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Commander Cody XML

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Apr 7th, 2015
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  1. <?xml version="1.0"?>
  2. <Commander_Cody_Data>
  3. <HeroUnit Name="Commander_Cody">
  4. <LOD_Bias>4</LOD_Bias>
  5. <Text_ID>TEXT_HERO_COMMANDER_CODY</Text_ID>
  6. <Encyclopedia_Text> TEXT_TOOLTIP_COMMANDER_CODY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
  7. <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CLONE_COMMANDER </Encyclopedia_Unit_Class>
  8. <Land_Model_Name>Rep_Phase1_Clone_Commander.ALO</Land_Model_Name>
  9. <Icon_Name>i_button_commander_cody.tga</Icon_Name>
  10. <Is_Named_Hero>Yes</Is_Named_Hero>
  11. <Scale_Factor>1.75</Scale_Factor>
  12. <Select_Box_Scale>27</Select_Box_Scale>
  13. <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
  14. <GalacticBehavior> SELECTABLE </GalacticBehavior>
  15. <LandBehavior> ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, SHIELDED, UNIT_AI, GARRISON_UNIT </LandBehavior>
  16. <Uses_Multiple_Locomotors> Yes </Uses_Multiple_Locomotors>
  17. <Hover_Offset>16.0</Hover_Offset>
  18. <Garrison_Category> Infantry </Garrison_Category>
  19. <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
  20. <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
  21. <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
  22. <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
  23. <CanCellStack>yes</CanCellStack>
  24. <Mass>1.0</Mass>
  25. <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
  26. <Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
  27. <Max_Speed> 1 </Max_Speed>
  28. <Alternate_Max_Speed> 2.5 </Alternate_Max_Speed>
  29. <Max_Rate_Of_Turn> 20.0 </Max_Rate_Of_Turn>
  30. <Alternate_Max_Rate_Of_Turn> 6.0 </Alternate_Max_Rate_Of_Turn>
  31. <Custom_Soft_Footprint_Radius> 6.5 </Custom_Soft_Footprint_Radius>
  32. <Custom_Hard_XExtent> 5.0 </Custom_Hard_XExtent>
  33. <Custom_Hard_YExtent> 5.0 </Custom_Hard_YExtent>
  34. <Space_Layer> Land </Space_Layer>
  35. <UnitCollisionClass> Infantry </UnitCollisionClass>
  36. <FormationSpacing> .5 </FormationSpacing>
  37. <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
  38. <Min_Speed> .1 </Min_Speed>
  39. <OverrideAcceleration> .1 </OverrideAcceleration>
  40. <OverrideDeceleration> .1 </OverrideDeceleration>
  41. <Max_Lift> .6 </Max_Lift>
  42. <Affiliation>Republic</Affiliation>
  43. <Size_Value>10</Size_Value>
  44. <Shield_Points>300</Shield_Points>
  45. <Tactical_Health>1300</Tactical_Health>
  46. <Autoresolve_Health>3200</Autoresolve_Health>
  47. <Shield_Refresh_Rate>3</Shield_Refresh_Rate>
  48. <Damage>150</Damage>
  49. <Stealth_Capable>No</Stealth_Capable>
  50. <Victory_Relevant>yes</Victory_Relevant>
  51. <Armor_Type> Armor_Hero </Armor_Type>
  52. <Shield_Armor_Type>Shield_Default</Shield_Armor_Type>
  53. <Projectile_Types>Proj_Commander_Cody_Rifle</Projectile_Types>
  54. <Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
  55. <Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
  56. <Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
  57. <Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
  58. <Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
  59. <Targeting_Max_Attack_Distance>250.0</Targeting_Max_Attack_Distance>
  60. <Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
  61. <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
  62. <SFXEvent_Select>Unit_Select_Boba_Fett</SFXEvent_Select>
  63. <SFXEvent_Move>Unit_Move_Boba_Fett</SFXEvent_Move>
  64. <SFXEvent_Fleet_Move>Unit_Fleet_Move_Boba_Fett</SFXEvent_Fleet_Move>
  65. <SFXEvent_Attack>Unit_Attack_Boba_Fett</SFXEvent_Attack>
  66. <SFXEvent_Guard>Unit_Guard_Boba_Fett</SFXEvent_Guard>
  67. <SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
  68. <SFXEvent_Group_Move>Unit_Group_Move_Boba_Fett</SFXEvent_Group_Move>
  69. <SFXEvent_Group_Attack>Unit_Group_Attack_Boba_Fett</SFXEvent_Group_Attack>
  70. <SFXEvent_Health_Low_Warning> Unit_Health_Low_Boba_Fett </SFXEvent_Health_Low_Warning>
