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- local recipes = {
- [1] = {name = "Ammo",
- options = {
- [1] = {name = "Arrows", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 30, id = 2544,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 1},
- [2] = {name = "wood", id = 5901, count = 1}
- }
- },
- [2] = {name = "Bolts", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 30, id = 2543,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 1},
- [2] = {name = "wood", id = 5901, count = 2}
- }
- },
- [3] = {name = "Crystalline Arrows", learned = false, learnStorage = 0, storage = {40004}, level = {20}, tries = 2, count = 5, id = 18304,
- needed = {
- [1] = {name = "blue crystal shard", id = 18413, count = 1},
- [2] = {name = "wood", id = 5901, count = 1},
- [3] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- [4] = {name = "Infernal Bolts", learned = false, learnStorage = 0, storage = {40006, 40007}, level = {50, 10}, tries = 1, count = 5, id = 6529,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 1},
- [2] = {name = "wood", id = 5901, count = 1},
- [3] = {name = "soul orbs", id = 5944, count = 2},
- }
- },
- [5] = {name = "Onyx Arrows", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 2, count = 15, id = 7365,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 2},
- [2] = {name = "wood", id = 5901, count = 2}
- }
- },
- [6] = {name = "Piercing Bolts", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 2, count = 15, id = 7363,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 2},
- [2] = {name = "wood", id = 5901, count = 1}
- }
- },
- [7] = {name = "Power Bolts", learned = false, learnStorage = 0, storage = {40000}, level = {30}, tries = 3, count = 10, id = 2547,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "wood", id = 5901, count = 1},
- }
- },
- [8] = {name = "Prismatic Bolts", learned = false, learnStorage = 0, storage = {40004}, level = {25}, tries = 2, count = 5, id = 18435,
- needed = {
- [1] = {name = "blue crystal shard", id = 18413, count = 1},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- [9] = {name = "Sniper Arrows", learned = false, learnStorage = 0, storage = {40000}, level = {15}, tries = 1, count = 20, id = 7364,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 2},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- }
- },
- [2] = {name = "Armors",
- options = {
- [1] = {name = "Albino Plate", learned = false, learnStorage = 0, storage = {40000}, level = {30}, tries = 3, count = 1, id = 21692,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 5},
- [2] = {name = "huge chunks of crude iron", id = 5892, count = 10},
- [3] = {name = "Mooh'Tah shell", id = 23573, count = 1},
- [4] = {name = "zaogun shoulderplates", id = 11331, count = 4},
- [5] = {name = "cursed shoulder spikes", id = 11327, count = 2},
- [6] = {name = "gold ingots", id = 9971, count = 5}
- }
- },
- [2] = {name = "Belted Cape", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 8872,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 2},
- [2] = {name = "yellow pieces of cloth", id = 5914, count = 25},
- [3] = {name = "raw leather", id = 22539, count = 5}
- }
- },
- [3] = {name = "Blue Robe", learned = false, learnStorage = 0, storage = {40003}, level = {30}, tries = 4, count = 1, id = 2656,
- needed = {
- [1] = {name = "blue pieces of cloth", id = 5912, count = 50},
- [2] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- [4] = {name = "Brass Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2465,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "gold ore", id = 6547, count = 5}
- }
- },
- [5] = {name = "Chain Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2464,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "pieces of iron", id = 2225, count = 10}
- }
- },
- [6] = {name = "Crown Armor", learned = false, learnStorage = 0, storage = {40004}, level = {10}, tries = 1, count = 1, id = 2487,
- needed = {
- [1] = {name = "pieces of royal steel", id = 5887, count = 10},
- [2] = {name = "huge chunks of crude iron", id = 5892, count = 2},
- [3] = {name = "gold ingots", id = 9971, count = 5}
- }
- },
- [7] = {name = "Crystalline Armor", learned = false, learnStorage = 0, storage = {40005}, level = {20}, tries = 2, count = 1, id = 8878,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 10},
- [2] = {name = "pieces of hell steel", id = 5888, count = 25},
- [3] = {name = "iron ingots", id = 18337, count = 3},
- [4] = {name = "blue crystal shards", id = 18413, count = 100},
- [5] = {name = "cyan crystal fragments", id = 18419, count = 30},
- }
- },
- [8] = {name = "Dark Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 2489,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 15},
- [2] = {name = "pieces of iron", id = 2225, count = 5},
- [3] = {name = "gold ore", id = 6547, count = 2}
- }
- },
- [9] = {name = "Demon Armor", learned = false, learnStorage = 0, storage = {40006, 40007}, level = {60, 40}, tries = 4, set = "demon", piece = 2, count = 1, id = 2494,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [2] = {name = "pieces of hell steel", id = 5888, count = 50},
- [3] = {name = "essence of dread", id = 22472, count = 1},
- [4] = {name = "demon horns", id = 5954, count = 25},
- [5] = {name = "demon dusts", id = 5906, count = 100},
- [6] = {name = "demonic essences", id = 6500, count = 100},
- [7] = {name = "red pieces of cloth", id = 5911, count = 100},
- [8] = {name = "raw leather", id = 22539, count = 15},
- }
- },
- [10] = {name = "Dragon Robe", learned = false, learnStorage = 0, storage = {40002, 40006}, level = {80, 20}, tries = 2, count = 1, id = 8867,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 10},
- [2] = {name = "red pieces of cloth", id = 5911, count = 100},
- [3] = {name = "small dragon tear", id = 21401, count = 1},
- [4] = {name = "pieces of draconian steel", id = 5889, count = 2},
- [5] = {name = "red dragon leathers", id = 5948, count = 50},
- [6] = {name = "glimmering soil", id = 8299, count = 25}
- }
- },
