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- -- Weapons --
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
- Costs: 100g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Bow(+2 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 720g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)
- Costs: 10g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 420g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)
- Costs: 10g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)
- Costs: 10g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Amethyst (400g)
- Costs: 8400g
- Bow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Jasper Stone (100g)
- Costs: 2100g
- Short-Spear(+1)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Flanged Maul(+Acid Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Acidic damage
- Costs: 3300g
- Alchemical Silver Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 3700g
- Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 2320g
- Saber(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
- Costs: 2400g
- Battle-Axe(+1)(+Frost Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Zircon (100g)
- Costs: 8400g
- Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 8400g
- Quarterstaff(+1)(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Illusion Spells, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Sword(+Acid Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 2350g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Zircon (100g)
- Costs: 2100g
- Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2350g
- Flanged Dire-Flail(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3400g
- Cold-Iron Flanged Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 7220g
- Arrows(x30)(+1)
- Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2510g
- Maul(+1)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 8400g
- Bow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Lightning damage, Engraved with Onyx Stone (100g)
- Costs: 2100g
- Scepter(+1)(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Divination Spells, Engraved with Bloodstone (100g)
- Costs: 8400g
- Serrated Long-Spear(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3280g
- Bow(+1 Composite)(+Vicious)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Coral (400g)
- Costs: 8400g
- Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2350g
- Broad Bolts(x30)(+Acid Bite)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Acidic damage
- Costs: 4310g
- Saber(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2400g
- Halberd(+Frost Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Club(+Vicious) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2320g
- Serrated Long-Spear(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
- Costs: 3280g
- Club(+1)(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Zircon (100g)
- Costs: 8400g
- Serrated Long-Spear(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
- Costs: 3280g
- Flanged Morningstar(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3250g
- Sword(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2350g
- Cold-Iron Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 6320g
- Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2330g
- Broad Bolts(x30)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
- Costs: 2310g
- Short-Spear(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 2330g
- Mace(+Countering)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
- Costs: 8400g
- Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 2330g
- Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
- Costs: 2120g
- Kukri(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 2320g
- Flanged Quarterstaff(+Lesser Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Conjuration Spells
- Costs: 3220g
- Alchemical Silver Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
- Costs: 2800g
- Bodkin Arrows(x30)(+1)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
- Costs: 2310g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Great-Axe(+1)(+Defending) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
- Costs: 8400g
- Cold-Iron Curved Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 7300g
- Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Coral (400g)
- Costs: 8400g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Broad Bolts(x30)(+Vicious)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2310g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Onyx Stone (100g)
- Costs: 2100g
- Greatsword(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 8400g
- Mace(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2350g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Bloodstone (100g)
- Costs: 2100g
- Bow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
- Costs: 8400g
- Bow(+1 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 2120g
- Bow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Lightning damage, Engraved with Jasper Stone (100g)
- Costs: 2100g
- Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 2400g
- Scimitar(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2350g
- Bow(+1)(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Lightning damage, Engraved with White Pearl (400g)
- Costs: 8400g
- Bolts(x30)(+Fire Bite)(+1)
- Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Club(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
- Costs: 2120g
- Light Crossbow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with White Pearl (400g)
- Costs: 8400g
- Bolts(x30)(+1)(+Countering)
- Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Onyx Stone (100g)
