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- (04:48:49 AM) DFGreg [43b4d26a@hide-BF4D4B18.mibbit.com] entered the room.
- (04:48:49 AM) mode (+v DFGreg) by ChanServ
- (04:48:55 AM) DFGreg: Hey guys!
- (04:48:58 AM) Krzysztof: Hi!
- (04:49:14 AM) DFGreg: On with Craig now. Just getting some final things set up
- (04:49:16 AM) Cheeseness: Hey Greg!
- (04:49:24 AM) DFGreg: Get your questions ready!
- (04:49:28 AM) Krzysztof: Hi Craig, the Artist!
- (04:49:30 AM) Babar: :D
- (04:49:34 AM) Babar: I am not the Elephant
- (04:49:40 AM) Cheeseness: lol
- (04:49:42 AM) Babar: also, helloGreg
- (04:49:44 AM) Cheeseness: lies
- (04:50:05 AM) sirhoksu_: hi DFGreg
- (04:51:29 AM) sirhoksu_: get it for iDevice :) best experience
- (04:51:44 AM) Cheeseness: So Craig is with you in person, Greg?
- (04:52:47 AM) sirhoksu_: are we starting over?
- (04:53:15 AM) Krzysztof: we wait for the proper moon phase to start ;)
- (04:56:20 AM) DFGreg: okay going live
- (04:57:02 AM) Cheeseness: What a lovely room of death.
- (04:59:30 AM) DFGreg: bring the questions if you've got em!
- (05:00:10 AM) Cheeseness: I'm keen to know where the inspiration for the moon phase mechanics came from.
- (05:00:43 AM) Krzysztof: When the next game is coming?
- (05:01:34 AM) Cheeseness: Nathan did one half of the keynote talk for the Game Masters: The Forum event that I've been writing about for the past week or so (if anybody's excited by trivia like that)
- (05:01:44 AM) Cheeseness: (Nathan from Capy)
- (05:03:39 AM) Cheeseness: I also wouldn't mind hear about how the art style for Sword & Sworcery evolved. It's such a fantastic and distinctive reimagining of pixel art, and the animation is superb.
- (05:05:46 AM) mib_sdwj3k [4b619057@hide-BF4D4B18.mibbit.com] entered the room.
- (05:05:46 AM) mode (+v mib_sdwj3k) by ChanServ
- (05:06:33 AM) Cheeseness: (I have to abashedly admit I'm not familiar with Craig's previous artwork :D )
- (05:06:55 AM) DFGreg: it looks a lot like the game
- (05:06:59 AM) DFGreg: super rad
- (05:07:10 AM) Cheeseness: I'll have to have a hunt :)
- (05:12:53 AM) sirhoksu_: ratatat is awesome band
- (05:13:16 AM) mib_sdwj3k: There's swearing on the internet now? Gosh.
- (05:13:18 AM) Cheeseness: Is this an appropriate question:
- (05:13:19 AM) Cheeseness: 4086342806?
- (05:13:24 AM) Daiz: Greg & Craig eh
- (05:13:40 AM) Daiz: almost on the other side of the world from here
- (05:13:58 AM) Cheeseness: Where're you from, Daiz?
- (05:14:03 AM) Daiz: Finland
- (05:14:08 AM) Cheeseness: Awesome :)
- (05:14:10 AM) Daiz: 10-hour difference to PDT
- (05:14:15 AM) sirhoksu_: hello fellow country man
- (05:14:21 AM) Cheeseness: It's 5:15am here in Australia
- (05:16:22 AM) sirhoksu_: is there more project coming from superbrother?
- (05:17:04 AM) Krzysztof: But why to make a game instead of a music video?
- (05:17:17 AM) defeeca [551d4028@hide-50D287EE.mibbit.com] entered the room.
- (05:17:18 AM) mode (+v defeeca) by ChanServ
- (05:17:30 AM) mib_sdwj3k left the room.
- (05:20:22 AM) defeeca: i must say gratz for that battle soundtrack at sword of sorcery it feels epic :P
- (05:21:29 AM) Cheeseness: What insight has watching sworcery hashtag activity given them about the way people play, and react to the game?
- (05:24:25 AM) defeeca: i feel that sword of sorcery was more of art than game dont get me wrong it was great piece of art but as game perspective it wasnt really that hard still enjoyed the story
- (05:26:06 AM) Cheeseness: I couldn't kill him. There was no option ;_;
- (05:26:06 AM) sirhoksu_: I just got spoiled :D
- (05:26:28 AM) defeeca: alsoo i agree to your puzzle talk but completing puzzles gives satisfaction of solving puzle
- (05:26:41 AM) defeeca: but if its too hard or arbitary it just annoys the player
- (05:26:42 AM) Cheeseness: (as in, I personally didn't morally have the option - the game wasn't broken)
- (05:27:32 AM) defeeca: also who is talking with the creator of sword and sworcery?