- [11] = {name = "Dragon Scale Mail", learned = false, learnStorage = 0, storage = {40002}, level = {50}, tries = 6, count = 1, id = 2492,
- needed = {
- [1] = {name = "green dragon scales", id = 5920, count = 50},
- [2] = {name = "green dragon leathers", id = 5877, count = 10},
- [3] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [4] = {name = "pieces of draconian steel", id = 5889, count = 10},
- [5] = {name = "small dragon tear", id = 21401, count = 1},
- [6] = {name = "gold ingot", id = 9971, count = 1}
- }
- },
- [12] = {name = "Dwarven Armor", learned = false, learnStorage = 0, storage = {40001, 40006}, level = {80, 80}, tries = 8, count = 1, id = 2503,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [2] = {name = "pieces of royal steel", id = 5887, count = 100},
- [3] = {name = "gold ingots", id = 9971, count = 20},
- [4] = {name = "orbs of Light Undying", id = 24174, count = 2},
- [5] = {name = "flask of warrior's sweat", id = 5885, count = 1},
- [6] = {name = "holy soil", id = 8301, count = 25},
- [7] = {name = "essences of wishful thinking", id = 22473, count = 2}
- }
- },
- [13] = {name = "Focus Cape", learned = false, learnStorage = 0, storage = {40003}, level = {20}, tries = 3, count = 1, id = 8871,
- needed = {
- [1] = {name = "blue pieces of cloth", id = 5912, count = 25},
- [2] = {name = "red pieces of cloth", id = 5911, count = 25},
- [3] = {name = "natural soil", id = 8298, count = 10},
- [4] = {name = "glimmering soil", id = 8299, count = 10},
- [5] = {name = "iced soil", id = 8302, count = 10},
- [6] = {name = "energy soil", id = 8303, count = 10}
- }
- },
- [14] = {name = "Glacier Robe", learned = false, learnStorage = 0, storage = {40003}, level = {50}, tries = 9, count = 1, id = 7897,
- needed = {
- [1] = {name = "blue pieces of cloth", id = 5912, count = 25},
- [2] = {name = "white pieces of cloth", id = 5909, count = 25},
- [3] = {name = "iced soil", id = 8302, count = 25},
- }
- },
- [15] = {name = "Golden Armor", learned = false, learnStorage = 0, storage = {40005}, level = {10}, tries = 1, count = 1, id = 2466,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [2] = {name = "pieces of royal steel", id = 5887, count = 50},
- [3] = {name = "gold ingots", id = 9971, count = 75}
- }
- },
- [16] = {name = "Greenwood Coat", learned = false, learnStorage = 0, storage = {40006}, level = {10}, tries = 1, count = 1, id = 8869,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 5},
- [2] = {name = "green pieces of cloth", id = 5910, count = 50},
- [3] = {name = "pieces of royal steel", id = 5887, count = 2},
- [4] = {name = "orb of Life Everchanging", id = 24181, count = 1},
- [5] = {name = "gold ingot", id = 9971, count = 1},
- [6] = {name = "natural soil", id = 8298, count = 25}
- }
- },
- [17] = {name = "Lavos Armor", learned = false, learnStorage = 0, storage = {40005}, level = {20}, tries = 2, count = 1, id = 8877,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 10},
- [2] = {name = "pieces of hell steel", id = 5888, count = 25},
- [3] = {name = "gold ingots", id = 9971, count = 10},
- [4] = {name = "soul orbs", id = 5944, count = 25},
- [5] = {name = "red crystal fragments", id = 18420, count = 100}
- }
- },
- [18] = {name = "Leather Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2467,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 25},
- }
- },
- [19] = {name = "Lightning Robe", learned = false, learnStorage = 0, storage = {40003}, level = {50}, tries = 9, count = 1, id = 7898,
- needed = {
- [1] = {name = "blue pieces of cloth", id = 5912, count = 25},
- [2] = {name = "red pieces of cloth", id = 5911, count = 25},
- [3] = {name = "energy soil", id = 8303, count = 25},
- [4] = {name = "iron ingots", id = 18337, count = 2},
- }
- },
- [20] = {name = "Knight Armor", learned = false, learnStorage = 0, storage = {40000}, level = {25}, tries = 2, count = 1, id = 2476,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 15},
- [2] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [3] = {name = "pieces of hell steel", id = 5888, count = 5},
- }
- },
- [21] = {name = "Magic Plate Armor", learned = false, learnStorage = 0, storage = {40005}, level = {40}, tries = 4, count = 1, id = 2472,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [2] = {name = "pieces of royal steel", id = 5887, count = 100},
- [3] = {name = "pieces of hell steel", id = 5888, count = 100},
- [4] = {name = "neutral matter", id = 8310, count = 5},
- [5] = {name = "fighting spirits", id = 5884, count = 2},
- [6] = {name = "frozen starlight", id = 2361, count = 1},
- [7] = {name = "magic sulphur", id = 5904, count = 25}
- }
- },
- [22] = {name = "Magma Coat", learned = false, learnStorage = 0, storage = {40003}, level = {50}, tries = 9, count = 1, id = 7899,
- needed = {
- [1] = {name = "brown pieces of cloth", id = 5913, count = 25},
- [2] = {name = "red pieces of cloth", id = 5911, count = 25},
- [3] = {name = "glimmering soil", id = 8299, count = 25},
- [4] = {name = "iron ingots", id = 18337, count = 5},
- }
- },
- [23] = {name = "Mooh'Tah Plate", learned = false, learnStorage = 0, storage = {40004}, level = {15}, tries = 1, count = 1, id = 23537,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [3] = {name = "pieces of royal steel", id = 5887, count = 5},
- [4] = {name = "Mooh'Tah shells", id = 23573, count = 3},
- [5] = {name = "gold ingots", id = 9971, count = 25}
- }
- },
- [24] = {name = "Noble Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 5, count = 1, id = 2486,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 10},
- [2] = {name = "brown pieces of cloth", id = 5914, count = 5},
- [3] = {name = "iron ingots", id = 18337, count = 10},
- [4] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [5] = {name = "pieces of royal steel", id = 5889, count = 5},
- [6] = {name = "gold ingot", id = 9971, count = 1}
- }
- },
- [25] = {name = "Ornate Chestplate", learned = false, learnStorage = 0, storage = {40006}, level = {70}, tries = 7, count = 1, id = 15406,
- needed = {
- [1] = {name = "green pieces of cloth", id = 5910, count = 25},
