Bidderlyn

Everbright market 26.2

Feb 26th, 2024 (edited)
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  1.  
  2. -- Weapons --
  3.  
  4. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  5. Scimitar is a martial melee weapon
  6. Costs: 50g
  7.  
  8. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  9. Greatsword is a Martial two handed melee weapon
  10. Costs: 100g
  11.  
  12. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  13. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  14. Costs: 50g
  15.  
  16. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  17. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  18. Costs: 50g
  19.  
  20. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  21. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  22. Costs: 100g
  23.  
  24. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  25. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  26. Costs: 100g
  27.  
  28. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  29. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  30. Costs: 20g
  31.  
  32. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  33. Quarterstaff is a simple melee weapon
  34. Costs: 20g
  35.  
  36. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  37. Scepter is a simple melee weapon
  38. Costs: 20g
  39.  
  40. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  41. Costs: 20g
  42.  
  43. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  44. Costs: 20g
  45.  
  46. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  47. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  48. Costs: 30g
  49.  
  50. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  51. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  52. Costs: 80g
  53.  
  54. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  55. costs 2 ticks to reload, ignores 2 DR
  56. Costs: 120g
  57.  
  58. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  59. costs 3 ticks to reload, ignores 3 DR
  60. Costs: 120g
  61.  
  62. Bolts(x30)
  63. Costs: 10g
  64.  
  65. Arrows(x30)
  66. Costs: 10g
  67.  
  68. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  69. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  70. Costs: 100g
  71.  
  72. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  73. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  74. Costs: 380g
  75.  
  76. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  77. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  78. Costs: 400g
  79.  
  80. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  81. Sword is a martial melee weapon
  82. Costs: 50g
  83.  
  84. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  85. Costs: 20g
  86.  
  87. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  88. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  89. Costs: 50g
  90.  
  91. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  92. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  93. Costs: 350g
  94.  
  95. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  96. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  97. Costs: 330g
  98.  
  99. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  100. Quarterstaff is a simple melee weapon
  101. Costs: 20g
  102.  
  103. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  104. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  105. Costs: 320g
  106.  
  107. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  108. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  109. Costs: 420g
  110.  
  111. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  112. Scepter is a simple melee weapon
  113. Costs: 20g
  114.  
  115. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  116. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  117. Costs: 320g
  118.  
  119. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  120. Quarterstaff is a simple melee weapon
  121. Costs: 20g
  122.  
  123. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  124. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  125. Costs: 420g
  126.  
  127. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  128. Costs: 20g
  129.  
  130. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  131. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  132. Costs: 330g
  133.  
  134. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  135. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  136. Costs: 100g
  137.  
  138. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  139. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  140. Costs: 400g
  141.  
  142. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  143. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  144. Costs: 400g
  145.  
  146. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  147. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  148. Costs: 350g
  149.  
  150. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  151. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  152. Costs: 350g
  153.  
  154. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  155. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  156. Costs: 350g
  157.  
  158. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  159. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  160. Costs: 400g
  161.  
  162. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  163. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  164. Costs: 320g
  165.  
  166. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  167. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  168. Costs: 400g
  169.  
  170. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  171. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  172. Costs: 400g
  173.  
  174. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  175. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  176. Costs: 20g
  177.  
  178. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  179. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  180. Costs: 380g
  181.  
  182. Bow(+2 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  183. Masterwork increases hit chance by +1
  184. Costs: 720g
  185.  
  186. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  187. Costs: 20g
  188.  
  189. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  190. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  191. Costs: 400g
  192.  
  193. Arrows(x30)(MW)
  194. Masterwork increases hit chance by +1
  195. Costs: 310g
  196.  
  197. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  198. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  199. Costs: 330g
  200.  
  201. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  202. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  203. Costs: 350g
  204.  
  205. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  206. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  207. Costs: 80g
  208.  
  209. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  210. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  211. Costs: 320g
  212.  
  213. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  214. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  215. Costs: 500g
  216.  
  217. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  218. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  219. Costs: 50g
  220.  
  221. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  222. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  223. Costs: 330g
  224.  
  225. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  226. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  227. Costs: 350g
  228.  
  229. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  230. Club is a simple melee weapon
  231. Costs: 20g
  232.  
  233. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  234. Quarterstaff is a simple melee weapon
  235. Costs: 20g
  236.  
  237. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  238. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  239. Costs: 350g
  240.  
  241. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  242. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  243. Costs: 400g
  244.  
  245. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  246. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  247. Costs: 400g
  248.  
  249. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  250. Quarterstaff is a simple melee weapon
  251. Costs: 20g
  252.  
  253. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  254. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  255. Costs: 30g
  256.  
  257. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  258. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  259. Costs: 350g
  260.  
  261. Bolts(x30)
  262. Costs: 10g
  263.  
  264. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  265. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  266. Costs: 420g
  267.  
  268. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  269. Costs: 20g
  270.  
  271. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  272. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  273. Costs: 30g
  274.  
  275. Arrows(x30)(MW)
  276. Masterwork increases hit chance by +1
  277. Costs: 310g
  278.  
  279. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  280. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  281. Costs: 380g
  282.  
  283. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  284. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  285. Costs: 420g
  286.  
  287. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  288. Club is a simple melee weapon, Masterwork increases hit chance by +1
  289. Costs: 320g
  290.  
  291. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  292. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  293. Costs: 350g
  294.  
  295. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  296. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  297. Costs: 320g
  298.  
  299. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  300. Greatsword is a Martial two handed melee weapon
  301. Costs: 100g
  302.  
  303. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  304. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  305. Costs: 400g
  306.  
  307. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  308. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  309. Costs: 50g
  310.  
  311. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  312. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  313. Costs: 320g
  314.  
  315. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  316. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  317. Costs: 100g
  318.  
  319. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  320. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  321. Costs: 400g
  322.  
  323. Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  324. Costs: 420g
  325.  
  326. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  327. Quarterstaff is a simple melee weapon
  328. Costs: 20g
  329.  
  330. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  331. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  332. Costs: 350g
  333.  
  334. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  335. Club is a simple melee weapon, Masterwork increases hit chance by +1
  336. Costs: 320g
  337.  
  338. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  339. Masterwork increases hit chance by +1
  340. Costs: 320g
  341.  
  342. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  343. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  344. Costs: 320g
  345.  
  346. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  347. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  348. Costs: 400g
  349.  
  350. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  351. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  352. Costs: 350g
  353.  
  354. Bolts(x30)
  355. Costs: 10g
  356.  
  357. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  358. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  359. Costs: 320g
  360.  
  361. Bolts(x30)(MW)
  362. Masterwork increases hit chance by +1
  363. Costs: 310g
  364.  
  365. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  366. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  367. Costs: 50g
  368.  
  369. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  370.  
  371. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  372. Costs: 420g
  373.  
  374. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  375. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  376. Costs: 400g
  377.  
  378. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  379. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  380. Costs: 400g
  381.  
  382. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  383. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  384. Costs: 350g
  385.  
  386. Bolts(x30)
  387. Costs: 10g
  388.  
  389. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  390. Costs: 20g
  391.  
  392. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  393. Masterwork increases hit chance by +1
  394. Costs: 320g
  395.  
  396. Bolts(x30)(MW)
  397. Masterwork increases hit chance by +1
  398. Costs: 310g
  399.  
  400. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  401. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  402. Costs: 350g
  403.  
  404. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  405. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  406. Costs: 380g
  407.  
  408. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  409. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  410. Costs: 330g
  411.  
  412. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  413. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  414. Costs: 400g
  415.  
  416. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  417. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  418. Costs: 350g
  419.  
  420. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  421. Masterwork increases hit chance by +1
  422. Costs: 320g
  423.  
  424. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  425. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  426. Costs: 320g
  427.  
  428. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  429. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  430. Costs: 400g
  431.  
  432. Bow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  433. +1d4 Cold damage, Engraved with Amethyst (400g)
  434. Costs: 8400g
  435.  
  436. Bow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  437. +1d4 Cold damage, Engraved with Jasper Stone (100g)
  438. Costs: 2100g
  439.  
  440. Short-Spear(+1)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  441. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Onyx Stone (100g)
  442. Costs: 8400g
  443.  
  444. Flanged Maul(+Acid Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  445. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Acidic damage
  446. Costs: 3300g
  447.  
  448. Alchemical Silver Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  449. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  450. Costs: 3700g
  451.  
  452. Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  453. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  454. Costs: 2320g
  455.  
  456. Saber(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  457. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  458. Costs: 2400g
  459.  
  460. Battle-Axe(+1)(+Frost Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  461. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Zircon (100g)
  462. Costs: 8400g
  463.  
