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Feb 11th, 2016
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  1.  
  2. //
  3. // __
  4. // ______ __ / \
  5. // /\ __ \/\ \__ / /\ \
  6. // \ \ \_\ \ \ _\ _____ ____ /\_\ \_\
  7. // \ \ __ \ \ \/ /\__ \ / __ \ \/_/\/_/
  8. // \ \ \/\ \ \ \_\/_/ /_/\ \_\ \_
  9. // \ \_\ \_\ \__\ /\____\ \__/ \_\
  10. // \/_/\/_/\/__/ \/____/\/__/\/_/
  11. //
  12.  
  13.  
  14. //
  15. // Say Brain what you wanna do tonight? Same thing we do every night Pinky, try to take over the world!
  16. //
  17.  
  18.  
  19. // Nick //
  20.  
  21. name "Atza^'s Config User"
  22.  
  23.  
  24. // Binds //
  25.  
  26. unbind "f1"
  27. unbind "pause"
  28.  
  29. bind "\" "toggleconsole"
  30.  
  31.  
  32. // Personal settings //
  33.  
  34. cl_autowepswitch "0"
  35. cl_crosshairalpha "9999"
  36. cl_crosshaircolor "5"
  37. cl_crosshaircolor_r "0"
  38. cl_crosshaircolor_g "255"
  39. cl_crosshaircolor_b "255"
  40. cl_crosshairscale "950"
  41. cl_crosshairsize "3"
  42. cl_crosshairthickness "1.337"
  43. cl_crosshairusealpha "1"
  44. crosshair "1"
  45. cl_dynamiccrosshair "0"
  46. cl_legacy_crosshair_recoil "0"
  47. cl_legacy_crosshair_scale "0"
  48. cl_min_ct "1"
  49. cl_min_t "1"
  50. cl_minmodels "1"
  51. cl_righthand "1"
  52. fps_max "1000"
  53. hud_fastswitch "1"
  54.  
  55.  
  56. // Connection settings //
  57.  
  58. cl_allowdownload "1"
  59. cl_allowupload "0"
  60. cl_cmdrate "66"
  61. cl_downloadfilter "nosounds"
  62. cl_interp "0"
  63. cl_interp_all "0"
  64. cl_interp_npcs "0"
  65. cl_interp_ratio "1"
  66. cl_interp_threadmodeticks "0"
  67. cl_lagcompensation "1"
  68. cl_pred_optimize "2"
  69. cl_predictweapons "1"
  70. cl_resend "6"
  71. cl_smooth "0"
  72. cl_smoothtime "0.01"
  73. cl_timeout "9999999"
  74. cl_updaterate "66"
  75. rate "100000"
  76.  
  77.  
  78. // Sound & volume //
  79.  
  80. cl_customsounds "0"
  81. cl_hudhint_sound "0"
  82. cl_soundfile "0"
  83. dsp_enhance_stereo "0"
  84. dsp_mix_max "0.9"
  85. dsp_room "0"
  86. dsp_slow_cpu "0"
  87. dsp_spatial "40"
  88. dsp_speaker "50"
  89. dsp_volume "2.0"
  90. dsp_water "14"
  91. room_type "0"
  92. snd_async_fullyasync "0"
  93. snd_duckerattacktime "0.5"
  94. snd_duckerreleasetime "2.5"
  95. snd_duckerthreshold "0.15"
  96. snd_ducktovolume "0.55"
  97. snd_mixahead "0.1"
  98. snd_musicvolume "0"
  99. snd_noextraupdate "1"
  100. snd_pitchquality "1"
  101. snd_profile "0"
  102. snd_surround_speakers "0"
  103. soundscape_flush "9999"
  104. suitvolume "0"
  105. voice_enable "1"
  106. voice_forcemicrecord "1"
  107. voice_modenable "1"
  108. voice_scale "0.4"
  109.  
  110.  
  111. // Mouse & crosshair //
  112.  
  113. cl_observercrosshair "1"
  114. cl_scalecrosshair "1"
  115. m_customaccel "0"
  116. m_customaccel_exponent "1"
  117. m_customaccel_max "0"
  118. m_customaccel_scale "0"
  119. m_filter "0"
  120. m_mouseaccel1 "0"
  121. m_mouseaccel2 "0"
  122. m_pitch "0.022"
  123. m_yaw "0.022"
  124.  