- [2] = {name = "blue pieces of cloth", id = 5912, count = 25},
- [3] = {name = "white pieces of cloth", id = 5909, count = 25},
- [4] = {name = "huge chunks of crude iron", id = 5892, count = 2},
- [5] = {name = "pieces of royal steel", id = 5887, count = 25},
- [6] = {name = "pieces of hell steel", id = 5888, count = 25},
- [7] = {name = "enchanted chicken wings", id = 5891, count = 2},
- [8] = {name = "neutral matter", id = 8310, count = 10},
- [9] = {name = "orb of Darkness Eternal", id = 24173, count = 1},
- [10] = {name = "gold ingots", id = 9971, count = 10}
- }
- },
- [26] = {name = "Paladin Armor", learned = false, learnStorage = 0, storage = {40000}, level = {40}, tries = 4, count = 1, id = 8891,
- needed = {
- [1] = {name = "red pieces of cloth", id = 5911, count = 50},
- [2] = {name = "iron ingots", id = 18337, count = 15},
- [3] = {name = "huge chunks of crude iron", id = 5892, count = 3},
- [4] = {name = "gold ingots", id = 9971, count = 10}
- }
- },
- [27] = {name = "Plate Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 2463,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- }
- },
- [28] = {name = "Prismatic Armor", learned = false, learnStorage = 0, storage = {40005}, level = {30}, tries = 3, count = 1, id = 18404,
- needed = {
- [1] = {name = "red pieces of cloth", id = 5911, count = 10},
- [2] = {name = "blue crystal shards", id = 18413, count = 75},
- [3] = {name = "pieces of royal steel", id = 5887, count = 5},
- [4] = {name = "gold ingots", id = 9971, count = 15}
- }
- },
- [29] = {name = "Robe of the Ice Queen", learned = false, learnStorage = 0, storage = {40006}, level = {20}, tries = 2, count = 1, id = 8866,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 5},
- [2] = {name = "blue pieces of cloth", id = 5912, count = 50},
- [3] = {name = "sea serpent scales", id = 10583, count = 10},
- [4] = {name = "seacrest scales", id = 24169, count = 6},
- [5] = {name = "spools of steel silk yarn", id = 24189, count = 3},
- [6] = {name = "seacrest pearl", id = 24116, count = 1},
- [7] = {name = "iced soil", id = 8302, count = 25}
- }
- },
- [30] = {name = "Robe of the Underworld", learned = false, learnStorage = 0, storage = {40006}, level = {60}, tries = 6, count = 1, id = 8890,
- needed = {
- [1] = {name = "demonic essences", id = 6500, count = 50},
- [2] = {name = "soul orbs", id = 5944, count = 25},
- [3] = {name = "demon horns", id = 5954, count = 100},
- [4] = {name = "essences of a bad dream", id = 11223, count = 50},
- [5] = {name = "necromantic rust", id = 23567, count = 1},
- [6] = {name = "essence of dread", id = 22472, count = 1},
- [7] = {name = "frozen starlight", id = 2361, count = 1},
- [8] = {name = "brown pieces of cloth", id = 5913, count = 25},
- [9] = {name = "red pieces of cloth", id = 5911, count = 25},
- [10] = {name = "yellow pieces of cloth", id = 5914, count = 25},
- [11] = {name = "midnight shards", id = 10531, count = 5},
- [12] = {name = "orb of Darkness Eternal", id = 24173, count = 1},
- }
- },
- [31] = {name = "Scale Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2483,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 10},
- [2] = {name = "iron ingots", id = 18337, count = 10},
- [3] = {name = "piece of hell steel", id = 5889, count = 1},
- }
- },
- [32] = {name = "Skullcracker Armor", learned = false, learnStorage = 0, storage = {40006}, level = {10}, tries = 1, count = 1, id = 8889,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "huge chunks of crude iron", id = 5892, count = 10},
- [3] = {name = "pieces of hell steel", id = 5888, count = 50},
- [4] = {name = "pieces of royal steel", id = 5887, count = 10},
- [5] = {name = "demonic essences", id = 6500, count = 25},
- [6] = {name = "soul orbs", id = 5944, count = 15},
- [7] = {name = "essences of a bad dream", id = 11223, count = 25},
- [8] = {name = "necromantic rust", id = 23567, count = 1},
- }
- },
- [33] = {name = "Spirit Cloak", learned = false, learnStorage = 0, storage = {40003}, level = {10}, tries = 2, count = 1, id = 8870,
- needed = {
- [1] = {name = "blue pieces of cloth", id = 5912, count = 25},
- [2] = {name = "white pieces of cloth", id = 5909, count = 25},
- [3] = {name = "natural soil", id = 8298, count = 5},
- [4] = {name = "glimmering soil", id = 8299, count = 5},
- [5] = {name = "iced soil", id = 8302, count = 5},
- [6] = {name = "energy soil", id = 8303, count = 5}
- }
- },
- [34] = {name = "Studded Armor", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2484,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 15},
- [2] = {name = "iron ingots", id = 18337, count = 2},
- [3] = {name = "pieces of iron", id = 2225, count = 5},
- }
- },
- [35] = {name = "Swamplair Armor", learned = false, learnStorage = 0, storage = {40005}, level = {20}, tries = 2, count = 1, id = 8880,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 15},
- [2] = {name = "huge chunks of crude iron", id = 5892, count = 10},
- [3] = {name = "pieces of hell steel", id = 5888, count = 25},
- [4] = {name = "green crystal fragments", id = 18421, count = 30},
- [5] = {name = "green crystal shards", id = 18415, count = 100}
- }
- },
- [36] = {name = "Terra Mantle", learned = false, learnStorage = 0, storage = {40003}, level = {50}, tries = 9, count = 1, id = 7884,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 5},
- [2] = {name = "brown pieces of cloth", id = 5913, count = 25},
- [3] = {name = "green pieces of cloth", id = 5910, count = 25},
- [4] = {name = "natural soil", id = 8298, count = 25},
- [5] = {name = "iron ingots", id = 18337, count = 5},
- }
- },
- [37] = {name = "Velvet Mantle", learned = false, learnStorage = 0, storage = {40006}, level = {10}, tries = 1, count = 1, id = 8868,
- needed = {
- [1] = {name = "raw leather", id = 22539, count = 5},
- [2] = {name = "blue pieces of cloth", id = 5912, count = 25},
- [3] = {name = "red pieces of cloth", id = 5911, count = 25},
- [4] = {name = "necromantic rust", id = 23567, count = 1},
- [5] = {name = "wyrm scales", id = 10582, count = 20},