  464. Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  465. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  466. Costs: 8400g
  467.  
  468. Quarterstaff(+1)(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  469. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells, Engraved with Jasper Stone (100g)
  470. Costs: 8400g
  471.  
  472. Sword(+Acid Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  473. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Acidic damage
  474. Costs: 2350g
  475.  
  476. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  477. Engraved with Zircon (100g)
  478. Costs: 2100g
  479.  
  480. Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  481. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  482. Costs: 2350g
  483.  
  484. Flanged Dire-Flail(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  485. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  486. Costs: 3400g
  487.  
  488. Cold-Iron Flanged Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  489. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
  490. Costs: 7220g
  491.  
  492. Arrows(x30)(+1)
  493. Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  494. Costs: 2510g
  495.  
  496. Maul(+1)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  497. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage
  498. Costs: 8400g
  499.  
  500. Bow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  501. +1d4 Lightning damage, Engraved with Onyx Stone (100g)
  502. Costs: 2100g
  503.  
  504. Scepter(+1)(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  505. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Divination Spells, Engraved with Bloodstone (100g)
  506. Costs: 8400g
  507.  
  508. Serrated Long-Spear(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  509. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  510. Costs: 3280g
  511.  
  512. Bow(+1 Composite)(+Vicious)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  513. Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Coral (400g)
  514. Costs: 8400g
  515.  
  516. Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  517. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  518. Costs: 2350g
  519.  
  520. Broad Bolts(x30)(+Acid Bite)
  521. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Acidic damage
  522. Costs: 4310g
  523.  
  524. Saber(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  525. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  526. Costs: 2400g
  527.  
  528. Halberd(+Frost Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  529. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Onyx Stone (100g)
  530. Costs: 8400g
  531.  
  532. Club(+Vicious) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  533. Club is a simple melee weapon, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  534. Costs: 2320g
  535.  
  536. Serrated Long-Spear(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  537. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
  538. Costs: 3280g
  539.  
  540. Club(+1)(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  541. Club is a simple melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Zircon (100g)
  542. Costs: 8400g
  543.  
  544. Serrated Long-Spear(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  545. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
  546. Costs: 3280g
  547.  
  548. Flanged Morningstar(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  549. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  550. Costs: 3250g
  551.  
  552. Sword(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  553. Sword is a martial melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  554. Costs: 2350g
  555.  
  556. Cold-Iron Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  557. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  558. Costs: 6320g
  559.  
  560. Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  561. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d4 Lightning damage
  562. Costs: 2330g
  563.  
  564. Broad Bolts(x30)(+1)
  565. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  566. Costs: 2310g
  567.  
  568. Short-Spear(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  569. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  570. Costs: 2330g
  571.  
  572. Mace(+Countering)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  573. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
  574. Costs: 8400g
  575.  
  576. Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  577. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  578. Costs: 2330g
  579.  
  580. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  581. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  582. Costs: 2120g
  583.  
  584. Kukri(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  585. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Fire damage
  586. Costs: 2320g
  587.  
  588. Flanged Quarterstaff(+Lesser Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  589. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Conjuration Spells
  590. Costs: 3220g
  591.  
  592. Alchemical Silver Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  593. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
  594. Costs: 2800g
  595.  
  596. Bodkin Arrows(x30)(+1)
  597. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
  598. Costs: 2310g
  599.  
  600. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  601. costs 3 ticks to reload, ignores 3 DR
  602. Costs: 2120g
  603.  
  604. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  605. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  606. Costs: 3300g
  607.  
  608. Great-Axe(+1)(+Defending) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  609. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  610. Costs: 8400g
  611.  
  612. Cold-Iron Curved Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  613. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  614. Costs: 7300g
  615.  
  616. Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  617. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Coral (400g)
  618. Costs: 8400g
  619.  
  620. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  621. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  622. Costs: 3300g
  623.  
  624. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  625. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  626. Costs: 3220g
  627.  
  628. Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  629. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  630. Costs: 3300g
  631.  
  632. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  633. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  634. Costs: 3300g
  635.  
  636. Broad Bolts(x30)(+Vicious)
  637. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  638. Costs: 2310g
  639.  
  640. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  641. Engraved with Onyx Stone (100g)
  642. Costs: 2100g
  643.  
  644. Greatsword(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  645. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  646. Costs: 8400g
  647.  
  648. Mace(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  649. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage
  650. Costs: 2350g
  651.  
  652. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  653. Engraved with Bloodstone (100g)
  654. Costs: 2100g
  655.  
  656. Bow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  657. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
  658. Costs: 8400g
  659.  
  660. Bow(+1 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  661. Costs: 2120g
  662.  
  663. Bow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  664. +1d4 Lightning damage, Engraved with Jasper Stone (100g)
  665. Costs: 2100g
  666.  
  667. Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  668. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  669. Costs: 2400g
  670.  
  671. Scimitar(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  672. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  673. Costs: 2350g
  674.  
  675. Bow(+1)(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  676. +1d4 Lightning damage, Engraved with White Pearl (400g)
  677. Costs: 8400g
  678.  
  679. Bolts(x30)(+Fire Bite)(+1)
  680. Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Onyx Stone (100g)
  681. Costs: 8400g
  682.  
  683. Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  684. Club is a simple melee weapon, Masterwork increases hit chance by +1
  685. Costs: 2320g
  686.  
  687. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  688. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  689. Costs: 2120g
  690.  
  691. Light Crossbow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  692. costs 2 ticks to reload, ignores 2 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with White Pearl (400g)
  693. Costs: 8400g
  694.  
  695. Bolts(x30)(+1)(+Countering)
  696. Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Onyx Stone (100g)
  697. Costs: 8400g
  698.  
  699. Short-Spear(+Cruel)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  700. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Zircon (100g)
  701. Costs: 8400g
  702.  
  703. Heavy Crossbow(+Vicious)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  704. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Red Spinel (400g)
  705. Costs: 8400g
  706.  
  707. Bow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  708. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Coral (400g)
  709. Costs: 8400g
  710.  
  711. Light Crossbow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  712. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Coral (400g)
  713. Costs: 8400g
  714.  
  715. Bow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  716. +1d4 Fire damage, Engraved with Jasper Stone (100g)
  717. Costs: 2100g
  718.  
  719. Broad Arrows(x30)(+1)(+Lightning Bite)
  720. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Lightning damage, Engraved with Zircon (100g)
  721. Costs: 8400g
  722.  
  723. Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  724. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  725. Costs: 2400g
  726.  
  727. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  728. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  729. Costs: 3220g
  730.  
  731. Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  732. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Coral (400g)
  733. Costs: 8400g
  734.  
  735. Bastard-Sword(+Acid Bite)(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  736. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d4 Acidic damage
  737. Costs: 8400g
  738.  
  739. Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  740. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  741. Costs: 3250g
  742.  
  743. Great-Axe(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  744. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Fire damage
  745. Costs: 2400g
  746.  
  747. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  748. Engraved with Bloodstone (100g)
  749. Costs: 2100g
  750.  
  751. Greatsword(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  752. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  753. Costs: 2400g
  754.  
  755. Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  756. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  757. Costs: 3250g
  758.  
  759. Bolts(x30)(+Vicious)(+1)
  760. Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Onyx Stone (100g)
  761. Costs: 8400g
  762.  
  763. Long-Spear(+Lightning Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  764. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Zircon (100g)
  765. Costs: 8400g
  766.  
  767. Mace(+1)(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  768. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Jasper Stone (100g)
  769. Costs: 8400g
  770.  
  771. Light Crossbow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  772. costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage, Engraved with Amethyst (400g)
  773. Costs: 8400g
  774.  
  775. Dagger(+Acid Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  776. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Acidic damage
  777. Costs: 2320g
  778.  
  779. Bolts(x30)(+1)(+Vicious)
  780. Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Bloodstone (100g)
  781. Costs: 8400g
  782.  
  783. Bow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  784. +1d4 Lightning damage, Engraved with Amethyst (400g)
  785. Costs: 8400g
  786.  
  787. Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  788. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  789. Costs: 2330g
  790.  
  791. Bow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  792. +1d4 Cold damage, Engraved with Coral (400g)
  793. Costs: 8400g
  794.  
  795. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  796. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  797. Costs: 2120g
  798.  
  799. Bodkin Bolts(x30)(+5)
  800. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Clear Red Ruby (2500g)
  801. Costs: 52500g
  802.  
  803. Broad Bolts(x30)(+1)(+Acid Burst)
  804. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier
  805. Costs: 34310g
  806.  
  807. Curved Saber(+5) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  808. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Emerald (1600g)
  809. Costs: 52500g
  810.  
