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- public void SelectCard()
- {
- switch (externalVariable)
- {
- case 1:
- UnityEngine.Debug.Log("You win a point!");
- Application.LoadLevel("Mini Game 1");
- break;
- case 2:
- UnityEngine.Debug.Log("You lose a life!!!");
- Application.LoadLevel("Mini Game 1");
- break;
- case 3:
- UnityEngine.Debug.Log("You lose a life!!!");
- Application.LoadLevel("Mini Game 1");
- break;
- case 4:
- UnityEngine.Debug.Log("You lose a life!!!");
- Application.LoadLevel("Mini Game 1");
- break;
- case 5:
- UnityEngine.Debug.Log("You lose a life!!!");
- Application.LoadLevel("Mini Game 1");
- break;
- }
- }
- externalVariable= externalObject.GetComponent<MiniGame1RightCard>().rightCard;
- UnityEngine.Debug.Log("The right card is card number: " + externalVariable);
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