- (05:27:34 AM) defeeca: is it tim?
- (05:27:38 AM) Cheeseness: It's Greg
- (05:27:42 AM) sirhoksu_: its DFGreg
- (05:27:48 AM) sirhoksu_: DFA producer
- (05:27:48 AM) DFGreg: It's me!
- (05:27:53 AM) Cheeseness: :D
- (05:28:35 AM) sirhoksu_: tell about the twitter thing/social media aspect of the S&S?
- (05:29:08 AM) defeeca: also is the s&s creator in the irc? :P if not you should invite him
- (05:31:02 AM) Krzysztof: Did you imagine the life of the game in let's say 10 years, when twitter will be long forgotten? :)
- (05:31:05 AM) Cheeseness: Was it challenging to write the script to 140 chars? I can barely cope with it when just doing normal twitter stuff. I can't imagine trying to constraint a script like that.
- (05:33:54 AM) Cheeseness: What's the most common tweet, I wonder?
- (05:36:25 AM) sirhoksu_: Always somekind of problem with stream :P
- (05:36:34 AM) Cheeseness: :D
- (05:37:25 AM) Krzysztof: http://www.theblogmocracy.com/wp-content/uploads/PLEASE-STAND-BY.png
- (05:39:52 AM) Krzysztof: It's sad to see her loosing health
- (05:39:55 AM) Cheeseness: :( poor scythian
- (05:40:00 AM) Cheeseness: I know, right
- (05:40:30 AM) defeeca: the story aspect of this game was great i must say
- (05:40:36 AM) defeeca: same with visual style and music
- (05:40:43 AM) defeeca: especially the boss music
- (05:40:50 AM) Cheeseness: I feel like it wouldn't have the same charm if it had more puzzles, you know
- (05:41:09 AM) Krzysztof: but maybe less puzzles would be better? :)
- (05:41:23 AM) defeeca: i dunno i feel like that with puzzles it could have been better
- (05:41:24 AM) Cheeseness: Plausible. I personally like that it's interactive
- (05:41:35 AM) defeeca: and most definately would have made this game longer
- (05:41:45 AM) defeeca: as it was now its kinda short
- (05:41:47 AM) Cheeseness: Does it need to be longer?
- (05:41:56 AM) Krzysztof: well, but there is nothing more to add to the story
- (05:42:14 AM) Cheeseness: I love this narration
- (05:42:17 AM) Cheeseness: lol
- (05:42:22 AM) defeeca: yeah it doesnt cause its fine piece of art but which do you enjoy more long game or short game?
- (05:42:28 AM) Krzysztof: I don't ;)
- (05:42:43 AM) Cheeseness: You don't love this bit? With the ghost being obtuse?
- (05:43:08 AM) Krzysztof: Not at all, I still don;t understand this art choice
- (05:43:15 AM) defeeca: still puzles are always trickky make its too hard and the player will abandon the game
- (05:43:23 AM) defeeca: make it too easy and ppl wont notice it
- (05:43:48 AM) Krzysztof: Sure, it's not easy.
- (05:43:48 AM) Cheeseness: defeeca: For me, I think that longer is not necessarily better. Portal 1 would have been worse if it were longer.
- (05:44:03 AM) Cheeseness: Balancing is definitely a difficult thing to do
- (05:45:58 AM) defeeca: i dunno if it have had same quality puzzles , i would have enjoyed portal more as longer game
- (05:46:16 AM) defeeca: but its pretty clear that they just made portal as kinda side project
- (05:46:25 AM) defeeca: so it wasnt long for that reason
- (05:46:27 AM) Krzysztof: yeah, one or two rooms more wouldn't change much
- (05:46:59 AM) defeeca: still the ending song and cake is a lie was brilliant :D
- (05:46:59 AM) Cheeseness: Portal was significantly enhanced by its streamlined nature
- (05:47:05 AM) defeeca: story wise that is
- (05:47:43 AM) Cheeseness: Story needs to be paced. Inserting extra content in here and there can disrupt that and require reworking and repacing of story elements. It's pretty complex stuff.
- (05:48:07 AM) defeeca: true but main aspect of portal was the puzzles
- (05:48:19 AM) defeeca: and story could have been longer
- (05:48:27 AM) Cheeseness: I think the story was perfect
- (05:48:38 AM) defeeca: if you had been inserting more hidden rooms here and there
- (05:48:41 AM) Krzysztof: When I got the second trigon I didn't know I have to switch off, so I walked all the areas one more time to check what to do next. With more rooms and no option to fast travel it would be even worse...