  811. Cold-Iron Halberd(+5)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  812. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage, Engraved with Black Pearl (900g)
  813. Costs: 102900g
  814.  
  815. Alchemical Silver Mace(+Lightning Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  816. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage, Engraved with Topaz (900g)
  817. Costs: 33600g
  818.  
  819. Flanged Quarterstaff(+1)(+Lesser Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  820. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Conjuration Spells
  821. Costs: 9220g
  822.  
  823. Alchemical Silver Curved Battle-Axe(+Frost Bite)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  824. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage
  825. Costs: 9650g
  826.  
  827. Adamantine Quarterstaff(+Enchant Focus)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  828. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to Enchant Spells, Engraved with White Pearl (400g)
  829. Costs: 75600g
  830.  
  831. Broad Bolts(x30)(+1)(+Holy)
  832. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Topaz (900g)
  833. Costs: 18900g
  834.  
  835. Bodkin Arrows(x30)(+5)
  836. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Clear Red Ruby (2500g)
  837. Costs: 52500g
  838.  
  839. Light Crossbow(+1)(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  840. costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  841. Costs: 33600g
  842.  
  843. Curved Great-Axe(+1)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  844. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage
  845. Costs: 19300g
  846.  
  847. Light Crossbow(+Chaotic)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  848. costs 2 ticks to reload, ignores 2 DR, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Jade (900g)
  849. Costs: 18900g
  850.  
  851. Adamantine Morningstar(+Flaming)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  852. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Fire damage
  853. Costs: 53350g
  854.  
  855. Flanged Mace(+Degrading)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  856. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
  857. Costs: 75600g
  858.  
  859. Bow(+5)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  860. +1d4 Cold damage, Engraved with Clear Red Ruby (3600g)
  861. Costs: 75600g
  862.  
  863. Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  864. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
  865. Costs: 8400g
  866.  
  867. Bow(+2)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  868. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
  869. Costs: 18900g
  870.  
  871. Bow(+Holy)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  872. +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Moonstone (900g)
  873. Costs: 18900g
  874.  
  875. Quarterstaff(+4)(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  876. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Soul Gem (6400g)
  877. Costs: 102900g
  878.  
  879. Spiked-Chain(+5) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  880. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
  881. Costs: 52500g
  882.  
  883. Adamantine Bastard-Sword(+5)(+Vicious) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  884. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  885. Costs: 104400g
  886.  
  887. Bow(+4 Composite)(+Frost Bite)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  888. +1d4 Cold damage
  889. Costs: 33620g
  890.  
  891. Falchion(+5) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  892. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Clear Red Ruby (2500g)
  893. Costs: 52500g
  894.  
  895. Alchemical Silver Dagger(+Keen)(+5) deals 1d4 damage, x2 Crit Multiplier, 18-20 Crit Range, 4 tick cost.
  896. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 crit range, Engraved with Soul Gem (6400g)
  897. Costs: 102900g
  898.  
  899. Great-Axe(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  900. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Clear Red Ruby (2500g)
  901. Costs: 52500g
  902.  
  903. Alchemical Silver Greatsword(+5)(+Chaotic) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  904. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Soul Gem (6400g)
  905. Costs: 102900g
  906.  
  907. Kukri(+Degrading)(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  908. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Canary Diamond (3600g)
  909. Costs: 75600g
  910.  
  911. Adamantine Flanged Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  912. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
  913. Costs: 22220g
  914.  
  915. Curved Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  916. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  917. Costs: 9300g
  918.  
  919. Adamantine Curved Kukri(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  920. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, Engraved with Coral (400g)
  921. Costs: 52500g
  922.  
  923. Bodkin Arrows(x30)(+4)
  924. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, Engraved with White Pearl (400g)
  925. Costs: 33600g
  926.  
  927. Cold-Iron Curved Great-Axe(+Lightning Burst)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  928. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  929. Costs: 77300g
  930.  
  931. Flanged Quarterstaff(+5) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  932. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Engraved with Emerald (1600g)
  933. Costs: 52500g
  934.  
  935. Short-Spear(+4)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  936. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Canary Diamond (2500g)
  937. Costs: 52500g
  938.  
  939. Curved Dagger(+Vicious)(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  940. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Canary Diamond (2500g)
  941. Costs: 75600g
  942.  
  943. Cold-Iron Club(+4)(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  944. Club is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Canary Diamond (2500g)
  945. Costs: 134400g
  946.  
  947. Adamantine Serrated Halberd(+Degrading) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  948. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +3 Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
  949. Costs: 39280g
  950.  
  951. Cold-Iron Long-Spear(+1)(+Speed) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  952. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, weapon 1st strike costs 1 tick less
  953. Costs: 54380g
  954.  
  955. Cold-Iron Great-Axe(+3)(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  956. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
  957. Costs: 102900g
  958.  
  959. Quarterstaff(+Frost Burst)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  960. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  961. Costs: 33600g
  962.  
  963. Dagger(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  964. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
  965. Costs: 52500g
  966.  
  967. Arrows(x30)(+5)
  968. Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, Engraved with Emerald (1600g)
  969. Costs: 52500g
  970.  
  971. Curved Battle-Axe(+Acid Burst)(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  972. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  973. Costs: 102900g
  974.  
  975. Curved Dagger(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  976. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Blue Sapphire (1600g)
  977. Costs: 52500g
  978.  
  979. Adamantine Curved Dagger(+Fire Burst)(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  980. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  981. Costs: 134400g
  982.  
  983. Adamantine Mace(+4)(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  984. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Acidic damage, Engraved with Emerald (1600g)
  985. Costs: 102900g
  986.  
  987. Alchemical Silver Greatsword(+5)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  988. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  989. Costs: 134400g
  990.  
  991. Serrated Long-Spear(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  992. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Engraved with Emerald (1600g)
  993. Costs: 52500g
  994.  
  995. Bow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  996. +1d4 Lightning damage, Engraved with Coral (400g)
  997. Costs: 8400g
  998.  
  999. Light Crossbow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1000. costs 2 ticks to reload, ignores 2 DR, Engraved with Canary Diamond (2500g)
  1001. Costs: 52500g
  1002.  
  1003. Curved Battle-Axe(+2)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1004. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  1005. Costs: 52500g
  1006.  
  1007. Bow(+1 Composite)(+1)(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1008. +1d6 Cold damage, Engraved with Topaz (900g)
  1009. Costs: 18900g
  1010.  
  1011. Cold-Iron Falchion(+3)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1012. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage
  1013. Costs: 76400g
  1014.  
  1015. Heavy Crossbow(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  1016. costs 3 ticks to reload, ignores 3 DR, Engraved with Canary Diamond (2500g)
  1017. Costs: 52500g
  1018.  
  1019. Broad Bolts(x30)(+4)
  1020. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Blue Sapphire (1600g)
  1021. Costs: 33600g
  1022.  
  1023. Adamantine Flanged Quarterstaff(+2)(+Greater Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1024. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +2 DC to Enchant Spells, Engraved with Moonstone (900g)
  1025. Costs: 102900g
  1026.  
  1027. Cold-Iron Serrated Long-Spear(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1028. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  1029. Costs: 23280g
  1030.  
  1031. Scimitar(+5)(+Shock) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1032. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Soul Gem (6400g)
  1033. Costs: 102900g
  1034.  
  1035. Bow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1036. Engraved with Clear Red Ruby (2500g)
  1037. Costs: 52500g
  1038.  
  1039. Alchemical Silver Bastard-Sword(+Holy)(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1040. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Amethyst (400g)
  1041. Costs: 18900g
  1042.  
  1043. Adamantine Curved Kukri(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1044. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR
  1045. Costs: 10220g
  1046.  
  1047. Broad Arrows(x30)(+5)
  1048. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Adamantine penetrates additional +1 Armor DR, Engraved with Blue Sapphire (1600g)
  1049. Costs: 52500g
  1050.  
  1051. Great-Axe(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1052. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
  1053. Costs: 52500g
  1054.  
  1055. Morningstar(+5) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1056. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
  1057. Costs: 52500g
  1058.  
  1059. Trident(+2)(+UnHoly) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1060. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Emerald (1600g)
  1061. Costs: 33600g
  1062.  
  1063. Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1064. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with White Pearl (400g)
  1065. Costs: 8400g
  1066.  
  1067. Cold-Iron Curved Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1068. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
  1069. Costs: 55300g
  1070.  
  1071. Bodkin Bolts(x30)(+4)(+Acid Burst)
  1072. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  1073. Costs: 102900g
  1074.  
  1075. Curved Rapier(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1076. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Coral (400g)
  1077. Costs: 33600g
  1078.  