- [6] = {name = "spools of steel silk yarn", id = 24189, count = 3},
- [7] = {name = "energy soil", id = 8303, count = 25},
- }
- },
- [38] = {name = "Voltage Armor", learned = false, learnStorage = 0, storage = {40005}, level = {20}, tries = 2, count = 1, id = 8879,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [3] = {name = "pieces of royal steel", id = 5887, count = 25},
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- [2] = {name = "huge chunks of crude iron", id = 5892, count = 2},
- [3] = {name = "demon horns", id = 5954, count = 3},
- [4] = {name = "essence of dread", id = 22472, count = 1}
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- },
- [11] = {name = "Ornamented Shield", learned = false, learnStorage = 0, storage = {40000}, level = {50}, tries = 10, count = 1, id = 2524,
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- [1] = {name = "bars of gold", id = 15515, count = 5},
- [2] = {name = "heart of the sea", id = 15431, count = 1},
- [3] = {name = "small rubies", id = 2147, count = 4}
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- [12] = {name = "Ornate Shield", learned = false, learnStorage = 0, storage = {40005}, level = {40}, tries = 4, count = 1, id = 15413,
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- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "essence of the deep", id = 21309, count = 1},
- [3] = {name = "cyan crystal fragments", id = 18419, count = 5},
- [4] = {name = "pieces of royal steel", id = 5887, count = 25},
- [5] = {name = "pieces of hell steel", id = 5888, count = 25},
- [6] = {name = "neutral matter", id = 8310, count = 10},
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- [2] = {name = "gold ore", id = 6547, count = 4},
- }
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- [1] = {name = "blue crystal shards", id = 18413, count = 150},
- [2] = {name = "red crystal fragments", id = 18420, count = 50},
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- [4] = {name = "gold ingots", id = 9971, count = 50}
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- [15] = {name = "Steel Shield", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2509,
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- [1] = {name = "iron ingots", id = 18337, count = 5},
- [2] = {name = "huge chunk of crude iron", id = 5892, count = 1},
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- [1] = {name = "iron ingots", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 5},
- }
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- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "pieces of hell steel", id = 5888, count = 2},
- [3] = {name = "gold ingots", id = 9971, count = 5}
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- },
- [18] = {name = "Viking Shield", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 2531,
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- [1] = {name = "iron ingots", id = 18337, count = 6},
- }
- },
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- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "wood", id = 5901, count = 6},
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- },
- }
- },
- [12] = {name = "Swords",
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- [1] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [2] = {name = "piece of hell steel", id = 5888, count = 1},
- [3] = {name = "pieces of royal steel", id = 5887, count = 3}
- }
- },
- [2] = {name = "Berserker", learned = false, learnStorage = 0, storage = {40004}, level = {10}, tries = 1, count = 1, id = 7403,
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- [1] = {name = "iron ingots", id = 18337, count = 10},
- [2] = {name = "raw leather", id = 22539, count = 4},
- [3] = {name = "wood", id = 5901, count = 2},
- [4] = {name = "piece of royal steel", id = 5887, count = 1}
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- },
- [3] = {name = "Blacksteel Sword", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 2, count = 1, id = 7406,
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- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "pieces of hell steel", id = 5888, count = 5},
- [3] = {name = "piece of royal steel", id = 5887, count = 1}
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- },
- [4] = {name = "Bright Sword", learned = false, learnStorage = 0, storage = {40004}, level = {10}, tries = 1, count = 1, id = 2407,
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- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "gold ingots", id = 9971, count = 2},
- [3] = {name = "holy soil", id = 8301, count = 1}
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- },
- [5] = {name = "Broadsword", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 2413,
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- [1] = {name = "iron ingots", id = 18337, count = 6},
- [2] = {name = "piece of hell steel", id = 5888, count = 1},
- [3] = {name = "raw leather", id = 22539, count = 1}
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- },
- [6] = {name = "Crimson Sword", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 7385,
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- [1] = {name = "iron ingots", id = 18337, count = 5},
- [2] = {name = "small ruby", id = 2147, count = 1},
- [3] = {name = "raw leather", id = 22539, count = 1}
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- },
- [7] = {name = "Crystalline Sword", learned = false, learnStorage = 0, storage = {40005}, level = {40}, tries = 4, count = 1, id = 18450,
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- [1] = {name = "small diamonds", id = 2145, count = 20},
- [2] = {name = "cyan crystal fragments", id = 18419, count = 40},
- [3] = {name = "green crystal shard", id = 18415, count = 1},
- [4] = {name = "gold ingots", id = 9971, count = 5},
- [5] = {name = "red pieces of cloth", id = 5911, count = 5}
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- },
- [8] = {name = "Dagger", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2379,
