMANDER </Encyclopedia_Unit_Class>
- <Icon_Name>i_button_commander_cody.tga</Icon_Name>
- <Is_Dummy>Yes</Is_Dummy>
- <Damage>533</Damage>
- <Affiliation>Republic</Affiliation>
- <Build_Time_Seconds>0</Build_Time_Seconds>
- <Combat_Power_Value>2500</Combat_Power_Value>
- <Tech_Level>1</Tech_Level>
- <Required_Timeline>0</Required_Timeline>
- <Required_Ground_Base_Level>0</Required_Ground_Base_Level>
- <Required_Star_Base_Level>0</Required_Star_Base_Level>
- <Required_Special_Structures />
- <Required_Planets />
- <Behavior>DUMMY_GROUND_COMPANY</Behavior>
- <Company_Transport_Unit>The_Legacy</Company_Transport_Unit>
- <Company_Units>Commander_Cody</Company_Units>
- <Is_Named_Hero>Yes</Is_Named_Hero>
- <Is_Stealth_Company>No</Is_Stealth_Company>
- <Available_In_Skirmish>No</Available_In_Skirmish>
- <Can_Be_Only_One>true</Can_Be_Only_One>
- <SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
- <SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
- <SFXEvent_Build_Complete>Unit_Select_Tyber_Zann</SFXEvent_Build_Complete>
- <SFXEvent_Hero_Respawned>Unit_Select_Tyber_Zann</SFXEvent_Hero_Respawned>
- <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>
- <Score_Cost_Credits> 10000 </Score_Cost_Credits>
- <CategoryMask> LandHero | SpaceHero </CategoryMask>
- <Ranking_In_Category> 1 </Ranking_In_Category>
- <Population_Value>1</Population_Value>
- <Cheap_Bribe_Cost>5</Cheap_Bribe_Cost>
- <Expensive_Bribe_Cost>10</Expensive_Bribe_Cost>
- <Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>
- <Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
- <Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
- <Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
- <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
- <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
- <Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
- </HeroCompany>
- <!-- Cody's Flagship -->
- <UniqueUnit Name="The_Legacy">
- <Text_ID>TEXT_HERO_LEGACY</Text_ID>
- <Encyclopedia_Text> TEXT_TOOLTIP_LEGACY </Encyclopedia_Text>
- <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CLONE_COMMANDER </Encyclopedia_Unit_Class>
- <Space_Model_Name>Galaxy_Destroyer.ALO</Space_Model_Name>
- <Scale_Factor>2.00</Scale_Factor>
- <Select_Box_Scale>800</Select_Box_Scale>
- <Icon_Name>i_button_commander_cody</Icon_Name>
- <Is_Named_Hero>true</Is_Named_Hero>
- <Behavior> SELECTABLE, TRANSPORT, DUMMY_STARSHIP </Behavior>
- <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>
- <No_Colorization_Color />
- <Damage>300</Damage>
- <Autoresolve_Health>27000</Autoresolve_Health>
- <Tactical_Health>19000</Tactical_Health>
- <Shield_Points>8000</Shield_Points>
- <Shield_Refresh_Rate>400</Shield_Refresh_Rate>
- <Combat_Power_Value>50000</Combat_Power_Value>
- <Ranking_In_Category> 1 </Ranking_In_Category>
- <Max_Speed>1.4</Max_Speed>
- <Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
- <Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
- <Bank_Turn_Angle>5</Bank_Turn_Angle>
- <Max_Thrust>0.1</Max_Thrust>
- <HardPoints>
- HP_Galaxy_Destroyer_01,
- HP_Galaxy_Destroyer_02,
- HP_Galaxy_Destroyer_03,
- HP_Galaxy_Destroyer_04,
- HP_Galaxy_Destroyer_05,
- HP_Galaxy_Destroyer_06,
- HP_Galaxy_Destroyer_07,
- HP_Galaxy_Destroyer_08,
- HP_Galaxy_Destroyer_09,
- HP_Galaxy_Destroyer_10,
- HP_Galaxy_Destroyer_11,
- HP_Galaxy_Destroyer_12,
- HP_Galaxy_Destroyer_13,
- HP_Galaxy_Destroyer_14,
- HP_Galaxy_Destroyer_15,
- HP_Galaxy_Destroyer_16,
- HP_Galaxy_Destroyer_17,
- HP_Galaxy_Destroyer_18,
- HP_Galaxy_Destroyer_19,
- HP_Galaxy_Destroyer_20,
- HP_Galaxy_Destroyer_Shield_Generator_01,
- HP_Galaxy_Destroyer_Shield_Generator_02,
- HP_Galaxy_Destroyer_Engines_01,
- HP_Galaxy_Destroyer_Engines_02,
- HP_Galaxy_Destroyer_Tractor_Beam,
- HP_Galaxy_Destroyer_Fighter_Bay_01,
- HP_Galaxy_Destroyer_Fighter_Bay_02
- </HardPoints>
- <Encyclopedia_Good_Against> Corellian_Corvette Interceptor4_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
- <Encyclopedia_Vulnerable_To> Y-wing Skipray_Blastboat MC30_Frigate </Encyclopedia_Vulnerable_To>
- <GUI_Row> 1 </GUI_Row>