  1079. Curved Scimitar(+5)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1080. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Soul Gem (6400g)
  1081. Costs: 102900g
  1082.  
  1083. Cold-Iron Quarterstaff(+5)(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1084. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1 DC to level 1 Transmutation Spells, Engraved with Topaz (900g)
  1085. Costs: 102900g
  1086.  
  1087. Bolts(x30)(+5)
  1088. Masterwork increases hit chance by +1, Engraved with Clear Red Ruby (2500g)
  1089. Costs: 52500g
  1090.  
  1091. Broad Arrows(x30)(+4)
  1092. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Engraved with Emerald (1600g)
  1093. Costs: 33600g
  1094.  
  1095. Bow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1096. Engraved with Canary Diamond (2500g)
  1097. Costs: 52500g
  1098.  
  1099. Cold-Iron Serrated Short-Spear(+5)(+Holy) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1100. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
  1101. Costs: 134400g
  1102.  
  1103. Bow(+3)(+Holy) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1104. +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Canary Diamond (2500g)
  1105. Costs: 52500g
  1106.  
  1107. Heavy Crossbow(+Speed)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1108. costs 3 ticks to reload, ignores 3 DR, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
  1109. Costs: 52500g
  1110.  
  1111. Scepter(+4)(+Speed) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1112. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Soul Gem (6400g)
  1113. Costs: 102900g
  1114.  
  1115. Curved Scimitar(+5)(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1116. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Clear Red Ruby (2500g)
  1117. Costs: 75600g
  1118.  
  1119. Cold-Iron Flanged Dire-Flail(+3)(+Holy) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1120. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned
  1121. Costs: 77400g
  1122.  
  1123. Alchemical Silver Quarterstaff(+1)(+Greater Evocation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1124. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 DC to Evocation Spells, Engraved with Clear Red Ruby (2500g)
  1125. Costs: 52500g
  1126.  
  1127. Spiked-Chain(+Frost Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  1128. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d4 Cold damage
  1129. Costs: 8500g
  1130.  
  1131. Alchemical Silver Mace(+4)(+Acid Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  1132. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
  1133. Costs: 102900g
  1134.  
  1135. Bodkin Bolts(x30)(+3)
  1136. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR
  1137. Costs: 19310g
  1138.  
  1139. Alchemical Silver Curved Battle-Axe(+Acid Burst)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1140. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
  1141. Costs: 52500g
  1142.  
  1143. Short-Spear(+5)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1144. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Soul Gem (6400g)
  1145. Costs: 102900g
  1146.  
  1147. Scimitar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1148. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Engraved with Emerald (1600g)
  1149. Costs: 33600g
  1150.  
  1151. Adamantine Maul(+1)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  1152. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Fire damage
  1153. Costs: 38400g
  1154.  
  1155. Bow(+2)(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1156. Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Topaz (900g)
  1157. Costs: 18900g
  1158.  
  1159. Dagger(+2)(+Frost Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1160. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
  1161. Costs: 52500g
  1162.  
  1163. Serrated Trident(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1164. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  1165. Costs: 9230g
  1166.  
  1167. -- Armors --
  1168.  
  1169. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1170. Costs: 10g
  1171.  
  1172. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1173. Costs: 150g
  1174.  
  1175. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1176. Costs: 600g
  1177.  
  1178. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1179. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1180. This entire set Costs: 1200g
  1181.  
  1182. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1183. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1184. This entire set Costs: 3000g
  1185.  
  1186. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1187. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1188. This entire set Costs: 4500g
  1189.  
  1190. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1191. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1192. This entire set Costs: 9000g
  1193.  
  1194. Heavy Shield, 2 Shield AC.
  1195. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1196. Costs: 20g
  1197.  
  1198. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1199. Masterwork removes -1 from the Armor Penalty
  1200. Costs: 750g
  1201.  
  1202. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1203. Costs: 300g
  1204.  
  1205. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1206. Costs: 160g
  1207.  
  1208. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1209. Costs: 160g
  1210.  
  1211. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1212. Costs: 160g
  1213.  
  1214. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1215. Costs: 300g
  1216.  
  1217. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1218. Masterwork removes -1 from the Armor Penalty
  1219. Costs: 750g
  1220.  
  1221. Direhide Heavy Shield, 2 Shield AC.
  1222. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1223. Costs: 370g
  1224.  
  1225. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1226. Direhide grants +3 to checks made to intimidate animals
  1227. Costs: 560g
  1228.  
  1229. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1230. Costs: 160g
  1231.  
  1232. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1233. Costs: 300g
  1234.  
  1235. Tower Shield, 4 Shield AC.
  1236. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1237. Costs: 180g
  1238.  
  1239. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1240. Costs: 160g
  1241.  
  1242. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1243. Costs: 300g
  1244.  
  1245. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1246. Costs: 750g
  1247.  
  1248. Light Shield, 1 Shield AC.
  1249. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1250. Costs: 160g
  1251.  
  1252. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1253. Costs: 750g
  1254.  
  1255. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1256. Direhide grants +3 to checks made to intimidate animals
  1257. Costs: 560g
  1258.  
  1259. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1260. Costs: 300g
  1261.  
  1262. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1263. Costs: 160g
  1264.  
  1265. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1266. Costs: 160g
  1267.  
  1268. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1269. Masterwork removes -1 from the Armor Penalty
  1270. Costs: 750g
  1271.  
  1272. Heavy Shield, 2 Shield AC.
  1273. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1274. Costs: 170g
  1275.  
  1276. Heavy Shield, 2 Shield AC.
  1277. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1278. Costs: 170g
  1279.  
  1280. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1281. Costs: 750g
  1282.  
  1283. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1284. Costs: 600g
  1285.  
  1286. Direhide Light Shield, 1 Shield AC.
  1287. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
  1288. Costs: 360g
  1289.  
  1290. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1291. Costs: 750g
  1292.  
  1293. Light Shield, 1 Shield AC.
  1294. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1295. Costs: 160g
  1296.  
  1297. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1298. Costs: 300g
  1299.  
  1300. Light Shield, 1 Shield AC.
  1301. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1302. Costs: 160g
  1303.  
  1304. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1305. Costs: 300g
  1306.  
  1307. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1308. Costs: 300g
  1309.  
  1310. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1311. Costs: 750g
  1312.  
  1313. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1314. Costs: 300g
  1315.  
  1316. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1317. Costs: 160g
  1318.  
  1319. Heavy Shield, 2 Shield AC.
  1320. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1321. Costs: 170g
  1322.  
  1323. Alchemical Silver Tower Shield, 4 Shield AC.
  1324. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1325. Costs: 780g
  1326.  
  1327. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1328. Costs: 160g
  1329.  
  1330. Heavy Shield, 2 Shield AC.
  1331. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1332. Costs: 170g
  1333.  
  1334. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1335. Direhide grants +3 to checks made to intimidate animals
  1336. Costs: 700g
  1337.  
  1338. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1339. Costs: 300g
  1340.  
  1341. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1342. Costs: 750g
  1343.  
  1344. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1345. Masterwork removes -1 from the Armor Penalty
  1346. Costs: 750g
  1347.  
  1348. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1349. Costs: 600g
  1350.  
  1351. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1352. Costs: 160g
  1353.  
  1354. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1355. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1356. Masterwork removes -1 from the Armor Penalty
  1357. This entire set Costs: 1350g
  1358.  
  1359. Sturdy Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1360. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1361. Sturdy grants +1 DR against Pierce attacks
  1362. This entire set Costs: 6400g
  1363.  
  1364. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1365. Costs: 300g
  1366.  
  1367. Robe(Curse Water 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1368. Wielder can use Curse Water as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Red Spinel (400g)
  1369. Costs: 4400g
  1370.  
  1371. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1372. Costs: 300g
  1373.  
  1374. Buckler(Spell Resistance 11), 1 Shield AC.
  1375. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Sets your Spell Resistance to 11
  1376. Costs: 1160g
  1377.  
  1378. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1379. Direhide grants +3 to checks made to intimidate animals
  1380. Costs: 700g
  1381.  
  1382. Polished Halfplate(Spell Resistance 11)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1383. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1384. Polished grants +1 DR against Slash attacks, Sets your Spell Resistance to 11
  1385. This entire set Costs: 6400g
  1386.  
  1387. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1388. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1389. Masterwork removes -1 from the Armor Penalty
  1390. This entire set Costs: 3150g
  1391.  
  1392. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1393. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  1394. Costs: 1150g
  1395.  
  1396. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1397. Costs: 300g
  1398.  
  1399. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1400. Costs: 160g
  1401.  