  125.  
  126. // HUD, radar & misc. //
  127.  
  128. cl_autohelp "0"
  129. cl_c4progressbar "1"
  130. cl_clearhinthistory "1"
  131. cl_disablefreezecam "1"
  132. cl_nowinpanel "1"
  133. cl_playerspraydisable "1"
  134. cl_radar_locked "0"
  135. cl_radaralpha "250"
  136. cl_radartype "1"
  137. cl_show_achievement_popups "0"
  138. cl_showhelp "0"
  139. con_enable "1"
  140. hud_centerid "1"
  141. jpeg_quality "100"
  142. overview_health "1"
  143. overview_names "1"
  144. overview_preferred_mode "1"
  145. overview_tracks "0"
  146.  
  147.  
  148. // CPU settings //
  149.  
  150. r_3dnow "1"
  151. r_sse_s "1"
  152. r_sse2 "1"
  153.  
  154.  
  155. // Graphics //
  156.  
  157. adsp_debug "0"
  158. blink_duration "0"
  159. budget_averages_window "0"
  160. budget_background_alpha "0"
  161. budget_history_numsamplesvisible "0"
  162. budget_history_range_ms "5"
  163. budget_peaks_window "0"
  164. budget_show_averages "0"
  165. budget_show_history "0"
  166. budget_show_peaks "0"
  167. cl_c4dynamiclight "1"
  168. cl_burninggibs "0"
  169. cl_debugrumble "0"
  170. cl_detail_avoid_force "0"
  171. cl_detail_avoid_radius "0"
  172. cl_detail_avoid_recover_speed "0"
  173. cl_detail_max_sway "0"
  174. cl_detaildist "0"
  175. cl_detailfade "0"
  176. cl_drawmonitors "0"
  177. cl_ejectbrass "0"
  178. cl_forcepreload "1"
  179. cl_logofile "0"
  180. cl_phys_props_enable "0"
  181. cl_phys_props_max "0"
  182. cl_ragdoll_collide "0"
  183. cl_ragdoll_physics_enable "0"
  184. cl_rumblescale "0"
  185. cl_show_splashes "0"
  186. cl_wpn_sway_interp "0"
  187. closecaption "0"
  188. datacachesize "128"
  189. flex_smooth "0"
  190. func_break_max_pieces "0"
  191. g_ragdoll_fadespeed "0"
  192. g_ragdoll_important_maxcount "0"
  193. g_ragdoll_lvfadespeed "0"
  194. g_ragdoll_maxcount "0"
  195. gl_clear "1"
  196. lod_TransitionDist "0"
  197. mat_aaquality "0"
  198. mat_alphacoverage "0"
  199. mat_antialias "0"
  200. mat_autoexposure_max "0"
  201. mat_autoexposure_min "0"
  202. mat_bloom_scalefactor_scalar "0"
  203. mat_bloomscale "0"
  204. mat_bufferprimitives "1"
  205. mat_bumpmap "0"
  206. mat_clipz "1"
  207. mat_colorcorrection "0"
  208. mat_compressedtextures "1"
  209. mat_debug_postprocessing_effects "0"
  210. mat_debugdepthmode "0"
  211. mat_debugdepthval "128"
  212. mat_debugdepthvalmax "256"
  213. mat_disable_bloom "1"
  214. mat_disable_fancy_blending "1"
  215. mat_disable_lightwarp "1"
  216. mat_disable_ps_patch "1"
  217. mat_disablehwmorph "1"
  218. mat_envmapsize "0"
  219. mat_envmaptgasize "0"
  220. mat_excludetextures "1"
  221. mat_fastspecular "1"
  222. mat_filterlightmaps "1"
  223. mat_force_ps_patch "0"
  224. mat_forceaniso "2"
  225. mat_forcehardwaresync "0"
  226. mat_forcemanagedtextureintohardware "0"
  227. mat_framebuffercopyoverlaysize "0"
  228. mat_hdr_enabled "0"
  229. mat_hdr_level "0"
  230. mat_levelflush "0"
  231. mat_max_worldmesh_vertices "0"
  232. mat_maxframelatency "0"
  233. mat_monitorgamma "1.6"
  234. mat_parallaxmap "0"
  235. mat_picmip "2"
  236. mat_postprocess_x "0"
  237. mat_postprocess_y "0"