- (05:48:43 AM) defeeca: story was perfect
- (05:48:57 AM) defeeca: but you could have given more hints of the cake thingy :P
- (05:49:12 AM) Cheeseness: The only thing I would have changed about that game was to allow the companion cube to be taken to another room, so that it becomes a suprise when you have to destroy it (since nothing else can travel between test chambers)
- (05:49:21 AM) defeeca: it would have been no problem continuing the sotry that way
- (05:49:23 AM) Cheeseness: I don't think there needed to be more cake hints...
- (05:50:18 AM) sirhoksu_: is that a bear?
- (05:50:23 AM) Cheeseness: Poor boor :(
- (05:50:26 AM) Krzysztof: it is
- (05:50:32 AM) Cheeseness: Save or slay?
- (05:50:45 AM) Cheeseness: Aww, DFGreg <3
- (05:51:27 AM) defeeca: i think the best char in s&s was the dog :P
- (05:51:36 AM) Cheeseness: dogfella is awesome :3
- (05:51:46 AM) Cheeseness: I still like the obtuse ghost though :b
- (05:53:01 AM) superbrothers [63e7c486@hide-6C77D8AA.mibbit.com] entered the room.
- (05:53:02 AM) mode (+v superbrothers) by ChanServ
- (05:53:10 AM) Cheeseness: Hey superbrothers :D
- (05:53:20 AM) superbrothers: whoa where am i what is this
- (05:53:21 AM) Krzysztof: hi Craig!
- (05:53:29 AM) superbrothers: hi folks!
- (05:53:36 AM) sirhoksu_: hi there
- (05:53:45 AM) Krzysztof: it's like twitter, you;ll like it ;)
- (05:53:48 AM) Cheeseness: Greg just spared the boor
- (05:53:53 AM) sirhoksu_: awesome game you guys have made
- (05:53:56 AM) superbrothers: i'm super new to whatever this is... is there a feed to watch?
- (05:54:03 AM) Krzysztof: http://www.ustream.tv/channel/double-fine-game-club
- (05:54:03 AM) Cheeseness: http://www.ustream.tv/channel/double-fine-game-club
- (05:54:05 AM) sirhoksu_: http://www.ustream.tv/channel/double-fine-game-club
- (05:54:07 AM) sirhoksu_: :D
- (05:54:07 AM) Cheeseness: >_<
- (05:54:14 AM) superbrothers: haha, thx
- (05:54:40 AM) Cheeseness: (you only need to open one of them - viewing it in tri vision is not recommended)
- (05:54:47 AM) defeeca: hi enjoyed the game trough i feel like it was more of art piece (interactive story) than it was a game :P
- (05:54:50 AM) superbrothers: glad to hear greg ricey spared the poor ol' boor
- (05:55:01 AM) eriktorbjorn [51ead107@hide-6C77D8AA.mibbit.com] entered the room.
- (05:55:01 AM) mode (+v eriktorbjorn) by ChanServ
- (05:55:09 AM) Krzysztof: Did you back DFA? ;)
- (05:55:19 AM) Cheeseness: Did you find that many people slayed the boor? I mean, it wasn't really an option for me.
- (05:55:22 AM) superbrothers: defeeca: you're not wrong, I think it's somewhere in the middle
- (05:55:39 AM) superbrothers: re: boor slaying... we have no stats but we have heard stories
- (05:55:41 AM) defeeca: yeah it still was fine game :P
- (05:55:51 AM) superbrothers: i've heard two separate stories of a father + kid playing
- (05:55:58 AM) Cheeseness: Aww D:
- (05:56:00 AM) superbrothers: father sort of unthinkingly tries pressing the sword
- (05:56:01 AM) Cheeseness: Mob mentality
- (05:56:09 AM) superbrothers: boor is horrifically slain
- (05:56:11 AM) Cheeseness: ;_;
- (05:56:14 AM) superbrothers: kid is heartbroken
- (05:56:21 AM) Cheeseness: Game is never played again
- (05:56:23 AM) superbrothers: aghast at father/parent
- (05:56:32 AM) superbrothers: a "teachable moment" in both of their lives
- (05:56:36 AM) Krzysztof: But at least the kid knows not to argue with his old man...
- (05:56:39 AM) superbrothers: haha
- (05:56:55 AM) sirhoksu_: i love these moments when music starts to play
- (05:56:56 AM) superbrothers: but yeah, i've heard that same story from two different parent/kid sets
- (05:57:22 AM) Cheeseness: In some ways, that's actually likely to be pretty healthy.
