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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- // includes
- #include <a_samp>
- #include <streamer>
- #include <sscanf2>
- #include <zcmd>
- #include <foreach>
- // normale defines zoals kleuren etc, dingen voor IEDEREEN
- // red, blue, green FF0000 0000FF 00FF00 ( gewoon om iets te onthouden xD)
- #define COLOR_RED 0xFF0000FF
- #define COLOR_GREEN 0x00FF00FF
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_PURPLE 0xFF00FFAA
- #define ORANGE 0xFF8000AA
- #define COLOR_BLUE 0x0000FFFF
- #define COLOR_ORANGE 0xFF9000FF
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_DARKBLUE 0x00007AFF
- #define COLOR_PINK 0xFF007AFF
- #define COLOR_BLACK 0x000000FF
- #define COLOR_LIGHTGREEN 0x82FF82FF
- #define lightblue 0x33CCFFAA
- #define red 0xFF0000AA
- #define DIALOG_CMDS 30538
- // de defines voor de teams, zoals je kunt zien zijn dat terrorists en army, komen later nog stunt etc bij
- #define C1 0
- #define T1 1
- // de team kleuren die ze krijgen bij spawn, army is blauw en terrorists is rood
- // de callback die we gaan gebruiken om de teams te onderscheiden
- new AllTeams[MAX_PLAYERS];
- new BombExplodeTimer;
- new TeamTerrorists;
- new Bomb, PlantbombCP;
- new BombPlanted = 0;
- new DefuseTimer, Defusing;
- // sets the timer that says how many seconds till bomb explodes
- new ExplodeBomb[MAX_PLAYERS];
- // random spawns voor elke class
- // army base randomspawns
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- PlantbombCP = CreateDynamicCP(259.2780,1855.8953,8.7578, 6.0, -1, -1, -1, 100.0);
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public OnPlayerEnterDynamicCP(playerid, checkpointid)
- {
- if(checkpointid == PlantbombCP)
- {
- if(AllTeams[playerid] == C1 && (BombPlanted == 1))
- {
- DefuseTimer = SetTimerEx("DefuseBomb", 10000, false, "is", playerid);
- Defusing = 1;
- GameTextForAll("~b~Army is trying to defuse the bomb!!~n~~r~Terrorists, Try to stop them!", 3000, 3);
- return 1;
- }
- else return 0;
- }
- return 1;
- }
- public OnPlayerLeaveDynamicCP(playerid, checkpointid)
- {
- if(checkpointid == PlantbombCP && (Defusing == 1 && (AllTeams[playerid] == C1)))
- {
- KillTimer(DefuseTimer);
- Defusing = 0;
- GameTextForAll("Army Failed to defuse the bomb", 2000, 3);
- }
- return 1;
- }
- forward DefuseBomb(playerid);
- public DefuseBomb(playerid)
- {
- if(Defusing == 1)
- {
- KillTimer(DefuseTimer);
- KillTimer(BombExplodeTimer);
- KillTimer(ExplodeBomb[playerid]);
- GameTextForAll("Army successfully defused the bomb!", 3000, 3);
- GivePlayerMoney(playerid, 10000);
- Defusing = 0;
- BombPlanted = 0;
- DestroyObject(Bomb);
- SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
- SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00}and {FF0000}10 score {00FF00}for defusing the bomb");
- return 1;
- }
- return 1;
- }
- CMD:plantbomb(playerid, params[])
- {
- if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TeamTerrorists && (BombPlanted == 0)))
- {
- Bomb = CreateObject(3786,259.2780,1855.8953,8.7578,196.8689,0,0, 100.0);
- BombExplodeTimer = SetTimer("BombExplodes", 110000, 0);
- GameTextForAll("~r~Terrorists planted a bomb in ~b~Army base~n~~g~army try to defuse it~n~ ~r~stand in checkpoint for 10 seconds to defuse it!", 4000, 3);
- BombPlanted = 1;
- }
- else if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TeamTerrorists && (BombPlanted != 0))) return SendClientMessage(playerid, COLOR_RED, "The bomb is already planted!");
- return 1;
- }
- forward BombExplodes(playerid);
- public BombExplodes(playerid)
- {
- GameTextForAll("Bomb explodes in 10 seconds!!, get the hell out of there!", 3000, 3);
- ExplodeBomb[playerid] = SetTimerEx("ExplodeBombTimer", 10000, false, "d", playerid);
- return 1;
- }
- forward ExplodeBombTimer(playerid);
- public ExplodeBombTimer(playerid)
- {
- CreateExplosion(259.2780,1855.8953,8.7578, 7, 5000.0);
- DestroyObject(Bomb);
- GameTextForAll("BOOOOOOMMM!!!", 1000, 3);
- BombPlanted = 0;
- SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00} and {FF0000}10 score {00FF00} for planting the bomb in army base");
- GivePlayerMoney(playerid, 10000);
- SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
- return 1;
- }
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