- Costs: 8400g
- Short-Spear(+Cruel)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Zircon (100g)
- Costs: 8400g
- Heavy Crossbow(+Vicious)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Red Spinel (400g)
- Costs: 8400g
- Bow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Coral (400g)
- Costs: 8400g
- Light Crossbow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Coral (400g)
- Costs: 8400g
- Bow(+Fire Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Fire damage, Engraved with Jasper Stone (100g)
- Costs: 2100g
- Broad Arrows(x30)(+1)(+Lightning Bite)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Lightning damage, Engraved with Zircon (100g)
- Costs: 8400g
- Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 2400g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Coral (400g)
- Costs: 8400g
- Bastard-Sword(+Acid Bite)(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 8400g
- Curved Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Great-Axe(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 2400g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Bloodstone (100g)
- Costs: 2100g
- Greatsword(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2400g
- Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Bolts(x30)(+Vicious)(+1)
- Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Long-Spear(+Lightning Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Zircon (100g)
- Costs: 8400g
- Mace(+1)(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Light Crossbow(+Fire Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Fire damage, Engraved with Amethyst (400g)
- Costs: 8400g
- Dagger(+Acid Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 2320g
- Bolts(x30)(+1)(+Vicious)
- Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Bloodstone (100g)
- Costs: 8400g
- Bow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Lightning damage, Engraved with Amethyst (400g)
- Costs: 8400g
- Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 2330g
- Bow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Coral (400g)
- Costs: 8400g
- Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
- Costs: 2120g
- Bodkin Bolts(x30)(+5)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Broad Bolts(x30)(+1)(+Acid Burst)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier
- Costs: 34310g
- Curved Saber(+5) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Emerald (1600g)
- Costs: 52500g
- Cold-Iron Halberd(+5)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Fire damage, Engraved with Black Pearl (900g)
- Costs: 102900g
- Alchemical Silver Mace(+Lightning Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage, Engraved with Topaz (900g)
- Costs: 33600g
- Flanged Quarterstaff(+1)(+Lesser Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Conjuration Spells
- Costs: 9220g
- Alchemical Silver Curved Battle-Axe(+Frost Bite)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Cold damage
- Costs: 9650g
- Adamantine Quarterstaff(+Enchant Focus)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to Enchant Spells, Engraved with White Pearl (400g)
- Costs: 75600g
- Broad Bolts(x30)(+1)(+Holy)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Topaz (900g)
- Costs: 18900g
- Bodkin Arrows(x30)(+5)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Light Crossbow(+1)(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Curved Great-Axe(+1)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage
- Costs: 19300g
- Light Crossbow(+Chaotic)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Jade (900g)
- Costs: 18900g
- Adamantine Morningstar(+Flaming)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Fire damage
- Costs: 53350g
- Flanged Mace(+Degrading)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Bow(+5)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage, Engraved with Clear Red Ruby (3600g)
- Costs: 75600g
- Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
- Costs: 8400g
- Bow(+2)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
- Costs: 18900g
- Bow(+Holy)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Moonstone (900g)
- Costs: 18900g
- Quarterstaff(+4)(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Spiked-Chain(+5) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Adamantine Bastard-Sword(+5)(+Vicious) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 104400g
- Bow(+4 Composite)(+Frost Bite)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Cold damage
- Costs: 33620g
- Falchion(+5) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Alchemical Silver Dagger(+Keen)(+5) deals 1d4 damage, x2 Crit Multiplier, 18-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 crit range, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Great-Axe(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Alchemical Silver Greatsword(+5)(+Chaotic) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Kukri(+Degrading)(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Canary Diamond (3600g)
- Costs: 75600g
- Adamantine Flanged Quarterstaff(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 22220g
- Curved Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 9300g
- Adamantine Curved Kukri(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, Engraved with Coral (400g)
- Costs: 52500g
- Bodkin Arrows(x30)(+4)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, Engraved with White Pearl (400g)
- Costs: 33600g
- Cold-Iron Curved Great-Axe(+Lightning Burst)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 77300g
- Flanged Quarterstaff(+5) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Engraved with Emerald (1600g)