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- [1] = {name = "wood", id = 5901, count = 1},
- [2] = {name = "iron ingots", id = 18337, count = 2},
- [3] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- [9] = {name = "Demonrage Sword", learned = false, learnStorage = 0, storage = {40005, 40007}, level = {50, 10}, tries = 1, count = 1, id = 7382,
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- [1] = {name = "huge chunks of crude iron", id = 5892, count = 5},
- [2] = {name = "pieces of hell steel", id = 5888, count = 20},
- [3] = {name = "essences of dread", id = 22472, count = 2},
- [4] = {name = "demon horns", id = 5954, count = 40},
- [5] = {name = "demon dusts", id = 5906, count = 100},
- [6] = {name = "raw leather", id = 22539, count = 5},
- }
- },
- [10] = {name = "Dragon Slayer", learned = false, learnStorage = 0, storage = {40002}, level = {40}, tries = 4, count = 1, id = 7402,
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- [1] = {name = "iron ingots", id = 18337, count = 6},
- [2] = {name = "pieces of draconian steel", id = 5889, count = 25},
- [3] = {name = "pieces of royal steel", id = 5887, count = 10},
- [4] = {name = "small dragon tears", id = 21401, count = 2}
- }
- },
- [11] = {name = "Epee", learned = false, learnStorage = 0, storage = {40004}, level = {15}, tries = 1, count = 1, id = 2438,
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- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "piece of hell steel", id = 5888, count = 1},
- [3] = {name = "red piece of cloth", id = 5911, count = 1}
- }
- },
- [12] = {name = "Giant Sword", learned = false, learnStorage = 0, storage = {40004}, level = {25}, tries = 2, count = 1, id = 7402,
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- [1] = {name = "iron ingots", id = 18337, count = 6},
- [2] = {name = "huge chunks of crude iron", id = 5889, count = 3},
- [3] = {name = "raw leather", id = 22539, count = 6}
- }
- },
- [13] = {name = "Katana", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2412,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 6},
- [2] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- [14] = {name = "Longsword", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2397,
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- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "raw leather", id = 22539, count = 2},
- [3] = {name = "small rubies", id = 2147, count = 2},
- [4] = {name = "gold ingot", id = 9971, count = 1}
- }
- },
- [15] = {name = "Magic Sword", learned = false, learnStorage = 0, storage = {40006}, level = {25}, tries = 3, count = 1, id = 2400,
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- [1] = {name = "huge chunks of crude iron", id = 5892, count = 3},
- [2] = {name = "bars of gold", id = 15515, count = 2},
- [3] = {name = "pieces of royal steel", id = 5887, count = 10},
- [4] = {name = "orb of Light Undying", id = 24174, count = 1},
- [5] = {name = "heart of the sea", id = 15431, count = 1}
- }
- },
- [16] = {name = "Mercenary Sword", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 3, count = 1, id = 7386,
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- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "wood", id = 5901, count = 4},
- [3] = {name = "gold ingots", id = 9971, count = 2}
- }
- },
- [17] = {name = "Mystic Blade", learned = false, learnStorage = 0, storage = {40004}, level = {30}, tries = 3, count = 1, id = 7384,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "pieces of hell steel", id = 5888, count = 4},
- [3] = {name = "pieces of royal steel", id = 5887, count = 2},
- [4] = {name = "wood", id = 5901, count = 2}
- }
- },
- [18] = {name = "Nightmare Blade", learned = false, learnStorage = 0, storage = {40004}, level = {35}, tries = 3, count = 1, id = 7418,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "skulls", id = 2229, count = 3},
- [3] = {name = "wood", id = 5901, count = 5},
- [4] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [5] = {name = "raw leather", id = 22539, count = 5}
- }
- },
- [19] = {name = "Relic Sword", learned = false, learnStorage = 0, storage = {40004}, level = {30}, tries = 3, count = 1, id = 7383,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [3] = {name = "cyan crystal fragments", id = 18419, count = 2}
- }
- },
- [20] = {name = "Sabre", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2385,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "wood", id = 5901, count = 2}
- }
- },
- [21] = {name = "Sai", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 2, count = 1, id = 11306,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 6},
- [2] = {name = "pieces of royal steel", id = 5887, count = 3},
- [3] = {name = "raw leather", id = 22539, count = 2}
- }
- },
- [22] = {name = "Scimitar", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2419,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "green piece of cloth", id = 5910, count = 2},
- [3] = {name = "gold ore", id = 6547, count = 2}
- }
- },
- [23] = {name = "Short Sword", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2406,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "raw leather", id = 22539, count = 2},
- }
- },
- [24] = {name = "Spike Sword", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 2383,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 5},
- [2] = {name = "raw leather", id = 22539, count = 2},
- [3] = {name = "wood", id = 5901, count = 2}
- }
- },
- [25] = {name = "Sword", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2376,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "wood", id = 5901, count = 1},
- [3] = {name = "raw leather", id = 22539, count = 1}
- }
- },
- [26] = {name = "Thaian Sword", learned = false, learnStorage = 0, storage = {40005}, level = {30}, tries = 3, count = 1, id = 7391,
- needed = {
- [1] = {name = "huge chunks of crude iron", id = 5892, count = 2},
- [2] = {name = "gold ingots", id = 9971, count = 8},
- [3] = {name = "emerald spike", id = 18213, count = 1},
- [4] = {name = "iron ingots", id = 18337, count = 5}
