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- // repositions the gunmodel TO mimic CSS more closely.
- viewmodel_fov "65"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- // removes the shifting of the arm WHEN crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "0.98"
- // removes the bobbing of the weapon back AND forth, WHEN you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending ON what resolution you USE, 1 IS max.
- hud_scaling "2"
- // lowers delay BETWEEN sounds.
- snd_mixahead "0.05"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // ignores dedicated servers WITH pings above this value.
- mm_dedicated_search_maxping
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "786432"
- // causes the scope TO move LESS WHILE moving scoped AND reduces bobbing effect
- cl_bobcycle "0.98"
- fps_max 300
- //
- hud_scaling 2
- zoom_sensitivity_ratio 0.9
- m_customaccell 0
- r_drawtracers_firstperson 0
- cl_autowepswitch "0"
- hud_showtargetid "1"
- net_graph "1"
- cl_autohelp "0"
- cl_showhelp "0"
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