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DirtyJoe

Characters/Stats

Jan 5th, 2020 (edited)
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  1. ---------Billiam Hanson----------
  2. (The Bounty Hunter)
  3. 6’6”
  4. Large build
  5. Early 20's
  6. The bounty hunter wears an iron helmet from the eyes up, a chain coif covering his eyes down to a leather vest that hangs loosely to his shins, underneath it lies a short sleeved hauberk. From the hauberk sprouts two girthy arms reminiscent of tree trunks. Padded leather pants with steel boots and shinguards protect the lower body. His weapon of choice is a chain hook and a mace.
  7. Beneath that armor lies a scarred up man. Years of fighting strong monsters have left him with some deep gashes, bounty hunting tricky humans has left him with some deep stab wounds and lacerations. His body is utterly covered in scars, luckily for him only a scar across his lip takes away from his reasonably handsome face, with unkempt short, brown hair and grey eyes.
  8.  
  9. INVENTORY
  10. >244 gold
  11. >Studded Mace
  12. >Chain Hook
  13. >Hand crossbow (9 bolts)
  14. >Herbalist’s tools
  15. >Father’s Notes
  16. >Pouch of syringes and medicines/resistances
  17. >3 shots of Vitality Boosters (Slowly heals wounds over a day’s rest)
  18. >1 shot of rapid vigor (Rapid regeneration effect that let’s you keep fighting past your limit, due to the stims in this drug no more than one can be used a week without fatal liver damage)
  19. >2 shots of night sight (Take a guess)
  20. >4 shots of adrenaline (Instant recovery from K/O)
  21. >4 shots of tranquilizer (Instantly K/O’s medium sized humanoid)
  22. >3 Shot of Strong Tranquilizer (Instantly K/O’s large/high tolerance creatures, poison to smaller sizes)
  23. >8 Coughing Casks(+Anti-mana concoction)
  24. >10 days rations
  25. >4 2 day canteens
  26. >4 Poseidon Pearls
  27.  
  28. FEATS
  29. >Life of Labor: Carrying bodies on your back, especially struggling ones have made you quite strong. Hanson's strength rivals a red Oni's and his large, muscular body shows that.
  30. >Life of Hardships: Hanson's pain tolerance is abnormally high. Whilst he will still feel a punch to the face, it takes much more to knock him out.
  31. >Herbalist's Knowledge: Hanson knows most plants and ingredients at a glance, he's able to use these to make medicine or poultices.
  32. >Alchemical Theory: Hanson has a wide knowledge on poisons and certain potions that he uses to give him resistances against his targets or to help rapidly heal him out of a fight.
  33. >Dead Eye: Hanson can easily quick draw and fire a crossbow as well as always land a throw of his hookchain unless the enemy is exceptionally skilled at dodging or reflecting.
  34. >Bounty Hunter's Creed: Hanson doesn't let things like morals or laws get in his way, a job is a job.
  35. >Knowledge(Dungeoneering): Half of Hanson's targets end up being monsters, he's got a good knowledge on almost all of them.
  36. >Proficient Grappler: When jobs require the target alive, Hanson knows how to pacify them.
  37.  
  38. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  39.  
  40.  
  41. ------------Barot Yermsulk------------
  42. (The Forsaken)
  43. 5' 10"
  44. Scrawny Build
  45. Late 20's
  46.  
  47. The Dark Magician hides himself in a black cowl and thick robe. Books rattle from chains across his torso, his most prized possessions. In his hand he wields a staff with a piece of ebony to help focus his dark powers. Beneath the robes lies a scrawny and diminutive man, almost as if he was starving. His face is morbidly disfigured and causes others to gag in revulsion from years of practicing magic from another world without a teacher. A powerful lichdom arm was placed upon him by a confused echo of a former self, spells are amplified through it.
  48.  
  49. Minions: Familiar[5/9] Undead[30/100] Strong Undead[1/2] Specialist Undead[3/10]
  50. (2 Bone Sergeants, beast master, 1 Leviathan)
  51.  
  52. Inventory
  53. >405 gold
  54. >Dark Attuned Staff
  55. >Dark Attuned Robe
  56. >Uz’greer fajta Vuller
  57. >Pyromatic primer
  58. >Barot's Notes
  59. >Undead Book
  60. >2 weeks of rations
  61. >14 days of water
  62. >Stamped Missive from an Overseer
  63. Spells
  64.  
  65. NECROMANCY
  66.  
  67. >Life Drain [Life Force]
  68. None can resist life drain. It can be used from 20 feet or used in a 10 ft radius around the caster(Will use minor health drain on victims). Physical contact will cause rapid aging as well as additional mana and health return. Weaker opponents hearts have a chance to stop immediately and the frozen state will work on higher level creatures.