- }
- },
- [27] = {name = "Twin Hooks", learned = false, learnStorage = 0, storage = {40000}, level = {30}, tries = 3, count = 1, id = 11309,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "wood", id = 5901, count = 4},
- [3] = {name = "raw leather", id = 22539, count = 4}
- }
- },
- [28] = {name = "Two Handed Sword", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 2, count = 1, id = 2377,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 8},
- [2] = {name = "gold ingots", id = 9971, count = 2}
- }
- },
- [29] = {name = "Wyvern Fang", learned = false, learnStorage = 0, storage = {40002}, level = {10}, tries = 2, count = 1, id = 7408,
- needed = {
- [1] = {name = "small emerald", id = 2149, count = 1},
- [2] = {name = "pieces of draconian steel", id = 5889, count = 4},
- [3] = {name = "small dragon tear", id = 21401, count = 1},
- [4] = {name = "red pieces of cloth", id = 5911, count = 2}
- }
- },
- [30] = {name = "Zaoan Sword", learned = false, learnStorage = 0, storage = {40004}, level = {30}, tries = 3, count = 1, id = 11307,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 5},
- [2] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [3] = {name = "pieces of royal steel", id = 5887, count = 10},
- [4] = {name = "pieces of draconian steel", id = 5889, count = 10},
- [5] = {name = "red piece of cloth", id = 5911, count = 1},
- [6] = {name = "gold ingots", id = 9971, count = 2},
- [7] = {name = "raw leather", id = 22539, count = 4}
- }
- },
- }
- },
- [13] = {name = "Tools",
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- [1] = {name = "Crowbar", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2416,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- }
- },
- [2] = {name = "Heavy Machete", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 2, count = 1, id = 2442,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "gold ingots", id = 9971, count = 2}
- }
- },
- [3] = {name = "Light Shovel", learned = false, learnStorage = 0, storage = {40000}, level = {20}, tries = 2, count = 1, id = 5710,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "wood", id = 5901, count = 3}
- }
- },
- [4] = {name = "Lock Picks", learned = false, learnStorage = 0, storage = {40004}, level = {10}, tries = 1, count = 3, id = 8717,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 1},
- [2] = {name = "raw leather", id = 22539, count = 2}
- }
- },
- [5] = {name = "Machete", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2420,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "raw leather", id = 22539, count = 2}
- }
- },
- [6] = {name = "Obsidian Knife", learned = false, learnStorage = 0, storage = {40004}, level = {10}, tries = 1, count = 1, id = 5908,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "pieces of hell steel", id = 5888, count = 2},
- [3] = {name = "huge chunk of crude iron", id = 5892, count = 1},
- [4] = {name = "raw leather", id = 22539, count = 2},
- [5] = {name = "gold ingots", id = 9971, count = 3}
- }
- },
- [7] = {name = "Pick", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2553,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 3},
- [2] = {name = "wood", id = 5901, count = 2}
- }
- },
- [8] = {name = "Shovel", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 1, count = 1, id = 2554,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 4},
- [2] = {name = "wood", id = 5901, count = 4}
- }
- },
- [9] = {name = "Skinning Knife", learned = false, learnStorage = 0, storage = {40000}, level = {10}, tries = 3, count = 1, id = 13828,
- needed = {
- [1] = {name = "iron ingots", id = 18337, count = 2},
- [2] = {name = "pieces of royal steel", id = 5888, count = 2},
- [3] = {name = "gold ingots", id = 9971, count = 2},
- [4] = {name = "raw leather", id = 22539, count = 2},
- }
- },
- }
- },
- [14] = {name = "Umbral",
- options = {
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- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [2] = {name = "Crude Umbral Blade", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22398,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [3] = {name = "Crude Umbral Bow", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22416,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [4] = {name = "Crude Umbral Chopper", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22407,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [5] = {name = "Crude Umbral Crossbow", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22419,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [6] = {name = "Crude Umbral Hammer", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22413,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [7] = {name = "Crude Umbral Mace", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22410,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
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- },
- [8] = {name = "Crude Umbral Slayer", learned = false, learnStorage = 0, storage = {40004, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22401,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [9] = {name = "Umbral Axe", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22405,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [10] = {name = "Umbral Blade", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22399,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [11] = {name = "Umbral Bow", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22417,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [12] = {name = "Umbral Chopper", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22408,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [13] = {name = "Umbral Crossbow", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22420,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [14] = {name = "Umbral Hammer", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22414,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [15] = {name = "Umbral