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- // ///Binds///
- unbindall
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "a" "+moveleft"
- bind "b" "lastdisguise"
- bind "c" "voice_menu_3"
- bind "d" "+moveright"
- bind "e" "voicemenu 0 0"
- bind "f" "+inspect"
- bind "g" "+taunt"
- bind "h" "+use_action_slot_item"
- bind "i" "showmapinfo"
- bind "j" "cl_trigger_first_notification"
- bind "k" "cl_decline_first_notification"
- bind "l" "incrementvar r_drawviewmodel 0 1 1"
- bind "m" "open_charinfo_direct"
- bind "n" "open_charinfo_backpack"
- bind "o" "incrementvar voice_enable 0 1 1"
- bind "p" "kill"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "impulse 201"
- bind "u" "say_team"
- bind "v" "+voicerecord"
- bind "w" "+forward"
- bind "x" "voice_menu_2"
- bind "y" "say"
- bind "z" "voice_menu_1"
- bind "[" "vr_reset_home_pos"
- bind "'" "+moveup"
- bind "`" "toggleconsole"
- bind "," "changeclass"
- bind "." "changeteam"
- bind "/" "+movedown"
- bind "-" "disguiseteam"
- bind "SPACE" "+jump"
- bind "ESCAPE" "cancelselect"
- bind "INS" "+klook"
- bind "END" "centerview"
- bind "PGUP" "+lookup"
- bind "PGDN" "+lookdown"
- bind "PAUSE" "pause"
- bind "ALT" "+strafe"
- bind "CTRL" "+duck"
- bind "F1" "+showroundinfo"
- bind "F2" "show_quest_log"
- bind "F3" "askconnect_accept"
- bind "F5" "screenshot"
- bind "F6" "save_replay"
- bind "F7" "abuse_report_queue"
- bind "F9" "vr_toggle"
- bind "F10" "quit prompt"
- bind "F12" "replay_togglereplaytips"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MOUSE3" "+attack3"
- bind "MWHEELUP" "invprev"
- bind "MWHEELDOWN" "invnext"
- bind "KP_END" "load_itempreset 0;"
- bind "KP_DOWNARROW" "load_itempreset 1;"
- bind "KP_PGDN" "load_itempreset 2;"
- // ///Misc///
- cl_chatfilter_version "1"
- crosshair "0"
- sensitivity "2.400000"
- m_rawinput "1"
- viewmodel_fov "90"
- mat_software_aa_strength "0.000000"
- mat_software_aa_strength_vgui "1.000000"
- r_drawviewmodel "0.000000"
- hud_fastswitch "1"
- cl_showbackpackrarities "1"
- tf_explanations_backpackpanel "1"
- tf_store_stamp_donation_add_timestamp "1444049750"
- hud_classautokill "0"
- cl_spec_mode "6"
- sixense_sensitivity_level "2"
- sixense_aim_freeaim_heading_multiplier "1.750000"
- sixense_aim_freeaim_pitch_multiplier "1.750000"
- sixense_aim_freeaim_dead_zone_radius "0.000000"
- sixense_aim_freeaim_accel_band_size "15"
- sixense_aim_freeaim_max_speed "12.000000"
- sixense_aim_1to1_pitch_multiplier "3.000000"
- sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
- sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
- tf_chargedfriends "104793139:91742924:151612703:98760682:95141188"
- cl_autorezoom "0"
- cl_autoreload "1"
- sb_dontshow_maxplayer_warning "1"
- tf_inspect_hint_count "11"
- fov_desired "90"
- cl_hud_minmode "1"
- cl_ask_favorite_opt_out "1"
- tf_coach_request_nevershowagain "1"
- hud_combattext "1"
- tf_dingalingaling "1"
- tf_dingaling_volume "1.000000"
- tf_dingaling_pitchmindmg "100.000000"
- tf_dingaling_pitchmaxdmg "100.000000"
- cl_crosshair_red "255.000000"
- cl_crosshair_green "0.000000"
- cl_crosshair_blue "0.000000"
- cl_crosshair_scale "16.000000"
- tf_recent_achievements "1601,1423,1731,1004,1001,2401"
- tf_training_has_prompted_for_training "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_loadout "1"
- tf_last_store_pricesheet_version "8604"
- tf_simple_disguise_menu "1"
- cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
- tf_hud_target_id_alpha "100.000000"
- tf_quickplay_lastviewedmode "1"
- tf_mvm_tabs_discovered "3"
- tf_explanations_charinfopanel "1"
- tf_show_preset_explanation_in_class_loadout "0"
- tf_show_taunt_explanation_in_class_loadout "0"
- replay_replaywelcomedlgcount "2"
- tf_mvm_classupgradehelpcount "3"
- tf_matchmaking_join_in_progress "1"
- tf_matchmaking_ticket_help "1"