- (05:57:27 AM) sirhoksu_: also the foley effects are spot on
- (05:57:33 AM) Cheeseness: To encounter these things together as a family and work through them
- (05:57:43 AM) Cheeseness: Yeah, the sound effects are great
- (05:57:46 AM) Krzysztof: You mean dancing bears?
- (05:57:50 AM) defeeca: i must say the battle music in this game is epic
- (05:57:52 AM) superbrothers: i did a lot of the initial sound design stuff, but capy co-founder + composer sean lohrish cleaned up all my messes
- (05:58:02 AM) sirhoksu_: heh
- (05:58:09 AM) superbrothers: also: the voice of the skeleton + boor is kris piotrowski, capy creative director + S&S co-creator
- (05:58:20 AM) Cheeseness: Where did the boor's tune come from?
- (05:58:23 AM) superbrothers: recorded in jim's subterranean lair
- (05:58:36 AM) superbrothers: the boor tune = the one he sings?
- (05:58:39 AM) Cheeseness: Yeah
- (05:59:09 AM) superbrothers: the boor tune = jim suggesting the boor sing a 'david brent from the office' tune, we youtubed it, kris sang it
- (05:59:17 AM) superbrothers: all in like five minutes
- (05:59:29 AM) Cheeseness: Awesome :D
- (05:59:40 AM) superbrothers: did u know: if you talk to logfella in session 3 at weird moon phases he'll give you super obscure lore
- (05:59:53 AM) Cheeseness: Oh, I didn't
- (05:59:56 AM) Krzysztof: I didn;t know that
- (05:59:56 AM) superbrothers: in text that is
- (06:00:02 AM) sirhoksu_: did not know that
- (06:00:17 AM) superbrothers: yeah, as crazy as the whole story set-up is, i actually worked super hard to make it make sense in my own head
- (06:00:33 AM) Cheeseness: How many people here have completed their woeful errand?
- (06:00:51 AM) superbrothers: and i wrote a bunch of things that kind of fill out the backstory, but there was no reason to include them, they would've cluttered up an already pretty involved player-lead narrative
- (06:00:51 AM) Cheeseness: I have a question I'd like to ask, but I'm wary of spoiling something accidentally
- (06:00:56 AM) sirhoksu_: I'm still on chapter 3 waiting the moon :)
- (06:01:02 AM) Krzysztof: How did you beta test the game? Don;t you think that some of these things, like the one with Logfella talking things in certain time, are too hard to find?
- (06:01:09 AM) superbrothers: how many people finished = no idea, again, we didn't do anything to track stats
- (06:01:43 AM) superbrothers: k: the alt logfella dialog is super low-priority and super-no-big-deal testing wise
- (06:01:46 AM) Cheeseness: You'd have a vague indication of some stuff (not of total completions though) by watching the hashtag activity though, right?
- (06:01:55 AM) superbrothers: k: but yes, it was super tricky testing session 3
- (06:02:29 AM) Krzysztof: But for example the "secret" room with the beautifull artwork is really worth visiting and I guess it is hidden very very ekhem.. .well
- (06:03:00 AM) Cheeseness: Is this secret room the room that Greg went to a little while ago to progress farther in the game?
- (06:03:10 AM) Cheeseness: Or is it something I missed :D
- (06:03:18 AM) Krzysztof: no, another one
- (06:03:23 AM) superbrothers: greg: you gotta sit down and let jim play
- (06:03:25 AM) Cheeseness: Yay, more stuff :D
- (06:03:38 AM) defeeca: i think its fine if some things are hard to find it just adds the discovery if players chooses to play the game again :P
- (06:03:53 AM) Cheeseness: Does Greg normally respond to IRC when he's playing, or is he normally doing stuff full screen?
- (06:03:56 AM) superbrothers: greegggggg you missed the secret jim jam campfire concertttttt
- (06:04:00 AM) defeeca: or reads walktrough and finds out they have missed most of stuff
- (06:04:03 AM) Cheeseness: I love that part
- (06:04:16 AM) sirhoksu_: DFGreg: get back to the concert :D
- (06:04:17 AM) superbrothers: haha, dunno if greg can see this... the scene he missed is the secret heart of S&S
- (06:04:20 AM) Cheeseness: DFGreg, did you know you can jam with Jim?
- (06:04:45 AM) Cheeseness: Have you gotten much feedback about that particular part of the game?