- Costs: 52500g
- Short-Spear(+4)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Curved Dagger(+Vicious)(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Canary Diamond (2500g)
- Costs: 75600g
- Cold-Iron Club(+4)(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Canary Diamond (2500g)
- Costs: 134400g
- Adamantine Serrated Halberd(+Degrading) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +3 Armor DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 39280g
- Cold-Iron Long-Spear(+1)(+Speed) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, weapon 1st strike costs 1 tick less
- Costs: 54380g
- Cold-Iron Great-Axe(+3)(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
- Costs: 102900g
- Quarterstaff(+Frost Burst)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Dagger(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Arrows(x30)(+5)
- Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, Engraved with Emerald (1600g)
- Costs: 52500g
- Curved Battle-Axe(+Acid Burst)(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Curved Dagger(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Blue Sapphire (1600g)
- Costs: 52500g
- Adamantine Curved Dagger(+Fire Burst)(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 134400g
- Adamantine Mace(+4)(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1d6 Acidic damage, Engraved with Emerald (1600g)
- Costs: 102900g
- Alchemical Silver Greatsword(+5)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 134400g
- Serrated Long-Spear(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Engraved with Emerald (1600g)
- Costs: 52500g
- Bow(+Lightning Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Lightning damage, Engraved with Coral (400g)
- Costs: 8400g
- Light Crossbow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Curved Battle-Axe(+2)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 52500g
- Bow(+1 Composite)(+1)(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Cold damage, Engraved with Topaz (900g)
- Costs: 18900g
- Cold-Iron Falchion(+3)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage
- Costs: 76400g
- Heavy Crossbow(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Broad Bolts(x30)(+4)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Adamantine Flanged Quarterstaff(+2)(+Greater Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +2 DC to Enchant Spells, Engraved with Moonstone (900g)
- Costs: 102900g
- Cold-Iron Serrated Long-Spear(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 23280g
- Scimitar(+5)(+Shock) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Bow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Alchemical Silver Bastard-Sword(+Holy)(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Amethyst (400g)
- Costs: 18900g
- Adamantine Curved Kukri(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR
- Costs: 10220g
- Broad Arrows(x30)(+5)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Adamantine penetrates additional +1 Armor DR, Engraved with Blue Sapphire (1600g)
- Costs: 52500g
- Great-Axe(+5) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Morningstar(+5) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Trident(+2)(+UnHoly) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Emerald (1600g)
- Costs: 33600g
- Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with White Pearl (400g)
- Costs: 8400g
- Cold-Iron Curved Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 55300g
- Bodkin Bolts(x30)(+4)(+Acid Burst)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Curved Rapier(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Coral (400g)
- Costs: 33600g
- Curved Scimitar(+5)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Cold-Iron Quarterstaff(+5)(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1 DC to level 1 Transmutation Spells, Engraved with Topaz (900g)
- Costs: 102900g
- Bolts(x30)(+5)
- Masterwork increases hit chance by +1, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Broad Arrows(x30)(+4)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Engraved with Emerald (1600g)
- Costs: 33600g
- Bow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Cold-Iron Serrated Short-Spear(+5)(+Holy) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Emerald (1600g)
- Costs: 134400g
- Bow(+3)(+Holy) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Heavy Crossbow(+Speed)(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 3 ticks to reload, ignores 3 DR, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Scepter(+4)(+Speed) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Curved Scimitar(+5)(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Cold-Iron Flanged Dire-Flail(+3)(+Holy) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against evil aligned targets - can't be wielded by evil aligned
- Costs: 77400g
- Alchemical Silver Quarterstaff(+1)(+Greater Evocation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 DC to Evocation Spells, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Spiked-Chain(+Frost Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d4 Cold damage
- Costs: 8500g
- Alchemical Silver Mace(+4)(+Acid Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Bodkin Bolts(x30)(+3)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR
- Costs: 19310g
- Alchemical Silver Curved Battle-Axe(+Acid Burst)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Jade (900g)
- Costs: 52500g
- Short-Spear(+5)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Scimitar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Engraved with Emerald (1600g)
- Costs: 33600g