  1402. Sturdy Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1403. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1404. Sturdy grants +1 DR against Pierce attacks
  1405. This entire set Costs: 6000g
  1406.  
  1407. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1408. Costs: 160g
  1409.  
  1410. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1411. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Use Wands +3)
  1412. +3 to Use Wands skill checks
  1413. This entire set Costs: 5100g
  1414.  
  1415. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1416. Direhide grants +3 to checks made to intimidate animals
  1417. Costs: 700g
  1418.  
  1419. Sturdy Scalemail(Spell Resistance 11)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1420. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1421. Sturdy grants +1 DR against Pierce attacks, Sets your Spell Resistance to 11
  1422. This entire set Costs: 3100g
  1423.  
  1424. Robe(Remove Fear 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1425. Wielder can use Remove Fear as a spell like ability 3/day - UMD check 12
  1426. Costs: 1160g
  1427.  
  1428. Polished Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1429. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1430. Polished grants +1 DR against Slash attacks
  1431. This entire set Costs: 3900g
  1432.  
  1433. Robe(Magic Weapon 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1434. Wielder can use Magic Weapon as a spell like ability 3/day - UMD check 12
  1435. Costs: 1160g
  1436.  
  1437. Sturdy Halfplate(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1438. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1439. Sturdy grants +1 DR against Pierce attacks
  1440. This entire set Costs: 5400g
  1441.  
  1442. Polished Splintmail(CON +1)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1443. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Lesser Channel Pain)
  1444. Polished grants +1 DR against Slash attacks, +1 Constitution, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1445. This entire set Costs: 6000g
  1446.  
  1447. Light Shield(+1 Fortitide), 1 Shield AC.
  1448. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, +1 Fortitude save
  1449. Costs: 1160g
  1450.  
  1451. Robe(Endure Elements 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1452. Wielder can use Endure Elements as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
  1453. Costs: 4400g
  1454.  
  1455. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1456. Masterwork removes -1 from the Armor Penalty
  1457. Costs: 750g
  1458.  
  1459. Umbral Skin Heavy Shield, 2 Shield AC.
  1460. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
  1461. Costs: 4170g
  1462.  
  1463. Sturdy Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1464. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1465. Sturdy grants +1 DR against Pierce attacks
  1466. This entire set Costs: 4900g
  1467.  
  1468. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1469. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1470. Masterwork removes -1 from the Armor Penalty
  1471. This entire set Costs: 3150g
  1472.  
  1473. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1474. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1475. This entire set Costs: 3000g
  1476.  
  1477. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1478. Masterwork removes -1 from the Armor Penalty
  1479. Costs: 750g
  1480.  
  1481. Sturdy Scalemail(Spell Resistance 11)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1482. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1483. Sturdy grants +1 DR against Pierce attacks, Sets your Spell Resistance to 11
  1484. This entire set Costs: 3100g
  1485.  
  1486. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1487. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1488. This entire set Costs: 4000g
  1489.  
  1490. Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1491. Sturdy grants +1 DR against Pierce attacks
  1492. Costs: 1500g
  1493.  
  1494. Heavy Shield(Spell Resistance 11), 2 Shield AC.
  1495. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Sets your Spell Resistance to 11
  1496. Costs: 1170g
  1497.  
  1498. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1499. Costs: 300g
  1500.  
  1501. Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1502. Sturdy grants +1 DR against Pierce attacks
  1503. Costs: 1500g
  1504.  
  1505. Alchemical Silver Sturdy Scalemail(+1 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1506. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1507. Sturdy grants +1 DR against Pierce attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +1 Fortitude save
  1508. This entire set Costs: 4100g
  1509.  
  1510. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1511. Costs: 300g
  1512.  
  1513. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1514. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
  1515. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1516. This entire set Costs: 3300g
  1517.  
  1518. Polished Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1519. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
  1520. Polished grants +1 DR against Slash attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1521. This entire set Costs: 7500g
  1522.  
  1523. Sturdy Halfplate(Cold Resistance 5)(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1524. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Burning Hands 3/day)
  1525. Sturdy grants +1 DR against Pierce attacks, Grants 5 points of protection from Cold, Wielder can use Burning Hands as a spell like ability 3/day - UMD check 12
  1526. This entire set Costs: 7500g
  1527.  
  1528. Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1529. Padded grants +1 DR against Bludge attacks
  1530. Costs: 2500g
  1531.  
  1532. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1533. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1534. Masterwork removes -1 from the Armor Penalty
  1535. This entire set Costs: 3150g
  1536.  
  1537. Alchemical Silver Light Shield(Acid Resistance 5), 1 Shield AC.
  1538. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Grants 5 points of protection from Acid
  1539. Costs: 1760g
  1540.  
  1541. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1542. Costs: 300g
  1543.  
  1544. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1545. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  1546. Costs: 1150g
  1547.  
  1548. Ironwood Heavy Shield(+2), 4 Shield AC.
  1549. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Ironwood shield has triple hardness and HP
  1550. Costs: 7170g
  1551.  
  1552. Cold-Iron Polished Scalemail(CON +1)(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1553. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1554. Polished grants +1 DR against Slash attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, +1 Constitution
  1555. This entire set Costs: 17100g
  1556.  
  1557. Robe(Rainbow Pattern 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1558. Wielder can use Rainbow Pattern as a spell like ability 3/day - UMD check 24, Engraved with Emerald (1600g)
  1559. Costs: 17600g
  1560.  
  1561. Sturdy Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1562. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Channel Pain)
  1563. Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1564. This entire set Costs: 18800g
  1565.  
  1566. Mithral Padded Fullplate(+2)(Medium), 11 AC, 3 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1567. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Sleight of Hand +7), Fullplate Greaves.
  1568. Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +7 to Sleight of Hand skill checks
  1569. This entire set Costs: 32800g
  1570.  
  1571. Direhide Light Shield(CON +5), 1 Shield AC.
  1572. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals, +5 Constitution, Engraved with Canary Diamond (2500g)
  1573. Costs: 27500g
  1574.  
  1575. Cold-Iron Heavy Shield(+2 Fortitide), 2 Shield AC.
  1576. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, +2 Fortitude save
  1577. Costs: 8670g
  1578.  
  1579. Petrified Wood Light Shield(+5), 6 Shield AC.
  1580. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Petrified Wood allows AOO with a shield bash if charge misses
  1581. Costs: 31160g
  1582.  
  1583. Alchemical Silver Light Shield(+2)(Magic Aura 3/day), 3 Shield AC.
  1584. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12, Engraved with White Pearl (400g)
  1585. Costs: 9900g
  1586.  
  1587. Direhide Robe(Misdirection 3/day)(Spell Resistance 14)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1588. Direhide grants +3 to checks made to intimidate animals, Wielder can use Misdirection as a spell like ability 3/day - UMD check 16, Sets your Spell Resistance to 14, Engraved with Emerald (1600g)
  1589. Costs: 17600g
  1590.  
  1591. Sturdy Splintmail(+4 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1592. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(STR +5)
  1593. Sturdy grants +1 DR against Pierce attacks, +4 Fortitude save, +5 Strength
  1594. This entire set Costs: 47400g
  1595.  
  1596. Halfplate(Lightning Resistance 30)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1597. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1598. Grants 30 points of protection from Lightning
  1599. This entire set Costs: 20500g
  1600.  
  1601. Cold-Iron Sturdy Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1602. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1603. Sturdy grants +1 DR against Pierce attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR
  1604. This entire set Costs: 23300g
  1605.  
  1606. Polished Splintmail(+2)(Resilient Sphere 1/day)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1607. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1608. Polished grants +1 DR against Slash attacks, Wielder can use Resilient Sphere as a spell like ability 1/day - UMD check 24
  1609. This entire set Costs: 38800g
  1610.  
  1611. Sturdy Scalemail(+2 Fortitide)(+5)(Medium), 11 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1612. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Scorching Ray 3/day)
  1613. Sturdy grants +1 DR against Pierce attacks, +2 Fortitude save, Wielder can use Scorching Ray as a spell like ability 3/day - UMD check 16
  1614. This entire set Costs: 55500g
  1615.  
  1616. Polished Gambeson(Blur 3/day)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1617. Polished grants +1 DR against Slash attacks, Wielder can use Blur as a spell like ability 3/day - UMD check 16
  1618. Costs: 5500g
  1619.  
  1620. Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1621. Engraved with Red Spinel (400g)
  1622. Costs: 4400g
  1623.  
  1624. Ironwood Padded Fullplate(Spell Resistance 20)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1625. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Open Lock +5), Fullplate Greaves.