- (06:04:50 AM) Cheeseness: (jamming with Jim)
- (06:04:52 AM) superbrothers: with regards to being able to miss the secret best bits of S&S: that was actually something we really wanted more of
- (06:05:23 AM) superbrothers: think of dark souls or whatever... the idea that behind any door there might be something jaw-dropping or surprising... it adds to the mystery and the sense of possibility
- (06:05:24 AM) defeeca: yeah i like it when game has some secret's :P
- (06:05:40 AM) Cheeseness: Yeah, definitely
- (06:06:25 AM) superbrothers: S&S is pretty sparse secret-wise due to production constraints (team ability, schedule etc) but i'm glad we were able to get a few little surprising elements in, mostly/entirely in session 3, where we leave the player alone to wander
- (06:06:39 AM) sirhoksu_: what was the schedule btw=
- (06:06:40 AM) sirhoksu_: ?
- (06:06:43 AM) Krzysztof: I had this feeling initially and tried to check every bush, but it didn;t come to my mind to check out every moon phase :)
- (06:07:05 AM) superbrothers: initial schedule = 8 months, actual schedule = 16 months
- (06:07:10 AM) Cheeseness: The reflection puzzle was hard. it took me a long time to see that foreground bush
- (06:07:10 AM) superbrothers: which is CRAZY
- (06:07:29 AM) superbrothers: the reflection puzzle is definitely a weird one...
- (06:07:35 AM) Cheeseness: I really liked it though
- (06:07:47 AM) Krzysztof: Ah, that was maybe the only puzzle I solved quickly :D
- (06:08:03 AM) Cheeseness: It's so obvious when you know it's there...
- (06:08:06 AM) superbrothers: a lot of these puzzles are sort of borderline as actual intellectual puzzles, but the idea was they'd be kind of discoverable and intuitive and you'd sort of stumble over them in a trance
- (06:08:28 AM) Cheeseness: I actually appreciate that. I think it fits with the structure and style of the game
- (06:08:44 AM) superbrothers: uh oh
- (06:08:50 AM) superbrothers: eeeeeeek
- (06:09:04 AM) Cheeseness: Does the head tap work at this stage?
- (06:09:20 AM) superbrothers: head tap is only in session IV... i think
- (06:09:22 AM) Krzysztof: I guess not
- (06:09:30 AM) Cheeseness: Okeydokey
- (06:09:42 AM) superbrothers: or that's the only place where it matters...
- (06:09:46 AM) Cheeseness: Yeah
- (06:09:54 AM) sirhoksu_: trpping mushrooms
- (06:10:06 AM) superbrothers: kids: don't do drugs
- (06:10:13 AM) Cheeseness: Mushrooms are not toys
- (06:10:23 AM) superbrothers: miyamoto started it
- (06:10:24 AM) Cheeseness: I wonder how many interesting family moments came out of that as well
- (06:10:26 AM) sirhoksu_: but this game says its okay =(
- (06:10:27 AM) superbrothers: alice in wonderland started it
- (06:10:35 AM) superbrothers: a teachable moment
- (06:10:39 AM) Krzysztof: Is there any particular reason why you decided to place the story in Caucas mountains?
- (06:10:58 AM) superbrothers: oh yeah, caucasus mountains... there's a whole bunch of thought that went into that
- (06:11:15 AM) superbrothers: so i knew early on this was gonnna be called sword & sworcery
- (06:11:29 AM) superbrothers: but at the time i wasn't 100% familiar with the history of "sword and sorcery"
- (06:11:51 AM) superbrothers: i did my research, it was a phrase coined in the 50s to describe Robert E. Howard's mythological low fantasy pulp fiction
- (06:12:04 AM) superbrothers: specially the full-bodied cosmic horror and adventure of Conan
- (06:12:11 AM) sirhoksu_: do you prefer people playing this on iDevice or pc?
- (06:12:12 AM) superbrothers: Conan is from Cimmeria
- (06:12:17 AM) superbrothers: Cimmeria is in the Caucasus
- (06:12:33 AM) superbrothers: S&S takes place like three mountains away from where Conan grew up
- (06:13:04 AM) Krzysztof: is it? I thought it was in the British Isles, like maybe Wales ;)
- (06:13:05 AM) superbrothers: The Scythian is intended to be Conan-like, only female
- (06:13:13 AM) superbrothers: nope, it's in the Caucasus
- (06:13:15 AM) flesk [54d17916@hide-6C77D8AA.mibbit.com] entered the room.
- (06:13:15 AM) mode (+v flesk) by ChanServ
- (06:13:23 AM) superbrothers: Mingi Taw is the actual Turkish name for Mt. Elbrus
- (06:13:35 AM) superbrothers: Mt. Elbrus is the tallest mountain in Europe, located in the Caucasus
- (06:13:46 AM) Krzysztof: Not many people know that, you know?