  71. <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Boba_Fett </SFXEvent_Health_Critical_Warning>
  72. <Death_SFXEvent_Start_Die> Unit_Defeat_Boba_Fett </Death_SFXEvent_Start_Die>
  73. <Play_SFXEvent_On_Sighting>True</Play_SFXEvent_On_Sighting>
  74. <CategoryMask> LandHero | SpaceHero </CategoryMask>
  75. <Ranking_In_Category> 1 </Ranking_In_Category>
  76. <MovementClass>Infantry</MovementClass>
  77. <OccupationStyle>1x1</OccupationStyle>
  78. <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
  79. <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
  80. <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
  81. <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
  82. <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
  83. <Lua_Script>BobaFettPlan</Lua_Script>
  84. <Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
  85. <Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
  86. <Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
  87. <Selection_Blob_Material_Name>Selection_Empire_Hero</Selection_Blob_Material_Name>
  88. <Highlight_Blob_Material_Name>Highlight_Rebel_Hero</Highlight_Blob_Material_Name>
  89. <Has_Land_Evaluator>True</Has_Land_Evaluator>
  90. <AI_Combat_Power>2000</AI_Combat_Power>
  91. <Idle_Chase_Range>30.0</Idle_Chase_Range>
  92. <Guard_Chase_Range>60.0</Guard_Chase_Range>
  93. <Attack_Move_Response_Range>60.0</Attack_Move_Response_Range>
  94. <Targeting_Stickiness_Time_Threshold>3.0</Targeting_Stickiness_Time_Threshold>
  95. <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
  96. <Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
  97. <Neutralization_Cost>5000.0</Neutralization_Cost>
  98. <Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
  99. <Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
  100. <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
  101. <Score_Cost_Credits> 10000 </Score_Cost_Credits>
  102. <Death_Fade_Time>0.25</Death_Fade_Time>
  103. <Death_Persistence_Duration>0.0</Death_Persistence_Duration>
  104. <Bribe_Modifier_On_Uncorrupted_Planets>1.0</Bribe_Modifier_On_Uncorrupted_Planets>
  105. <Bribe_Modifier_On_Corrupted_Planets>0.75</Bribe_Modifier_On_Corrupted_Planets>
  106. <Destroy_When_Used_As_Corruption_Prereq> No </Destroy_When_Used_As_Corruption_Prereq>
  107. <!-- Non-Hero unit abilities description -->
  108. <Unit_Abilities_Data SubObjectList="Yes">
  109. <!-- Primary ability -->
  110. <Unit_Ability>
  111. <Type>SPRINT</Type>
  112. <Expiration_Seconds> 10.0 </Expiration_Seconds>
  113. <Recharge_Seconds> 40.0 </Recharge_Seconds>
  114. <Mod_Multiplier>SPEED_MULTIPLIER, 2.1f</Mod_Multiplier>
  115. <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
  116. <SFXEvent_GUI_Unit_Ability_Activated>Unit_Sprint_Han_Solo</SFXEvent_GUI_Unit_Ability_Activated>
  117. </Unit_Ability>
  118. <!-- <Unit_Ability>
  119. <Type>MAXIMUM_FIREPOWER</Type>
  120. <Expiration_Seconds>5</Expiration_Seconds>
  121. <Recharge_Seconds>30</Recharge_Seconds>
  122. <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.1f</Mod_Multiplier>
  123. <GUI_Activated_Ability_Name>AT_AT_Maximum_Firepower_Attack</GUI_Activated_Ability_Name>
  124. <Projectile_Types_Override>Proj_Veers_AT_AT_Max_Power_Laser_Red</Projectile_Types_Override>
  125. <Mod_Flag>ALLOW_TARGET_DIMINISHING_FIREPOWER, false</Mod_Flag>
  126. </Unit_Ability> -->
  127. </Unit_Abilities_Data>
  128. <Abilities SubObjectList="Yes">
  129. <System_Spy_Ability Name="Commander_Cody_Limited_Spy">
  130. <Initially_Enabled>Yes</Initially_Enabled>
  131. <Activation_Style>Galactic_Automatic</Activation_Style>
  132. <Causes_Despawn>No</Causes_Despawn>
  133. <Duration_In_Secs>-1.0</Duration_In_Secs>
  134. <See_Num_Fleets>Yes</See_Num_Fleets>
  135. <See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
  136. <See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
  137. </System_Spy_Ability>
  138. <Combat_Bonus_Ability Name="Cody_Space_Combat_Bonus">
  139. <Activation_Style>Space_Automatic</Activation_Style>
  140. <Unit_Strength_Category>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Unit_Strength_Category>
  141. <Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
