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Nov 28th, 2015
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  1. uint32_t headDisplayId = UI::_0xBFEFE3321A3F5015(PLAYERPED, "", 0, 0, "", 0);
  2. UI::_0xDEA2B8283BAA3944(headDisplayId, (Any*)PLAYER::GET_PLAYER_NAME(PLAYERPED));
  3. UI::_0x63BB75ABEDC1F6A0(headDisplayId, 0, 1);
  4.  
  5. USE THIS TO GET A BETTER NAME TAGGING SYSTEM, YOUR CURRENT UI::DRAW_TEXT ONE IS TERRIBLE.
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