- (06:14:05 AM) Krzysztof: most of the Europeans think the highest peak is Mt Blanc
- (06:14:09 AM) superbrothers: my thinking was that the greeks imagined all kinds of things about Olympus, and while there's a Mt. Olympus near the mediterranean, people would have heard about the real tallest mountain in the lands beyond the north wind
- (06:14:20 AM) superbrothers: k: depends how you define europe
- (06:14:37 AM) superbrothers: k: it's a grey area, but Mt. Elbrus is taller than Mt. Blanc
- (06:14:45 AM) Krzysztof: no no, it's perfectly correct what you're saying, it is just surprising you gathered these details :)
- (06:14:49 AM) superbrothers: k: grey area = definition of Europe vs Asia
- (06:14:57 AM) superbrothers: k: i did a tonnnnne of research
- (06:15:08 AM) sirhoksu_: it's easter europe = Mt. Elbrus
- (06:15:16 AM) sirhoksu_: and western has Mt Blanc
- (06:15:19 AM) superbrothers: k: i read a pile of Robert E. Howard, a pile of Carl Jung
- (06:15:29 AM) superbrothers: k: a ton of wikipedia :)
- (06:15:54 AM) superbrothers: all that said, pretty sure that Mt. Elbrus in 1000BC didn't look like S&S
- (06:16:07 AM) Cheeseness: That's because nothing could be this pretty
- (06:16:14 AM) superbrothers: i grew up on canada's west coast, with super tall trees and leafy rain forests, so that's probably an influence
- (06:16:18 AM) sirhoksu_: or pixelated ;)
- (06:16:29 AM) superbrothers: another connection for the setting
- (06:16:41 AM) superbrothers: i worked for a year on a 'siege of troy' project at a studio
- (06:16:43 AM) Krzysztof: I guess the biggest "mistake" would be crosses marking the graves, all the rest is fine
- (06:17:12 AM) superbrothers: i've always been super interested in that time period but spending a year on that project doing research and creating concepts i got pretty familiar with 'amazons' and scythia
- (06:17:57 AM) superbrothers: amazons aren't just jane fonda in fur bikinis, they are for real people, women warriors who were in myth and history books, whose tombs have been found in turkey, ukraine, iran
- (06:18:24 AM) flesk left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:18:34 AM) superbrothers: anyhoooo
- (06:18:54 AM) superbrothers: k: crosses... yeah, i struggled with that... but my love of castlevania won out
- (06:19:28 AM) superbrothers: k: i explained it to myself like... crosses pre-date christianity, it's a pretty archetypical symbol or marker, could've been used for graves maybe
- (06:19:33 AM) Krzysztof: well, I imagine it's better to use a well known symbol than to be historically acurate, it's not a textbook after all :)
- (06:19:39 AM) Cheeseness: This part of the puzzle was a bit obtuse
- (06:19:49 AM) Cheeseness: Having to work out that the suns needed more sworcery
- (06:20:05 AM) defeeca: also in my opinion crosses make sense if had been other symbols ppl might have missed those graves
- (06:20:18 AM) superbrothers: this bit works better on iPhone but all these miracles were designed to be out of the box & totally weird
- (06:20:52 AM) superbrothers: k: well, i don't think the history books are the absolute arbiter of how people used to live
- (06:21:24 AM) sirhoksu_: these bosses somewhat remind me of final fantasy for some reason
- (06:21:42 AM) superbrothers: k: but yeah, the cross=grave thing is probably stretching reality, but again... i couldn't resist due to my love of castlevania
- (06:22:01 AM) superbrothers: s: have you heard mitsuto yamane's remix of this song?
- (06:22:26 AM) Cheeseness: Did you guys find it difficult to structure the script into 140 char elements? I find it painful for normal twitter use. I can imagine it being a really difficult constraint to work with.
- (06:22:28 AM) defeeca: final fantasy cause of some boss batles at final fantasy had awesome boss music's :P
- (06:22:31 AM) superbrothers: s: http://jimguthrie.bandcamp.com/track/unknowable-geometry-michiru-yamane-symphony-mix
- (06:22:38 AM) sirhoksu_: no i have not
- (06:22:43 AM) sirhoksu_: let's see :)
- (06:22:51 AM) superbrothers: c: we committed to the constraint early on, and then at the very end i had to write the script...
- (06:23:08 AM) superbrothers: ...the thing is, it just means the chunks of text have to be 140... like each sentence
- (06:23:17 AM) superbrothers: but you can use multiple sentences
- (06:23:23 AM) superbrothers: i practiced by using twitter a bunch
- (06:23:29 AM) superbrothers: and i actually found the constraint not that bad
- (06:23:38 AM) Sailor_Mars [~it@hide-E56EF1D2.red.bezeqint.net] entered the room.