Mace", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22411,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [16] = {name = "Umbral Slayer", learned = false, learnStorage = 0, storage = {40005, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22402,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [17] = {name = "Umbral Master Axe", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22406,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [18] = {name = "Umbral Masterblade", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22400,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [19] = {name = "Umbral Master Bow", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22418,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [20] = {name = "Umbral Master Chopper", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22409,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [21] = {name = "Umbral Master Crossbow", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22421,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [22] = {name = "Umbral Master Hammer", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22415,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [23] = {name = "Umbral Master Mace", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22412,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- [24] = {name = "Umbral Master Slayer", learned = false, learnStorage = 0, storage = {40006, 40008}, level = {100, 10}, tries = 1, count = 1, id = 22403,
- needed = {
- [1] = {name = "iron ingot", id = 18337, count = 5},
- [2] = {name = "wood", id = 5901, count = 2},
- [3] = {name = "dream matter", id = 22397, count = 2}
- }
- },
- }
- },
- }
- local modalId = 1005
- local Type = {}
- local Option = {}
- local training = {
- [40000] = "Basic Smithing",
- [40001] = "Dwarven Smithing",
- [40002] = "Dragon Smithing",
- [40003] = "Magic Smithing",
- [40004] = "Advanced Smithing",
- [40005] = "Legendary Smithing",
- [40006] = "Ultimate Smithing",
- [40007] = "Demon Smithing",
- [40008] = "Umbral Smithing",
- }
- -- Checks if player has the items required for a recipe - used for bringing the craft option back up after each craft if they have enough to do it again - enables quick, easy crafting
- function Player:hasReq(recipe)
- for i = 1, #recipe.needed do
- if self:getItemCount(recipe.needed[i].id) < recipe.needed[i].count then
- return false
- end
- end
- return true
- end
- function Player:sendSortedWindow(type)
- local window = ModalWindow(1011, recipes[type].name, "Expand the item you want to produce to view the requirements.\nYou are trained in the following specialties:\n")
- local choices = 0
- local temp = 0
- for i = 40000, 40008 do
- if self:getCSkill(training[i]) >= 10 then
- temp = temp + 1
- window:setMessage(window:getMessage() .. training[i] .. " (" .. self:getCSkill(training[i]) .. ")\n")
- end
- end
- if temp == 0 then
- window:setMessage(window:getMessage() .. "No specialty training.\n")
- end
- for i = 1, #recipes[type].options do
- if (recipes[type].options[i].learned and self:getStorageValue(recipes[type].options[i].learnStorage) >= 1) or not recipes[type].options[i].learned then
- if recipes[type].options[i].count > 1 then
- window:addChoice(i, recipes[type].options[i].count .. " " .. recipes[type].options[i].name)
- else
- window:addChoice(i, recipes[type].options[i].name)
- end
- end
- end
- window:addButton(1, "Expand")
- window:setDefaultEnterButton(1)
- window:addButton(2, "Back")
- window:setDefaultEscapeButton(2)
- window:sendToPlayer(self)
- return true
- end
- function Player:sendEquipmentWindow()
- local window = ModalWindow(modalId, "Smithing", "Expand the type of item you want to craft to view the available items.\nYou are trained in the following specialties:\n")
- local choices = 0
- local temp = 0
- for i = 40000, 40008 do
- if self:getCSkill(training[i]) >= 10 then
- temp = temp + 1
- window:setMessage(window:getMessage() .. training[i] .. " (" .. self:getCSkill(training[i]) .. ")\n")
- end
- end
- if temp == 0 then
- window:setMessage(window:getMessage() .. "No specialty training.\n")
- end
- for i = 1, #recipes do
- local t = false
- for j = 1, #recipes[i].options do
- if (recipes[i].options[j].learned and self:getStorageValue(recipes[i].options[j].learnStorage) >= 1) or not recipes[i].options[j].learned then
- t = true
- break
- end
- end
- if t then
- window:addChoice(i, recipes[i].name)
- end
- end
- window:addButton(1, "Expand")
- window:setDefaultEnterButton(1)
- window:addButton(2, "Exit")
- window:setDefaultEscapeButton(2)
- window:sendToPlayer(self)
- return true
- end
- function Player:sendERecipeWindow(type, option)
- local window = ModalWindow(modalId + 1, recipes[type].options[option].name, "To produce this item, you need:\n")
- for i = 1, #recipes[type].options[option].needed do
- window:setMessage(window:getMessage() .. recipes[type].options[option].needed[i].count .. " " .. recipes[type].options[option].needed[i].name .. " (" .. self:getItemCount(recipes[type].options[option].needed[i].id) .. ")\n")
- end
- if recipes[type].options[option].storage then
- for i = 1, #recipes[type].options[option].storage do
- local lev = self:getCSkill(training[recipes[type].options[option].storage[i]])
- window:setMessage(window:getMessage() .. training[recipes[type].options[option].storage[i]] .. " " .. recipes[type].options[option].level[i] .. " (" .. lev .. ")\n")
- end
- end
- for i = 1, #recipes[type].options[option].needed do
- if self:getItemCount(recipes[type].options[option].needed[i].id) < recipes[type].options[option].needed[i].count then
- return window:addButton(2, "Back"), window:setDefaultEscapeButton(2), window:setDefaultEnterButton(2), window:sendToPlayer(self)
- end
- end
- for i = 1, #recipes[type].options[option].storage do
- if self:getCSkill(training[recipes[type].options[option].storage[i]]) < recipes[type].options[option].level[i] then
- return window:addButton(2, "Back"), window:setDefaultEscapeButton(2), window:setDefaultEnterButton(2), window:sendToPlayer(self)
- end
- end
- window:addButton(1, "Make It!")