  69. >Death March [Life Force]
  70. Forces the victim to walk in a straight path as necromatic energy attack them slowly over time. A powerful opponent would take an entire day before it kills them. The average human only ten minutes. Useful for forcing enemies to retreat. (Can be taken out of the trance by outside forces)
  71. >Advanced Bone Molding [Manipulation]
  72. Bone can be strengthened to a point between iron and Steel. More advanced objects can be created, including the use of sinews to create ropes and strings. This takes time to do, and drains a large amount of mana.
  73. >Breath of Unlife [Resurrection]
  74. You can breathe life into the dead, able to create simple skeletons made for one task, usually manual labor or holding a shield wall.
  75. >Raise Necrolyte Nymph [Resurrection]
  76. Uses knowledge of earth magic and necromancy to create a weak construct of plant and bone.(Plants need nutrients and water and requires mana to fuel it much like a construct)
  77. >Unearth Grave [Manipulation]
  78. Allows the caster to hold dominion over bones. Even through the rough soil or catacomb walls you will be able to pull bones towards you. A strong base for this line of magic, seeing as it will allow him to easily get the parts needed to create minions, bone armor, golems, even just projectiles.
  79. Raise Familiar (Mastery) [Resurrection]
  80. The caster may raise a floating skull that he can channel his voice and sight through. The master always knows its location and can speak to it telepathically. Not only can the master channel master level spells through it, the familiar itself is able to cast minor spells on its own as well collect life force for storage. The familiars are now extremely intelligent as well, able to strategize and provide wisdom to others.
  81. (Current limit 9)
  82. Raise Dead (Mastery) [Resurrection]
  83. The ability to raise 100 undead is now yours to control, only the strongest liches and necromancers can achieve this. The only one able to surpass this were the demiliches. (Due to being a man burdened by fatigue you can still only raise 1 an hour rather than 5 like a lich could[*Due to being a pseudo-lich, you have the capacity to raise two at a time*])
  84. Greater Raise Dead [Resurrection]
  85. Can raise wights, liches, dreadknights, more intelligent dead overall. (2 strong undead and 10 specialists is the limit)
  86. >Bonesetting [Manipulation]
  87. Allows the manipulation of bone in living creatures, a must have foundation for the later spell “Death March”, it also synergizes well with blood magic.
  88. >Necrotic touch [Desolation]
  89. Channeling the necromatic energies into your finger and using it to acutely deliver it into one spot creates a slow spreading rot. Flesh will wither and rot away from the point until it reaches a vital organ, where the bearer of the touch will die, continuing to rot away until only a pool of miasma is left. (There is no way to cure this without divine intervention or continuous study of the more advanced necrotic touch)
  90. >Stave off Rot [Desolation]
  91. Regress or halt decomposition of organic material.
  92. >Kitzkrak’s incantation of living bone [Life Force]
  93. Using bone the caster can imbue bones with necromatic energy, this will provide temporary tendrils of bone that will protect the caster from hostile creatures, as the caster has no control over these tendrils it cannot be commanded. Creatures without hostile intent will not be attacked nor will non-living objects.[Tendril strength corresponding in strength of bonemolding (bonemolding and breath of unlife required)]
  94. >Hyulgrim’s curse [Desolation]
  95. A cone of green dust that will melt exceptionally soft organic tissue. Eyes or in the case of open mouths tongues will melt rapidly, resulting in blindness and potentially muteness. (Easily countered by shutting the eyes and mouth)
  96. >Suggestion from the Grave [Spectral/Spirit]
  97. Uses the victim’s close spirits from beyond to convince and hypnotize others into following your orders. (suggestions cannot be self harming)
  98. >Dark Invigoration [Manipulation]
  99. Using one’s lactic acid as a catalyst, the necromancer can channel dark energies into the cells to essentially cause them to work on overdrive. With the addition of pyromancy one can warm up and bring energy to cells within the body. This has the effect of increasing speed, strength, as well as reflexes. (Also brings warmth, watch for overheating)
  100. >Whisper of the Dead (Master) [Manipulation]
  101. The final stage will allow the user to use this spell offensively and can target creatures you can see without knowing their mana. With practice you can turn the whispers into an aoe that harms the brain, produce paranoia and under long exposure can cause insanity. You also are able to send messages to known living creatures without the negative effects.
  102.  
  103. Dark Magic
  104. >Molcob’s Test of Loyalty: The caster will bind two creatures with unbreakable magic chains, the two creatures cannot go more than ten feet apart and will constantly be drained of life until their consciousness fades. This effect is amplified by resistance and can even be waited out if the two creatures work together and in close proximity without struggling against the bindings.[Later levels can allow more creatures to be bound and even allow them to share damage amongst the bound or share negative effects such as life drain.]