  1626. Padded grants +1 DR against Bludge attacks, Ironwood can be worn by druids, Sets your Spell Resistance to 20, +5 to Open Lock skill checks
  1627. This entire set Costs: 39300g
  1628.  
  1629. Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1630. Engraved with Emerald (1600g)
  1631. Costs: 17600g
  1632.  
  1633. Leather-armor(+3)(Globe of Invulnerability, Lesser 5/day)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1634. Wielder can use Globe of Invulnerability, Lesser as a spell like ability 5/day - UMD check 24, Engraved with Soul Gem (6400g)
  1635. Costs: 70400g
  1636.  
  1637. Moonleaf Light Shield(Acid Resistance 10)(+4), 5 Shield AC.
  1638. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 10 points of protection from Acid, Engraved with Clear Red Ruby (3600g)
  1639. Costs: 39600g
  1640.  
  1641. Leather-armor(+2)(+4 Fortitide)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1642. +4 Fortitude save, Engraved with Canary Diamond (3600g)
  1643. Costs: 39600g
  1644.  
  1645. Red Dragonhide Sturdy Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  1646. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1647. Sturdy grants +1 DR against Pierce attacks, Red Dragonhide grants 2DR/Magic, it can be worn by Druids and grants 20 Fire Resistance
  1648. This entire set Costs: 40900g
  1649.  
  1650. Cold-Iron Padded Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1651. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1652. Padded grants +1 DR against Bludge attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, +2 Fortitude save
  1653. This entire set Costs: 12100g
  1654.  
  1655. Leather-armor(+1)(Overland Flight 1/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1656. Wielder can use Overland Flight as a spell like ability 1/day - UMD check 28, Engraved with Clear Red Ruby (2500g)
  1657. Costs: 27500g
  1658.  
  1659. Leather-armor(+3 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1660. +3 Fortitude save, Engraved with Jade (900g)
  1661. Costs: 9900g
  1662.  
  1663. Jade Polished Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  1664. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1665. Polished grants +1 DR against Slash attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1.
  1666. This entire set Costs: 58400g
  1667.  
  1668. Umbral Skin Robe(Resist Energy 1/day)(Lightning Resistance 30)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1669. Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Resist Energy as a spell like ability 1/day - UMD check 16, Grants 30 points of protection from Lightning
  1670. Costs: 34160g
  1671.  
  1672. Halfplate(+1)(Reduce Person 5/day)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1673. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Keen Edge 5/day)
  1674. Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12, Wielder can use Keen Edge as a spell like ability 5/day - UMD check 20
  1675. This entire set Costs: 31100g
  1676.  
  1677. Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1678. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Lesser Channel Pain)
  1679. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1680. This entire set Costs: 13100g
  1681.  
  1682. Scalemail(CON +1)(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1683. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1684. +1 Constitution
  1685. This entire set Costs: 5200g
  1686.  
  1687. Moonleaf Robe(Make Whole 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1688. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Make Whole as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier
  1689. Costs: 40160g
  1690.  
  1691. Jade Fullplate(Spell Resistance 23)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1692. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+4 WIS), Fullplate Gauntlets, Fullplate Greaves(+Lesser FoM).
  1693. Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Sets your Spell Resistance to 23, +4 Wisdom, Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc)
  1694. This entire set Costs: 105000g
  1695.  
  1696. Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1697. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1698. This entire set Costs: 20100g
  1699.  
  1700. Direhide Leather-armor(CON +1)(+5)(Light), 7 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1701. Direhide grants +3 to checks made to intimidate animals, +1 Constitution, Engraved with Canary Diamond (3600g)
  1702. Costs: 39600g
  1703.  
  1704. Cold-Iron Heavy Shield(+5), 7 Shield AC.
  1705. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects
  1706. Costs: 29670g
  1707.  
  1708. Sturdy Fullplate(+4 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1709. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Channel Pain), Fullplate Greaves.
  1710. Sturdy grants +1 DR against Pierce attacks, +4 Fortitude save, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1711. This entire set Costs: 30300g
  1712.  
  1713. Moonleaf Light Shield(+4), 5 Shield AC.
  1714. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Blue Sapphire (1600g)
  1715. Costs: 17600g
  1716.  
  1717. Sturdy Fullplate(+5)(Heavy), 14 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1718. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+5), Fullplate Gauntlets(Sleight of Hand +11), Fullplate Greaves.
  1719. Sturdy grants +1 DR against Pierce attacks, +11 to Sleight of Hand skill checks, Adds +5 deflection bonus to AC
  1720. This entire set Costs: 89900g
  1721.  
  1722. Planar Shards Padded Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1723. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1724. Padded grants +1 DR against Bludge attacks, Planar Shards Reduces Arcane Spell Failure by 20
  1725. This entire set Costs: 38100g
  1726.  
  1727. Robe(Solid Fog 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1728. Wielder can use Solid Fog as a spell like ability 5/day - UMD check 24, Engraved with Canary Diamond (2500g)
  1729. Costs: 27500g
  1730.  
  1731. Fullplate(Spell Resistance 23)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1732. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets, Fullplate Greaves.
  1733. Sets your Spell Resistance to 23, Adds +3 deflection bonus to AC
  1734. This entire set Costs: 43900g
  1735.  
  1736. Leather-armor(+2)(+1 Fortitide)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1737. +1 Fortitude save, Engraved with Black Pearl (900g)
  1738. Costs: 9900g
  1739.  
  1740. Sturdy Fullplate(+5)(Heavy), 14 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1741. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1742. Sturdy grants +1 DR against Pierce attacks
  1743. This entire set Costs: 34900g
  1744.  
  1745. Adamantine Scalemail(CON +1)(+2)(Medium), 8 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
  1746. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
  1747. Medium Adamantine armor adds 2 Armor DR, +1 Constitution, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1748. This entire set Costs: 21300g
  1749.  
  1750. Gambeson(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1751. Engraved with Blue Sapphire (1600g)
  1752. Costs: 17600g
  1753.  
  1754. Jade Padded Halfplate(+5)(Heavy), 13 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1755. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Spectral Hand 1/day)
  1756. Padded grants +1 DR against Bludge attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16
  1757. This entire set Costs: 80500g
  1758.  
  1759. Light Shield(+1)(Passwall 1/day), 2 Shield AC.
  1760. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Wielder can use Passwall as a spell like ability 1/day - UMD check 28, Engraved with Canary Diamond (2500g)
  1761. Costs: 27500g
  1762.  
  1763. -- Accesories --
  1764.  
  1765. Copper Ring(+1 STR)
  1766. +1 Strength
  1767. Costs: 1100g
  1768.  
  1769. Copper Ring(+1 WIS)
  1770. +1 Wisdom
  1771. Costs: 1100g
  1772.  
  1773. Golden Ring(+1 WIS)
  1774. +1 Wisdom
  1775. Costs: 1900g
  1776.  
  1777. Golden Ring(Ray of Enfeeblement 3/day)
  1778. Wielder can use Ray of Enfeeblement as a spell like ability 3/day - UMD check 12
  1779. Costs: 1900g
  1780.  
  1781. Silver Ring(Entropic Shield 3/day)
  1782. Wielder can use Entropic Shield as a spell like ability 3/day - UMD check 12
  1783. Costs: 1400g
  1784.  
  1785. Golden Ring(+1 DEX)
  1786. +1 Dexterity
  1787. Costs: 1900g
  1788.  
  1789. Copper Ring(+1 INT)
  1790. +1 Intelligence
  1791. Costs: 1100g
  1792.  
  1793. Silver Ring(+2 DEX)
  1794. +2 Dexterity
  1795. Costs: 4400g
  1796.  
  1797. Silver Ring(Gust of Wind 5/day)
  1798. Wielder can use Gust of Wind as a spell like ability 5/day - UMD check 16, Engraved with Black Pearl (900g)
  1799. Costs: 9900g
  1800.  
  1801. Etherium Ring(+5 CHA)
  1802. +5 Charisma
  1803. Costs: 27500g
  1804.  
  1805. Etherium Ring(Floating Disk 5/day)
  1806. Wielder can use Floating Disk as a spell like ability 5/day - UMD check 12
  1807. Costs: 6500g
  1808.  
  1809. Golden Ring(Contagion 3/day)
  1810. Wielder can use Contagion as a spell like ability 3/day - UMD check 20
  1811. Costs: 9900g
  1812.  
  1813. Silver Ring(+4 CHA)
  1814. +4 Charisma, Engraved with Emerald (1600g)
  1815. Costs: 17600g
  1816.  
  1817. Etherium Ring(+5 CON)
  1818. +5 Constitution
  1819. Costs: 27500g
  1820.  
