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Jan 16th, 2017
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  1. // repositions the gunmodel TO mimic CSS more closely.
  2.  
  3. viewmodel_fov "65"
  4. viewmodel_offset_x "2"
  5. viewmodel_offset_y "2"
  6. viewmodel_offset_z "-2"
  7.  
  8. // removes the shifting of the arm WHEN crouching down.
  9.  
  10. cl_viewmodel_shift_left_amt "0"
  11. cl_viewmodel_shift_right_amt "0"
  12. cl_bob_lower_amt "0"
  13. cl_bobamt_lat "0"
  14. cl_bobamt_vert "0"
  15. cl_bobcycle "0.98"
  16.  
  17. // removes the bobbing of the weapon back AND forth, WHEN you run.
  18.  
  19. cl_bob_lower_amt "0"
  20. cl_bobamt_lat "0"
  21. cl_bobamt_vert "0"
  22.  
  23. // scales the HUD depending ON what resolution you USE, 1 IS max.
  24.  
  25. hud_scaling "2"
  26.  
  27. // lowers delay BETWEEN sounds.
  28.  
  29. snd_mixahead "0.05"
  30.  
  31. // sets interpolation values.
  32.  
  33. cl_interp "0"
  34. cl_interp_ratio "1"
  35.  
  36. // ignores dedicated servers WITH pings above this value.
  37.  
  38. mm_dedicated_search_maxping
  39.  
  40. // usual rate commands
  41.  
  42. cl_cmdrate "128"
  43. cl_updaterate "128"
  44. rate "786432"
  45.  
  46. // causes the scope TO move LESS WHILE moving scoped AND reduces bobbing effect
  47.  
  48. cl_bobcycle "0.98"
  49. fps_max 300
  50.  
  51. //
  52. hud_scaling 2
  53.  
  54. zoom_sensitivity_ratio 0.9
  55. m_customaccell 0
  56.  
  57. r_drawtracers_firstperson 0
  58. cl_autowepswitch "0"
  59. hud_showtargetid "1"
  60. net_graph "1"
  61. cl_autohelp "0"
  62. cl_showhelp "0"
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