  142. <Applicable_Unit_Types />
  143. <Health_Bonus_Percentage>0.08</Health_Bonus_Percentage>
  144. <Damage_Bonus_Percentage>0.08</Damage_Bonus_Percentage>
  145. <Energy_Pool_Bonus_Percentage>0.08</Energy_Pool_Bonus_Percentage>
  146. <Shield_Bonus_Percentage>0.08</Shield_Bonus_Percentage>
  147. <Defense_Bonus_Percentage>0.08</Defense_Bonus_Percentage>
  148. <Movement_Speed_Bonus_Percentage>0.08</Movement_Speed_Bonus_Percentage>
  149. <Stacking_Category>0</Stacking_Category>
  150. </Combat_Bonus_Ability>
  151. <Combat_Bonus_Ability Name="Cody_Land_Combat_Bonus">
  152. <Activation_Style>Land_Automatic</Activation_Style>
  153. <Unit_Strength_Category> Infantry | Vehicle | Air </Unit_Strength_Category>
  154. <Applicable_Unit_Categories> Infantry | Vehicle | Air </Applicable_Unit_Categories>
  155. <Applicable_Unit_Types />
  156. <Health_Bonus_Percentage>0.08</Health_Bonus_Percentage>
  157. <Damage_Bonus_Percentage>0.08</Damage_Bonus_Percentage>
  158. <Energy_Pool_Bonus_Percentage>0.08</Energy_Pool_Bonus_Percentage>
  159. <Shield_Bonus_Percentage>0.08</Shield_Bonus_Percentage>
  160. <Defense_Bonus_Percentage>0.08</Defense_Bonus_Percentage>
  161. <Movement_Speed_Bonus_Percentage>0.08</Movement_Speed_Bonus_Percentage>
  162. <Stacking_Category>0</Stacking_Category>
  163. </Combat_Bonus_Ability>
  164. <Remove_Corruption_Ability Name="Cody_Remove_Corruption">
  165. <Initially_Enabled>Yes</Initially_Enabled>
  166. <Activation_Style>Ground_Activated</Activation_Style>
  167. <Causes_Despawn>No</Causes_Despawn>
  168. <SFXEvent_Activate>EHD_Removing_Corruption</SFXEvent_Activate>
  169. </Remove_Corruption_Ability>
  170. </Abilities>
  171. </HeroUnit>
  172.  
  173. <!-- Hero Company Data -->
  174. <HeroCompany Name="Commander_Cody_Team">
  175. <Text_ID>TEXT_HERO_COMMANDER_CODY</Text_ID>
  176. <Encyclopedia_Text> TEXT_TOOLTIP_COMMANDER_CODY TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
  177. <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_REPUBLIC_COMMANDER </Encyclopedia_Unit_Class>
  178. <Icon_Name>i_button_commander_cody.tga</Icon_Name>
  179. <Is_Dummy>Yes</Is_Dummy>
  180. <Damage>533</Damage>
  181. <Affiliation>Republic</Affiliation>
  182. <Build_Time_Seconds>0</Build_Time_Seconds>
  183. <Combat_Power_Value>2500</Combat_Power_Value>
  184. <Tech_Level>1</Tech_Level>
  185. <Required_Timeline>0</Required_Timeline>
  186. <Required_Ground_Base_Level>0</Required_Ground_Base_Level>
  187. <Required_Star_Base_Level>0</Required_Star_Base_Level>
  188. <Required_Special_Structures />
  189. <Required_Planets />
  190. <Behavior>DUMMY_GROUND_COMPANY</Behavior>
  191. <Company_Transport_Unit>The_Legacy</Company_Transport_Unit>
  192. <Company_Units>Commander_Cody</Company_Units>
  193. <Is_Named_Hero>Yes</Is_Named_Hero>
  194. <Is_Stealth_Company>No</Is_Stealth_Company>
  195. <Available_In_Skirmish>No</Available_In_Skirmish>
  196. <Can_Be_Only_One>true</Can_Be_Only_One>
  197. <SFXEvent_Build_Started>UHD_Request_Assistance</SFXEvent_Build_Started>
  198. <SFXEvent_Build_Cancelled>UHD_Request_Canceled</SFXEvent_Build_Cancelled>
  199. <SFXEvent_Build_Complete>Unit_Select_Tyber_Zann</SFXEvent_Build_Complete>
  200. <SFXEvent_Hero_Respawned>Unit_Select_Tyber_Zann</SFXEvent_Hero_Respawned>
  201. <SFXEvent_Fleet_Move>Unit_Fleet_Move_Tyber_Zann</SFXEvent_Fleet_Move>
  202. <Score_Cost_Credits> 10000 </Score_Cost_Credits>
  203. <CategoryMask> LandHero | SpaceHero </CategoryMask>
  204. <Ranking_In_Category> 1 </Ranking_In_Category>
  205. <Population_Value>1</Population_Value>
  206. <Cheap_Bribe_Cost>5</Cheap_Bribe_Cost>
  207. <Expensive_Bribe_Cost>10</Expensive_Bribe_Cost>
  208. <Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>
  209. <Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
  210. <Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
  211. <Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
  212. <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
  213. <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
  214. <Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
  215. </HeroCompany>
  216.  
