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Mar 27th, 2013
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  1. configVersion: 2.2
  2.  
  3. # For help the wiki is a good source of information
  4. # Wiki: # https://github.com/alkarinv/BattleArena/wiki
  5.  
  6. # Updates will be retrieved from the latest plugin on the bukkit site
  7. autoUpdate: true
  8.  
  9. ## What is the money on this server called, or if you use Vault the money name will come from there
  10. moneyName: Gold
  11.  
  12. ### Misc Options
  13. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  14. # to make them teleport higher by default, 1.0 = 1 block
  15. teleportYOffset: 0.0
  16.  
  17. # When a player joins an arena and their inventory is stored
  18. # how many old inventories should be saved
  19. # put in 0 if you don't want this option
  20. numberSavedInventories: 5
  21.  
  22. # which player commands should be disabled when they enter an arena
  23. disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma]
  24.  
  25. # What commands should be disabled when the player is inside of a queue, but not in a match
  26. disabledQueueCommands: []
  27.  
  28. # which heroes skills should be disabled when they enter an arena
  29. disabledHeroesSkills: []
  30.  
  31. # If set to true, items that are usually not stackable will be stacked when
  32. # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  33. ignoreMaxStackSize: false
  34.  
  35. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  36. # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
  37. unsafeItemEnchants: false
  38.  
  39. # If true if a player joins a match which has 2 arenas. 1v1 and 1v1v1v1. Then 1v1 will happen first
  40. # afterwards the 1v1v1v1 is guaranteed to be the next arena used.
  41. # if false. if after the 1v1 is used, and the match ends, the 1v1 can be used again before the 1v1v1v1
  42. useArenasOnlyInOrder: false
  43.  
  44. # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  45. # If this is happening on your server set this to true.
  46. # This option will be taken away once I have confirmed bukkit has fixed the problem
  47. enableInvisibleTeleportFix: true
  48.  
  49. ### Option sets allow you to give an easy to remember name for a group of options
  50. # you can add as many of your own as you want
  51. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  52. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  53. optionSets:
  54. storeAll1:
  55. options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  56. restoreAll1:
  57. options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  58.  
  59. ## default Options (these can be overridden by each match/event type)
  60. defaultOptions:
  61. #### Match Options ####
  62. secondsTillBegin: 6
  63. secondsTillMatch: 6 ## how long between onPrestart and onStart
  64. matchTime: 120 ## How long do timed matches last, (in seconds)
  65. secondsToLoot: 5 ## Time after winning to run around and collect loot
  66. matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
  67.  
  68. ## when set to true when a player joins a queue the match will attempt to
  69. ## start after the forceStartTime regardless if the minimum amount of people
  70. ## have joined. Example: say 2 teams of 4 people each is needed, if after
  71. ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
  72. matchEnableForceStart: true
  73. matchForceStartTime: 180
  74.  
  75. ## Enable ready block (a block players can click to signify they are ready)
  76. enablePlayerReadyBlock: false
  77. readyBlockType: 42 ## what is the ready block (42 is iron_block)
  78.  
  79. ## How long before a player can choose another class
  80. timeBetweenClassChange: 3
  81.  
  82. #### Event Options ####
  83. eventCountdownTime: 180 ## How long before announcing an automated event and its start
  84. eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
  85. ## If true, when a player joins and an event that can be opened, it will be
  86. ## opened and the player will join
  87. allowPlayerCreation: false
  88. ## When opened by a player with allowPlayerCreation, what arguments should get passed in
  89. playerOpenOptions: [silent, time=180]
  90.  
  91. #### Duel Options ####
  92. allowRatedDuels: false
  93. # after a player rejects a duel, how long before they can be challenged again
  94. challengeInterval: 1800 # (seconds) 1800 = 30minutes
  95. # allow players to challenge ops
  96. allowChallengeOps: false
  97.  
  98. #### Scheduled Event Options ####
  99. ## Valid options [startContinuous, startNext]
  100. onServerStart: []
  101. timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
  102. announceTimeTillNextEvent: false
  103.  
  104. #### Match/Event Announcements ####
  105. ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  106. ## announce : announce these messages
  107. ## dontannounce : dont announce these messages
  108. ## server : use herochat with the channel specified
  109. ## herochat=<channel> : use herochat with the channel specified
  110. announcements:
  111. onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  112. onStart: [ dontannounce ] ## match starting
  113. onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  114. onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
  115.  
  116. #### Default event Announcements ####
  117. eventAnnouncements:
  118. onCountDownToEvent: [ announce, server ] ## event is now open
  119. onOpen: [ announce, server ] ## event is now open
  120. onStart: [ announce, server ] ## event is starting
  121. onVictory: [ announce, server ] ## event has been won
  122. onCancel: [ announce, server ] ## event has been cancelled
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