- tf_medigun_autoheal "1"
- hud_medicautocallers "1"
- hud_medicautocallersthreshold "54.400002"
- hud_medichealtargetmarker "1"
- tf_explanations_store "1"
- sv_skyname "sky_badlands_01"
- tf_skillrating_update_interval "120"
- windows_speaker_config "1"
- volume "0.320000"
- snd_musicvolume "0.000000"
- dsp_enhance_stereo "1"
- voice_enable "0"
- sv_unlockedchapters "99"
- cl_logofile "materials/vgui/logos/spray.vtf"
- con_enable "1"
- mp_decals "200.000000"
- r_waterforceexpensive "1"
- mat_hdr_level "0"
- fog_enable 0
- fog_override 1
- //scoreboard bind
- alias +scoreboard "+showscores; timeleft"
- alias -scoreboard "-showscores"
- bind tab +scoreboard
- // /////comanglias//////
- // ----------------------------------------------------------------------------
- // Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // Enable ragdolls -- lowers by 10ish%
- //cl_ragdoll_fade_time 15
- //cl_ragdoll_forcefade 0
- //cl_ragdoll_physics_enable 1
- //g_ragdoll_fadespeed 600
- //g_ragdoll_lvfadespeed 100
- //ragdoll_sleepaftertime "5.0f"
- // ----------------------------------------------------------------------------
- // Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- // Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // Enable gibs -- 6-7% less framerate
- //cl_phys_props_enable 1
- //cl_phys_props_max 128
- //props_break_max_pieces -1
- //r_propsmaxdist 1000
- //violence_agibs 1
- //violence_hgibs 1
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- prop_active_gib_limit 0
- props_break_max_pieces_perframe 0
- fov_desired 90
- cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
- mat_phong 0 // some people don't like this on I prefer it on for sniper though
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_rumblescale 0
- cl_showhelp 0
- cl_showpluginmessages 0
- cl_debugrumble 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players. - Chris
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects fps by about 1% after several checks - Comanglia
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_bloomscale 0
- mat_bloom_scalefactor_scalar 0
- mat_debug_postprocessing_effects 0
- mat_debugdepth 0
- mat_disable_bloom 1
- mat_postprocessing_combine 0
- mat_non_hdr_bloom_scalefactor 0
- mat_bufferprimitives 1
- mat_compressedtextures 1
- mat_forcemanagedtextureintohardware 0
- mat_framebuffercopyoverlaysize 0
- mat_hdr_enabled 0
- mat_hdr_manual_tonemap_rate 0
- mat_mipmaptextures 0 // ***
- mat_non_hdr_bloom_scalefactor 0
- mat_showlightmappage -1
- mat_softwarelighting 0
- mat_software_aa_blur_one_pixel_lines 0
- mat_software_aa_edge_threshold 9
- mat_software_aa_quality 0// was 9
- mat_software_aa_strength 0
- mat_software_aa_strength_vgui 0
- mat_software_aa_tap_offset 0
- mat_software_aa_quality 0
- mat_texture_limit -1
- mat_use_compressed_hdr_textures 0
- mem_max_heapsize 2048
- mod_forcedata 1
- mod_forcetouchdata 1
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_parallaxmap 0
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst. - Doesn't really matter much what you set this too if you're cpu bound
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
- mat_trilinear 1
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_bloomtintb 0
- r_bloomtintexponent 0
- r_bloomtintg 0
- r_bloomtintr 0
- r_occlusion 1
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
- r_dopixelvisibility 0
- r_drawbatchdecals 0
- r_hunkalloclightmaps 0
- r_lightcache_zbuffercache 0
- r_PhysPropStaticLighting 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 1 // framerates on -most- pcs are higher with these on
- violence_hblood 1
- mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- r_worldlightmin 0.0001
- r_worldlights 0
- mp_usehwmmodels -1
- mp_usehwmvcds -1
- //End
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