  217. <!-- Cody's Flagship -->
  218. <UniqueUnit Name="The_Legacy">
  219. <Text_ID>TEXT_HERO_LEGACY</Text_ID>
  220. <Encyclopedia_Text> TEXT_TOOLTIP_LEGACY </Encyclopedia_Text>
  221. <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CLONE_COMMANDER </Encyclopedia_Unit_Class>
  222. <Space_Model_Name>Galaxy_Destroyer.ALO</Space_Model_Name>
  223. <Scale_Factor>2.00</Scale_Factor>
  224. <Select_Box_Scale>800</Select_Box_Scale>
  225. <Icon_Name>i_button_commander_cody</Icon_Name>
  226. <Is_Named_Hero>true</Is_Named_Hero>
  227. <Behavior> SELECTABLE, TRANSPORT, DUMMY_STARSHIP </Behavior>
  228. <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>
  229. <No_Colorization_Color />
  230.  
  231. <Damage>300</Damage>
  232. <Autoresolve_Health>27000</Autoresolve_Health>
  233. <Tactical_Health>19000</Tactical_Health>
  234. <Shield_Points>8000</Shield_Points>
  235. <Shield_Refresh_Rate>400</Shield_Refresh_Rate>
  236. <Combat_Power_Value>50000</Combat_Power_Value>
  237. <Ranking_In_Category> 1 </Ranking_In_Category>
  238.  
  239. <Max_Speed>1.4</Max_Speed>
  240. <Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
  241. <Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
  242. <Bank_Turn_Angle>5</Bank_Turn_Angle>
  243. <Max_Thrust>0.1</Max_Thrust>
  244.  
  245. <HardPoints>
  246. HP_Galaxy_Destroyer_01,
  247. HP_Galaxy_Destroyer_02,
  248. HP_Galaxy_Destroyer_03,
  249. HP_Galaxy_Destroyer_04,
  250. HP_Galaxy_Destroyer_05,
  251. HP_Galaxy_Destroyer_06,
  252. HP_Galaxy_Destroyer_07,
  253. HP_Galaxy_Destroyer_08,
  254. HP_Galaxy_Destroyer_09,
  255. HP_Galaxy_Destroyer_10,
  256. HP_Galaxy_Destroyer_11,
  257. HP_Galaxy_Destroyer_12,
  258. HP_Galaxy_Destroyer_13,
  259. HP_Galaxy_Destroyer_14,
  260. HP_Galaxy_Destroyer_15,
  261. HP_Galaxy_Destroyer_16,
  262. HP_Galaxy_Destroyer_17,
  263. HP_Galaxy_Destroyer_18,
  264. HP_Galaxy_Destroyer_19,
  265. HP_Galaxy_Destroyer_20,
  266. HP_Galaxy_Destroyer_Shield_Generator_01,
  267. HP_Galaxy_Destroyer_Shield_Generator_02,
  268. HP_Galaxy_Destroyer_Engines_01,
  269. HP_Galaxy_Destroyer_Engines_02,
  270. HP_Galaxy_Destroyer_Tractor_Beam,
  271. HP_Galaxy_Destroyer_Fighter_Bay_01,
  272. HP_Galaxy_Destroyer_Fighter_Bay_02
  273. </HardPoints>
  274.  