- <GUI_Bracket_Height>500</GUI_Bracket_Height>
- <GUI_Bracket_Size>2</GUI_Bracket_Size>
- <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
- <Mass>0.999</Mass>
- <Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
- <Multisample_FOW_Check>Yes</Multisample_FOW_Check>
- <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
- <Armor_Type> Armor_Star_Destroyer </Armor_Type>
- <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
- <MovementClass> Space </MovementClass>
- <Space_Layer> Capital </Space_Layer>
- <Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
- <OverrideAcceleration> .02 </OverrideAcceleration>
- <OverrideDeceleration> .02 </OverrideDeceleration>
- <Hyperspace>Yes</Hyperspace>
- <Hyperspace_Speed>1</Hyperspace_Speed>
- <Maintenance_Cost>0.5</Maintenance_Cost>
- <Affiliation>Republic</Affiliation>
- <Required_Timeline />
- <Required_Ground_Base_Level />
- <Required_Star_Base_Level />
- <Required_Special_Structures />
- <Required_Planets />
- <Ship_Class>capital</Ship_Class>
- <Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
- <Squadron_Capacity>40</Squadron_Capacity>
- <Piracy_Value_Credits>1000</Piracy_Value_Credits>
- <IsBuildable>No</IsBuildable>
- <Size_Value>10</Size_Value>
- <!-- Set to spawn all units once and then not continue - no reserves -->
- <Starting_Spawned_Units_Tech_0>ETA-3_Squadron, 4</Starting_Spawned_Units_Tech_0>
- <Starting_Spawned_Units_Tech_0>B-Y-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
- <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
- <Reserve_Spawned_Units_Tech_0>ETA-3_Squadron, -1</Reserve_Spawned_Units_Tech_0>
- <Reserve_Spawned_Units_Tech_0>B-Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
- <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
- <Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
- <Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
- <Death_Clone>Damage_Normal, Legacy_Death_Clone</Death_Clone>
- <Landing_Transport_Variant>Legacy_Landing</Landing_Transport_Variant>
- <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
- <Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
- <Space_Escort_Unit_Types>
- Republic_Intredictor_Cruiser,
- Republic_Light_Cruiser,
- Republic_Light_Cruiser
- </Space_Escort_Unit_Types>
- <SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
- <SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
- <SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
- <SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
- <SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
- <SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
- <SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
- <SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
- <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Star_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
- <SFXEvent_Move_Into_Nebula> Unit_Nebula_Star_Destroyer </SFXEvent_Move_Into_Nebula>
- <SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
- <SFXEvent_Bombard_Select_Target> EHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target>
- <SFXEvent_Bombard_Incoming> EHD_Bombard_Incoming </SFXEvent_Bombard_Incoming>
- <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer </SFXEvent_Attack_Hardpoint>
- <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer </SFXEvent_Attack_Hardpoint>
- <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer </SFXEvent_Attack_Hardpoint>
- <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer </SFXEvent_Attack_Hardpoint>
- <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer </SFXEvent_Attack_Hardpoint>
- <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer </SFXEvent_Attack_Hardpoint>
- <SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
- <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
- <Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
- <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
- <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
- <SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
- <SFXEvent_Engine_Idle_Loop> Unit_Star_Destroyer_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