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- (06:23:44 AM) hymnharmonia [Al_Ninio@hide-79098DE5.red.bezeqint.net] entered the room.
- (06:23:44 AM) mode (+v hymnharmonia) by ChanServ
- (06:23:51 AM) Cheeseness: I tend to be excessively verbose, and forming single sentences that are less than a paragraph alone is a challenge for me.
- (06:24:01 AM) lietu left the room (quit: Ping timeout).
- (06:24:04 AM) superbrothers: s: mitsuto yamane is probably best know for symphony of the night, her remix is super 16-bit / 32-bit jrpg
- (06:24:22 AM) superbrothers: c: clearly i share your penchant for verbosity
- (06:24:41 AM) superbrothers: c: but yeah, when you commit to a constraint it's not that bad, it's a puzzle to solve
- (06:24:50 AM) sirhoksu_: very nice remix
- (06:24:55 AM) sirhoksu_: is this on the official OST?
- (06:25:04 AM) superbrothers: s: the original is on the OST yep
- (06:25:23 AM) superbrothers: so on the twitter thing, this was fun:
- (06:25:30 AM) superbrothers: in the first few weeks post launch
- (06:25:31 AM) Cheeseness: Right, constraints often lead to innovation. Though it's still so painful to see that you're one character over ;_;
- (06:25:32 AM) Krzysztof: and there goes another health bar :(
- (06:25:39 AM) superbrothers: people would tweet 'i got X trigon' or whatever
- (06:25:44 AM) sirhoksu_: i bought humblebundle cause of the S&S OST, Own those games already
- (06:25:47 AM) superbrothers: and us creators would be searching by #sworcery
- (06:25:59 AM) superbrothers: and we'd reply with 'high five' or 'well done' or whatever
- (06:26:18 AM) superbrothers: it was a unique thing in the sense that it was easy for us to reach out and connect
- (06:26:24 AM) superbrothers: and i think it made a lot of people's days
- (06:26:55 AM) Krzysztof: When is your next game coming? :)
- (06:27:05 AM) lietu [lutka@hide-D0975783.of.lietu.net] entered the room.
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- (06:27:34 AM) superbrothers: k: it'll be years
- (06:27:37 AM) Matt [~BLEH@hide-2D530B3E.demon.co.uk] entered the room.
- (06:27:37 AM) mode (+v Matt) by ChanServ
- (06:27:53 AM) superbrothers: k: because of 2012's S&S victory lap i've been pretty tied up
- (06:28:08 AM) superbrothers: k: i'm a week away from being totally in the clear S&S-wise
- (06:28:22 AM) Cheeseness: If this is a difficult question to answer without giving anything away, then please feel free to ignore it. 4086342806?
- (06:28:22 AM) superbrothers: k: and then i jump into the deep end on the next thing
- (06:28:34 AM) defeeca: ah i know that
- (06:28:36 AM) defeeca: ;D
- (06:28:43 AM) defeeca: but dont know what it means
- (06:28:50 AM) superbrothers: c: haha, i can give that stuff away... although up until now i would always just go with 'no comment' or 'i have no idea what you're talking about'
- (06:29:00 AM) superbrothers: has anyone tried calling that number?
- (06:29:03 AM) superbrothers: on the telephone?
- (06:29:04 AM) Cheeseness: People have
- (06:29:16 AM) Cheeseness: I live in Australia, and try to avoid international calls though ;)
- (06:29:50 AM) superbrothers: welllll people have been leaving messages and we've been collecting them and... if you were a venus patrol kick-starter backer you might find out more
- (06:30:12 AM) Cheeseness: Ooher. That sounds like a thickening plot.
- (06:30:16 AM) superbrothers: the code / telephone message stuff was more or less brandon boyer's idea, and he brought in scntfc for the sounds
- (06:30:19 AM) superbrothers: bloodsports!!!
- (06:30:29 AM) Cheeseness: Bloodsports. How did the bloodsports line come about?
- (06:30:37 AM) superbrothers: love that line
- (06:30:37 AM) sirhoksu_: that was wierd line
- (06:30:46 AM) Cheeseness: It's awesomely delivered
- (06:31:03 AM) superbrothers: robert ashley was given direction like: "you're a dude named logfella in a video game called sword and sworcery"
- (06:31:14 AM) Cheeseness: Ja
- (06:31:16 AM) Cheeseness: Ha
- (06:31:19 AM) superbrothers: he recorded a demo where he just made up some dumb stuff off the top of his head, assuming there'd be a script
- (06:31:25 AM) Krzysztof: lol
- (06:31:32 AM) superbrothers: the dumb stuff was so funny we put it in
- (06:31:38 AM) superbrothers: whoa, it's over!