  275. <Encyclopedia_Good_Against> Corellian_Corvette Interceptor4_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
  276. <Encyclopedia_Vulnerable_To> Y-wing Skipray_Blastboat MC30_Frigate </Encyclopedia_Vulnerable_To>
  277. <GUI_Row> 1 </GUI_Row>
  278.  
  279.  
  280. <GUI_Bracket_Height>500</GUI_Bracket_Height>
  281. <GUI_Bracket_Size>2</GUI_Bracket_Size>
  282.  
  283. <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
  284.  
  285. <Mass>0.999</Mass>
  286. <Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
  287. <Multisample_FOW_Check>Yes</Multisample_FOW_Check>
  288.  
  289. <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
  290. <Armor_Type> Armor_Star_Destroyer </Armor_Type>
  291. <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
  292.  
  293.  
  294. <MovementClass> Space </MovementClass>
  295. <Space_Layer> Capital </Space_Layer>
  296. <Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
  297.  
  298. <OverrideAcceleration> .02 </OverrideAcceleration>
  299. <OverrideDeceleration> .02 </OverrideDeceleration>
  300.  
  301. <Hyperspace>Yes</Hyperspace>
  302. <Hyperspace_Speed>1</Hyperspace_Speed>
  303. <Maintenance_Cost>0.5</Maintenance_Cost>
  304.  
  305. <Affiliation>Republic</Affiliation>
  306.  
  307. <Required_Timeline />
  308. <Required_Ground_Base_Level />
  309. <Required_Star_Base_Level />
  310. <Required_Special_Structures />
  311. <Required_Planets />
  312.  
  313. <Ship_Class>capital</Ship_Class>
  314. <Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
  315. <Squadron_Capacity>40</Squadron_Capacity>
  316. <Piracy_Value_Credits>1000</Piracy_Value_Credits>
  317. <IsBuildable>No</IsBuildable>
  318. <Size_Value>10</Size_Value>
  319.  
  320. <!-- Set to spawn all units once and then not continue - no reserves -->
  321. <Starting_Spawned_Units_Tech_0>ETA-3_Squadron, 4</Starting_Spawned_Units_Tech_0>
  322. <Starting_Spawned_Units_Tech_0>B-Y-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
  323. <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
  324. <Reserve_Spawned_Units_Tech_0>ETA-3_Squadron, -1</Reserve_Spawned_Units_Tech_0>
  325. <Reserve_Spawned_Units_Tech_0>B-Y-Wing_Squadron, -1</Reserve_Spawned_Units_Tech_0>
  326.  
  327.  
  328.  
  329. <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
  330. <Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
  331. <Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
  332.  
  333. <Death_Clone>Damage_Normal, Legacy_Death_Clone</Death_Clone>
  334. <Landing_Transport_Variant>Legacy_Landing</Landing_Transport_Variant>
  335. <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
  336. <Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
  337.  
  338. <Space_Escort_Unit_Types>
  339. Republic_Intredictor_Cruiser,
  340. Republic_Light_Cruiser,
  341. Republic_Light_Cruiser
  342. </Space_Escort_Unit_Types>
  343.  
  344. <SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
  345. <SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
  346. <SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
  347. <SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
  348. <SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
  349. <SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
  350. <SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
  351. <SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
  352. <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Star_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
  353. <SFXEvent_Move_Into_Nebula> Unit_Nebula_Star_Destroyer </SFXEvent_Move_Into_Nebula>
  354. <SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
  355. <SFXEvent_Bombard_Select_Target> EHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target>
  356. <SFXEvent_Bombard_Incoming> EHD_Bombard_Incoming </SFXEvent_Bombard_Incoming>
  357.  
  358. <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer </SFXEvent_Attack_Hardpoint>
  359. <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer </SFXEvent_Attack_Hardpoint>
  360. <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer </SFXEvent_Attack_Hardpoint>
  361. <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer </SFXEvent_Attack_Hardpoint>
  362. <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer </SFXEvent_Attack_Hardpoint>
  363. <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer </SFXEvent_Attack_Hardpoint>
  364.  
  365. <SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
  366.  
  367. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
  368. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
  369. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
  370. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
  371. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
  372. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
  373. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
  374. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
  375. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
  376. <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
  377.  
  378. <Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
  379.  
  380. <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
  381. <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
  382. <SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
  383.  
  384. <SFXEvent_Engine_Idle_Loop> Unit_Star_Destroyer_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
  385. <SFXEvent_Engine_Moving_Loop> Unit_Star_Destroyer_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
  386. <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Destroyer_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
  387.  