- Adamantine Maul(+1)(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Fire damage
- Costs: 38400g
- Bow(+2)(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Topaz (900g)
- Costs: 18900g
- Dagger(+2)(+Frost Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Serrated Trident(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 9230g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 20g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Direhide Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
- Costs: 370g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Direhide Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
- Costs: 360g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Alchemical Silver Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 780g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Sturdy Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 6400g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Curse Water 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Curse Water as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Red Spinel (400g)
- Costs: 4400g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Buckler(Spell Resistance 11), 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Sets your Spell Resistance to 11
- Costs: 1160g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Polished Halfplate(Spell Resistance 11)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Polished grants +1 DR against Slash attacks, Sets your Spell Resistance to 11
- This entire set Costs: 6400g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
- Costs: 1150g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Sturdy Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 6000g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Use Wands +3)
- +3 to Use Wands skill checks
- This entire set Costs: 5100g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Sturdy Scalemail(Spell Resistance 11)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Sets your Spell Resistance to 11
- This entire set Costs: 3100g
- Robe(Remove Fear 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Remove Fear as a spell like ability 3/day - UMD check 12
- Costs: 1160g
- Polished Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Polished grants +1 DR against Slash attacks
- This entire set Costs: 3900g
- Robe(Magic Weapon 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Magic Weapon as a spell like ability 3/day - UMD check 12
- Costs: 1160g
- Sturdy Halfplate(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 5400g
- Polished Splintmail(CON +1)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Lesser Channel Pain)
- Polished grants +1 DR against Slash attacks, +1 Constitution, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 6000g
- Light Shield(+1 Fortitide), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, +1 Fortitude save
- Costs: 1160g
- Robe(Endure Elements 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Endure Elements as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with White Pearl (400g)
- Costs: 4400g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Umbral Skin Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
- Costs: 4170g
- Sturdy Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 4900g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Sturdy Scalemail(Spell Resistance 11)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Sets your Spell Resistance to 11
- This entire set Costs: 3100g
- Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 4000g
- Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks
- Costs: 1500g
- Heavy Shield(Spell Resistance 11), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Sets your Spell Resistance to 11
- Costs: 1170g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks
- Costs: 1500g
- Alchemical Silver Sturdy Scalemail(+1 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, +1 Fortitude save
- This entire set Costs: 4100g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 3300g
- Polished Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
- Polished grants +1 DR against Slash attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 7500g
- Sturdy Halfplate(Cold Resistance 5)(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Burning Hands 3/day)
- Sturdy grants +1 DR against Pierce attacks, Grants 5 points of protection from Cold, Wielder can use Burning Hands as a spell like ability 3/day - UMD check 12
- This entire set Costs: 7500g
- Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks
- Costs: 2500g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Alchemical Silver Light Shield(Acid Resistance 5), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Grants 5 points of protection from Acid
- Costs: 1760g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
- Costs: 1150g
- Ironwood Heavy Shield(+2), 4 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Ironwood shield has triple hardness and HP
- Costs: 7170g
- Cold-Iron Polished Scalemail(CON +1)(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, +1 Constitution
- This entire set Costs: 17100g
- Robe(Rainbow Pattern 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Rainbow Pattern as a spell like ability 3/day - UMD check 24, Engraved with Emerald (1600g)
- Costs: 17600g
- Sturdy Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Channel Pain)
- Sturdy grants +1 DR against Pierce attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 18800g
- Mithral Padded Fullplate(+2)(Medium), 11 AC, 3 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Sleight of Hand +7), Fullplate Greaves.
- Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +7 to Sleight of Hand skill checks
- This entire set Costs: 32800g
- Direhide Light Shield(CON +5), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals, +5 Constitution, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- Cold-Iron Heavy Shield(+2 Fortitide), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, +2 Fortitude save
- Costs: 8670g
- Petrified Wood Light Shield(+5), 6 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Petrified Wood allows AOO with a shield bash if charge misses
- Costs: 31160g
- Alchemical Silver Light Shield(+2)(Magic Aura 3/day), 3 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12, Engraved with White Pearl (400g)
- Costs: 9900g
- Direhide Robe(Misdirection 3/day)(Spell Resistance 14)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals, Wielder can use Misdirection as a spell like ability 3/day - UMD check 16, Sets your Spell Resistance to 14, Engraved with Emerald (1600g)
- Costs: 17600g
- Sturdy Splintmail(+4 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(STR +5)
- Sturdy grants +1 DR against Pierce attacks, +4 Fortitude save, +5 Strength
- This entire set Costs: 47400g
- Halfplate(Lightning Resistance 30)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Grants 30 points of protection from Lightning
- This entire set Costs: 20500g
- Cold-Iron Sturdy Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR
- This entire set Costs: 23300g
- Polished Splintmail(+2)(Resilient Sphere 1/day)(Medium), 9 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Polished grants +1 DR against Slash attacks, Wielder can use Resilient Sphere as a spell like ability 1/day - UMD check 24
- This entire set Costs: 38800g
- Sturdy Scalemail(+2 Fortitide)(+5)(Medium), 11 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Scorching Ray 3/day)
- Sturdy grants +1 DR against Pierce attacks, +2 Fortitude save, Wielder can use Scorching Ray as a spell like ability 3/day - UMD check 16
- This entire set Costs: 55500g
- Polished Gambeson(Blur 3/day)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks, Wielder can use Blur as a spell like ability 3/day - UMD check 16
- Costs: 5500g
- Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Red Spinel (400g)
- Costs: 4400g
- Ironwood Padded Fullplate(Spell Resistance 20)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Open Lock +5), Fullplate Greaves.
- Padded grants +1 DR against Bludge attacks, Ironwood can be worn by druids, Sets your Spell Resistance to 20, +5 to Open Lock skill checks
- This entire set Costs: 39300g
- Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Emerald (1600g)
- Costs: 17600g
- Leather-armor(+3)(Globe of Invulnerability, Lesser 5/day)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Globe of Invulnerability, Lesser as a spell like ability 5/day - UMD check 24, Engraved with Soul Gem (6400g)
- Costs: 70400g
- Moonleaf Light Shield(Acid Resistance 10)(+4), 5 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 10 points of protection from Acid, Engraved with Clear Red Ruby (3600g)
- Costs: 39600g
- Leather-armor(+2)(+4 Fortitide)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +4 Fortitude save, Engraved with Canary Diamond (3600g)
- Costs: 39600g
- Red Dragonhide Sturdy Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Red Dragonhide grants 2DR/Magic, it can be worn by Druids and grants 20 Fire Resistance
- This entire set Costs: 40900g
- Cold-Iron Padded Scalemail(+2 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Padded grants +1 DR against Bludge attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, +2 Fortitude save
- This entire set Costs: 12100g
- Leather-armor(+1)(Overland Flight 1/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Overland Flight as a spell like ability 1/day - UMD check 28, Engraved with Clear Red Ruby (2500g)
- Costs: 27500g
- Leather-armor(+3 Fortitide)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +3 Fortitude save, Engraved with Jade (900g)
- Costs: 9900g
- Jade Polished Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Polished grants +1 DR against Slash attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1.
- This entire set Costs: 58400g
- Umbral Skin Robe(Resist Energy 1/day)(Lightning Resistance 30)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Resist Energy as a spell like ability 1/day - UMD check 16, Grants 30 points of protection from Lightning
- Costs: 34160g
- Halfplate(+1)(Reduce Person 5/day)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Keen Edge 5/day)
- Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12, Wielder can use Keen Edge as a spell like ability 5/day - UMD check 20
- This entire set Costs: 31100g
- Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 13100g
- Scalemail(CON +1)(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- +1 Constitution
- This entire set Costs: 5200g
- Moonleaf Robe(Make Whole 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Make Whole as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier
- Costs: 40160g
- Jade Fullplate(Spell Resistance 23)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+4 WIS), Fullplate Gauntlets, Fullplate Greaves(+Lesser FoM).
- Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Sets your Spell Resistance to 23, +4 Wisdom, Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc)
- This entire set Costs: 105000g
- Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 20100g
- Direhide Leather-armor(CON +1)(+5)(Light), 7 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals, +1 Constitution, Engraved with Canary Diamond (3600g)
- Costs: 39600g
- Cold-Iron Heavy Shield(+5), 7 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects
- Costs: 29670g
- Sturdy Fullplate(+4 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Channel Pain), Fullplate Greaves.
