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- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # [Xp] Multiple Fog
- # Version: 2.31
- # Author : LiTTleDRAgo
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
- if true
- #==============================================================================
- # ** Spriteset_Map
- #------------------------------------------------------------------------------
- # This class brings together map screen sprites, tilemaps, etc.
- # It's used within the Scene_Map class.
- #==============================================================================
- Cache = RPG::Cache if !defined? Cache
- class Spriteset_Map
- #--------------------------------------------------------------------------
- # * Alias Listing
- #--------------------------------------------------------------------------
- alias dispose_multifog dispose
- alias update_multifog update
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def multifog_setup(v=@viewport1)
- @fog2, @fog3, @fog4 = Plane.new(v), Plane.new(v), Plane.new(v)
- @fog2.z = -400
- @fog3.z = -300
- @fog4.z = -200
- end
- #--------------------------------------------------------------------------
- # * Dispose
- #--------------------------------------------------------------------------
- def dispose
- dispose_multifog
- [@fog2, @fog3, @fog4].each {|i| i.dispose}
- end
- #--------------------------------------------------------------------------
- # * Frame Update
- #--------------------------------------------------------------------------
- def update
- multifog_setup if @fog2.nil? or @fog3.nil? or @fog4.nil?
- all_fog_update
- update_multifog
- end
- #--------------------------------------------------------------------------
- # * All Fog Update
- #--------------------------------------------------------------------------
- def all_fog_update
- #---------------------------------------------------------------------------
- # FOG 2
- #---------------------------------------------------------------------------
- if $game_system.fog2_name
- if @fog2_name != $game_system.fog2_name
- @fog2_name = $game_system.fog2_name
- if @fog2.bitmap != nil
- @fog2.bitmap.dispose
- @fog2.bitmap = nil
- end
- if @fog2_name != ''
- @fog2.bitmap = Cache.fog(@fog2_name,0) rescue Cache.panorama(@fog2_name,0)
- end
- Graphics.frame_reset
- end
- @fog2.opacity = $game_system.fog2_opacity
- @fog2.blend_type = $game_system.fog2_blend_type
- @fog2.zoom_x = $game_system.fog2_zoom
- @fog2.zoom_y = $game_system.fog2_zoom
- @fog2_ox.nil? ? @fog2_ox = 0 : @fog2_ox += $game_system.fog2_ox
- @fog2_oy.nil? ? @fog2_oy = 0 : @fog2_oy += $game_system.fog2_oy
- @fog2.ox = $game_map.display_x / 3 + ($game_player.screen_x / 3 ) + @fog2_ox
- @fog2.oy = $game_map.display_y / 3 + @fog2_oy
- end
- #---------------------------------------------------------------------------
- # FOG 3
- #---------------------------------------------------------------------------
- if $game_system.fog3_name
- if @fog3_name != $game_system.fog3_name
- @fog3_name = $game_system.fog3_name
- if @fog3.bitmap != nil
- @fog3.bitmap.dispose
- @fog3.bitmap = nil
- end
- if @fog3_name != ''
- @fog3.bitmap = Cache.fog(@fog3_name,0) rescue Cache.panorama(@fog3_name,0)
- end
- Graphics.frame_reset
- end
- @fog3.opacity = $game_system.fog3_opacity
- @fog3.blend_type = $game_system.fog3_blend_type
- @fog3.zoom_x = $game_system.fog3_zoom
- @fog3.zoom_y = $game_system.fog3_zoom
- @fog3_ox.nil? ? @fog3_ox = 0 : @fog3_ox += $game_system.fog3_ox
- @fog3_oy.nil? ? @fog3_oy = 0 : @fog3_oy += $game_system.fog3_oy
- @fog3.ox = $game_map.display_x / 3 + ($game_player.screen_x / 2 ) + @fog3_ox
- @fog3.oy = $game_map.display_y / 4 + @fog3_oy
- end
- #---------------------------------------------------------------------------
- # FOG 4
- #---------------------------------------------------------------------------
- if $game_system.fog4_name
- if @fog4_name != $game_system.fog4_name
- @fog4_name = $game_system.fog4_name
- if @fog4.bitmap != nil
- @fog4.bitmap.dispose
- @fog4.bitmap = nil
- end
- if @fog4_name != ''
- @fog4.bitmap = Cache.fog(@fog4_name,0) rescue Cache.panorama(@fog4_name,0)
- end
- Graphics.frame_reset
- end
- @fog4.opacity = $game_system.fog4_opacity
- @fog4.blend_type = $game_system.fog4_blend_type
- @fog4.zoom_x = $game_system.fog4_zoom
- @fog4.zoom_y = $game_system.fog4_zoom
- @fog4_ox.nil? ? @fog4_ox = 0 : @fog4_ox += $game_system.fog4_ox
- @fog4_oy.nil? ? @fog4_oy = 0 : @fog4_oy += $game_system.fog4_oy
- @fog4.ox = $game_map.display_x / 3 + ($game_player.screen_x / 2 ) + @fog4_ox
- @fog4.oy = $game_map.display_y / 4 + @fog4_oy
- end
- #---------------------------------------------------------------------------
- end
- end
- class Interpreter
- def set_fog2(n = '',ox = 0,oy = 0,opacity = 255,blend=0,zoom = 1.00)
- $game_system.fog2_name = n
- $game_system.fog2_ox = ox
- $game_system.fog2_oy = oy
- $game_system.fog2_opacity = opacity
- $game_system.fog2_blend_type = blend
- $game_system.fog2_zoom = zoom
- end
- def set_fog3(n = '',ox = 0,oy = 0,opacity = 255,blend=0,zoom = 1.00)
- $game_system.fog3_name = n
- $game_system.fog3_ox = ox
- $game_system.fog3_oy = oy
- $game_system.fog3_opacity = opacity
- $game_system.fog3_blend_type = blend
- $game_system.fog3_zoom = zoom
- end
- def set_fog4(n = '',ox = 0,oy = 0,opacity = 255,blend=0,zoom = 1.00)
- $game_system.fog4_name = n
- $game_system.fog4_ox = ox
- $game_system.fog4_oy = oy
- $game_system.fog4_opacity = opacity
- $game_system.fog4_blend_type = blend
- $game_system.fog4_zoom = zoom
- end
- def reset_fog
- set_fog2('', 0, 0)
- set_fog3('', 0, 0)
- set_fog4('', 0, 0)
- end
- end
- #===============================================================================
- # ■ GAME_SYSTEM
- #===============================================================================
- class Game_System
- attr_accessor :fog2_name, :fog2_zoom, :fog2_opacity, :fog2_blend_type,
- :fog2_ox, :fog2_oy,
- :fog3_name, :fog3_zoom, :fog3_opacity, :fog3_blend_type,
- :fog3_ox, :fog3_oy,
- :fog4_name, :fog4_zoom, :fog4_opacity, :fog4_blend_type,
- :fog4_ox, :fog4_oy
- end
- $drago_multifog = true
- end
- #--------------------------------------------------------------------------
- # END OF SCRIPT
- #--------------------------------------------------------------------------
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