  1821. Mask(+1 CHA)
  1822. +1 Charisma, Engraved with Amethyst (400g)
  1823. Costs: 1100g
  1824.  
  1825. Tiara(+1 WIS)
  1826. +1 Wisdom, Engraved with Red Spinel (400g)
  1827. Costs: 1100g
  1828.  
  1829. Tiara(+1 INT)
  1830. +1 Intelligence, Engraved with Red Spinel (400g)
  1831. Costs: 1100g
  1832.  
  1833. Mask(+1 Will)
  1834. +1 Will save, Engraved with Amethyst (400g)
  1835. Costs: 1100g
  1836.  
  1837. Tiara(+1 CHA)
  1838. +1 Charisma, Engraved with White Pearl (400g)
  1839. Costs: 1100g
  1840.  
  1841. Tiara(+1 CHA)
  1842. +1 Charisma, Engraved with Amethyst (400g)
  1843. Costs: 1100g
  1844.  
  1845. Mask(Bluff +3)
  1846. +3 to Bluff skill checks, Engraved with White Pearl (400g)
  1847. Costs: 1100g
  1848.  
  1849. Mask(+4 CHA)
  1850. +4 Charisma, Engraved with Clear Red Ruby (2500g)
  1851. Costs: 17600g
  1852.  
  1853. Mask(Ignore Distractions +3)
  1854. +3 to Ignore Distractions skill checks, Engraved with Topaz (900g)
  1855. Costs: 4400g
  1856.  
  1857. Tiara(Sense Motive +11)
  1858. +11 to Sense Motive skill checks, Engraved with Canary Diamond (3600g)
  1859. Costs: 27500g
  1860.  
  1861. Mask(Sense Motive +3)
  1862. +3 to Sense Motive skill checks, Engraved with Topaz (900g)
  1863. Costs: 4400g
  1864.  
  1865. Mask(+1 Will)
  1866. +1 Will save, Engraved with Amethyst (400g)
  1867. Costs: 1100g
  1868.  
  1869. Tiara(+2 CHA)
  1870. +2 Charisma, Engraved with Black Pearl (900g)
  1871. Costs: 4400g
  1872.  
  1873. Tiara(+2 Will)
  1874. +2 Will save, Engraved with Black Pearl (900g)
  1875. Costs: 4400g
  1876.  
  1877. Boots(+Winterland)
  1878. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with White Pearl (400g)
  1879. Costs: 1100g
  1880.  
  1881. Boots(Move Silently +3)
  1882. +3 to Move Silently skill checks, Engraved with Coral (400g)
  1883. Costs: 1100g
  1884.  
  1885. Boots(+Winterland)
  1886. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Amethyst (400g)
  1887. Costs: 1100g
  1888.  
  1889. Boots(Expeditious Retreat 1/day)
  1890. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
  1891. Costs: 1100g
  1892.  
  1893. Boots(Tumble(Dodge) +3)
  1894. +3 to Tumble(Dodge) skill checks, Engraved with Amethyst (400g)
  1895. Costs: 1100g
  1896.  
  1897. Boots(Hide +3)
  1898. +3 to Hide skill checks, Engraved with Red Spinel (400g)
  1899. Costs: 1100g
  1900.  
  1901. Boots(+1 DEX)
  1902. Engraved with White Pearl (400g)
  1903. Costs: 1100g
  1904.  
  1905. Boots(Fly +9)
  1906. +9 to Fly skill checks, Engraved with Clear Red Ruby (2500g)
  1907. Costs: 17600g
  1908.  
  1909. Boots(+Lesser FoM)
  1910. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Black Pearl (900g)
  1911. Costs: 4400g
  1912.  
  1913. Boots(Tumble(Dodge) +3)
  1914. +3 to Tumble(Dodge) skill checks, Engraved with White Pearl (400g)
  1915. Costs: 1100g
  1916.  
  1917. Boots(Jump +5)
  1918. +5 to Jump skill checks, Engraved with Topaz (900g)
  1919. Costs: 4400g
  1920.  
  1921. Boots(Reflex +1)
  1922. +1 Reflex save, Engraved with Amethyst (400g)
  1923. Costs: 1100g
  1924.  
  1925. Boots(Run +5)
  1926. +5 to Run skill checks, Engraved with Topaz (900g)
  1927. Costs: 4400g
  1928.  
  1929. Boots(Reflex +2)
  1930. +2 Reflex save, Engraved with Topaz (900g)
  1931. Costs: 4400g
  1932.  
  1933. Gloves(Handle Animal +3)
  1934. +3 to Handle Animal skill checks, Engraved with White Pearl (400g)
  1935. Costs: 1100g
  1936.  
  1937. Gloves(Lesser Channel Pain)
  1938. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
  1939. Costs: 1100g
  1940.  
  1941. Gloves(Handle Animal +3)
  1942. +3 to Handle Animal skill checks, Engraved with Amethyst (400g)
  1943. Costs: 1100g
  1944.  
  1945. Gloves(Ghoul Touch 1/day)
  1946. Wielder can use Ghoul Touch as a spell like ability 1/day - UMD check 16, Engraved with White Pearl (400g)
  1947. Costs: 1100g
  1948.  
  1949. Gloves(Acid Arrow 1/day)
  1950. Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
  1951. Costs: 1100g
  1952.  
  1953. Gloves(Touch of Idiocy 1/day)
  1954. Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Engraved with Amethyst (400g)
  1955. Costs: 1100g
  1956.  
  1957. Bracers of Armor +1
  1958. +1 Armor AC, Engraved with Amethyst (400g)
  1959. Costs: 1100g
  1960.  
  1961. Bracers of Armor +2
  1962. +2 Armor AC, Engraved with Moonstone (900g)
  1963. Costs: 4400g
  1964.  
  1965. Gloves(Lesser Channel Pain)
  1966. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
  1967. Costs: 1100g
  1968.  
  1969. Bracers of Armor +4
  1970. +4 Armor AC, Engraved with Canary Diamond (2500g)
  1971. Costs: 17600g
  1972.  
  1973. Bracers of Armor +2
  1974. +2 Armor AC, Engraved with Black Pearl (900g)
  1975. Costs: 4400g
  1976.  
  1977. Gloves(Ghoul Touch 3/day)
  1978. Wielder can use Ghoul Touch as a spell like ability 3/day - UMD check 16, Engraved with Jade (900g)
  1979. Costs: 4400g
  1980.  
  1981. Gloves(Calm +5)
  1982. +5 to Calm skill checks, Engraved with Jade (900g)
  1983. Costs: 4400g
  1984.  
  1985. Gloves(STR +2)
  1986. +2 Strength, Engraved with Moonstone (900g)
  1987. Costs: 4400g
  1988.  
  1989. --- Scrolls ---
  1990.  
  1991. Scroll of Sanctuary
  1992. Costs: 25g
  1993.  
  1994. Scroll of Feather Fall
  1995. Costs: 25g
  1996.  
  1997. Scroll of Hide from Undead
  1998. Costs: 25g
  1999.  
  2000. Scroll of Reduce Person
  2001. Costs: 25g
  2002.  
  2003. Scroll of Doon
  2004. Costs: 25g
  2005.  
  2006. Scroll of Ventriloquism
  2007. Costs: 25g
  2008.  
  2009. Scroll of Detect Undead
  2010. Costs: 25g
  2011.  
  2012. Scroll of Shield of Faith
  2013. Costs: 25g
  2014.  
  2015. Scroll of Color Spray
  2016. Costs: 25g
  2017.  
  2018. Scroll of Command
  2019. Costs: 25g
  2020.  
  2021. Scroll of Hypnotism
  2022. Costs: 25g
  2023.  
  2024. Scroll of Burning Hands
  2025. Costs: 25g
  2026.  
  2027. Scroll of Bless
  2028. Costs: 25g
  2029.  
  2030. Scroll of Obscuring Mist
  2031. Costs: 25g
  2032.  
  2033. Scroll of Bless Water
  2034. Costs: 50g
  2035.  
  2036. Scroll of Jump
  2037. Costs: 25g
  2038.  
  2039. Scroll of Detect Alginment
  2040. Costs: 25g
  2041.  
  2042. Scroll of Gentle Repose
  2043. Costs: 375g
  2044.  
  2045. Scroll of Halt Undead
  2046. Costs: 375g
  2047.  
  2048. Scroll of Remove Curse
  2049. Costs: 375g
  2050.  
  2051. Scroll of Blindness/Deafness
  2052. Costs: 375g
  2053.  
  2054. Scroll of Contagion
  2055. Costs: 700g
  2056.  
  2057. Scroll of Suggestion
  2058. Costs: 375g
  2059.  