  105. >Void Walk: With constant concentration the caster can blend into shadows. Spells and complex actions cannot be done while under the effect or it will need to be cast once more. It’s mana intensive but with enough practice and mastery, it can become a constant passive effect like how a void skeleton (Cold-Boned Assassins) have.
  106. >Dark Bolt(Lesser): Dark bolt about the size of an arrow, made out of life force that can only damage organic material.
  107. >Dark Enchantment(Novice):Temporarily place a low level enchantment on an item.
  108. >Bestow Curse:(Novice): Temporary blindness, mute, sickness, sleep, deaf, etc...
  109. >Smoke of the fire: The caster may turn oneself into a gaseous form of black cloud for up to a minute. (Movement during this duration is four times average running speed)
  110.  
  111.  
  112. Pyromancy
  113. >Finger Ignitor: Summon a candle worth of fire at your finger
  114. >Flame Slash: The caster can throw out an arc of flame that expands the further it travels (up to 30 feet)
  115. >Dark Invigoration: Using one’s lactic acid as a catalyst, the necromancer can channel dark energies into the cells to essentially cause them to work on overdrive. With the addition of pyromancy one can warm up and bring energy to cells within the body. This has the effect of increasing speed, strength, as well as reflexes. (Also brings warmth, watch for overheating)
  116.  
  117.  
  118.  
  119. Feats
  120. >Practitioner of the "true" necromancy: A necromancy from another world immense in power but also cost
  121. >Fluent in Undead: The undead language originated as groans and grunts, once undead creatures began to evolve into more intelligent creatures such as liches and dread knights, so to did the language. After the insanity causing eternal pain of undeath was lifted, many undead are able to understand and speak their guttural language. The language itself is unique, in that it has arcane signatures and strangely a powerful arcane conductor for verbal components. Barot has become fluent enough to cast any spell and speak to any creature without stutter.
  122. >Years of practice…: Practice and failures have lead Barot to become disfigured and malnourished, though his body weak, his mind is keen
  123. >Young Necromancer: Having begun his journey into an official tome, the Overlord and empire will see him as young necromancer.
  124. >Pseudolichdom: The boonful curse of being trapped between mortality and death. Though necromatic spells are easier to learn and more powerful, the afflicted soul is often driven to insanity by the power of a lich.
  125.  
  126. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  127.  
  128.  
  129.  
  130.  
  131. ---------------Eric Gurnst----------------
  132. (The Fallen)
  133. Athletic Build
  134. 6'
  135. Mid 30's
  136. His face is grizzled with a black with specks of grey stubble and buzzcut. A few shallow scars poke from under his eye or his shoulder, barely noticeable. His right index and middle finger has been severed. He has a very masculine and rugged face. He wears dark brown leather armor and thick gloves to hide his missing fingers.
  137.  
  138.  
  139.  
  140. INVENTORY
  141. >Leather armor
  142. >Thief's tools
  143. >Oak Crossbow
  144. >Short sword
  145. >1 week rations
  146. >1 week canteen
  147. >324 gold
  148.  
  149.  
  150.  
  151. FEATS
  152. >Grizzled Veteran: Nerves of steel and a hard broken iron will.
  153. >Ex-Order:Eric still has a few contacts with his order buddies before he went AWOL.
  154. >Ranger:Moves through rough terrain at twice the speed of others, also has extremely fast reflexes and sleight of hand. (Also seems to have an unlimited amount of bolts/arrows)
  155. >Infiltration Expert :Always seems to find a way into places he shouldn't.
  156. >Lost Faith: Cynical about most things and harbors absolutely no allegiance to the Order or the Chief Deity.
  157. >Life on the Road: Eric has had to resort to banditry and thieving to survive, leading to learn skills like lockpicking and pickpocketing.
  158. >Crackshot: Once an expert marksman with a bow now an elite sniper with a crossbow
  159. >Heart Broken: Slow to trust, Issues with the oppisite sex and chooses to stay away from them
  160.  
  161. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  162.  
  163. ------Overlord's Forces------
  164.  
  165. Minions: Familiar[0/9] Undead[40/100] Strong Undead[0/2] Specialist Undead[5/10]
  166.  
  167. 40 Skeletons
  168.  
  169. 1 Bone Sergeant
  170.  
  171. 1 Skeletal Frost Mage
  172.  
  173. 1 Skeletal Fire Mage
  174.  
  175. 1 War Chanter
  176.  
  177. 1 Cold-Boned Assassin
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