- <SFXEvent_Engine_Moving_Loop> Unit_Star_Destroyer_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
- <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Destroyer_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
- <CategoryMask> Capital | AntiFrigate </CategoryMask>
- <GUI_Model_Name>Galaxy_Destroyer.ALO</GUI_Model_Name>
- <GUI_Distance>2300</GUI_Distance>
- <GUI_Offset>0 0 0</GUI_Offset>
- <GUI_Velocity>45</GUI_Velocity>
- <Victory_Relevant>yes</Victory_Relevant>
- <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
- <Has_Space_Evaluator>True</Has_Space_Evaluator>
- <Guard_Chase_Range>1000.0</Guard_Chase_Range>
- <Idle_Chase_Range>0.0</Idle_Chase_Range>
- <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
- <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
- <Targeting_Priority_Set>Capital</Targeting_Priority_Set>
- <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
- <Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
- <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
- <Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space>
- <Population_Value>10</Population_Value>
- <Tactical_Bribe_Cost>4000</Tactical_Bribe_Cost>
- <Unit_Abilities_Data SubObjectList="Yes">
- <Unit_Ability>
- <Type>TRACTOR_BEAM</Type>
- <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
- <GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
- <Recharge_Seconds>25</Recharge_Seconds>
- <SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
- <SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>
- <Supports_Autofire>True</Supports_Autofire>
- </Unit_Ability>
- </Unit_Abilities_Data>
- <Abilities SubObjectList="Yes">
- <Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">
- <Activation_Style> User_Input </Activation_Style>
- <Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
- <Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>
- <Excluded_Unit_Types>Buzz_Droids</Excluded_Unit_Types>
- <Activation_Min_Range>10</Activation_Min_Range>
- <Activation_Max_Range>1000</Activation_Max_Range>
- <Target_Speed_Decrease_Percent>0.75</Target_Speed_Decrease_Percent>
- <Stacking_Category>0</Stacking_Category>
- </Tractor_Beam_Attack_Ability>
- </Abilities>
- <Score_Cost_Credits> 45000</Score_Cost_Credits>
- <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
- <Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
- <Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
- <Tactical_Build_Prerequisites />
- <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
- <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
- <Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
- <!--<MULTIPLAYER SKIRMISH VALUES END>-->
- </UniqueUnit>
- <TransportUnit Name="Legacy_Landing">
- <Variant_Of_Existing_Type>Republic_Mu_Shuttle</Variant_Of_Existing_Type>
- <Behavior>TRANSPORT</Behavior>
- <Scale_Factor>1.0</Scale_Factor>
- <LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
- <Is_Valid_Target>No</Is_Valid_Target>
- <User_Bound_Min>-700, -700, 0</User_Bound_Min>
- <User_Bound_Max>700, 700, 1500</User_Bound_Max>
- <Has_Space_Evaluator>False</Has_Space_Evaluator>
- <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
- </TransportUnit>
- <UniqueUnit Name="Legacy_Death_Clone">
- <Text_ID>TEXT_HERO_LEGACY</Text_ID>
- <Space_Model_Name>Galaxy_Destroyer_D.ALO</Space_Model_Name>
- <xxxSpace_Model_Name>Galaxy_Destroyer.ALO</xxxSpace_Model_Name>
- <Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
- <Scale_Factor>7.70</Scale_Factor>
- <Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
- <Max_Speed>0.25</Max_Speed>
- <Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
- <Max_Thrust>0.05</Max_Thrust>
- <Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
- <Bank_Turn_Angle>5</Bank_Turn_Angle>
- <Affiliation>Republic</Affiliation>
- <Ship_Class>capital_ship</Ship_Class>
- <Glory_Cinematics>CAM_SDestroyer_Glory01.tec</Glory_Cinematics>
- <Remove_Upon_Death>true</Remove_Upon_Death>
- </UniqueUnit>
- </Commander_Cody_Data>
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