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Kraken

Tentative Alchemy Shiznat

Jun 25th, 2016
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  1. Desynthesize
  2. Wave Dress: (Aqua Ring HVM)
  3.  
  4. Seraph Shield: Base (Light Shield: +2 evasion passively and Bash!), Fixed (Crafty Shield), Active (Quick Guard), Passive (Grants +5 DR against Dragon, Fairy, and Poison)
  5.  
  6. Resent Knife: Base (Small Melee Weapon. +1 Weapon Move and Struggle DB. Weapon Moves: Secret Force, Bane), Fixed (Suffer, Scenex2 - Swift Action, Target: An enemy suffering from a Persistent or Volatile status affliction; Effect: The target loses a Tick of Hit Points), Active (Foul Play), Universal (Engulf), Ability (Interference)
  7.  
  8. Sylph Shoes: Base (+1 Overland, +2 Athletics), Ability (Run Away), Passive (+2 Acrobatics), Universal (Effect Spore)
  9.  
  10. Modify
  11. Revenge Plate: Fixed (Ghost+Dark Plate effects, right?), Ability: Interference reagent from Rest Knife (if still exists like that), Passive: Spooky Thing (An old reagent from desynthing I've had that gives +1 Eva to Ghost, Dark, and Fairy); Slot types assumed to be same as those confirmed for Kitsunoh's fancy plate
  12.  
  13. Corrupt Feather: Replace Psychic in Universal slot with Aqua Ring
  14.  
  15. Synthesis and Refinement
  16. Running Shoes + Run Away reagent from Sylph Shoes + Engulf HVM from Resent Knife + Effect Spore reagent from Sylph Shoes + Defender from Righteous Ruby (designated as an active slot as a reminder)
  17. Essentially I'd like the Defender ability to be the main focus so that I can pair the shoes with the Tattered Lich's Cloak and help my ghost pokemon out via intercepting attacks
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