- Sturdy grants +1 DR against Pierce attacks, +4 Fortitude save, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 30300g
- Moonleaf Light Shield(+4), 5 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Sturdy Fullplate(+5)(Heavy), 14 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+5), Fullplate Gauntlets(Sleight of Hand +11), Fullplate Greaves.
- Sturdy grants +1 DR against Pierce attacks, +11 to Sleight of Hand skill checks, Adds +5 deflection bonus to AC
- This entire set Costs: 89900g
- Planar Shards Padded Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Padded grants +1 DR against Bludge attacks, Planar Shards Reduces Arcane Spell Failure by 20
- This entire set Costs: 38100g
- Robe(Solid Fog 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Solid Fog as a spell like ability 5/day - UMD check 24, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- Fullplate(Spell Resistance 23)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+3), Fullplate Gauntlets, Fullplate Greaves.
- Sets your Spell Resistance to 23, Adds +3 deflection bonus to AC
- This entire set Costs: 43900g
- Leather-armor(+2)(+1 Fortitide)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +1 Fortitude save, Engraved with Black Pearl (900g)
- Costs: 9900g
- Sturdy Fullplate(+5)(Heavy), 14 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 34900g
- Adamantine Scalemail(CON +1)(+2)(Medium), 8 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
- Medium Adamantine armor adds 2 Armor DR, +1 Constitution, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 21300g
- Gambeson(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Jade Padded Halfplate(+5)(Heavy), 13 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Spectral Hand 1/day)
- Padded grants +1 DR against Bludge attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16
- This entire set Costs: 80500g
- Light Shield(+1)(Passwall 1/day), 2 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Wielder can use Passwall as a spell like ability 1/day - UMD check 28, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- -- Accesories --
- Copper Ring(+1 STR)
- +1 Strength
- Costs: 1100g
- Copper Ring(+1 WIS)
- +1 Wisdom
- Costs: 1100g
- Golden Ring(+1 WIS)
- +1 Wisdom
- Costs: 1900g
- Golden Ring(Ray of Enfeeblement 3/day)
- Wielder can use Ray of Enfeeblement as a spell like ability 3/day - UMD check 12
- Costs: 1900g
- Silver Ring(Entropic Shield 3/day)
- Wielder can use Entropic Shield as a spell like ability 3/day - UMD check 12
- Costs: 1400g
- Golden Ring(+1 DEX)
- +1 Dexterity
- Costs: 1900g
- Copper Ring(+1 INT)
- +1 Intelligence
- Costs: 1100g
- Silver Ring(+2 DEX)
- +2 Dexterity
- Costs: 4400g
- Silver Ring(Gust of Wind 5/day)
- Wielder can use Gust of Wind as a spell like ability 5/day - UMD check 16, Engraved with Black Pearl (900g)
- Costs: 9900g
- Etherium Ring(+5 CHA)
- +5 Charisma
- Costs: 27500g
- Etherium Ring(Floating Disk 5/day)
- Wielder can use Floating Disk as a spell like ability 5/day - UMD check 12
- Costs: 6500g
- Golden Ring(Contagion 3/day)
- Wielder can use Contagion as a spell like ability 3/day - UMD check 20
- Costs: 9900g
- Silver Ring(+4 CHA)
- +4 Charisma, Engraved with Emerald (1600g)
- Costs: 17600g
- Etherium Ring(+5 CON)
- +5 Constitution
- Costs: 27500g
- Mask(+1 CHA)
- +1 Charisma, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(+1 INT)
- +1 Intelligence, Engraved with Red Spinel (400g)
- Costs: 1100g
- Mask(+1 Will)
- +1 Will save, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(+1 CHA)
- +1 Charisma, Engraved with White Pearl (400g)
- Costs: 1100g
- Tiara(+1 CHA)
- +1 Charisma, Engraved with Amethyst (400g)
- Costs: 1100g
- Mask(Bluff +3)
- +3 to Bluff skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Mask(+4 CHA)
- +4 Charisma, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Mask(Ignore Distractions +3)