  388. <CategoryMask> Capital | AntiFrigate </CategoryMask>
  389. <GUI_Model_Name>Galaxy_Destroyer.ALO</GUI_Model_Name>
  390. <GUI_Distance>2300</GUI_Distance>
  391. <GUI_Offset>0 0 0</GUI_Offset>
  392. <GUI_Velocity>45</GUI_Velocity>
  393. <Victory_Relevant>yes</Victory_Relevant>
  394. <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
  395. <Has_Space_Evaluator>True</Has_Space_Evaluator>
  396.  
  397. <Guard_Chase_Range>1000.0</Guard_Chase_Range>
  398. <Idle_Chase_Range>0.0</Idle_Chase_Range>
  399. <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
  400. <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
  401. <Targeting_Priority_Set>Capital</Targeting_Priority_Set>
  402.  
  403. <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
  404. <Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
  405. <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
  406. <Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space>
  407. <Population_Value>10</Population_Value>
  408. <Tactical_Bribe_Cost>4000</Tactical_Bribe_Cost>
  409.  
  410. <Unit_Abilities_Data SubObjectList="Yes">
  411. <Unit_Ability>
  412. <Type>TRACTOR_BEAM</Type>
  413. <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
  414. <GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
  415. <Recharge_Seconds>25</Recharge_Seconds>
  416. <SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
  417. <SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>
  418. <Supports_Autofire>True</Supports_Autofire>
  419. </Unit_Ability>
  420. </Unit_Abilities_Data>
  421.  
  422. <Abilities SubObjectList="Yes">
  423. <Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">
  424. <Activation_Style> User_Input </Activation_Style>
  425. <Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
  426. <Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>
  427. <Excluded_Unit_Types>Buzz_Droids</Excluded_Unit_Types>
  428. <Activation_Min_Range>10</Activation_Min_Range>
  429. <Activation_Max_Range>1000</Activation_Max_Range>
  430.  
  431. <Target_Speed_Decrease_Percent>0.75</Target_Speed_Decrease_Percent>
  432. <Stacking_Category>0</Stacking_Category>
  433. </Tractor_Beam_Attack_Ability>
  434.  
  435. </Abilities>
  436.  
  437. <Score_Cost_Credits> 45000</Score_Cost_Credits>
  438.  
  439. <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
  440. <Tactical_Build_Cost_Multiplayer>1500</Tactical_Build_Cost_Multiplayer>
  441. <Tactical_Build_Time_Seconds>60</Tactical_Build_Time_Seconds>
  442. <Tactical_Build_Prerequisites />
  443. <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
  444. <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
  445. <Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
  446. <!--<MULTIPLAYER SKIRMISH VALUES END>-->
  447. </UniqueUnit>
  448. <TransportUnit Name="Legacy_Landing">
  449. <Variant_Of_Existing_Type>Republic_Mu_Shuttle</Variant_Of_Existing_Type>
  450. <Behavior>TRANSPORT</Behavior>
  451. <Scale_Factor>1.0</Scale_Factor>
  452. <LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
  453. <Is_Valid_Target>No</Is_Valid_Target>
  454. <User_Bound_Min>-700, -700, 0</User_Bound_Min>
  455. <User_Bound_Max>700, 700, 1500</User_Bound_Max>
  456. <Has_Space_Evaluator>False</Has_Space_Evaluator>
  457. <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
  458. </TransportUnit>
  459. <UniqueUnit Name="Legacy_Death_Clone">
  460. <Text_ID>TEXT_HERO_LEGACY</Text_ID>
  461. <Space_Model_Name>Galaxy_Destroyer_D.ALO</Space_Model_Name>
  462. <xxxSpace_Model_Name>Galaxy_Destroyer.ALO</xxxSpace_Model_Name>
  463. <Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
  464. <Scale_Factor>7.70</Scale_Factor>
  465. <Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
  466. <Max_Speed>0.25</Max_Speed>
  467. <Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
  468. <Max_Thrust>0.05</Max_Thrust>
  469. <Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
  470. <Bank_Turn_Angle>5</Bank_Turn_Angle>
  471. <Affiliation>Republic</Affiliation>
  472. <Ship_Class>capital_ship</Ship_Class>
  473. <Glory_Cinematics>CAM_SDestroyer_Glory01.tec</Glory_Cinematics>
  474. <Remove_Upon_Death>true</Remove_Upon_Death>
  475.  
  476. </UniqueUnit>
  477.  
  478. </Commander_Cody_Data>
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