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- LHK
- Ironhearted Vagabond
- ★
- DARK
- Warrior/Effect
- ATK 800
- DEF 800
- When an attack is declared involving your "Ironhearted" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use this effect of "Ironhearted Vagabond" once per turn.
- Ironhearted Lady
- ★
- DARK
- Warrior/Effect
- ATK 500
- DEF 200
- If this card is Normal or Special Summoned: You can reveal 3 "Iron Will" Equip Spells from your Deck, your opponent picks 1 for you to equip to this card, also shuffle the remaining cards into the Deck. You can banish this card from your GY, then target 1 "Ironhearted" Enhance Monster in your GY; Special Summon it. (This is treated as an Enhance Summoned using an Equip Spell listed on its text as material.) You can only use each effect of "Ironhearted Lady" once per turn.
- Ironhearted Mistress
- ★★★★★
- DARK
- Spellcaster/Enhance/Effect
- ATK 1000
- DEF 2500
- 1 Level 1 DARK monster + 1 Equip Spell
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can target 1 card your opponent controls; destroy it, then change this card's battle position. You can only use this effect of "Ironhearted Mistress" once per turn. If this card is Enhance Summoned using "Rod of Iron Will", it gains this effect.
- ● If this card would be destroyed, you can banish 1 Level 1 monster from your hand or GY instead.
- Rod of Iron Will
- Equip Spell
- Equip only to a Level 1 monster you control. It can attack directly, also you take no damage from battles involving it. If the equipped monster is an "Ironhearted" monster, it also gains 500 ATK.
- Chad
- Équipe Aviane's Take-Off
- Normal Trap
- When an opponent's monster declares an attack on an "Équipe Aviane" monster, or declares a direct attack: Special Summon 1 "Équipe Aviane" Normal Monster from your hand or Deck in Defense Position, then destroy that opponent's battling monster.
- Équipe Aviane's Portal
- Normal Trap
- When your opponent Special Summons a monster: Special Summon 1 "Équipe Aviane" Normal Monster from your Deck, and if you do, immediately after this effect resolves, Evolute Summon using that monster as material. If you cannot Evolute Summon, banish that monster. You can only activate 1 "Équipe Aviane's Portal" per turn.
- Équipe Aviane's Counter
- Counter Trap
- When a monster(s) would be Summoned while you control an "Équipe Aviane" monster: Pay 1000 LP; negate the Summon, and if you do, banish that card. You can only activate 1 "Équipe Aviane's Counter" per turn.
- Équipe Aviane's Calling
- Normal Spell
- Pay 800 LP; this turn, if you would Evolute Summon an "Équipe Aviane" monster, you can use monsters in your hand as materials. During your Draw Phase, before you draw, while this card is in your GY: You can give up your normal draw this turn, and if you do, add this card from your GY to your hand. You can only activate 1 "Équipe Aviane's Calling" per turn.
- Luna
- Double Dragon
- ★★★★
- DARK
- Dragon/Molecule/Effect
- ATK 1600
- DEF 1300
- If your opponent controls a monster that was Special Summoned from the Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Double Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand, except "Double Dragon".
- Solid Dragon
- ★
- DARK
- Dragon/Effect
- ATK 600
- DEF 600
- When this card is Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Solid Token" (Level 1/DARK/Dragon/300 ATK/300 DEF) to your field. You can only use this effect of "Solid Dragon" once per turn.
- Rebel Dragon
- 6°
- DARK
- Dragon/Crystal/Effect
- ATK 2500
- DEF 2500
- 1 Dragon Molecule + 1+ non-Molecule monsters
- If this card is Crystal Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn.
- Dragon's Gravitation
- Normal Trap
- Target 1 DARK Dragon Crystal Monster in your GY; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Crystal Summon using that monster as material. If you cannot Crystal Summon, banish that monster.
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