- +3 to Ignore Distractions skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Tiara(Sense Motive +11)
- +11 to Sense Motive skill checks, Engraved with Canary Diamond (3600g)
- Costs: 27500g
- Mask(Sense Motive +3)
- +3 to Sense Motive skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Mask(+1 Will)
- +1 Will save, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(+2 CHA)
- +2 Charisma, Engraved with Black Pearl (900g)
- Costs: 4400g
- Tiara(+2 Will)
- +2 Will save, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Move Silently +3)
- +3 to Move Silently skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Tumble(Dodge) +3)
- +3 to Tumble(Dodge) skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Hide +3)
- +3 to Hide skill checks, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(+1 DEX)
- Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Fly +9)
- +9 to Fly skill checks, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Boots(+Lesser FoM)
- Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(Tumble(Dodge) +3)
- +3 to Tumble(Dodge) skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Jump +5)
- +5 to Jump skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Boots(Reflex +1)
- +1 Reflex save, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Run +5)
- +5 to Run skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Boots(Reflex +2)
- +2 Reflex save, Engraved with Topaz (900g)
- Costs: 4400g
- Gloves(Handle Animal +3)
- +3 to Handle Animal skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Handle Animal +3)
- +3 to Handle Animal skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Ghoul Touch 1/day)
- Wielder can use Ghoul Touch as a spell like ability 1/day - UMD check 16, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Acid Arrow 1/day)
- Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
- Costs: 1100g
- Gloves(Touch of Idiocy 1/day)
- Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Engraved with Amethyst (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Bracers of Armor +2
- +2 Armor AC, Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
- Costs: 1100g
- Bracers of Armor +4
- +4 Armor AC, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Bracers of Armor +2
- +2 Armor AC, Engraved with Black Pearl (900g)
- Costs: 4400g
- Gloves(Ghoul Touch 3/day)
- Wielder can use Ghoul Touch as a spell like ability 3/day - UMD check 16, Engraved with Jade (900g)
- Costs: 4400g
- Gloves(Calm +5)
- +5 to Calm skill checks, Engraved with Jade (900g)
- Costs: 4400g
- Gloves(STR +2)
- +2 Strength, Engraved with Moonstone (900g)
- Costs: 4400g
- --- Scrolls ---
- Scroll of Sanctuary
- Costs: 25g
- Scroll of Feather Fall
- Costs: 25g
- Scroll of Hide from Undead
- Costs: 25g
- Scroll of Reduce Person
- Costs: 25g
- Scroll of Doon
- Costs: 25g
- Scroll of Ventriloquism
- Costs: 25g
- Scroll of Detect Undead
- Costs: 25g
- Scroll of Shield of Faith
- Costs: 25g
- Scroll of Color Spray
- Costs: 25g
- Scroll of Command
- Costs: 25g
- Scroll of Hypnotism
- Costs: 25g
- Scroll of Burning Hands
- Costs: 25g
- Scroll of Bless
- Costs: 25g
- Scroll of Obscuring Mist
- Costs: 25g
- Scroll of Bless Water
- Costs: 50g
- Scroll of Jump
- Costs: 25g
- Scroll of Detect Alginment
- Costs: 25g
- Scroll of Gentle Repose
- Costs: 375g
- Scroll of Halt Undead
- Costs: 375g
- Scroll of Remove Curse
- Costs: 375g
- Scroll of Blindness/Deafness
- Costs: 375g
- Scroll of Contagion
- Costs: 700g
- Scroll of Suggestion
- Costs: 375g
- Scroll of Vampiric Touch
- Costs: 375g
- Scroll of Speak with Dead
- Costs: 375g
- Scroll of Summon Monster III
- Costs: 375g
- Scroll of Water Breathing
- Costs: 375g
- Scroll of Sleet Storm
- Costs: 375g
- Scroll of Shadow Conjuration
- Costs: 700g
- Scroll of Hold Monster
- Costs: 1125g
- Scroll of Hallucinatory Terrain