- (06:31:40 AM) superbrothers: ok dudes
- (06:31:55 AM) superbrothers: sorry for typing so darn much
- (06:32:04 AM) Cheeseness: No, thank you so much for chatting with us!
- (06:32:04 AM) DFGreg: whoa Chris is still here!
- (06:32:08 AM) Krzysztof: It was a pleasure to read all that :)
- (06:32:12 AM) Cheeseness: Greg, you didn't jam with Jim!
- (06:32:17 AM) sirhoksu_: np :D thanks for anwering allt he question
- (06:32:31 AM) DFGreg: I thought that was the next session!
- (06:32:36 AM) DFGreg: That's my favorite part
- (06:33:09 AM) superbrothers: greg: nope, you totally missed it this time
- (06:33:21 AM) Krzysztof: now we have to wait till the moon is in the seventh house and Jupiter aligns with the Mars
- (06:33:22 AM) superbrothers: if you start session IV with the full moon you can go back
- (06:33:23 AM) Cheeseness: If you're about to disappear, Craig, could you leave us with some suggestions on where to look for more of your art? I'm in love with S&S's style and I'm keen to see what came before/after it
- (06:33:46 AM) superbrothers: c: i don't have a specific hub these days but lemme get some links
- (06:33:47 AM) DFGreg: fuuuck
- (06:33:57 AM) DFGreg: what did I need to to for the jam sesh that I miessed?
- (06:34:17 AM) superbrothers: greg: after getting the space baby you just sit down next to jim and he takes care of it
- (06:34:32 AM) DFGreg: oh man, I'm so sad
- (06:34:33 AM) superbrothers: greg: but you can still do it!!! just set the moon phase to full and go back to hang with jim
- (06:34:42 AM) superbrothers: greg: before setting off on the final quest
- (06:34:43 AM) DFGreg: I will have to
- (06:34:51 AM) superbrothers: c: clips by superbrothers: https://vimeo.com/user721935
- (06:35:16 AM) superbrothers: c: artwork related to S&S: http://www.swordandsworcery.com/artwork/
- (06:35:35 AM) hymnharmonia: (and the wonderful tumblr)
- (06:35:46 AM) superbrothers: c: sworcery a/v jam (by a lot of people but holy smokes) http://sworcery.tumblr.com/tagged/rockstar
- (06:36:23 AM) superbrothers: speaking of the a/v jam, a dude in the caucasus recorded a metal rendition with his mother speaking in scythian: http://sworcery.tumblr.com/post/26156383201/skythian-epic-metal-song-with-spoken-scythian
- (06:36:48 AM) Cheeseness: I saw a tweet about that, but hadn't gotten around to checking it out
- (06:36:55 AM) superbrothers: haven't been maintaing this but here's some superbrothers magazine illos: http://illoz.com/superbrothers/?section=about
- (06:37:17 AM) superbrothers: more direct link to illos: http://illoz.com/superbrothers/?section=portfolios&gallery_id=1136
- (06:37:56 AM) superbrothers: plus here's an in-depth interview from a million years ago that goes into some detail: http://www.8bittoday.com/articles/21/superbrothers
- (06:38:09 AM) superbrothers: ok phew
- (06:38:10 AM) Cheeseness: So much treasure :D
- (06:38:28 AM) DFGreg: aight, i gotta take off
- (06:38:32 AM) DFGreg: thanks again Craig!
- (06:38:35 AM) DFGreg: Come down to SF soon
- (06:38:39 AM) Krzysztof: Thanks Greg!
- (06:38:40 AM) superbrothers: a'ight, it's been grand, have a great saturday & an awesome summer/winter/whatever!
- (06:38:41 AM) DFGreg: otherwise, see you at PAX?
- (06:39:00 AM) superbrothers: greg: no travel plans for a while, gotta get to work on the next thing... but sometime
- (06:39:08 AM) DFGreg: aight, deal
- (06:39:10 AM) DFGreg: BYE!
- (06:39:13 AM) superbrothers: l8r
- (06:39:14 AM) Cheeseness: Bye :D
- (06:39:15 AM) sirhoksu_: bye DFGreg!
- (06:39:16 AM) Daiz: bye
- (06:39:18 AM) Krzysztof: Thanks for your time!
- (06:39:28 AM) defeeca: bye
- (06:39:28 AM) superbrothers left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:39:36 AM) Cheeseness: That was pretty awesome
- (06:39:41 AM) sirhoksu_: indeed
- (06:39:44 AM) Krzysztof: it was
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