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- Trained for War: should be the breach of any weapon but w/e.
- Synch Flux: Clarify when the extra d10, and its choice to add or substract, is made.
- Empathic: Might as well remove it because it's a horrible, horrible newbie trap.
- Distinguished Donor: Clarify if it allows you to go over the normal limit of 25 depth.
- AT Maneuver, Fortification: Fatigue Threshold? should be Feedback Threshold
- Interference Pattern, Counter: Spread patterns are not powers.
- Quick Spread: Yes.
- Common Lore, Soviet: No reference to the "New Soviet Union" anywhere in the document.
- Distinguishing Features, Mutation, The Beast: properly clarify that the collat comes from a failed roll to fall dormant after berserking.
- Berserk Type, Unyielding: Clarify that it can heal while the pilot is dead/tanged (does the pilot gain insanity in the latter case?)
- Biological Upgrade, Reactive: horrible newbie trap
- Structural Upgrades: make it clear that bought upgrades cannot be recycled. I've seen too many people buy Improved Entry Plug because they didn't know it was a permanent expenditure that would be replaced later.
- - Minor point, but starting with only 1 wing dock is highway fucking robbery.
- Ranged Weapon Upgrades, mounted holder: does it even exist?
- Angelic Fear: clarify if it triggers on self-inflicted ego damage.
- Angels: Constant references to disabled and incapacitated.
- Angel power, Cross Blast, Rising Cross: Breach bonus 8? Really? Chat concensus is it must be typo.
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