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- ;Comments starts with ";" or "#", so you need to remove it first to the
- ;line actually do something.
- [DEFAULT]
- path = /rei/arm9loaderhax.bin
- delay = 2000
- offset = 0
- payload = -1
- screenEnabled = 0;
- [KEY_SELECT]
- path = /Uncart.bin
- screenEnabled = 1
- delay = 2000
- offset = 0
- payload = -1
- [KEY_A]
- path = /Decrypt9WIP.bin
- screenEnabled = 1
- delay = 100
- offset = 0
- payload = -1
- ;Each key can be defined using a section, like the example below. Section
- ;names must be ALL caps, and between "[]". Valid keys:
- ; * Common keys: KEY_A, KEY_B, KEY_X, KEY_Y, KEY_L, KEY_R, KEY_SELECT,
- ; KEY_START.
- ; * D-PAD: KEY_DUP, KEY_DDOWN, KEY_DLEFT, KEY_DRIGHT.
- ;You MUST set at least "path" for each section, and it is the ONLY option you
- ;should set in the majority of cases.
- ;You may pass a .3dsx file or a .dat/.bin payload, the file type is detect
- ;automatically based on extension. Double check the path, since it must be
- ;correct (including caps).
- ;[KEY_CPAD_LEFT] ;MUST BE ALL CAPS
- ;path = /And/Respect_Caps_in_Path.3dsx
- ;Basic usage examples:
- ;[KEY_R]
- ;path = /ReiNand.dat
- ;delay = 2000
- ;offset = 0x12000
- ;payload = 1
- ;Boot examples for almost every CFW out there.
- ;You can use both .3dsx files or binary (.bin, .dat) payloads
- ;[KEY_A]
- ;path = /rxTools/sys/code.bin
- ;[KEY_B]
- ;path = /Cakes.dat
- ;screenEnabled = 1
- ;[KEY_X]
- ;path = /3ds/GW/GW.3dsx
- ;[KEY_Y]
- ;path = /ReiNand.dat
- ;An important remark: the majority of CFWs set L button to show menu instead
- ;of autobooting. So it is generally a bad idea to set L button to CFW boot,
- ;or the CFW menu will be shown instead of booting directly to CFW.
- ;[KEY_L]
- ;path = /rxTools/sys/code.bin ;BAD IDEA!!!
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