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- [h1][b]What the game is about:[/b][/h1]
- Honey Rose: UFE tells the story of Red, a young university student with dreams of making it big at the masked fighting tournament.
- She needs to [b]balance her studies with her training[/b], so she can bring home both the champion's belt, and her graduation!
- The game is a [b]life-management simulation[/b], presented as a [b]visual novel[/b], with [b]beat'em-all elements[/b].
- In short: [b]some reading, some fighting... and lots of planning[/b]!
- [h1][b]Project History:[/b][/h1]
- This game is the sum result of three years of effort, using Construct 2, all stemming from a single concept illustration!
- Art, design and programming are by Pehesse, and the soundtrack is by Morusque!
- To read all about this crazy ride, go here: http://www.indiedb.com/games/honey-rose-underdog-fighter-extraordinaire/news/the-history-of-honey-rose
- [h1][b]Features:[/b][/h1]
- A [b]visual novel[/b] based around [b]choice[/b] and [b]reactivity[/b]! See how events unfold based on your decisions... or lack of commitment!
- A [b]sizeable cast[/b] of characters to encounter in dynamic events, with [/b]individual subplots[/b] to pursue!
- Fight for your dreams [b]on the ring[/b], or to get back your suit from dastardly thugs [b]in the street[/b]!
- [b]Plan ahead[/b] to make the most of the 6 months you have left until graduation!
- [b]Bring home the champion's belt[/b] if you can, but make sure to [b]ace your tests[/b] as well! Can you really do [b]both[/b]?
- [h1][b]To sell, or not to sell:[/b][/h1]
- The game will be available as a [b]pay-what-you-want[/b] release.
- “Pay what you want” often comes with certain expectations, namely that the games are short, or small scale projects.
- In truth, these expectations fail to realistically apply to many projects using this model, and Honey is one of them.
- Were I to put a retail price on it, it would fluctuate wildly from 7.99$ (if I aimed to give it a breathing chance in
- a much too congested storefront environment), to 14.99$, all the way to 24.99, or even more than that.
- What matters to me, however, is how YOU value the experience it will provide, and I hope you will decide to support my work
- and its continued existence at the height you value it to be.
- In the end, I hate to think of my work as a product I’m selling so that you, as a customer, can consume it -
- [b]I’d rather our relationship be that of patrons enjoying the work of a craftsman[/b], whose creations you help
- through monetary support and word of mouth.
- I'll open donations and contribution pages closer to the game release, but before then, you can support my patreon at
- www.patreon.com/pehesse, or save up your money so it's ready to go when the game will be available to download!
- And I hope, most of all, [b]you will have fun playing this game![/b]
- [h1][b]FAQ:[/b][/h1]
- -How far along is the game?
- The game is currently at about 80% completion. I'm missing animation assets for one last character, and I need to script a few more matches and
- special setups. After that is script editing, testing, debugging... not a lot compared to what came before, but plenty enough to keep busy!
- -When will it release?
- I don't want to commit to any specific date, even though release is definitely a matter of months, simply because I don't want to create expectations.
- Trust that I will release the game as soon as it's possible to do so, meaning when I believe it's fully ready!
- -Will it come to early access?
- No. This game has a strong narrative focus, and the script isn't subject to change at this point, meaning playing it now in early access would
- spoil many of its developments. I also don't believe in early access as a business model, especially in conjunction with the "pay what you want"
- approach.
- However, there have been and will be more testing rounds. If you're interested in participating in testing, please contact me, though with the following
- caveats:
- [b]don't apply if you:[/b]
- -only wish to play through the game
- -don't intend to give feedback
- -expect a polished and bug free experience
- -and/or are frustrated by the prospect of having to restart a save file several times over as I update the test builds!
- This is all so the final game will have none of that, so if you are only interested in the most complete experience possible,
- please wait until the game's release!
- -Will there be voice acting?
- No. I believe the game is stronger without, as it allows me far greater possibilities for writing the script, tweaking and editing it
- until the very last stages of development, along with allowing me to write a much bigger number of lines than I could possibly afford
- to record!
- [h1][b]Where to find Honey:[/b][/h1]
- On her homepage: http://pehesse.fr/honey/
- On tumblr: http://pehesse.tumblr.com/
- On twitter: @lavantdapres
- On TIGSource: https://forums.tigsource.com/index.php?topic=42222.0
- On IndieDB: http://www.indiedb.com/games/honey-rose-underdog-fighter-extraordinaire
- [h1][b]Questions? Ideas? Remarks?:[/b][/h1]
- Hit me up at [email protected], or follow me at @lavantdapres!
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