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Nov 9th, 2015
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  1. Very very good. The game is fun, and high quality. I see it doing well. Here are some thoughts I had while playing:
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  3. - It's confusing that I need to talk to the gravestone to open a door, even after it automatically pops up a message. I got hung up on the same thing last time. I was stuck for a few minutes not knowing how to progress.
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  5. - R should close dialog immediately
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  7. - Consider giving torches at the beginning of the sewer level, instead of at the beginning of the game. I didn't realize that they burned out so when I went to the sewer it was really dark and I got creamed.
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  9. - Getting a better weapon (iron spear) felt fantastic. Same for the weapon skills
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  11. - Fighting groups of enemies is really difficult / impossible. They just mob you and I could not find a way to manage them. I picture a system like in old kung fu movies, where one ninja attacks at a time. This way, you don't just get mobbed. If not something like this, there needs to be a way to control the crowd.
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  13. Others have said that it is too hard, and I sort of agree with them. But I think the actual problem is not simply the difficulty. The problem is that there doesn't seen to be a sustainable way to play the game. After dying several dozens of times, the impression I got was that I simply needed to grind out more powerful items to make more progress. So the goal shifted, from trying to make progress, to farming for better items. Once in this mindset, the experience took on a sour note. Any time that I didn't get a better item felt like a waste of time. It seems that even a good player would constantly get his health chipped away and lose eventually. I'd be interested in watching you stream the game, to see how the best player in the world handles things.
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  15. I get that if the game is too easy, everything falls apart. The entire skills and item system depend on the difficulty to be meaningful. But there are a lot of opportunities to let the player help themselves, to do things that contribute meaningfully to the goal, without cheapening the experience. If only the doors stayed open after death. If only the bosses stayed dead. If only there was something to hold onto in this cold cruel world.
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