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- ;LUDWIG VON KOOPA
- ;Ludwig walks around, occasionally spitting Bowser Statue fireballs. When stomped, he retreats into his shell
- ;and spins for a bit before popping back out. He takes a customizable amount of stomps to kill.
- !HP = $03 ;Number of stomps it takes to kill him. Probably shouldn't change this..
- !HPcounterRAM = $1528
- !Projectile = $B3 ;He spits Bowser Statue fireballs by default, but you can make him spawn whatever normal sprite you want.
- Tilemap:
- db $80,$82,$84,$86,$A0,$A2,$A4,$A6,$C0,$C2,$C4,$C6;Her's 32x32 when out of his shell and 16x32 when in. Feel free to remap him if necessary.
- !HurtSFX = $28 ;Boss/Chuck hurt SFX by default
- !HurtSFXBank = $1DFC
- States:
- dw State00 ;Dead
- dw State01 ;Damaged
- dw State02 ;Walking and spitting (slowest speed)
- dw State03 ;Walking and spitting (medium speed)
- dw State04 ;Walking and spitting (fastest speed)
- dw State05 ;Spinning in shell
- State02Speed:
- db $04,$FC
- State03Speed:
- db $08,$F8
- State04Speed:
- db $0C,$F4
- SpinningSpeed:
- db $10,$F0
- print "INIT ",pc
- PHB
- RTL
- print "MAIN ",pc
- PHB
- RTL
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