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- rate "128000"
- cl_autohelp "0"
- cl_autowepswitch "0"
- cl_cmdrate "64"
- cl_interp "0"
- cl_lagcompensation "1"
- cl_interp_ratio "1"
- sv_forcepreload "1"
- viewmodel_fov 68
- viewmodel_offset_x 0
- viewmodel_offset_y 2
- viewmodel_offset_z -2
- cl_bobamt_lat 0
- cl_bobamt_vert 0
- cl_viewmodel_shift_right_amt 0
- cl_hud_background_alpha "1.000000"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "10"
- cl_hud_healthammo_style "0"
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "1"
- cl_hud_radar_scale "0.3"
- bind "mouse4" "use weapon_smokegrenade"
- bind "mouse5" "use weapon_molotov;use weapon_incgrenade"
- bind "mouse3" "incrementvar cl_righthand 0 1 1"
- bind "alt" "use weapon_flashbang"
- r_drawtracers_firstperson 0
- mat_queue_mode "2"
- mat_savechanges
- cl_forcepreload “1”
- cl_disablehtmlmotd “1”
- cl_disablefreezecam “1”
- bind w "+forward"
- bind a "+moveleft"
- bind s "+back"
- bind d "+moveright"
- r_dynamic "0"
- r_eyesize "0" (Removes eyes graphic on playermodels)
- r_eyemove "0" (Removes eyes graphic on playermodels)
- con_enable "1" (Console enabled)
- r_eyegloss "0" (Removes eyes graphic on playermodels)
- cl_logofile "0"
- r_eyeshift_z "0" (Removes eyes graphic on playermodels)
- r_eyeshift_y "0" (Removes eyes graphic on playermodels)
- r_eyeshift_x "0" (Removes eyes graphic on playermodels)
- mat_queue_mode "2" (Multicore Rendering enable)
- cl_rumblescale "0" (Scale sensitivity of rumble effects) (0 - 1.0.) (???)
- sys_refldetail "0"
- mat_hdr_enabled "0" (Does not work, i guess)
- sys_aspectratio "-1"
- r_cheapwaterend "1"
- sys_antialiasing "0"
- muzzleflash_light "0"
- r_cheapwaterstart "1"
- budget_show_peaks "0"
- budget_show_history "0"
- budget_peaks_window "0"
- budget_show_averages "0"
- func_break_max_pieces "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_history_range_ms "5"
- texture_budget_panel_width "0"
- texture_budget_panel_height "0"
- cl_detail_avoid_recover_speed "0"
- texture_budget_background_alpha "999"
- budget_history_numsamplesvisible "0"
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