  2060. Scroll of Vampiric Touch
  2061. Costs: 375g
  2062.  
  2063. Scroll of Speak with Dead
  2064. Costs: 375g
  2065.  
  2066. Scroll of Summon Monster III
  2067. Costs: 375g
  2068.  
  2069. Scroll of Water Breathing
  2070. Costs: 375g
  2071.  
  2072. Scroll of Sleet Storm
  2073. Costs: 375g
  2074.  
  2075. Scroll of Shadow Conjuration
  2076. Costs: 700g
  2077.  
  2078. Scroll of Hold Monster
  2079. Costs: 1125g
  2080.  
  2081. Scroll of Hallucinatory Terrain
  2082. Costs: 700g
  2083.  
  2084. Scroll of Magic Jar
  2085. Costs: 1225g
  2086.  
  2087. Scroll of Protection from Energy
  2088. Costs: 375g
  2089.  
  2090. Scroll of Blink
  2091. Costs: 375g
  2092.  
  2093. Scroll of Dispel Magic
  2094. Costs: 375g
  2095.  
  2096. Scroll of Stinking Cloud
  2097. Costs: 375g
  2098.  
  2099. Scroll of Shout
  2100. Costs: 700g
  2101.  
  2102.  
  2103. --- Alchemical Ingredients ---
  2104. (Lvl2)Acid Spike
  2105. Costs: 240
  2106.  
  2107. (Lvl3)Frozen Seedlings
  2108. Costs: 600
  2109.  
  2110. (Lvl3)Storm Balm
  2111. Costs: 600
  2112.  
  2113. (Lvl5)Gaia Worm
  2114. Costs: 1920
  2115.  
  2116. (Lvl2)Mountain Tangle
  2117. Costs: 240
  2118.  
  2119. (Lvl5)Celestial Feather
  2120. Costs: 1920
  2121.  
  2122. (Lvl3)Bloodgrass
  2123. Costs: 600
  2124.  
  2125. (Lvl2)Sage Root
  2126. Costs: 240
  2127.  
  2128. (Lvl4)Unicorn's Blood
  2129. Costs: 1200
  2130.  
  2131. (Lvl2)Fire Tongue
  2132. Costs: 240
  2133.  
  2134. --- Wands ---
  2135.  
  2136. Wand of Fireball(28 Charges)
  2137. Requires a UMD check 28 DC to cast a charge
  2138. Costs: 10500
  2139.  
  2140. Wand of Silence(5 Charges)
  2141. Requires a UMD check 20 DC to cast a charge
  2142. Costs: 750
  2143.  
  2144. Wand of Locate Object(28 Charges)
  2145. Requires a UMD check 20 DC to cast a charge
  2146. Costs: 4200
  2147.  
  2148. Wand of Polymorph(23 Charges)
  2149. Requires a UMD check 36 DC to cast a charge
  2150. Costs: 16100
  2151.  
  2152. Wand of Daze Monster(6 Charges)
  2153. Requires a UMD check 20 DC to cast a charge
  2154. Costs: 900
  2155.  
  2156. Wand of Remove Curse(18 Charges)
  2157. Requires a UMD check 36 DC to cast a charge
  2158. Costs: 12600
  2159.  
  2160. Wand of Major Image(19 Charges)
  2161. Requires a UMD check 28 DC to cast a charge
  2162. Costs: 7125
  2163.  
  2164. Wand of Pyrotechnics(6 Charges)
  2165. Requires a UMD check 20 DC to cast a charge
  2166. Costs: 900
  2167.  
  2168. Wand of Animate Dead(8 Charges)
  2169. Requires a UMD check 36 DC to cast a charge
  2170. Costs: 8400
  2171.  
  2172. Wand of Fire Shield(20 Charges)
  2173. Requires a UMD check 36 DC to cast a charge
  2174. Costs: 14000
  2175.  
  2176. --- Potions & Oils ---
  2177.  
  2178. x2 Owl’s wisdom Potions
  2179. Costs: 300
  2180.  
  2181. x2 Restoration Potions
  2182. Costs: 1600
  2183.  
  2184. x2 Spell Resistance Potions
  2185. Costs: 2400
  2186.  
  2187. x7 Magic fang Potions
  2188. Costs: 50
  2189.  
  2190. x2 Disrupting Weapon Oils
  2191. Costs: 2400
  2192.  
  2193. x2 Magic vestment +5 Oils
  2194. Costs: 2400
  2195.  
  2196. x2 Bear’s endurance Potions
  2197. Costs: 300
  2198.  
  2199. x3 Darkness Oils
  2200. Costs: 300
  2201.  
  2202. x3 Spell Immunity Potions
  2203. Costs: 1500
  2204.  
  2205. x2 Magic circle against (Law) Potions
  2206. Costs: 750
  2207.  
  2208. x2 Keen edge Oils
  2209. Costs: 750
  2210.  
  2211. x2 Remove curse Potions
  2212. Costs: 750
  2213.  
  2214. x2 Protection from energy (Cold) Potions
  2215. Costs: 750
  2216.  
  2217. x7 Shillelagh Oils
  2218. Costs: 50
  2219.  
  2220. x2 Water walk Potions
  2221. Costs: 750
  2222.  
  2223. x3 Repel Vermin Potions
  2224. Costs: 1500
  2225.  
  2226. x2 Greater magic weapon +1 Oils
  2227. Costs: 750
  2228.  
  2229. x4 Shield of faith +3 Potions
  2230. Costs: 300
  2231.  
  2232. x2 Greater magic weapon +3 Oils
  2233. Costs: 1500
  2234.  
  2235. x3 Fox’s cunning Potions
  2236. Costs: 300
  2237.  
  2238. x3 Fire Shield Potions
  2239. Costs: 1500
  2240.  
  2241. x2 Magic vestment +3 Oils
  2242. Costs: 1500
  2243.  
  2244. --- Basic Components ---
  2245.  
  2246. x9532 Magical Components
  2247. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  2248. Costs: 1
  2249.  
  2250. x113 Crafting Kits
  2251. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  2252. Costs: 100
  2253.  
  2254. x763 Boiled Animal Leathers
  2255. Costs: 10
  2256.  
  2257. x365 Iron Ingots
  2258. Iron is the default material for crafting basic forged items
  2259. Costs: 20
  2260.  
  2261. x11889 Wooden Logs
  2262. Raw wooden log used for constructions or campfires
  2263. Costs: 1
  2264.  
  2265. x1092 Yew Wood Logs
  2266. Yew is an agile wood used as a base material for ammunition and bowcrafting
  2267. Costs: 10
  2268.  
  2269. --- Rare Materials ---
  2270.  
  2271. x44 Alchemical Silver Ingots
  2272. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2273. Costs: 80
  2274.  
  2275. x61 Direhide Pieces
  2276. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  2277. Costs: 50
  2278.  
  2279. x43 Jade Ingots
  2280. Jade Ingot replaces Iron when Forging(Skill) items from that material
  2281. Costs: 700
  2282.  
  2283. x8 Ironwood Logs
  2284. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2285. Costs: 400
  2286.  
  2287. x31 Coral Shell Ingots
  2288. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  2289. Costs: 100
  2290.  
  2291. x18 Umbral Skin Pieces
  2292. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  2293. Costs: 200
  2294.  
  2295. x8 Petrified Wood Logs
  2296. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2297. Costs: 600
  2298.  
  2299. x8 Cold-Iron Ingots
  2300. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  2301. Costs: 600
  2302.  
  2303. x13 Mithral Ingots
  2304. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  2305. Costs: 400
  2306.  
  2307. x7 Adamantine Ingots
  2308. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  2309. Costs: 500
  2310.  
  2311. --- Gemstones ---
  2312.  
  2313. x4 Topazs
  2314. Costs: 900
  2315.  
  2316. x2 Canary Diamonds
  2317. Costs: 2500
  2318.  
  2319. x3 Blue Sapphires
  2320. Costs: 1600
  2321.  
  2322. x4 Jades
  2323. Costs: 900
  2324.  
  2325. x1 Soul Gems
  2326. Costs: 6400
  2327.  
  2328. x2 Emeralds
  2329. Costs: 1600
  2330.  
  2331. x1 Spirit Shards
  2332. Costs: 10000
  2333.  
  2334. x3 Clear Red Rubys
  2335. Costs: 2500
  2336.  
  2337. x13 Amethysts
  2338. Costs: 400
  2339.  
  2340. x12 Corals
  2341. Costs: 400
  2342.  
  2343. x10 White Pearls
  2344. Costs: 400
  2345.  
  2346.  
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