- window:setDefaultEnterButton(1)
- window:addButton(2, "Back")
- window:setDefaultEscapeButton(2)
- window:sendToPlayer(self)
- return true
- end
- function Player:sortedWindowChoice(windowId, buttonId, choiceId)
- local p = self:getGuid()
- if windowId == 1011 then
- if buttonId == 1 then
- Option[p] = choiceId
- self:sendERecipeWindow(Type[p], Option[p])
- return true
- elseif buttonId == 2 then
- self:sendEquipmentWindow()
- return true
- end
- return false
- end
- return false
- end
- function Player:equipmentWindowChoice(windowId, buttonId, choiceId)
- local p = self:getGuid()
- if windowId == modalId then
- if buttonId == 1 then
- Type[p] = choiceId
- self:sendSortedWindow(Type[p])
- return true
- else
- Type[p] = nil
- Option[p] = nil
- return false
- end
- end
- return false
- end
- function Player:eRecipeWindowChoice(windowId, buttonId, choiceId)
- local p = self:getGuid()
- if windowId == modalId + 1 then
- if buttonId == 1 then
- local rand = math.random(1,100000)
- local half = false
- local chance = (cSkills[training[recipes[Type[p]].options[Option[p]].storage[1]]].bonus * self:getCSkill(training[recipes[Type[p]].options[Option[p]].storage[1]])) * 100
- if rand < chance * 1000 then
- half = true
- end
- for i = 1, #recipes[Type[p]].options[Option[p]].needed do
- if half then
- self:removeItem(recipes[Type[p]].options[Option[p]].needed[i].id, math.ceil(recipes[Type[p]].options[Option[p]].needed[i].count / 2))
- else
- self:removeItem(recipes[Type[p]].options[Option[p]].needed[i].id, recipes[Type[p]].options[Option[p]].needed[i].count)
- end
- end
- self:addItem(recipes[Type[p]].options[Option[p]].id, recipes[Type[p]].options[Option[p]].count)
- if half then
- self:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have crafted " .. recipes[Type[p]].options[Option[p]].count .. " " .. recipes[Type[p]].options[Option[p]].name .. " at half the usual cost!")
- else
- self:sendTextMessage(MESSAGE_INFO_DESCR, "You have crafted " .. recipes[Type[p]].options[Option[p]].count .. " " .. recipes[Type[p]].options[Option[p]].name .. "!")
- end
- for i = 1, #recipes[Type[p]].options[Option[p]].storage do
- self:addCSkillTries(training[recipes[Type[p]].options[Option[p]].storage[i]], recipes[Type[p]].options[Option[p]].tries)
- end
- if recipes[Type[p]].options[Option[p]].set then
- if self:getStorageValue(sets[recipes[Type[p]].options[Option[p]].set].pieces[recipes[Type[p]].options[Option[p]].piece].storage) ~= 1 then
- self:setStorageValue(sets[recipes[Type[p]].options[Option[p]].set].pieces[recipes[Type[p]].options[Option[p]].piece].storage, 1)
- end
- local tempStore = true
- for i = 1, #sets[recipes[Type[p]].options[Option[p]].set].pieces do
- if self:getStorageValue(sets[recipes[Type[p]].options[Option[p]].set].pieces[recipes[Type[p]].options[Option[p]].piece].storage) ~= 1 then
- tempStore = false
- end
- end
- if tempStore then
- self:addAchievement(sets[recipes[Type[p]].options[Option[p]].set].achievement)
- end
- end
- return self:hasReq(recipes[Type[p]].options[Option[p]]) and self:sendERecipeWindow(Type[p], Option[p]) or self:sendSortedWindow(Type[p])
- elseif buttonId == 2 then
- self:sendSortedWindow(Type[p])
- end
- return false
- end
- return false
- end
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