- Costs: 700g
- Scroll of Magic Jar
- Costs: 1225g
- Scroll of Protection from Energy
- Costs: 375g
- Scroll of Blink
- Costs: 375g
- Scroll of Dispel Magic
- Costs: 375g
- Scroll of Stinking Cloud
- Costs: 375g
- Scroll of Shout
- Costs: 700g
- --- Alchemical Ingredients ---
- (Lvl2)Acid Spike
- Costs: 240
- (Lvl3)Frozen Seedlings
- Costs: 600
- (Lvl3)Storm Balm
- Costs: 600
- (Lvl5)Gaia Worm
- Costs: 1920
- (Lvl2)Mountain Tangle
- Costs: 240
- (Lvl5)Celestial Feather
- Costs: 1920
- (Lvl3)Bloodgrass
- Costs: 600
- (Lvl2)Sage Root
- Costs: 240
- (Lvl4)Unicorn's Blood
- Costs: 1200
- (Lvl2)Fire Tongue
- Costs: 240
- --- Wands ---
- Wand of Fireball(28 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 10500
- Wand of Silence(5 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 750
- Wand of Locate Object(28 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 4200
- Wand of Polymorph(23 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 16100
- Wand of Daze Monster(6 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 900
- Wand of Remove Curse(18 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 12600
- Wand of Major Image(19 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 7125
- Wand of Pyrotechnics(6 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 900
- Wand of Animate Dead(8 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 8400
- Wand of Fire Shield(20 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 14000
- --- Potions & Oils ---
- x2 Owl’s wisdom Potions
- Costs: 300
- x2 Restoration Potions
- Costs: 1600
- x2 Spell Resistance Potions
- Costs: 2400
- x7 Magic fang Potions
- Costs: 50
- x2 Disrupting Weapon Oils
- Costs: 2400
- x2 Magic vestment +5 Oils
- Costs: 2400
- x2 Bear’s endurance Potions
- Costs: 300
- x3 Darkness Oils
- Costs: 300
- x3 Spell Immunity Potions
- Costs: 1500
- x2 Magic circle against (Law) Potions
- Costs: 750
- x2 Keen edge Oils
- Costs: 750
- x2 Remove curse Potions
- Costs: 750
- x2 Protection from energy (Cold) Potions
- Costs: 750
- x7 Shillelagh Oils
- Costs: 50
- x2 Water walk Potions
- Costs: 750
- x3 Repel Vermin Potions
- Costs: 1500
- x2 Greater magic weapon +1 Oils
- Costs: 750
- x4 Shield of faith +3 Potions
- Costs: 300
- x2 Greater magic weapon +3 Oils
- Costs: 1500
- x3 Fox’s cunning Potions
- Costs: 300
- x3 Fire Shield Potions
- Costs: 1500
- x2 Magic vestment +3 Oils
- Costs: 1500
- --- Basic Components ---
- x9532 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x113 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x763 Boiled Animal Leathers
- Costs: 10
- x365 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x11889 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x1092 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x44 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x61 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- x43 Jade Ingots
- Jade Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 700
- x8 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- x31 Coral Shell Ingots
- Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 100
- x18 Umbral Skin Pieces
- Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 200
- x8 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- x8 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x13 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- x7 Adamantine Ingots
- Adamantine Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 500
- --- Gemstones ---
- x4 Topazs
- Costs: 900
- x2 Canary Diamonds
- Costs: 2500
- x3 Blue Sapphires
- Costs: 1600
- x4 Jades
- Costs: 900
- x1 Soul Gems
- Costs: 6400
- x2 Emeralds
- Costs: 1600
- x1 Spirit Shards
- Costs: 10000
- x3 Clear Red Rubys
- Costs: 2500
- x13 Amethysts
- Costs: 400
- x12 Corals
- Costs: 400
- x10 White Pearls
- Costs: 400
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