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- //игрок выбрасывает пуху
- public void DropTheGun()
- {
- if (vp_FPSCamera.I.CurrentWeaponID == 1 || vp_FPSCamera.I.CurrentWeaponID == 2 || vp_FPSCamera.I.CurrentWeaponID == 3 || vp_FPSCamera.I.CurrentWeaponID == 10 || vp_FPSCamera.I.CurrentWeaponID == 31 ||
- vp_FPSCamera.I.CurrentWeaponID == 61 || vp_FPSCamera.I.CurrentWeaponID == 50 || vp_FPSCamera.I.CurrentWeaponID == 49 || vp_FPSCamera.I.CurrentWeaponID == 13)
- {
- return;
- }
- T_LevelRoot.Singleton.m_acessor.m_view.RPC("DropGun", PhotonTargets.All, new object[] { m_camAcc.m_t.position, vp_FPSCamera.I.CurrentWeaponID });
- }
- [RPC]
- private void DropGun(Vector3 position, int gun_id, PhotonMessageInfo info)
- {
- if (PhotonNetwork.isMasterClient)
- {
- // byte team = Convert.ToByte(info.sender.customProperties["t"]);
- PhotonNetwork.InstantiateSceneObject("DropGun", position + new Vector3(0,-1.2f,0), Quaternion.identity, 0, new object[] { gun_id }); //
- }
- }
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