  238. mat_postprocessing_combine "1"
  239. mat_reducefillrate "1"
  240. mat_shadowstate "0"
  241. mat_specular "0"
  242. mat_software_aa_blur_one_pixel_lines "0"
  243. mat_software_aa_strength "0"
  244. mat_software_aa_strength_vgui "0"
  245. mat_software_aa_tap_offset "0"
  246. mat_trilinear "0"
  247. mat_vsync "0"
  248. mat_wateroverlaysize "8"
  249. mp_decals "0"
  250. muzzleflash_light "0"
  251. prop_active_gib_limit "0"
  252. props_break_max_pieces "0"
  253. props_break_max_pieces_perframe "0"
  254. r_3dsky "0"
  255. r_ambientboost "0"
  256. r_ambientfactor "1"
  257. r_bloomtintg "0"
  258. r_bloomtintb "0"
  259. r_bloomtintexponent "0"
  260. r_bloomtintr "0"
  261. r_cheapwaterend "1"
  262. r_cheapwaterstart "1"
  263. r_decal_cullsize "9999"
  264. r_decals "0"
  265. r_dopixelvisibility "0"
  266. r_drawbatchdecals "0"
  267. r_drawdetailprops "0"
  268. r_drawflecks "0"
  269. r_drawmodeldecals "0"
  270. r_DrawSpecificStaticProp "0"
  271. r_dynamic "0"
  272. r_eyegloss "0"
  273. r_eyemove "0"
  274. r_eyes "0"
  275. r_eyeshift_x "0"
  276. r_eyeshift_y "0"
  277. r_eyeshift_z "0"
  278. r_eyesize "0"
  279. r_flashlightrendermodels "0"
  280. r_flex "0"
  281. r_forcewaterleaf "0"
  282. r_hunkalloclightmaps "0"
  283. r_lightaverage "1"
  284. r_lightcache_zbuffercache "0"
  285. r_lod "2"
  286. r_maxdlights "32"
  287. r_maxmodeldecal "0"
  288. r_maxnewsamples "0"
  289. r_maxsampledist "0"
  290. r_minnewsamples "0"
  291. r_norefresh "0"
  292. r_occlusion "1"
  293. r_PhysPropStaticLighting "0"
  294. r_pixelfog "1"
  295. r_propsmaxdist "0"
  296. r_renderoverlayfragment "0"
  297. r_rootlod "2"
  298. r_ropetranslucent "0"
  299. r_shadowmaxrendered "9"
  300. r_shadowrendertotexture "1"
  301. r_shadows "1"
  302. r_spray_lifetime "0"
  303. r_staticprop_lod "3"
  304. r_teeth "0"
  305. r_WaterDrawReflection "0"
  306. r_WaterDrawRefraction "1"
  307. r_waterforceexpensive "0"
  308. r_waterforcereflectentities "0"
  309. r_worldlightmin "0.0002"
  310. r_worldlights "1"
  311. rope_averagelight "0"
  312. rope_collide "0"
  313. rope_rendersolid "0"
  314. rope_shake "0"
  315. rope_smooth "0"
  316. rope_smooth_enlarge "0"
  317. rope_smooth_maxalpha "0"
  318. rope_smooth_maxalphawidth "0"
  319. rope_smooth_minalpha "0"
  320. rope_smooth_minwidth "0"
  321. rope_subdiv "0"
  322. rope_wind_dist "0.01"
  323. showhitlocation "1"
  324. sv_forcepreload "1"
  325. texture_budget_background_alpha "9999999"
  326. texture_budget_panel_height "0"
  327. texture_budget_panel_width "0"
  328. violence_ablood "1"
  329. violence_agibs "1"
  330. violence_hblood "1"
  331. violence_hgibs "1"
  332. weapon_showproficiency "1"
  333.  
  334.  
  335. // Multicore rendering tweaks //
  336.  
  337. mat_queue_mode "2"
  338. cl_threaded_bone_setup "0"
  339. cl_threaded_client_leaf_system "0"
  340. r_threaded_client_shadow_manager "1"
  341. r_threaded_particles "1"
  342. r_threaded_renderables "1"
  343. r_queued_decals "0"
  344. r_queued_post_processing "1"
  345. r_queued_ropes "1"
  346. mp_usehwmmodels "-1"
  347. mp_usehwmvcds "-1"
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