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- variables:
- {bowmode.%player%} = 0
- command /40hearts:
- permission: skript.op
- trigger:
- loop all players:
- set maximum health of loop-player to 40
- heal all players
- on left click with bow:
- add 1 to {bowmode.%player%}
- if {bowmode.%player%} is 1:
- message "<gold>FLAME MODE" to the player
- if {bowmode.%player%} is 2:
- message "<gold>TNT MODE" to the player
- if {bowmode.%player%} is 3:
- message "<gold>CREEPER MODE" to the player
- if {bowmode.%player%} is 4:
- message "<gold>FIREBALL MODE" to the player
- if {bowmode.%player%} is larger than 4:
- set {bowmode.%player%} to 1
- message "<gold>FLAME MODE" to the player
- on shoot:
- shooter is a player
- projectile is an arrow
- if {bowmode.%shooter%} is 1:
- ignite the projectile
- if {bowmode.%shooter%} is 2:
- cancel the event
- make the shooter shoot a primed TNT with speed 3
- if {bowmode.%shooter%} is 3:
- cancel the event
- make the shooter shoot a creeper with speed 3
- if {bowmode.%shooter%} is 4:
- cancel the event
- make the shooter shoot a fireball with speed 1.5
- on death of a chicken:
- remove all feathers from drops
- on mine of coal ore:
- chance of 10%:
- drop 1 arrow at the block
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